Name 3 things about your class you feel could be improved.
1 Make them less underpowered
2 Make skills cost less, and commendations drop more.
3 Don't make freeps freaking superheros, we need a freep that can be beaten by a creep below rank 6...
What skills do you feel are underpowered or of little value to your class? Please limit your answer to 3. Briefly explain why you feel this way.
1 N/A
2 N/A
3 N/A
If you were limited to only one of your three suggestions above , which single suggestion do you feel is most important for your class?
MAKE SKILLS COST LESS, AND COMMENDATIONS DROP MORE!!!!!!!
[/COLOR]Please, make sure you have everything working and in place. Players are tired of every new update coming out broke, causing more lag, extending load times for higher level characters, in general, forcing the players to look elsewhere for thier entertainment value. Turbine used to create a quality product. Tell Warner Bros. to back off. The stock holders will have to wait for thier dividends which will increase as the quality increases.
Class:
Hunter Name 3 things about your class you feel could be improved.
1 Aggromanagement (threat down legacies/book add to few aggro reduction, Stance: Endurance and Stealthy Shot reduce maximum dps even though they increase the actual dps)
2 Survivability while being solo
3
What skills do you feel are underpowered or of little value to your class? Please limit your answer to 3. Briefly explain why you feel this way.
1 Desperate Flight (resets solo instances, can't be used in the Moors)
2 Improved Beneath Notice (reduced percieved threat only gives the tank some time to build more aggro but it does not help if the tank does not generate at least as much aggro as the hunter)
3 Hunter's Art (animation is too long and buffs are too weak)
What skills do you think could be added to your class to help you better perform your role in groups or improve your solo performance? Please limit your answer to 3 skills and explain why you feel this way. Also include how you see the skill being used (solo or group play).
1
2
3
If you were limited to only one of your nine suggestions above , which single suggestion do you feel is most important for your class?
I will take the liberty and not use the template. But having read this thread over a couple of weeks my impression is that most skills, traits or class-specific-goodies just did not keep up with the game's progress, i.e were not scaled accordingly when the lvl-cap was raised.
But, I will admit, that since I am not even a year into this game and I could be totally wrong, of course as I cannot know how the classes were back then. The feeling, though, is a lingering one.
I will take the liberty and not use the template. But having read this thread over a couple of weeks my impression is that most skills, traits or class-specific-goodies just did not keep up with the game's progress, i.e were not scaled accordingly when the lvl-cap was raised.
But, I will admit, that since I am not even a year into this game and I could be totally wrong, of course as I cannot know how the classes were back then. The feeling, though, is a lingering one.
I have been here about 2 years, and you're exactly right. Some classes have been left behind. And never has the lag been as bad as it is now.
Name 3 things about your class you feel could be improved.
1: the gambit system, 5 slots gambit is takes way to long to execute using normal building spear/shield/taunt, in pvmp and FS/raid conntent you die if u makes a mistake. extending "the quick spear/shield spear/taunt" and that line is not a way to fix it as you needs to be a rocket sientist to memorize them and theyr use.
2 i miss a clearer role,atm we can be almost a main tank, and almost a dps or almost a buff giver. give us 2 jobs we can do well- we are exceptional fellowship tanks atm, but the mitigation thing is a problem, see nr 1 for reason we also cant rely on gambits to stay alive.
3 the assailment limit off 2,5 meter should be reworked so if a foe closes in AFTER you have started a gambit you can finnish it even if the foe is within 2,5 meters at executing it.
What skills do you feel are underpowered or of little value to your class? Please limit your answer to 3. Briefly explain why you feel this way.
1 the lower tier gambits, even after the rework, you just dont have time to build first a low tier then a higher just to use the lower ones...
2
3
What skills do you think could be added to your class to help you better perform your role in groups or improve your solo performance? Please limit your answer to 3 skills and explain why you feel this way. Also include how you see the skill being used (solo or group play).
1 wardens have enough skills, ,,, i dread if 6 line gambits comes...
2
3
If you were limited to only one of your nine suggestions above , which single suggestion do you feel is most important for your class? speed up skill/gambit execution, cut down to 3 or 4 line gambits as maximum ,just let them scale with level
Last edited by Sapience; Feb 29 2012 at 06:00 PM.
Name 3 things about your class you feel could be improved.
1. Catch A Breath is currently only useful as a power restore, yet it costs power to use. Remove the power requirement of CaB when traited for Power Restore so we don't find ourselves unable to restore power because of low power.
2. As I run regular 3-mans with a Champ, it would be nice if Protection provided some benefit when used on a Fervour Champ.
3. Knockback/Pushback. When trying to control the position of enemies which knock you back (in particular the second boss in Foundry) it can be very difficult to do without turning them toward the group. A skill which forced the enemy back bit by bit would be very useful (of course the issue of being able to knock enemies off ledges in Grand Stair and the like would need to be carefully considered).
What skills do you feel are underpowered or of little value to your class? Please limit your answer to 3. Briefly explain why you feel this way.
1. Catch A Breath morale heal is paltry compared to the morale we find ourselves at after stat cap removal. Power heal is fair though I think.
2. Guardian's Parry is a stance that sees extremely limited use, something is needed to make it a more attractive solo S+B stance. Perhaps an increase to crit chance would be a good addition?
3. Shield Wall is of little value with the legacy, and virtually no value without. I think this would be of more value if it had a longer range but a limited duration, with the legacy perhaps improving the cooldown. So it becomes an emergency skill to save another party member while the Guard retrieves aggro
What skills do you think could be added to your class to help you better perform your role in groups or improve your solo performance? Please limit your answer to 3 skills and explain why you feel this way. Also include how you see the skill being used (solo or group play).
1. Knockback/Pushback skill, see above. (Group play)
2. "Draw Fire", an aggro skill which works only on enemies > X metres away, to assist with maintaining aggro on ranged attackers (Group play)
3. "Regain Focus" skill which shares a cooldown with Guardian's Pledge, providing the same BPE advantage but initiates a "Strength of the Earth" style power redraw instead of activating Guardian's Ward. So effectively a Guard would have the option when popping Pledge of fighting on or taking a break from the fighting to restore power. (Both Solo and Group)
If you were limited to only one of your nine suggestions above, which single suggestion do you feel is most important for your class?
Catch a Breath really needs to be overhauled, it's a regular annoyance.
Name 3 things about your class you feel could be improved.
3 Sign of Power: Righteousness- the cooldown is freaking me off and the duration is way to short... usually i have 90 seconds duration but thats often not enough
If you were limited to only one of your nine suggestions above , which single suggestion do you feel is most important for your class?
more skills without casttime or skills which can be used while running
I had the problem with SoP:R too, but then i started traiting dunadan learning* and since then i find it much easier. I can keep SI on everyone in group in Foundry and RoF, while still debuffing and contributing power and dps.
* not sure if that is the name of the trait, but its the one that gives +30seconds duration for vigilance and righteousness.
I do however agree that we need more skills useable on the move. Anything really, but i would really like something more powerful than wizards fire, even if it had a long cooldown. For example, could be something like a light based attack doing fair damage and providing +5% miss chance that you can use while running. (taking inspiration from the films here unfortunately, think Gandalf riding out against the fell beasties at Minas Tirith)
But i would try dunadan learning or whatever its called
Name 3 things about your class you feel could be improved. 1. More morale from Vitality. Understanding that we have multiple bubbles and LOTRO's desire to seperate class roles, it still is frustrating when we're off tanking and get one shotted by bosses even when equipped with tanking (blue line) armour and jewelry.
2. A greater correlation between Agility and crit chance.
3. Tier up Racial skils when we go up in levels. As an elf, Fate of Man at +10 and stealth may be great at lower levels; but, useless at higher levels.
What skills do you feel are underpowered or of little value to your class? Please limit your answer to 3. Briefly explain why you feel this way.
1. Fight On. Never could figure out the practical use for this skill in its present form.
2. Remorseless Strikes while in Ardour/Glory. If we're to be armed with a "killing blow" and Glory is a higher level stance than Fervour, our killing blow should be consistent regardless of our stance.
3. Invincible. Before the Isen update, all of the defensive/Glory skills resetting while in Invincible really made it stand out (for those who care to use it.) Now, Improved Adamant (?) is well, ???.
What skills do you think could be added to your class to help you better perform your role in groups or improve your solo performance? Please limit your answer to 3 skills and explain why you feel this way. Also include how you see the skill being used (solo or group play).
1. With our champ runes, ardour/Glory buffs add morale in addition to extra armour and parry/evade. Helps us off tank (or tank in smaller instances.)
2. Stun buff that makes our stun actually stun. There seems to be a lot of immunes to our stuns.
3. Don't leave champs behind when doing updates. Before the bubbles with Isen, champs had been underpowered and too easier to kill while we try to get within range of our melee skills. We've just gotten parity (although some would say we're too OP); but, please make sure we're not left behind while upgrading other classes.
If you were limited to only one of your nine suggestions above, which single suggestion do you feel is most important for your class?
Greater access to raw morale. The drop off in the vit multiplier was just too much. A solution may be that, in Glory, vit gives 5x morale instead of the 3x all the way across the board.
thought i would direct attention to this post in the Lore-master forums, which seems to be generally liked by all. If not necessarily the particular suggestions, then at least the base idea :-) http://forums.lotro.com/showthread.php?460987-Flanked!