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  1. #41
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    AW: Roots of Fangorn Tier 2 [Complete Guide]

    OK, I missed the ranged-part of the post I quoted
    But generally, the ability to kill spiderlings easier on a longer respawn will reduce overall incoming damage if done right, and also open one more non tank/heal spot for many groups. Right now, a majority of groups seem to need 1.5-2 healers, sometimes even two tanks to do it.

  2. #42
    Grand Member Online status: Burio is offline Reputation: Burio the Wary Burio the Wary Burio the Wary Burio the Wary
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    Re: AW: Roots of Fangorn Tier 2 [Complete Guide]

    Quote Originally Posted by Vandervahn View Post
    OK, I missed the ranged-part of the post I quoted
    But generally, the ability to kill spiderlings easier on a longer respawn will reduce overall incoming damage if done right, and also open one more non tank/heal spot for many groups. Right now, a majority of groups seem to need 1.5-2 healers, sometimes even two tanks to do it.
    We will see how morale and respawnrate gets nerfed.... maybe some groups will need 3 ranged to kill them all.
    "Success is the ability to go from one failure to another with no loss of enthusiasm."
    Hunter - Champion - Guardian * [DE]Morthond * Krieger des Lichts

  3. #43
    Junior Member Online status: Spaix is offline Reputation: Spaix the Neutral
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    Re: Roots of Fangorn Tier 2 [Complete Guide]

    It should be super easy no need to have ranged you can use any dps. The tank can still easily survive one poison dot so he just takes aggro on the add as it comes and all you have to do is kill it before the next one (which would already be easy with the current morale and respawn rate, but there's no point to do it like that atm).

  4. #44
    Grand Member Online status: Burio is offline Reputation: Burio the Wary Burio the Wary Burio the Wary Burio the Wary
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    Re: Roots of Fangorn Tier 2 [Complete Guide]

    Quote Originally Posted by Spaix View Post
    (which would already be easy with the current morale and respawn rate, but there's no point to do it like that atm).
    it's not easy because the dots lasts 10 sec and you get 3 simultaneous spawns. We did try this before tanking all. But we need to wait how much morale and respawn timer are nerfed.
    "Success is the ability to go from one failure to another with no loss of enthusiasm."
    Hunter - Champion - Guardian * [DE]Morthond * Krieger des Lichts

  5. #45
    Poster of Note Online status: Rapunzel666 is offline Reputation: Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend
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    Re: Roots of Fangorn Tier 2 [Complete Guide]

    Quote Originally Posted by Burio View Post
    it's not easy because the dots lasts 10 sec and you get 3 simultaneous spawns. We did try this before tanking all. But we need to wait how much morale and respawn timer are nerfed.
    Venomous spiderlings can now re-apply Hideous poison(!)
    Hideous poison can now stack in T2(!!!)

    so first line would mean, you have to kill them fast, before they have a chance to re-apply.
    second line, multiple spawns at the same time need to be distributed among the dps members, since the tank alone wont be able to outlive 3 dots on him. Interesting to see a warden to do an aoe threat at the wrong moment..

    perhaps thats a good time for a champ to trait yellow and go shing shing all the way

  6. #46
    Grand Member Online status: Burio is offline Reputation: Burio the Wary Burio the Wary Burio the Wary Burio the Wary
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    Re: Roots of Fangorn Tier 2 [Complete Guide]

    Quote Originally Posted by Rapunzel666 View Post
    perhaps thats a good time for a champ to trait yellow and go shing shing all the way
    will be funny to watch when they hit him. Dead champ can't go shing shing
    "Success is the ability to go from one failure to another with no loss of enthusiasm."
    Hunter - Champion - Guardian * [DE]Morthond * Krieger des Lichts

  7. #47
    Poster of Note Online status: Rapunzel666 is offline Reputation: Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend Rapunzel666 the Bounders-friend
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    Re: Roots of Fangorn Tier 2 [Complete Guide]

    Quote Originally Posted by Burio View Post
    will be funny to watch when they hit him. Dead champ can't go shing shing
    if you listen carefully, you might hear a faint shing shing tingling through the caves


    the range of raging blades is 8 meters, so followed with blowing the horn of gondor to stun them you just might get them.
    perhaps it's better when a burg or lm stuns them first.
    probably all depends on the range of their poison attack, how fast it is applied and how much morale they have.

    but I am just rambling, not that I have much valuable to say about it
    still got so much to improve on running roots myself, and having had severe difficulties on tier 2 (and tier 1) with different variations of warden+mini, warden+mini+rk, warden+guard+mini+captain, guard/champ+champ+mini+captain, it always worked differently well so far.

    kudos to you guys sharing valuable info about how best to act

  8. #48
    Junior Member Online status: Milborn is offline Reputation: Milborn the Neutral
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    Re: Roots of Fangorn Tier 2 [Complete Guide]

    I made a Guardian guide in RoF T2 and give some instructions how to complete it as well. Think some1 will find useful tips.






  9. #49
    Member Online status: bitman0101 is offline Reputation: bitman0101 the Neutral
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    Re: Roots of Fangorn Tier 2 [Complete Guide]

    Quote Originally Posted by Milborn View Post
    I made a Guardian guide in RoF T2 and give some instructions how to complete it as well. Think some1 will find useful tips.

    <Video Snipped>

    <Video Snipped>
    Good videos -- thanks. However, they only cover the basics and don't go into the nuances of the first fight that have already been covered in this thread. Also, it should be noted, that theses videos and resulting strategies pre-date the last update and some assumptions are therefore no longer relevant -- especially the last fight, which is now more a ranged DPS fight.
    Last edited by bitman0101; Apr 29 2012 at 12:36 PM.

  10. #50
    Member Online status: Galwir is offline Reputation: Galwir the Neutral
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    I'm warden, and I found it very difficult to do t2. I done it only once and was doing support dps. It was really easy with tank tanking spider boss, hunters killing adds once they spawned, and someone calling who have to cure acid DOT in last fight. We were far from any danger of loosing both boss fights.
    Then I tried to run it as main tank... and it was a butchery. We (or rather I) was not able to stand against first boss (which is way more difficult in t1 than spider, and, if I can say this with small t2 experience, in t2 also). He chops- no problem, move and fight him. He summons shamans- no problem, aggor them, and let champs/hunters kill them. Goblin- no problem- lm and hunter can kill it in no time.
    But, at time to time, this boss does great damage, not "i will chop you" one. I have 12k morale buffed, with max mits (50% for warden), nice block and crit resist rating (tier 8 or lv 65-70 unique runes etc that gives crit defence, block and parry ratings etc.) Besides morale I really think I don't differ much from other, very good tanks); in every attempt, sooner or later, he one shooted me for 10-12k damage to morale. I saw ppl (tanks) with 12k morale also one shooted by him. There was some fight when his first blow (or second, but i had time to aggr adds, you know, it takes 2-3sec to do this) he killed me. Again one critical shoot.
    Do i miss something in this fight? Some induction super powerfull attack? Choping Aoe and corruption were always well controlled, he never had more then 1 corruption, and never killed me/done significant damage with choping aoe attack. Only one blow that does more damage than I have morale (so NS can't be used, because he kills me instantly)
    Is this fight really about "max your morale, don't care about anything else" like some tanks do?

  11. #51
    Member Online status: KarooOstrich is offline Reputation: KarooOstrich the Wary KarooOstrich the Wary
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    I suspect you are not removing the corruptions from the 1st Boss.
    This is what is causign you to get flattened by what appear to be 'crits'.

    Have your group keep those corruptions in check, and you should be fine.

  12. #52
    Poster of Note Online status: Bramor is offline Reputation: Bramor the Neophyte Bramor the Neophyte Bramor the Neophyte Bramor the Neophyte Bramor the Neophyte Bramor the Neophyte Bramor the Neophyte
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    That first boss stacks corruptions. Once he's accumulated three of them, he does a ton of damage, so you have to keep an eye on them and remove or call out to the group to remove them early. If you manage to keep corruptions on the boss low and don't take too long (he gets an un-removable damage increase five minutes into the fight, so you should aim for a fight of less than 5 minutes) you should be fine.

    When I started tanking that fight on my warden, I didn't have much more morale than you do now, and I never had a problem as long as we took care not to let those corruptions stack (and get out if he threatened to chop us to bits, but you say you're already doing that).

  13. #53
    Senior Member Online status: Uddl is offline Reputation: Uddl the Wary Uddl the Wary
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    I'm not sure what the max damage output for that first boss is, it surely is really hard.

    I'm usually in the instance with my Ministrel. What I've heard is that there is some kind of time counter involved, and after maybe 5 minutes, the damage output gets massive and can't be healed anymore. So - I've gotten used to play that large group heal ("Herz der Gefährten" in German) when the boss has about 60 or 70 k of life left, regardless of what the health of my colleagues looks like. And: that really helped...

    Also, the boss gets depravities (not sure about the translation, it's "Verderbtheit" in German) which need to be taken quickly. If they are not taken, damage output gets massive again... -> ok, others answered while I'm typing this, and the word is corruptions....

    I've played that instance with my Guardian as a tank before as well, however, I have heavy armor and more morale, so I can't really compare...

    Let me just say, we often died in that instance too, and still do sometimes, depending on the group... (on that very first boss as well, the rest isn't that hard any more) - but: after some practicing and adjusting our strategies we managed to complete it... Don't let this experience discourage you, practice it with people who won't get mad if you wipe a couple of times, you will master it

  14. #54
    Junior Member Online status: Maalik1 is offline Reputation: Maalik1 the Neutral
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    Quote Originally Posted by Galwir View Post
    I'm warden, and I found it very difficult to do t2. I done it only once and was doing support dps. It was really easy with tank tanking spider boss, hunters killing adds once they spawned, and someone calling who have to cure acid DOT in last fight. We were far from any danger of loosing both boss fights.
    Then I tried to run it as main tank... and it was a butchery. We (or rather I) was not able to stand against first boss (which is way more difficult in t1 than spider, and, if I can say this with small t2 experience, in t2 also). He chops- no problem, move and fight him. He summons shamans- no problem, aggor them, and let champs/hunters kill them. Goblin- no problem- lm and hunter can kill it in no time.
    But, at time to time, this boss does great damage, not "i will chop you" one. I have 12k morale buffed, with max mits (50% for warden), nice block and crit resist rating (tier 8 or lv 65-70 unique runes etc that gives crit defence, block and parry ratings etc.) Besides morale I really think I don't differ much from other, very good tanks); in every attempt, sooner or later, he one shooted me for 10-12k damage to morale. I saw ppl (tanks) with 12k morale also one shooted by him. There was some fight when his first blow (or second, but i had time to aggr adds, you know, it takes 2-3sec to do this) he killed me. Again one critical shoot.
    Do i miss something in this fight? Some induction super powerfull attack? Choping Aoe and corruption were always well controlled, he never had more then 1 corruption, and never killed me/done significant damage with choping aoe attack. Only one blow that does more damage than I have morale (so NS can't be used, because he kills me instantly)
    Is this fight really about "max your morale, don't care about anything else" like some tanks do?
    He actually does have an induction skill, which can hit really hard. He says something like: I pound you into the dust.
    Ervelos

    Friends of Smeagol - Eldar

  15. #55
    Member Online status: Galwir is offline Reputation: Galwir the Neutral
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    KarooOstrich and Bramor, as I wrote, I'm always aware about his corruption. Or I'm not sad when he wipe me and all other in group, because I/we failed to remove corruption/ get him dps us with his chop attack.
    Last time I did this instance (and decided it is something wrong with it) he had no time to add corruption, because he killed me before I was able to aggro adds well (which takes no more than 2-3s: they start running to me, after first hunter shot they start running towards hunter, after my first gambit on boss they run again to me: sometimes they have time to hit someone once before being aggroed, sometimes they don't have time to hit anyone), and during that time he had to do more than 12k damage to health after mitigations etc).

    Uddl, thanks for encouraging words. I will try it again.
    Maalik1, thanks, haven't found this info about his induction attack, will watch for it now.

  16. #56
    Senior Member Online status: J_Howell is offline Reputation: J_Howell the Wary J_Howell the Wary
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    As I recall the "pound you to dust" attack is like the chop you to bits in the sense that you can just move out of the way if you're quick enough. The problem my group had last time we tried this was that the tank can't move if he's stunned, which is why a LM is pretty much mandatory for T2. My mini could (barely) heal through the pound-to-dusts, but 10k healing in a few seconds would strip any adds off the tank (again, him being stunned - not helping matters!) and they'd kill me pretty quickly. The tank in question was a guardian so pound-to-dust wasn't quite a one-shot due to the higher mitigations.

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