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  1. #1
    Junior Member Online status: FuzzyMikey is offline Reputation: FuzzyMikey the Neutral
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    Question Loremaster Builds...

    Hello all I have been playing for a while now... Have a level 36 Loremaster and want to know what is the best build for an elf of that class... I have been told that I have some stats below normal... However I simply do not know exactly what. I do know that fate and will are important. I would just like some more information. Thanks!

  2. #2
    Poster of Note Online status: Traur is offline Reputation: Traur the Neophyte Traur the Neophyte Traur the Neophyte Traur the Neophyte Traur the Neophyte Traur the Neophyte
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    Re: Loremaster Builds...

    At level 36 there is really not much you can do. For a lore master I would prioritize: 1. Will (this is your main stat it will make your spells better and give you more power), 2. Vitality (this will give your more hit points and more damage mitigation), 3. Max morale (again hit points), 4. Max power (you can never have too much power), 5. Fate (as a lore-master the only reason to ever run out of power is if you forget to use drain, and fate should only be chosen over might and agility).

    If you don't have access to a jeweler and tailor who can make you armor, then you are going to have to rely on quest rewards, I know you can barter for some stuff in Evendim with the bronze and silver tokens they give you.

  3. #3
    Grand Member Online status: forusrname is offline Reputation: forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads forusrname the Watcher of Roads
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    Re: Loremaster Builds...

    Your level is too low to do much with a "build". You want high power and morale -- that is, high will, high vit, and tactical crit, raw power, raw morale bonuses on gear. At this level soloing and survival are key, so high moral is a good thing to focus on as primary concern -- the 40s and 50s things start to hit rather hard and that continues to get worse all the way to 70 or so.

    You are about to get your legendary traits, the first round, and of those sword and staff is amazing.

    Fate is not as important as it used to be. It helps, but just roll with what you have on on the gear that provides will and morale.

    In a group, you want to slot your traits (as you have them) for stun immunity, cures in combat, and power sharing. You want to avoid damage traits because they mess up your ability to mez. So build around those ideas. You probably want the one that makes roots work better. You may want to beef up your emergency heal to help out with that.

    Solo or in a damage dealing role (small groups, or groups that have too many LM/burgs already) you trait for damage, which often involves a lot of fire. Long term fire is best due to the overwhelming power of sticky gourd. Before that, you just want to make burning embers and LOTRD as potent as possible, and support your cat so it can do damage.

    For now, mostly focus on leveling on up, earning virtues (tactical and physical defenses are good, morale is good, ask if you do not understand what is good ?) and class traits and legendary traits and so on. Earning all the pieces is your goal at this time, so at higher levels (50+) you can assemble the pieces to meet your needs. By the time you have your legendary traits and a few more levels you will soon be looking for your first legendary items which is major part of character development... (level 45).
    Draegon:
    "stack all the morale you want but dont come on here wonderin why you aint hittin hard! "

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