I ask you you tell me it why these are?
1: One like that drawn to turn into the cities around Dol Guldur may not be from 1 part of Mirkwood than if there would be an invisible wall ott( if you would have got caught in a piece of wood)
2:as soon as I have need a mobs because it is needed all disappear to kill suddenly, before it I was not able to cover 2 metres so how I shall not strike who from under me the horse
3:if the corrections are published and they do not touch that area how will be already bugged?
I would say thanks for it if it would be known to an end to develop mirkwood because.I did not buy it for this that let me be looking at it only the quests let me be walking about because they are not mobs.
I hope so the precious turbine gm at what it is corrected soon.
With thanks!
Additional beautiful evening good game!
Last edited by MagyarRanger; Mar 10 2012 at 03:37 PM.
It's not meaningless at all and there's no reason to act like some kind of condescending dick because someone happens to not be as good at English as you are or whatever (he probably used a translator), because what the op describes is a very valid issue that also goes for the ettenmoors around LC at the moment, and can be quite game breaking. I hope they'll fix it tomorrow.
Last edited by Vindrayeth; Mar 11 2012 at 06:44 AM.
Sorry but i unfortunately could not make heads or tails out of it. If somebody does - please repost a compliation of the OPs findings. For i fear otherwise these will never get answered / reviewed / fixed...
Harledir (United We Stand Kinship on Snowbourn) (retired LM)
I have read this about seven or eight times and this is what I think is being said........
Originally Posted by MagyarRanger
I ask you you tell me it why these are?
1: One like that drawn to turn into the cities around Dol Guldur may not be from 1 part of Mirkwood than if there would be an invisible wall ott( if you would have got caught in a piece of wood)
Traveling through Mirkwood near Dol Guldur, there appears to be an invisible wall stopping you from going any further ( I experienced that last night in Archet with my cappie doing his level 45 quest, took ages to enter, invisible wall and rubber-banding).
2:as soon as I have need a mobs because it is needed all disappear to kill suddenly, before it I was not able to cover 2 metres so how I shall not strike who from under me the horse
Again it sounds like rubber-banding getting dismounted by a mob and being unable to attack it, only moving a couple of meters.
3:if the corrections are published and they do not touch that area how will be already bugged?
I would say thanks for it if it would be known to an end to develop mirkwood because.I did not buy it for this that let me be looking at it only the quests let me be walking about because they are not mobs.
This last sentence, the OP is stating that unless bug reports for that area are made known then they will never be fixed for future updates. A thank you from the OP if these bugs have been reported as he bought the expac for the quests but cant complete them because of the bugs.
I hope so the precious turbine gm at what it is corrected soon.
With thanks!
Additional beautiful evening good game!
My apologies if my last post appeared condescending.
Heres my best answer i can give to each point.
1 Rubberbanding as if caught in a piece of wood. Many people had that issue a few days ago including myself in Esteldin. I believe if was a server glitch.
2 I recall questing in Mirkwood and tripping over goblin spies all the time(who i assume are killing your horse), then when you have quest to kill them you can't find one. Bit like the wife: Never there when you want her always there when you don't. j/k
Just keep searching thats not a bug just a bit of bad luck.
3 I don't think there are any issues in particular with Mirkwood that needed fixing but i hope they do fix it if there is. It's one of my favorite regions in the game after only Moria. You can always submit a ticket or type /bug to submit a bug report best of luck in getting an answer.
I do the Roots of Fangorn quest in Great River. I talked with the Ent, I got the quest and discover the entrance next to the Limlight Falls. I tried to walk in the maze, but can't, the instance finder said: You must have completed the "discovery: The Roots of Fangorn" deed to play this instance.
I miss something in a quest chain or is it bug maybe?
I'm a VIP user so have no idea why I can't go inside. Of course, I didn't buy the Isengard instance or quest pack yet, but as I see (on the instance finder message) not that the problem.
I try to find any post in the net in connection this thing but found: 0.0