I for one am extremly pleased about the changes. i was able to try out all 3 stances an found them fun an refreshing.while tanking i an heal my self rather easily an hav a nice b/p/e rating,on the other hand my leaching threat is poor now so working on other options for that.Assailment i didnt get into a whole lot since i was mostly the tank.What it did offer was a way to do a few quick gambits before the mobs was in mele range i then would hav to switch to rellentles an go mele dps i used this while soloing mostly would like to c how i do in a group tho with use of masteries i should still b able to do dmg an buff.relentles has a increase in dps that much i can tell for sure.All in all im looking forward to getting back out there an geting some more play time with him while learning all the way!!
If you always want to be sub-par and pretty average thats your choice man. I hate it for you that you never want to experience the challenge trying to become a waden but everyone has a right to be as mediocre as they want. Cant hold it against you.
*sighs* oh well... Maybe a few others will step up to the classes full potential.
anyone that has run with my waRden knows i am not subpar average or mediocre and i dont hold it against you for wanting to get lazy with spelling and sounding less intimidating.
also, i have to agree with Torvered and say that waren does sound better than waden
Last edited by Truechaos; Mar 13 2012 at 07:28 PM.
Did anyone notice that conviction healing bonus leg turned negative? It doesnt make sense to put that as a major legacy only to have your healing skills decreased. When the legacy is maxed it says "-10% Heal bonus for Conviction"
I tested it out with the legacy not upgraded and conviction actually healed more than when you have it maxed out. (well only makes sense coz it says -10%)
Or it has been this way ever since? Check your wardy out if you have this leg too coz it's just a waste of a major.
Did anyone notice that conviction healing bonus leg turned negative? It doesnt make sense to put that as a major legacy only to have your healing skills decreased. When the legacy is maxed it says "-10% Heal bonus for Conviction"
Yes I have noticed that too and it must be a bug because it makes no sense.
Also because war-cry is now useless, I'm not sure what we should use for quick aoe threat. There ain't much options for fist-spear line.
Been playing a little on my Warden since the changes, but from experience being in Assailment, I have mixed feelings about it. DPS-ing gambits from a distance is pretty cool, but it seems to be lacking the punch. Animations for the ranged gambits are almost non-existent, and the stance is no fun to play while soloing, as mobs run towards you to restrict the range anyway. Applaud the changes and vision here, but I think it's missing much more. As for the other areas of the Warden, I have yet to test, so will be reading all the posts before and after me. Cheers.
I am very grateful for the staff at Turbine for some of the new changes, I really like the idea of ranged combat, but after a few days since the update have to say I agree with the above poster on all accounts. There are too many issues, and at the moment I'm discouraged from playing warden. Would really like to be able to use assailment, both solo and in groups, but the whole thing feels unfinished and overly complex, and so not appealing. I don't want to twist my mind around new concepts here that feel like they will be soon and really should be very soon tweaked and even replaced. If we didn't have minimum range that would make things a bit more simplified, although I guess this was done to make the stance differ from the 2 other stances.
If the problems can be resolved relatively soon, and some sort of order brought into the class, you'll have another grateful fan here. In the meantime, I'll be playing other classes.
Thank You M'Lady... Have you ran out of those nice shiny daggers? - Sam
Make ranged gambits a function of range vs. stance. There will be instances where you may need to pew-pew and Assailment lends much more damage to those instances. However, in a dynamic combat setting where you are forced in and out of melee range the constant switching between stances is a liability due to the timing of the animation. For example, my first trip into the Moors post-update had me soloing a Creep (spider) and realizing the yo-yo effect common to Creep tactics prevented me from really using Assailment. Switching stances to Determination for when the Creep moved back into Melee took too long and kept me behind the curve. It occurred to me then that having ranged gambits as truly ranged-based was probably the solution.
Prior to update 6, my Warden was level 57 and had trained (paid) for Adroit Maneuver. Update 6 removed Adroit Maneuver from the gambit skills. Now, having just attained level 58, I had to again pay for Adroit Maneuver. Granted this is just "play money", but the principle just irks the c**p out of me.
I'll go play one of my other chars until Turbine fixes the Warden.
PS: I'd like a way to make the WB splash screen go away when launching the game.
Prior to update 6, my Warden was level 57 and had trained (paid) for Adroit Maneuver. Update 6 removed Adroit Maneuver from the gambit skills. Now, having just attained level 58, I had to again pay for Adroit Maneuver. Granted this is just "play money", but the principle just irks the c**p out of me.
I'll go play one of my other chars until Turbine fixes the Warden.
PS: I'd like a way to make the WB splash screen go away when launching the game.
You didn't get an icon leading to a message that said 'Skill X has been removed due to versioning - here's a refund'? I got something like that, and my Warden is level 21...
Overall, I really like the changes. At first I did not but I have gotten use to to them now. The only thing I do not like is the long cooldown timer on the Defiant Challenge skill. Otherwise great job on the update!
Yes, I like to play my warden. Especially after the Update. It's very challenging!
But in my opinion: Wardens are Tanks. Most here don't play it as a DD.
An equally equipped Warden should have at least 80% of the tank capacities of a Guardian - and a well played Warden should even be a little better than Guardians. After all, a Warden is way more complicated to play.
And what's reality? We aren't DDs, we have problems gaining Threat and a medium equipped Guardian has much less problems in Orthanc or Roots of Fangorn.
Yes, it's more challenging - but be honest: Most groups don't want the raid to be 'more challenging' than necessary, and they want to succeed at last. After all, I still feel like 2nd choice.
But enough whining - maybe I only have to practice a little more (and Turbine, if possible: Let 'War Cry' plz get way more Threat, self healing is not necessary there
i must say, i like the new stance, i find it a bit confusing but helpful. The only problem is that i can't use any of my spear gambits in close range. I stay in assailment cause of the healing it offers, and I can do sufficient damage with my fist and shield, but i would like to see someway to use spears at close range without being forced to change stance midbattle. One way this may work is to simply remove the minimum distance, or to give wards an instant stun, so we can run and use our strong spear moves while the enemy is dazed. Dont get me wrong these changes are great, but i dont think it makes sense to have a whole line of gambits that need to be a certain distance away, and have two others that you need to get close to use. This effectivly makes you choose between spear, or fist and shield, and I believe that a good warden should be able to use all three without changing ranges or stances.
Facemywrath
P.S. can you make it so light/fire oil applies to the spear fist shield moves while in assailment? i mean, you coat your javelin, and some moves do fire or light, and ones that are based on your javelin don't... kinda confusing =P but thanks for the awesome changes!
The days ahead as a Warden look bright, sadly I don't play anymore...
I still turn in tasks and do the occasional quest with my warden - she's my highest crafting alt now, after all, I want her to keep current.
But sadly, you're right. Our tanking ability is far less than that of a guardian, and our DPS seems to be lower than it was before the update - that could be my perception, but even if it is, it is nowhere near that of a real DPS class.
There's no reason for anyone to bring a warden to a raid in any capacity.