Clearly there is a determined effort by devs to put more energy into the PvMP part of this game, and for that we must be thankful.
However a dev can spend alot of time creating a new system - like Commendations - to then have it ruined because a few simple things were overlooked - like costs not scaling with ranks for example.
Anyway here are the commendation-related simple changes that are needed to at least go someway to improving the current system:
1. Seperate freep/creep commendations. It doesn't make sense that a player can earn all of the commendations needed for either freep rewards or creep skills/traits without having to acquire them on that side.
2. Scale the commendation costs with rank.
It doesn't make sense that a new creep can't afford all of his rank 1 skills/traits until he is well into rank 5. Also I'm not sure whether freep armour commendation costs scale with rank but they should definitely do so if they do not already.
3. Reduce creep skin commendation costs.
Creep skins are a flat 7500 for each skin. While that's ridiculous for low ranks, as mentioned in the point above, it's also far too high a price.
4. Give greater Commedation rewards for PvP and/or less for PvE.
This change was supposed to significantly reduce the need to PvE. It has ended up significantly increasing it.
5. Bring back the lockout from one side to the other. I've suggested this before but for some unknown reason the devs seem blind to this. It's been causing major switching problems since it was removed. Now in combination with Commendations it is ruining the Ettenmoors. A freep raid will turn the map blue for Commendations, then log into their creeps and turn the map red for Commendations (which are shared both sides when they shouldn't be, as mentioned above).
That must be what, a few of hours work at most? No new systems or features being created, just adjustments to existing ones. Can we have these adjustments done in the next patch to the game - sort of within a week or two?
"'Ai! ai!' wailed Legolas. 'A Rune-Keeper! A Rune-Keeper is come!'
Gimli stared with wide eyes. 'Tolkien's Bane!' he cried, and letting his axe fall he covered his face."
Agreed on all points. It's also crazy that getting a map (pve) gives 1500 while killing x number of enemies (pvp) yields 100.
Though I'm sure it will never happen, I'd like to see them reward deed comm's retroactively on the next turn-in or kill (e.g., turn in a Lugz map, get comm's from crude map you already have, turn in the next one, get comm's from poor map, etc.).
And make the new skins available on the store, but rank-gate them to higher levels (7 and up), and add more while you're add it; good way for Turbine to raise revenues without p2w.
Agreed on all points. It's also crazy that getting a map (pve) gives 1500 while killing x number of enemies (pvp) yields 100.
Getting a good map gives this amount which requires some time to acquire. I personally like the way things are set up for pve commendations as it makes Creeps more likely to grind for their maps which is a good thing.
The lockout timers definitely need to be re-implemented and done for both sides.
The commendation costs for lower rank skins and skills/traits definitely need to be reduced.
3. Reduce creep skin commendation costs.
Creep skins are a flat 7500 for each skin. While that's ridiculous for low ranks, as mentioned in the point above, it's also far too high a price.
I first thought Turbine made the cost insane because they wanted to sell more skins in the Lotro Store. But I had a quick look and I couldn't find any skins on my BA.
Do they even sell the skins in the Lotro Store? If they don't then the cost doesn't make any sense to me.
It may not be apparent now, but in the long run it might be good to be able to buy pvp rewards for your freeps through efforts on your creep. Creep side is entirely too isolated from the rest of the game.
Bringing back the lockout will stop the switching.
I first thought Turbine made the cost insane because they wanted to sell more skins in the Lotro Store. But I had a quick look and I couldn't find any skins on my BA.
Do they even sell the skins in the Lotro Store? If they don't then the cost doesn't make any sense to me.
It's a thing that baffles me and my friends.
The one thing they could sell on the store that would have no impact at all on balance and can be considered the only fluff creep side has, they don't.
It is mind boggling.
Pretty sure Kelsan made it clear he only interacts with players in Beta
Most likely he means Palantir?
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
To the OP, a good post, +rep for you. My thoughts on your observations for what they're worth:
1. Correct. Coupled with your point 5; stop the flippers for goodness' sake.
2. I'm sick and tired of "hearing" freeps whining - when they're trying to defend their obvious op-ness - that creeps start at level 75. Blimey, freeps get ALL of their skills levelling, which, let's face it, is a veritable walk in the park, whilst creeps have to rank to get theirs (unless they're loaded, then they buy them, natch, but that's a different story); besides, creep skills, traits, corruptions, skins (meh) all now cost commendations and that's not to mention audacity. Turbine, you have the audacity (har dee har) to charge us 6k comms. for each level of audacity? That's a step in the right direction is it? Whilst freeps just need comms. to get their little bits of shiny pvp armour with audacity on them; hmm, where do I sign up please?
3. Skins I care about not one jot, but 7.5k is a laughable amount for those who do.
4. Completely agree with the OP; too many comms. are awarded for PVE, however, with the current, disgusting, state of imbalance, it's sort of fortunate that we can 'earn' comms. via the sad method of PVE.
5. As touched upon in my point 1, I completely agree; I've seen flipping too many times it's not even funny any more. Have at least a 1-hour lockout for both sides, not like the old imbalanced one either, whereby one could go creep and flip straight to freep, you know who you are, Eldar flippers.
Clearly there is a determined effort by devs to put more energy into the PvMP part of this game, and for that we must be thankful.
However a dev can spend alot of time creating a new system - like Commendations - to then have it ruined because a few simple things were overlooked - like costs not scaling with ranks for example.
Anyway here are the commendation-related simple changes that are needed to at least go someway to improving the current system:
1. Seperate freep/creep commendations. It doesn't make sense that a player can earn all of the commendations needed for either freep rewards or creep skills/traits without having to acquire them on that side.
2. Scale the commendation costs with rank.
It doesn't make sense that a new creep can't afford all of his rank 1 skills/traits until he is well into rank 5. Also I'm not sure whether freep armour commendation costs scale with rank but they should definitely do so if they do not already.
3. Reduce creep skin commendation costs.
Creep skins are a flat 7500 for each skin. While that's ridiculous for low ranks, as mentioned in the point above, it's also far too high a price.
4. Give greater Commedation rewards for PvP and/or less for PvE.
This change was supposed to significantly reduce the need to PvE. It has ended up significantly increasing it.
5. Bring back the lockout from one side to the other. I've suggested this before but for some unknown reason the devs seem blind to this. It's been causing major switching problems since it was removed. Now in combination with Commendations it is ruining the Ettenmoors. A freep raid will turn the map blue for Commendations, then log into their creeps and turn the map red for Commendations (which are shared both sides when they shouldn't be, as mentioned above).
That must be what, a few of hours work at most? No new systems or features being created, just adjustments to existing ones. Can we have these adjustments done in the next patch to the game - sort of within a week or two?
Couldn't agree more, +rep
It makes you wonder how the devs missed it when it's all so obvious to anyone who actually plays the game... oh wait...
Clearly there is a determined effort by devs to put more energy into the PvMP part of this game, and for that we must be thankful.
However a dev can spend alot of time creating a new system - like Commendations - to then have it ruined because a few simple things were overlooked - like costs not scaling with ranks for example.
Anyway here are the commendation-related simple changes that are needed to at least go someway to improving the current system:
1. Seperate freep/creep commendations. It doesn't make sense that a player can earn all of the commendations needed for either freep rewards or creep skills/traits without having to acquire them on that side.
2. Scale the commendation costs with rank.
It doesn't make sense that a new creep can't afford all of his rank 1 skills/traits until he is well into rank 5. Also I'm not sure whether freep armour commendation costs scale with rank but they should definitely do so if they do not already.
3. Reduce creep skin commendation costs.
Creep skins are a flat 7500 for each skin. While that's ridiculous for low ranks, as mentioned in the point above, it's also far too high a price.
4. Give greater Commedation rewards for PvP and/or less for PvE.
This change was supposed to significantly reduce the need to PvE. It has ended up significantly increasing it.
5. Bring back the lockout from one side to the other. I've suggested this before but for some unknown reason the devs seem blind to this. It's been causing major switching problems since it was removed. Now in combination with Commendations it is ruining the Ettenmoors. A freep raid will turn the map blue for Commendations, then log into their creeps and turn the map red for Commendations (which are shared both sides when they shouldn't be, as mentioned above).
That must be what, a few of hours work at most? No new systems or features being created, just adjustments to existing ones. Can we have these adjustments done in the next patch to the game - sort of within a week or two?
And what will this change? Nothing's changed since November, it's still extremely unbalanced and even more pay2win than in November.
Leader of the Warg Supremacy Foundation. Retired since RoR came.
dislike #1. This isn't a problem. Especially since total commendations are capped at 10k.
Creepside is sooo isolated. I'm glad it now has a benefit to my freep.
2. agree; Commendation costs seem appropriate around rank 5-6. Early on is going to be pretty funny when a rank 1 reaches rank 2 and can't afford the new skills.
3. Guess this is supposed to be a commendation dump for when you've bought everything else. Really needs to be adjusted to rank though... The rank 5 skins usually look a lot cooler than the rank 1-4.
4. I don't mind the deeds. Are people really PvE'ing a lot for comms? Deeds are well-worth doing but killing hobbits is a waste of time if there's a decent number of people out... And if there aren't it's a nice distraction until there's some action.
5. I don't know why people have such a problem with keep flippers. Just get online and fight them. Unless they have a gigantic zerg of 20 people. more often it's like 6.
Nice outline. The ones I wish would change immediately are separate commendations for freep/creep and bringing the timer back. Although to be completely honest, I think if you separate freep and creep comms, the timer won't be much of an issues anymore.
Although to be completely honest, I think if you separate freep and creep comms, the timer won't be much of an issues anymore.
Switching was a problem before this latest update, regardless of commendations. The action in the Moors' was determined by too great an extent by switchers. I have no idea why the devs removed it and no idea why they seem to object to putting it back, I can't think of a financial gain to them either way. In fact surely it would be financially beneficial for them to put it back as it would improve action and presumably get more people PvMPing.
"'Ai! ai!' wailed Legolas. 'A Rune-Keeper! A Rune-Keeper is come!'
Gimli stared with wide eyes. 'Tolkien's Bane!' he cried, and letting his axe fall he covered his face."