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Mar 16 2012 12:46 PM #41
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
I can't confrim this, it's just at the very edge of my recollection but I think miss ends at 1% so that there will always be a 1% minimum no matter how much agility you have. I think its the same mechanic that lets wargs to block an attack and heart seeker to miss.
I could be wrong, but maybe it will jog someones memory and they can confirm or deny it. If it's true then we can go under 750 according to that chart.Last edited by Armitas; Mar 16 2012 at 02:17 PM.

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Mar 16 2012 03:35 PM #42
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Mar 16 2012 04:26 PM #43
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
I did some DPS parses on 3 spiders in Limlight Gorge while I was doing the dailies today, couldn't think of any other mobs with a decent amount of Morale... I used Herald and Revealing mark, using a Banner and Telling Mark should take my DPS above 1k, however I wouldn't be able to stay alive if I did that

I had 1,800 Might while doing this, if I where to stack more might I could probably hit 1.2k?
R10 WL | R9 STK | R9 BA
R10 CPT | R9 GRD
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Mar 16 2012 04:34 PM #44
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
Of your 120 odd attacks for each parse, how many were bleed ticks? I am interested in looking at your miss chance. I think CA includes bleed ticks as attacks and they never miss. How many DB->BoE pairs were you able to fit into that minute 15 parse?

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Mar 16 2012 05:20 PM #45
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
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Mar 16 2012 06:07 PM #46
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
Adaaon (Minstrel), Gwydionn (Hunter), Tarrann (Burglar)
http://thenoldor.guildlaunch.com
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Mar 21 2012 11:33 AM #47
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!

How far can this be taken? I could easily add +27 for new scroll on weapon, +42 for ring, +31 for two piece victor bonus, +30 for another war bracelet, +57 for dream might necklace. That is 187 extra might on top of this build. I could go higher by adding lesser settings to my build, but that would be silly. You can easily get over +2600 might now. I don't run like this unless I am doing solo content, so don't start saying this is a bad way to play a cappy
Just trying to see how far this can go. I also have a build where I can get over 19K morale...

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Mar 21 2012 12:28 PM #48
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
nice setup!
but come on man, easy is relative! youve got a couple hundred hours of work showing there... i have not had the stomach to play that much! it would be hard for me to force myself to do all that, in my current mindset, regardless of my game-skill
again, nice setup.
ps- Cali high five!
pps- hes the walrus, not cosby
Last edited by SapienChavez; Mar 21 2012 at 12:31 PM.
"I am always serious; I am never serious." -Me
"I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me
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Mar 21 2012 01:15 PM #49
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
First off, great build. I would like to see some of your parses if only to see if the increased rotation afforded by the persevere set makes up for the greatly increased offence one can get from mixing Orthanc sets, as you have done.
Secondly, I don't know how "bad" that build really is. Lose some offence for a Hope Banner and you could sit at over 10k morale in a raid. Your OGH is almost 49%. I can't see your mits, but you only need just short of 9k to have 50% tactical mitigation. Even if you can't get that high, who ever said that Captains had to have higher mits than their hunter and minstrel allies? Most fights don't require the captain to get hit, and if you need them to tank, you'd do something different.
Viva La Crit-Cry!
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Mar 21 2012 03:59 PM #50
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
Damnit! 10k more offence while having pretty much same crit as me. Must... get... stronger...
Many philosophical problems are caused by such things as the simple inability to shut up.
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Mar 21 2012 04:21 PM #51
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
You boys are making me want to have a paradigm shift. I love being sturdy, closer 11k morale and tact mit than 10k when I'm raid buffed in my typical set up. Martyr Bubble + the ring and earring of Exemplar. When others fall, I'm still up rezzing and healing.
But hell if I'm not gonna grab the Victor jewelry set next, mix it with Exemplar, and see what it does for me.
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Mar 22 2012 01:37 AM #52
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!

So as an earlier poster said, over 1k on the spiders is very possible with To Arms and Telling Mark. With my War Banner out, I have 2070 might with more to come as soon as I grind out my 4th and 5th pieces of jewelry. Crit is 27.6% (more on DB) and offence is 102.5%.Last edited by RtrnofdMax; Mar 22 2012 at 01:41 AM.

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Mar 22 2012 02:34 AM #53
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Mar 22 2012 09:39 AM #54
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
Just using this a spring board to mention DASS to everyone
Depending on how that fight started your dps may be higher.
Try using DASS. Not sure if they released a patch for U6, but there is some line edit info that will fix it in the comment section.
Combat analysis is nice for range classes but it is a little unfair for melee classes. The counter starts when you enter combat not when you attack, and ends several seconds after the mob is dead or unattackable. Here is a real example of how it hurts.
EX. I run towards a mob and make my first strike with shadows lament for 4k, yet my dps only pops to 1k. This is because I was losing time running to the mob because the counter started when I entered combat, not when I started attacking (The timer started when I reached the mobs aggro range).
From what I can tell DASS starts when you make the first skill that could begin an autoattack and stops on the last attack you made as soon as the mob becomes unattackable (dead). You can compare them both and they will give you nearly identical dps's when you don't lose time to walking.
I still use CA for the nitty gritty stuff, but I keep DASS up to watch my DPS. It also collapses into a nice 1 line bar.Last edited by Armitas; Mar 22 2012 at 09:56 AM.

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Mar 23 2012 12:49 PM #55
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
Well getting my last two pieces of jewelry didn't make much of an impact. Where I was a little below 1100 DPS before, I am now just a little bit over with 27% crit and 107.9% offence. To do 1500 DPS, I am going to have to go from killing it in a minute to killing it in 46s, which seems pretty impossible. I am sure this DASS program would shave some of the run up and exiting combat time, but that's not 14s. I am thinking the only possible chance is with Dandor's build, but even then, I am dubious that even 5k more offence will overwhelmingly make up for the loss of the 21s Shadow's Lament. He may parse higher, but I don't think 400 DPS higher.

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Mar 23 2012 01:45 PM #56
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Mar 23 2012 02:22 PM #57
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm not really depressed, tbh. I remember being stoked to parse over 1k on a training dummy a couple months back. Now we can get more than that on a nemesis mob in real combat. In a raid, Ancient Craft, Reveal Weakness and Mini buffs would push us even higher. This is just the upper limit that I have found for just our personal buffs on one particular mob.
For comparisons sake, if you watch this you will see the frapsing burg doing 2700 DPS. That's with 5+ Reveal Weaknesses. With all that extra damage, a Captain should get close to 2k DPS. I am ok with that for a non-DPS class.
Edit:
I also had some other thoughts. I am not using War-Cry much as I need each and every defeat response for RCs since I have sacrificed the survivability of using revealing mark, the mits from the Moors banner and over all mits and morale for this build. If I were in a situation where I didn't have to concern myself with my morale and power as much, I would get more DPS from proc'ing War-cry and Routing cry with some of my defeat responses.
Additionally, the 21s SL basically allows you one spare skill every rotation outside of DB, BoE, SL and BS. I have been using inspire quite a bit for the above survivability issues. If I used CA and GW in these gaps, that would add a little more.Last edited by RtrnofdMax; Mar 23 2012 at 03:02 PM.

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Mar 23 2012 02:57 PM #58
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
1k dps is depressing you?
taking down 100,000 morale in a minute and a half (ok, 1:40m, im a rounder) sounds very practical, to me.
are we back to the "capn cant dps" junk again? i sure hope not!"I am always serious; I am never serious." -Me
"I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me
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Mar 23 2012 10:28 PM #59
Re: Might, it's OVER 2000!!!!!!!!!!!!!!!!!!!!!!!!!!
Could cough up the items/TP for an herbalist on the landscape...
You don't get the skirm personal traits, but it removes the survivability part of the equation, allowing you to tune more towards a realistic DPS build.
No.... it's just comparing.... we have ~1k DPS, while the other classes parse higher (including the LM and Burg, the other two support classes of which we should also have comparable DPS).
Unrealistic expectations FTL here XDLast edited by Almagnus1; Mar 24 2012 at 04:30 PM.
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