Warden Skills and Gambit Breakdown with Levels for Update 6
OK.. lets get a breakdown of what is going on with skills and gambits.. and please bear with me as I have not dug through all the stuff that Orion has already said was broke with tool tips. (Read, but so many I cant keep them all straight) I created a level 1 Arden on Riddermark so I could see all the skills available with levels from 1-75. Naturally, the beginner zone only showed skills up to level 8, so I had to get my level 11 warden to see the rest. Here goes.. great wall of text incoming.
3/15 Version 2 with Orion notes up til 6CST on 3/14/2012
3/16 v2b, added AOE information
Known and WAI: 3/12/2012 Chanah: Is there any chance of getting the minus 10% heal and minus 10% threat legacies turned into + heal and + threat, or are those currently WAI? Orion: -10% heal is a bug. -10% threat is by design, there are many javelin skills that will now lower threat. Good point to call out that the -threat on shield gambits in assailment are meant to allow the warden to assist the ranged group in lowering their aggro if a mob breaks free and gets to them.
3/12/2012 Orion: Getting the information on there for the heals (specifically, for lifetaps) is not very easy. So...the damage is all that is expressed on the lifetaps for right now. Working on a better way to express it. Lifetaps, though, will deal damage and heal you at the same time.
Bug in too many to specify: 3/12/2012 Jokeurthewise: Quick question: what about the common damage dots? Are those working as intended? Orion: They are bugs in on them, but they are not slated for the "hotfix" timeline.
Gambit Builders
All builders on successful hit increase partial parry, block and evade by 2% per up to 6% for 20 seconds
Quick Thrust(Sp)-
Autogranted at level 1
No Stance- Quick Thrust- Mainhand Dmg, Minus 5% Miss Chance
Determination- Quick Thrust- Melee Dmg plus 2% partial BPE
Recklessness- Quick Stab- Melee Dmg plus Buff plus 2% Melee, 5% chance to apply Terrible Visage does +0.05 DoT(Hunh, only works if Fist line Terrible Visage traited?)
Assailment- Quick Toss- Range Dmg plus Ranged DoT plus 1.5% Ranged Dmg Buff
Shield Bash (Sh)-
Changed from level 1 to level 2
No Stance- Shield Bash- Shield type dmg, +20% block (5% chance to apply) plus 2% partial BPE
Determination- Shield Bash- Shield type dmg, +20% block (5% chance to apply) plus 2% partial BPE
Recklessness- Shield Blast- Shield type dmg, Plus 2% Melee buff, 5% chance to apply 2% increase to Dmg on Warden Life Taps
Assailment- Behind the Shield- 5% chance to apply -300 Cry Resist Rating (May be level dependant), 5% chance to apply -5% Threat from Heals/Dmg, Plus 1.5% Rng Dmg
Warden's Taunt (F)-
Changed from level 1 to level 4
No Stance- Damage and DoT (Light), plus 2% partial BPE, 5% chance to apply +5% Threat from Heals/Dmg,
Determination- Warden's Taunt- Damage and DoT (Light), plus 2% partial BPE, 5% chance to apply +5% Threat from Heals/Dmg,
Recklessness- Warden's Scorn- Damage and DoT (Light), Plus 2% Melee buff, 5% chance to apply 5% increase Crit Dmg on Warden Fist Gambits
Assailment- Warden's Aim- DoT (Light), Plus 1.5% Range Dmg buff, 5% chance to apply +5% to Crit Hit Dmg
Default Gambit-
Autogranted at level 1
No Stance- Mainhand dmg even if not loaded
Determination- Mainhand dmg even if not loaded
Recklessness- Mainhand dmg even if not loaded
Assailment- Mainhand dmg even if not loaded
Gambits
Fist Gambits
Goad-
Stays level 4, Adds Potency and Battle Memory
No Stance- AoE Damage and DoT (Light) (Max 6, 6m)
Determination- AoE Damage and DoT (Light) (Max 6, 6m), plus Slightly Increased Threat
Recklessness- AoE Damage and DoT (Light) (Max 6, 6m), increased damage from Recklessness
Assailment- AoE Damage and DoT (Light) (Max 6, 6m), plus Slightly Decreased Threat
Precise Blow-
Ranged- Level 30 (New flavor)
No Stance- Ranged Dmg
Determination- Ranged Dmg
Recklessness- Ranged Dmg, Adds Light DoT on Crit/Dev
Assailment- Ranged Dmg plus benefits from stance, Fellowship members in 10m, plus 1% Rng Dmg
Precise Blow-
Melee Stays Level 12
No Stance- Mainhand Dmg
Determination- Mainhand Dmg, Increased Threat + Slight Increased Threat over Time
Recklessness- Mainhand Dmg, increased from stance, Adds Light DoT on Crit/Dev
Assailment- Mainhand Dmg, Fellowship members in 10m, plus 1% Rng Dmg
War Cry-
Still level 13
No Stance- AoE Dmg plus DoT (Light) (Max 10, 10m)
Determination- AoE Dmg plus DoT (Light) (Max 10, 10m), HoT, Evade Buff, Increased Threat
Recklessness- AoE Dmg plus DoT (Light) (Max 10, 10m), Adds Light DoT on Crit/Dev
Assailment- AoE Dmg plus DoT (Light) (Max 10, 10m), Fellowship members in 10m, plus 1% Rng Dmg
Brink of Victory-
Changed from level 19 to 22
No Stance- Damage plus DoT (Light)
Determination- Damage plus DoT (Light), Moderately Increased Threat
Recklessness- Damage plus DoT (Light) increased by stance, Adds Light DoT on Crit/Dev
Assailment- Damage plus DoT (Light), Fellowship members in 10m, plus 1% Rng Dmg
Fierce Resolve (Tactical)-
New Flavor Level 30
No Stance- AoE DoT (Light)(Max 10, 6m) (no mention of Morale drain)
Determination- AoE DoT (Light)(Max 10, 6m)
Recklessness- AoE DoT (Light)(Max 10, 6m)
Assailment- AoE DoT (Light)(Max 10, 6m)
Fierce Resolve (Melee)-
Changed from level 21 to 26
No Stance- AoE DoT (Light)(Max 10, 6m) (Slightly higher than Tactical version?)
Determination- AoE DoT (Light)(Max 10, 6m)
Recklessness- AoE DoT (Light)(Max 10, 6m) increased by stance
Assailment- AoE DoT (Light)(Max 10, 6m)
Piercing Strike (Ranged)-
New Version Level 30
No Stance- Dmg Ranged x2 plus Light
Determination- Dmg Ranged x2 plus Light, Moderately Increased Threat
Recklessness- Dmg Ranged x2 plus Light, Adds Light DoT on Crit/Dev
Assailment- Dmg Ranged plus Light increased by stance, Fellowship members in 10m, plus 1% Rng Dmg
Piercing Strike (Melee)-
Changed from level 25 to level 30
No Stance- Dmg Melee x2 plus Light
Determination- Dmg Melee x2 plus Light, Moderately Increased Threat
Recklessness- Dmg Melee x2 plus Light increased by stance, Adds Light DoT on Crit/Dev
Assailment- Dmg Melee x2 plus Light, Fellowship members in 10m, plus 1% Rng Dmg
Spear of Virtue (Ranged)-
New Flavor Level 46
No Stance- Damage (Ranged x2 plus Light)
Determination- Damage (Ranged x2 plus Light), Greatly Increased Threat
Recklessness- Damage (Ranged x2 plus Light), Adds Light DoT on Crit/Dev
Assailment- Damage (Ranged x2 plus Light) increased by stance, Fellowship members in 10m, plus 2% Rng Dmg
Spear of Virtue-
Changed from 43 to 46
No Stance- Damage (Melee x2 plus Light)
Determination- Damage (Melee x2 plus Light), Greatly Increased Threat
Recklessness- Damage (Melee x2 plus Light) increased by stance, Adds Light DoT on Crit/Dev
Assailment- Damage (Melee x2 plus Light), Fellowship members in 10m plus 2% Rng Dmg
Surety of Death-
Changed from level 38 to 48
No Stance- Dmg (Melee + Light), DoT (Light)
Determination- Dmg (Melee + Light), DoT (Light), Greatly Increased Threat, Evade Buff
Recklessness- Dmg (Melee + Light), DoT (Light) increased by stance, Light DoT, Adds Light DoT on Crit/Dev
Assailment- Dmg (Melee + Light), DoT (Light), Fellowship members in 10m plus 2% Tactical Dmg
Aggression (Melee)-
Level 62 (did not have this one tracked)
No Stance- Dmg (Melee, 2.5m)
Determination- Dmg (Melee), Transfers Moderate Threat from Fellowship Members (25m)
Recklessness- Dmg (Melee) increased by stance, Light DoT, Adds Light DoT on Crit/Dev
Assailment- Dmg (Melee), Fellowship members in 10m plus 3% Tactical Dmg
Aggression (Ranged)-
New Level 62
No Stance- Dmg (Melee (range 25m?))
Determination- Dmg (Melee), Transfers Moderate Threat from Fellowship Members (25m)
Recklessness- Dmg (Melee) increased by stance, Light DoT (No crit?)
Assailment- Dmg (Melee), Fellowship members in 10m plus 3% Tactical Dmg
Resolution (Melee)-
Changed from 42 to 72 (Holy frak, 30 levels?)
No Stance- AoE DoT (Light)(Max 10, 6m)
Determination- AoE DoT (Light)(Max 10, 6m)
Recklessness- AoE DoT (Light)(Max 10, 6m) increased by stance
Assailment- AoE DoT (Light)(Max 10, 6m)
Resolution (Tactical)-
New Flavor 72 (Range 25m, draw range 6m?)
No Stance- AoE DoT (Light)(Max 10, 6m), (Lower than Melee)
Determination- AoE DoT (Light)(Max 10, 6m)
Recklessness- AoE DoT (Light)(Max 10, 6m)
Assailment- AoE DoT (Light)(Max 10, 6m)
Desolation-
Still 56
No Stance- Damage plus DoT (Light) plus 25% chance to Fear every 2 sec
Determination- Damage plus DoT (Light) plus 25% chance to Fear every 2 sec
Recklessness- Damage plus DoT (Light) increased by stance plus 25% chance to Fear every 2 sec
Assailment- Damage plus DoT (Light) plus 25% chance to Fear every 2 sec
Exalation of Battle(Tactical)-
New Flavor Level 60 (Range 25m, draw range 6m?)
No Stance- AoE DoT (Light)(Max 10, 6m), (lower than Melee)
Determination- AoE DoT (Light)(Max 10, 6m)
Recklessness- AoE DoT (Light)(Max 10, 6m)
Assailment- AoE DoT (Light)(Max 10, 6m)
Exalation of Battle-
Moved from 48 to 60
No Stance- AoE DoT (Light)(Max 10, 6m)
Determination- AoE DoT (Light)(Max 10, 6m), Increased Threat over Time
Recklessness- AoE DoT (Light)(Max 10, 6m) increased by stance, Adds Light DoT on Crit/Dev
Assailment- AoE DoT (Light)(Max 10, 6m), Fellowship members in 10m plus 3% Rng Dmg
Shield Gambits
Defensive Strike-
Changed from level 1 to level 2
Adds Potency and Battle Memory
No Stance- Melee Dmg
Determination- Melee Dmg, Block buff
Recklessness- Melee Dmg, benefits from stance, +300 Physical Mastery
Assailment- Melee Dmg, Slightly Decreased Threat
Persevere-
Still level 6
No Stance- Melee Dmg
Determination- Melee Dmg, +600 Block, +2% Partial Block Chance,HoT
Recklessness- Melee Dmg, DoT (Common), benefits from stance
Assailment- Melee Dmg
Persevere-
New flavor Level 30 (2.5m ranged? says Melee?)
No Stance- Melee Dmg
Determination- Melee Dmg, +600 Block, +2% Partial Block Chance,HoT
Recklessness- Melee Dmg, DoT (Common), benefits from stance
Assailment- Melee Dmg plus Small Heal (no HoT) (Not sure if heal is on new or old version)
Impressive Flourish-
Changed from level 9 to level 8
No Stance- Damage and Dot (Light)
Determination- Damage and Dot (Light), +300 Crit Def, +225 Phys Mit, +225 Tact Mit, HoT
Recklessness- Damage and Dot (Light), additional DoT (Light)
Assailment- Damage and Dot (Light), 10s Buff to Rng Dmg
Maddening Strike-
Moved from 23 to 16
No Stance- Melee Dmg,
Determination- Melee Dmg, +300 Crit Def, +225 Phys Mit, +225 Tact Mit, Slight Fellowship Threat Transfer
Recklessness- Melee Dmg, benefits from stance, DoT (Light)
Assailment- Melee Dmg, +2% Rng Dmg
Shield Up-
Moved from 18 to 20
No Stance- NO Melee Dmg
Determination- +1500 Block/Evade/Ranged Block
Recklessness- On Dmg: Reflect 25 dmg + 2% chance to:-5% Target Run Speed +5% Atk Duration
Assailment- Reduces Fellowship amount of Threat from Dmg and Healing by 10%
Shield Up-
New level 30 (Ranged? does not say)
No Stance- NO Melee Dmg
Determination- +1500 Block/Evade/Ranged Block
Recklessness- On Dmg: Reflect 25 dmg + 2% chance to:-5% Target Run Speed +5% Atk Duration
Assailment- Reduces Fellowship amount of Threat from Dmg and Healing by 10%
Safeguard-
Moved from 17 to 24
No Stance- Melee Dmg,
Determination- Melee Dmg, Heal +HoT, +900 Block, +4% Partial Block
Recklessness- Melee Dmg, benefits from stance, DoT (Common)
Assailment- Melee Dmg, Decreased Threat, DoT (Light)
Safeguard-
New level 30 v2 (Says Melee 2.5m, is this supposed to be ranged?)
No Stance- Melee Dmg
Determination- Melee Dmg,
Recklessness- Melee Dmg, benefits from stance, DoT (Common)
Assailment- Melee Dmg, Decreased Threat, DoT (Light)
Deflection-
Level 50 (sorry, did not have this tracked)
No Stance- Melee Dmg, Greatly Decreased threat
Determination- Melee Dmg, Greatly Decreased threat
Recklessness- Melee Dmg, benefits from stance, Greatly Decreased threat
Assailment- Melee Dmg, Greatly Decreased threat
Deflection-
New Level 50 v2 (Says Melee 2.5m, is this supposed to be ranged?)
No Stance- Melee Dmg, Greatly Decreased threat
Determination- Melee Dmg, Greatly Decreased threat
Recklessness- Melee Dmg, benefits from stance, Greatly Decreased threat
Assailment- Melee Dmg, Greatly Decreased threat
Celebration of Skill-
Moved from 37 to 40
No Stance- Melee Dmg,
Determination- Melee Dmg, Heal + HoT, +900 Block, +4% Partial Block
Recklessness- Melee Dmg, benefits from stance, DoT (Common)
Assailment- Melee Dmg, +3% Ranged Dmg
Celebration of Skill-
New level 40 v2 (Says Melee 2.5m, is this supposed to be ranged?)
No Stance- Melee Dmg
Determination- Melee Dmg, Heal + HoT, +900 Block, +4% Partial Block
Recklessness- Melee Dmg, benefits from stance, DoT (Common)
Assailment- Melee Dmg +3% Ranged Dmg
Dance of War-
Moved from Level 41 to 42
No Stance- No mention of Dmg, plus Evade (varies by level 200-1500)
Determination- plus Evade, +600 Crit Def, +338 Phys/Tact Mit, Transfers Moderate Threat from Fellowship
Recklessness- plus Evade
Assailment- plus Evade, Decreased Threat, DoT (Light)
Shield Mastery-
Moved from 36 to 34
No Stance- NO Melee Dmg, Plus to Block (more) /Evade/Ranged Block
Determination- Plus to Block (more) /Evade/Ranged Block (1878/1500/1500 at 75)
Recklessness- On Dmg: Reflect 54 dmg + 2% chance to:-15% Target Run Speed +15% Atk Duration
Assailment- Reduces Fellowship amount of Threat from Dmg and Healing by 20%
3/12/2012 Horus: What about Shield Mastery having a parry buff? Was that a typo or something that needs fixing? Orion: Errant word in the description. Should not be parry.
Shield Mastery-
New level 30 (Ranged? says Melee)
No Stance- NO Melee Dmg,
Determination- Plus to Block (more) /Evade/Ranged Block
Recklessness- On Dmg: Reflect 54 dmg + 2% chance to:-15% Target Run Speed +15% Atk Duration
Assailment- Reduces Fellowship amount of Threat from Dmg and Healing by 20%
3/12/2012 Horus: What about Shield Mastery having a parry buff? Was that a typo or something that needs fixing? Orion: Errant word in the description. Should not be parry.
Shield Tactics-
Level 68
No Stance- No mention of Dmg, plus Tactical Mit and Stun Immunity
Determination- Tactical Mit and Stun Immunity
Recklessness- Tactical Mit and Stun Immunity
Assailment- Tactical Mit and Stun Immunity
Shield Tactics-
New Level 68 v2 (Says Melee, is this supposed to be ranged?)
No Stance- No mention of Dmg, plus Tactical Mit and Stun Immunity
Determination- Tactical Mit and Stun Immunity
Recklessness- Tactical Mit and Stun Immunity
Assailment- Tactical Mit and Stun Immunity
Conviction-
Moved Level 58 to 54
No Stance- No Melee dmg, shows HoT
Determination- Group Hot, Transfers Moderate Threat from Fellowship
Recklessness- Group Hot, Fellowship Phys Mastery Buff (+3000 @ 75)
Assailment- Group Hot, Reduces Threat from Fellowship from Dmg/Healing by 99%
Restoration-
Moved from 46 to 74
No Stance- Melee Dmg, HoT
Determination- Melee Dmg, HoT
Recklessness- Melee Dmg benefit from stance, HoT
Assailment- Melee Dmg, HoT
Restoration-
New level 74 v2 (Says Melee 2.5m, is this supposed to be ranged?)
No Stance- Melee Dmg, HoT
Determination- Melee Dmg, HoT
Recklessness- Melee Dmg benefit from stance, HoT
Assailment- Melee Dmg, HoT
Spear Gambits
Deft Strike-
Still level 1 (Autogranted)
Adds Potency and Battle Memory
No Stance- Melee Dmg
Determination- Melee Dmg
Recklessness- Melee Dmg benefit from stance
Assailment- Melee Dmg
The Boot-
Still level 3
No Stance- Melee Dmg, Interrupt only, no longer chance to daze
Determination- Melee Dmg, Interrupt, 25% chance for 5s Daze
Recklessness- Melee Dmg bonus from stance, Interrupt, DoT (Light)
Assailment- Melee Dmg, Interrupt, 25% chance for 5s Root
Offensive Strike-
Somewhere between 8 and 11?
No Stance- Melee Dmg x 2
Determination- Melee Dmg x 2, Increased Threat
Recklessness- Melee Dmg x 2, benefit from stance, DoT (Light)
Assailment- Melee Dmg x 2, DoT (Common)
Power Attack-
Moved from Level 16 to 18
No Stance- Melee Damage
Determination- Melee Damage
Recklessness- Melee Damage benefit from stance, DoT (Common)
Assailment- Melee Damage
Combination Strike-
Moved from 20 to 28
No Stance- Melee Dmg x2,
Determination- Melee Dmg x2,
Recklessness- Melee Dmg x2,
Assailment- Melee Dmg x2, DoT (Common), Deals significant dmg if low bleed present
Onslaught-
Moved from 22 to 32
No Stance- Dmg Melee x3, Interrupts
Determination- Dmg Melee x3, Interrupts,
Recklessness- Dmg Melee x3 benefit from stance, Interrupts
Assailment- Dmg Melee x3, Interrupts
Wall of Steel-
Moved from level 32 to 36
No Stance- Melee Dmg x3, Interrupts,
Determination- Melee Dmg x3, Interrupts, Plus Parry (2036 @75)
Recklessness- Melee Dmg x3, Interrupts, (on Common, Fire, Shadow dmg, 10% to restore 2% pwr + Reflect 25 dmg)
Assailment- Melee Dmg x3, Interrupts, (on Common, Fire, Shadow dmg, Reflect 36 dmg)
Mighty Blow-
Moved from level 30 to 38
No Stance- Melee Dmg,
Determination- Melee Dmg,
Recklessness- Melee Dmg, DoT (Common), Deals significant dmg if low bleed present
Assailment- Melee Dmg,
Boar's Rush-
Moved from 31 to 44
No Stance- Shield Dmg, can crit/devastate for 5s Daze (Not described as Stacks with Combo Strike DoT?)
Determination- Shield Dmg, can crit/devastate for 5s Daze, 25% chance 2s Fear
Recklessness- Shield Dmg, can crit/devastate for 5s Daze, 25% chance 3s Knockdown
Assailment- Shield Dmg, can crit/devastate for 5s Daze, DoT (Common), Deals significant dmg if moderate bleed present
3/12/2012 Orion: Boar's Rush: This will no longer have a chance to stun in all stances.
Adroit Manoeuvre-
Moved from 54 to 58
No Stance- Melee Dmg, -20% Atk for 20 sec
Determination- Melee Dmg, -20% Atk for 20 sec
Recklessness- Melee Dmg, benefit from stance, -20% Atk for 20 sec
Assailment- Melee Dmg, -20% Atk for 20 sec
Unerring Strike-
Moved from 64 to 50
No Stance- Melee Dmg (No DoT listed?)
Determination- Melee Dmg, DoT (Common)
Recklessness- Melee Dmg, DoT (Common), Deals significant dmg if moderate bleed present
Assailment- Melee Dmg, DoT (Common)
The Dark Before Dawn-
Moved from 50 to 64
No Stance- Melee Dmg x2, ICPR 2%/4s for 16s
Determination- Melee Dmg x2, ICPR 2%/4s for 16s
Recklessness- Melee Dmg x2, benefit from stance, ICPR 2%/4s for 16s
Assailment- Melee Dmg x2, ICPR 2%/4s for 16s
Warden's Triumph-
Moved from 60 to 70
No Stance- Melee Dmg, buff plus 10% melee dmg
Determination- Melee Dmg, buff plus 10% melee dmg
Recklessness- Melee Dmg, benefit from stance,buff plus 10% melee dmg
Assailment- Melee Dmg, buff plus 10% melee dmg
Javelin Gambits (new with 6.0)
Ranged Boot-
New Level 30
No Stance- Ranged Dmg + Interrupt
Determination- Ranged Dmg + Interrupt, 25% chance for 5s Daze
Recklessness- Ranged Dmg + Interrupt, DoT (Light)
Assailment- Ranged Dmg increased by stance + Interrupt, 25% chance for 5s Root (a Root?)
Ranged Deft Strike-
New Level 30, grants Potentcy
No Stance- Ranged Dmg
Determination- Ranged Dmg
Recklessness- Ranged Dmg
Assailment- Ranged Dmg benefits from stance
Ranged Power Attack-
New Level 30
No Stance- Ranged Dmg
Determination- Ranged Dmg
Recklessness- Ranged Dmg, DoT (Common)
Assailment- Ranged Dmg, benefits from stance
Ranged Onslaught-
New Level 32
No Stance- Ranged Dmg x3 plus interrupt
Determination- Ranged Dmg x3 plus interrupt
Recklessness- Ranged Dmg x3 plus interrupt
Assailment- Ranged Dmg x3 plus interrupt, benefits from stance
Ranged Wall of Steel-
New Level 36
No Stance- Ranged Dmg x3, interrupt
Determination- Ranged Dmg x3, interrupt, plus to Parry
Recklessness- Ranged Dmg x3, interrupt, (on Common, Fire, Shadow dmg, 10% to restore 2% pwr + Reflect 25 dmg)
Assailment- Ranged Dmg x3, interrupt, (on Common, Fire, Shadow dmg, Reflect 36 dmg)
Ranged Might Blow-
New Level 38
No Stance- Ranged Dmg
Determination- Ranged Dmg
Recklessness- Ranged Dmg, DoT (Common), Deals significant dmg if low bleed present
Assailment- Ranged Dmg benefits from stance
Ranged Boar's Rush-
New Level 44
No Stance- Ranged Dmg, can crit/devastate for 5s Daze (Stacks with Combo Strike DoT?)
Determination- Ranged Dmg, can crit/devastate for 5s Daze , 25% chance 2s Fear
Recklessness- Ranged Dmg, can crit/devastate for 5s Daze, 25% chance 3s Knockdown
Assailment- Ranged Dmg benefits from stance, can crit/devastate for 5s Daze, DoT (Common), Deals significant dmg if low bleed present
Ranged Adroit Manoeuvre-
New Level 58
No Stance- Ranged Dmg, -20% Atk for 20 sec
Determination- Ranged Dmg, -20% Atk for 20 sec
Recklessness- Ranged Dmg, -20% Atk for 20 sec
Assailment- Ranged Dmg, benefits from stance, -20% Atk for 20 sec
Ranged Unerring Strike-
New Level 50
No Stance- Ranged Dmg
Determination- Ranged Dmg, DoT (Common)
Recklessness- Ranged Dmg, DoT (Common), Deals significant dmg if Moderate bleed present
Assailment- Ranged Dmg, DoT (Common) both benefit from stance
Ranged The Dark Before Dawn-
New Level 64
No Stance- Ranged Dmg x2, ICPR 2%/4s for 16s
Determination- Ranged Dmg x2, ICPR 2%/4s for 16s
Recklessness- Ranged Dmg x2, ICPR 2%/4s for 16s
Assailment- Ranged Dmg x2, benefits from stance, ICPR 2%/4s for 16s
Ranged Warden's Triumph-
New Level 70
No Stance- Ranged Dmg, buff plus 5% ranged dmg
Determination- Ranged Dmg, buff plus 5% ranged dmg
Recklessness- Ranged Dmg, buff plus 5% ranged dmg
Assailment- Ranged Dmg, buff plus 5% ranged dmg, benefits from stance
Javelin Skills (Which I did not track before)
Javelin Toss
Level 1
Ranged Dmg
Ambush
Between 8-11 (Receives benefit from Assailment)
Ranged Dmg, +5 Sec Knockout, +50% runspeed for 5 s
Critical Strike
Between 8-11 (Receives benefit from Recklessness)
Mainhand Dmg on Ambush and Dazed
Shield Piercer
Level 20 (Receives benefit from Assailment)
Ranged Dmg plus reduced target Block
Hampering Javelin
Level 28 (Receives benefit from Assailment)
Ranged Dmg plus -30% target run speed
Wages of Fear
Level 38 (Receives benefit from Assailment)
Ranged Dmg (Threat removed?)
Improved Javelin Toss
Level 66 (Receives benefit from Assailment)
Ranged Dmg plus Javelin type DoT
Javelin of Deadly Force
Legendary Trait (Receives benefit from Assailment)
Ranged Dmg (Max 10 targets)
Stances (also not tracked before)
Recklessness
Level 10
Plus 5% Melee Dmg and ICPR, Minus Atk Duration and BPE
Determination
Level 20
ICMR, ICPR, Crit Defence, Plus to BPE
Assailment
Level 30
ICPR, Plus 5% Ranged Dmg and minus to BPE
Masteries
All purchaseable at level 20
Resets
Recovery
Between 8-11
Clears gambits
Quick Recovery
Level 24
Removes ONE gambit builder icon
Warden Training
Careful Step
Level 14
Short Invis
Forced March
Level 14
Plus 25% OOC runspeed, Minus 80% max power
Battle Preparation
Level 24
New skill, load gambits before fight
3/12/2012 Orion: Battle Preparation: Battle Prep will be dispelled with Gambit usage, as it should be.
Battle Memory 1
Level 40
Potency plus loss of morale equals Gambit prebuilt
Never Surrender
Level 50
If you fall below 10% Morale, you will recover 50% morale and 50% power
5 min duration, 15 min cooldown
Geändert von Darlgon (Mar 21 2012 um 10:19 AM Uhr)
Grund: formatting
I once had a cool sig,
That Turbine shortened and did not dig.
So now, all I can do is dance a silent jig.
Re: Warden Skills and Gambit Breakdown with Levels for Update 6
Some of the tooltips change depending on your stance. For example if you're in Determination, Defensive Strike will have a +Block Rating and if you're in Recklessness it'll have +Physical Mastery Rating.
Re: Warden Skills and Gambit Breakdown with Levels for Update 6
Now.. out of all that.. Hopefully no one is offended with a few comments in there, but I wanted to separate commentary vs the data. Here is the stuff I don't get.
Why are so many v2 gambits.. Which I guess are supposed to be used with Assailment not ranged but melee? (I know Orion listed a few... but I saw what seemed to be a whole LOT of them only used at melee, since such a large number were available at 30 when Assailment became available.)
Why are some of the V2 sets with the Shield and Fist lines, but the Spear ones seem to be sorted into Javelin Skills named Ranged?
If I am in Assailment, and I use a life tap, supposedly all the mobs are on the tank, not me, so no mobs should be within the range of the draw.. IE, what purpose do this serve?
What happened to the listing of the heals and threat in the descriptions? Did the descriptions all go poof? Or did the skills loose their HoT/Threat/Threat Transfer? (If descriptions only, I would think some secretary would be able to quickly retype up all the descriptions and we would have them back in a day or two.)
I once had a cool sig,
That Turbine shortened and did not dig.
So now, all I can do is dance a silent jig.
Re: Warden Skills and Gambit Breakdown with Levels for Update 6
Zitat von Darlgon
What happened to the listing of the heals and threat in the descriptions? Did the descriptions all go poof? Or did the skills loose their HoT/Threat/Threat Transfer? (If descriptions only, I would think some secretary would be able to quickly retype up all the descriptions and we would have them back in a day or two.)
Those appear when you go into a stance. For example if you are not in any stance, Persevere's tool tip won't say anything about heals. But if you go into Determination stance, it'll say stuff about +Block Rating and heals.
In no stance: Goad's tooltip says nothing about threat
In Determination: Goad's tooltip says "Slightly increased threat"
Re: Warden Skills and Gambit Breakdown with Levels for Update 6
I assume stuff like this makes no sense then:
Zitat von Darlgon
Precise Blow-
Ranged- Level 30 (New flavor)
No Stance- Ranged Dmg
Determination- Ranged Dmg
Recklessness- Ranged Dmg, Adds Light DoT on Crit/Dev
Assailment- Ranged Dmg plus benefits from stance, Fellowship members in 10m, plus 1% Rng Dmg
Piercing Strike (Ranged)-
New Version Level 30
No Stance- Dmg Ranged x2 plus Light
Determination- Dmg Ranged x2 plus Light, Moderately Increased Threat
Recklessness- Dmg Ranged x2 plus Light, Adds Light DoT on Crit/Dev
Assailment- Dmg Ranged plus Light increased by stance, Fellowship members in 10m, plus 1% Rng Dmg
Spear of Virtue (Ranged)-
New Flavor Level 46
No Stance- Damage (Ranged x2 plus Light)
Determination- Damage (Ranged x2 plus Light), Greatly Increased Threat
Recklessness- Damage (Ranged x2 plus Light), Adds Light DoT on Crit/Dev
Assailment- Damage (Ranged x2 plus Light) increased by stance, Fellowship members in 10m, plus 2% Rng Dmg
Right?
If all that matters is the Assailment bonus, why are there other bonus listed?
Re: Warden Skills and Gambit Breakdown with Levels for Update 6
This might be a stupid question, but: I don't see any morale leeches/drains. Do we still have any? Which skills in Recklessness drain morale to you from your target? The in-game tooltips are not helpful.
Re: Warden Skills and Gambit Breakdown with Levels for Update 6
Zitat von plothole
This might be a stupid question, but: I don't see any morale leeches/drains. Do we still have any? Which skills in Recklessness drain morale to you from your target? The in-game tooltips are not helpful.
Thats at the top. Per Orion:
3/12/2012 Orion: Getting the information on there for the heals (specifically, for lifetaps) is not very easy. So...the damage is all that is expressed on the lifetaps for right now. Working on a better way to express it. Lifetaps, though, will deal damage and heal you at the same time.
As far as Recklessness specific? None. Fierce Resolve, EoB, and Resolution used to be the three Lifetaps, unless I missed a change there, and were "morale leeches" in all four stances. The tooltips only show the damage tho. I am trying to remember if the old tooltips showed how much they healed, as it is dependent on how many mobs are in the area. All three used draw on the morale of up to 10 mobs.
I once had a cool sig,
That Turbine shortened and did not dig.
So now, all I can do is dance a silent jig.
Re: Warden Skills and Gambit Breakdown with Levels for Update 6
Zitat von Lucanthanas
Ok, there is one thing I don't understand:
- When exactly do we use the ranged/tactical version of the gambits while not in Assailment stance?
Zitat von Lucanthanas
I assume stuff like this makes no sense then:
Right?
If all that matters is the Assailment bonus, why are there other bonus listed?
The ranged tactical version of the gambits are not even available, UNLESS you are in Assailment. The other bonuses are only available if you are in the other stances.. So.. think of your list as three new skills, with the same names as the old melee versions and (Ranged) tacked on the end, and four benefits, based on stance. This list is just based on the Tooltips and gambits when you pull up your skills (Letter K). There is a tactical version of ALMOST, but not every, gambit. However, we had to buy those skills just to make them available to use. They are listed separately from the melee version.
Know what? Like a lot of what I am looking at now, that also did not make sense. However, you buy the ones you listed at level 30, when you get the new stance Assailment. Sooo.. maybe that is to highlight the new ranged version? They are only 10% of the cost of the original skill. The higher level ones also had to be purchase separately, so I spent 398 silver getting the new versions of all the skills on my 75.
I once had a cool sig,
That Turbine shortened and did not dig.
So now, all I can do is dance a silent jig.