I'm wondering if anyone can tell if choosing Wynstan or Bagmund will have any consequenses beside storywise in this quest. I.e. is it like the Enedwaith q where you get a daily for gold or silvertokens depending on your choise or just a storythingy?
There are two daily instances in the brown lands, one of the rewards from the selectable quests is an item to make a single instance easier. Which instance is easier depends on which quest you choose. Neither of them are terribly hard though, so don't worry too much about it.
There are two daily instances in the brown lands, one of the rewards from the selectable quests is an item to make a single instance easier. Which instance is easier depends on which quest you choose. Neither of them are terribly hard though, so don't worry too much about it.
True, but for some reason one is very long instance, and other one is a lot shorter, at least measured in time. And the shorter one gives you 200 more reputation than the longer one, altough that might be an oversight from devs.
There are two daily instances in the brown lands, one of the rewards from the selectable quests is an item to make a single instance easier. Which instance is easier depends on which quest you choose. Neither of them are terribly hard though, so don't worry too much about it.
I'm not at the point of decision yet, but may I ask-
If they are Dailies-can I do both? Or will I be stucked with the one I will choose?
Originally Posted by Gilean-EU
True, but for some reason one is very long instance, and other one is a lot shorter, at least measured in time. And the shorter one gives you 200 more reputation than the longer one, altough that might be an oversight from devs.
In the german part someone said one of the Inis is offensive, the other defensive, so I guess the longer one is the offensive?
I think the offensive/defensive part may be a point to consider for one or the other way.
Lange Tage und angenehme Nächte - Long days and pleasant nights
---Moon is full, never seems to change...---
I'm not at the point of decision yet, but may I ask-
If they are Dailies-can I do both? Or will I be stucked with the one I will choose?
You can do both so no problem there.
Originally Posted by Gwenryth
In the german part someone said one of the Inis is offensive, the other defensive, so I guess the longer one is the offensive?
I think the offensive/defensive part may be a point to consider for one or the other way.
Yes, that is true. I have completed both quests only once, with one character so I don't know if they vary but I doubt it (at least defensive one was the same when I had to start it again because my squishy minstrel got killed ). But yes, the defensive one is a lot shorter.
It would be really nice to get the quest reward set to NOT vendorable (must be manually destroyed). I managed to vendor it and not realize it until I got to the instance. You get the item so far ahead of the quest you actually use it in that buyback is very very unlikely. I'd love my item back. More importantly, I'd love to have not wound up in this state by accident, you normally can't vendor items used for quests.
It would be really nice to get the quest reward set to NOT vendorable (must be manually destroyed). I managed to vendor it and not realize it until I got to the instance. You get the item so far ahead of the quest you actually use it in that buyback is very very unlikely. I'd love my item back. More importantly, I'd love to have not wound up in this state by accident, you normally can't vendor items used for quests.
I just trashed mine actually, after using it once.
I wished they were granted as skills instead. As items, they just take a slot in the inventory/vault.
You can do both instances easily without the "help".
In case anyone's interested, here are the two quest rewards. Spoilers obviously.
You get the horn for siding with the oathbreakers, and the medallion for not.
The medallion is for the defensive mission. It's useless for tactical classes because it doesn't add to tactical damage, and if the squishy tactical classes can complete this mission without bonus, the other classes need it even less. There are a lot of NPC defenders in the mission, so the player doesn't have to contribute all that much.
The horn is for the offensive mission. It's bad. It summons three oathbreakers that are supposed to help the player clear the starting area. Except, there's no need to clear the starting area at all. It's a lot faster to sneak around the edges and head straight for the objectives. The oathbreakers aggro everything.
The horn is for the offensive mission. It's bad. It summons three oathbreakers that are supposed to help the player clear the starting area. Except, there's no need to clear the starting area at all. It's a lot faster to sneak around the edges and head straight for the objectives. The oathbreakers aggro everything.
They really aggro everything, that is true. I think most of my time was speant searching where my oathbreakers went, as they all wanted to go different direction, aggroing everything on sight. After first stage they disappeared without warning, so I spent even more time searching for them (maybe I didn't read something too closely because I didn't know they just disappear, I thought they would be with me until I complete the quest or they get killed).
If you want to get this done fast, yes it is possible by trying to kill "the guardian" mob in each area only, but oathbreakers help you with your easterling slayer deed
Do you keep by any chance the yellow chest pieces given as rewards?
I helped the shades and got the horn, but I was mostly excited by the heavy armour look. It is quite unique and fits my female cappy perfectly and nevertheless I managed to vendor it So on the second char I am planning to select the same quest specially for the heavy armour cosmetics. And I do wonder whether the other quest (kill the shades) offers a different looking armour?
Thanks for the answers! I did the quests yesterday and got the horn, and yes, I was also a bit disappointed when the shades suddenly were gone.
And I think there was something wrong with the helping "wizards" in the second area (don't know how they are namend in English), they didn't follow me around... but maybe it is as it should be (only for showing that not all wizards have to be killed)?
Originally Posted by Lunasa
Do you keep by any chance the yellow chest pieces given as rewards?
I helped the shades and got the horn, but I was mostly excited by the heavy armour look. It is quite unique and fits my female cappy perfectly and nevertheless I managed to vendor it So on the second char I am planning to select the same quest specially for the heavy armour cosmetics. And I do wonder whether the other quest (kill the shades) offers a different looking armour?
Yes, this seems to be the same one
Thank you!
Though since I never step in Ettens and never going to, I was extremely happy to see it as a quest reward. The light armour piece also looked rather new to me, so I assume now it is taken from ettenmoors as well.
Which item is given for which quest? What I am trying to figure out is a logical chain of events (...do this quest, get this reward, use it in this instance, this is what you passed up in order to get this reward...)
So who do you talk to for which item and which quest is it used for? Then, which of the instances which aren't hard get the best benefit from the item? It almost seems that DPS classes are meant to take the medallion based on the descriptions while support is meant to take the horn. I am interested in all uses of the items. I saw someone mention that the horn is useful in the easterling deed...so is it quicker deed completion with it? How about the instances they are used in? I understand they aren't difficult, but what can be expected?
Which item is given for which quest? What I am trying to figure out is a logical chain of events (...do this quest, get this reward, use it in this instance, this is what you passed up in order to get this reward...)
So who do you talk to for which item and which quest is it used for? Then, which of the instances which aren't hard get the best benefit from the item? It almost seems that DPS classes are meant to take the medallion based on the descriptions while support is meant to take the horn. I am interested in all uses of the items. I saw someone mention that the horn is useful in the easterling deed...so is it quicker deed completion with it? How about the instances they are used in? I understand they aren't difficult, but what can be expected?
Ok, some spoilers ahead so I guess warning should fit here...
******SPOILER**********
Is that enough of empty space?
So, the one rohirrim that wants you to get rid of the shades peacefully gives you a horn that helps you in offensive quest in Brown Lands. The one rohirrim that wants you to get rid of the shades by killing them gives you a badge that helps you in defensive quest in Brown Lands.
The offensive quest is a bit longer, you have to assault Lashkarg. There are three or four "sections" and each section is guarded by signature (the warden of 1st ward, second ward etc) and you have to kill all those before you fight the last boss that is also signature. ALL other mobs in that Lashkarg instance are swarm difficulty so they are quite easy to kill.
IF you have the horn, you get to summon 5 or so shades just at the entrance of the camp, and they help you killing those mobs at 1st ward. It's worth mentioning that shades disappear when they are killed OR when you kill first warden. Also those shades tend to wander off and aggro every mob they see, even those you wouldn't have to kill (you don't HAVE to kill but those wardens, and you can sneak past most of the mobs in the camp if you want). So given that, you don't necessarily save much time at all, no matter if you have the horn or not.
Also at the second ward, some of those blue caste sorcerers are actually friendly and join you, but they don't follow you past that ward, and seem to fight or stop fighting whenever they please... In any case, the rest of the instance you have to handle by yourself.
The defensive one takes place in Etheburg, where you have to defend the place from attacking easterlings. All those mobs are normals (and not swarm like in offensive one), but you have Ceola and few other rohirrim to help you, only Ceola must survive. Also you can visit the towers and ask rohirrim to shoot arrows from there, but I haven't tested enough if this actually helps or not.
One of the last attack waves have big nasty troll, altough he is "just" signature, he can hit quite hard. But at that point you can use the badge you got if you chose to kill the shades in Rushgore, and that gives some boost to your (melee) offensive abilities until the assault is done.
In any case, both horn and badge are quite minor help to those instances, and if you want to complete those instances it doesn't matter if you have those items or not, the help of those items is only minimal.