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Mar 24 2012 06:31 AM #161
Re: SUGGESTION: Revamp Power on LOTRO!
We already have Fervour. The current power/fervour system works perfectly.
You're just describing how Fervour works now. Still no reason to change the entire system to do exactly the same thing but with different names.
Still what Fervour does now, just instead of auto-attacks, it's every 4 seconds.
That's the point of Battle Frenzy.
Battle frenzy is supposed to do that. It gives you a boost when you need it. Your system does nothing but wanting to remove battle frenzy and power and then change the numbers on fervour pips. It's completely worthless.
We already have that. Every good champ has a rotation. You clearly know nothing of champs.
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Mar 24 2012 07:14 AM #162
Re: SUGGESTION: Revamp Power on LOTRO!
On the contrary, I perfectly know how champions work and I tell you now that there is no rotation whatsoever in the class. If I really wanted, I can start my fights with Battle Frenzy and then Remorseless Strike. Or, I could start with 'Let Fly' and then use Wild Attack, and so on. There is no rotation and it's like hitting completely random buttons.
"One mind is enough for a thousand hands."
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Mar 24 2012 07:31 AM #163
Re: SUGGESTION: Revamp Power on LOTRO!
I find this whole thread amusing. People acting all high and mighty that we can't have mana or any such nonsense.
Gandalf casts spells and uses magic, surely Gandalf uses mana in his everyday life. Who's to say other people can't use mana as well? Especially for lore-masters it would not be inappropriate.
"Power" is really only the general term for a character's resource bar. Mana, rage and energy are all types of "power". To be honest, I've never been a fan of how "power" is used in Lotro and I think it could benefit a lot if they adopted the more traditional mana-system used in most other fantasy-games.
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Mar 24 2012 07:45 AM #164
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Mar 24 2012 08:41 AM #165
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Mar 24 2012 08:45 AM #166
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Mar 24 2012 09:43 AM #167
Re: SUGGESTION: Revamp Power on LOTRO!
I also know how to play my champ and let me tell you if you did do this system, it would distroy what I have done to mine, my champ may be considering weird to some but its can perfrom the almost the same duties as a tank, yes she is blue line traited and mostly uses glory, she never uses the red line, she does use the yellow line on occasion when her tanking skills are not needed, but because of the change in stances will and fate are very much in demand and that requires POWER, I'm familiar with the mana system having played diablo in the past, yes it is a genric term, but this is not a generic game, putting that aside, if you have played champ and want to phase out the POWER system then let me ask you this: Have you played the other classes? Have you played them other than the primary reason they were made for? By playing others classes you get to understand how the other classes work, which is why as an LM I get pissed off with champs breaking my CC, but I also understand why they do this, my champ as a result is better enlightened by this understanding and instead of swinging her weapon at everything, she looks at the battle and decides the best course of action. On a Favour champ agility means nothing, but on a Ardour/Glory champ is means alot of things. The 5 stats makes sense yours does not.
Sorry about my Grammer & Spelling.....
I'm just a Bear!

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Mar 24 2012 10:14 AM #168
Re: SUGGESTION: Revamp Power on LOTRO!
IMO, the original suggestion presents a fundamental misjudgement of power. Power, as has been hinted at before, is a means to portray endurance. It is a mechanic to prevent unrestrained skill use, not a means to enable skills.
When you activate all skills possible on, say, a Champion, you´ll run out of power very fast. This is by design. Instead, one has to find a sustainable rotation that is suitable for the task at hand .. and yes, EVEN champions have a rotation that gives the best cost-benefit relation for a given situation. Thats why people are even able to parse 10 minute damage statistics without a pocket loremaster.
This also makes it "ideologically" different from mana; Mana traditionally is coupled to use of magic, while power/endurance is a more generalized term which serves as a limiter to the total skill output of any class. Thats why it fits a Runekeeper as well as a Guardian.
Completely unrelated to power, each class also already has a mechanic that enables and unlocks "high-class" skills. As examples, for champions this is fervour, for minstrels these are ballad tiers, for Runekeepers this is attunement, for captains the battle-chain and defeat responses.
The suggestion would either remove many of these class dynamics and replace them with a simple resource to "pay" for skill execution with, OR it would serve the same function as power by restricting skill use with a limit, depending on implementation.
Another point is that the varied possible builds are actually a good thing. It allows a good measure of diversification. Even though some stats are less desirable for a given class and task, there is are still few things that are completely useless. We can see what happens if a class is too reliant on one or two stats in hunter and runekeeper builds, which I personally find boring. There are also many fellowship buffs that would be made unsuitable or totally unwanted by this change.
NB: to the OP, there are three typos in your sig
Edit: still one left after your correction..
Every champ sadly needs AGI to reduce miss chance. Else I´d have 600 points to invest in vit and fate
Last edited by Vandervahn; Mar 25 2012 at 06:10 AM.
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Mar 24 2012 10:23 AM #169
Re: SUGGESTION: Revamp Power on LOTRO!
Indeed, and with my system, we ensure that champions can execute skills as well as conserving Power. I know all that. I've played other classes too.
"One mind is enough for a thousand hands."
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Mar 24 2012 11:36 AM #170
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Mar 24 2012 12:04 PM #171
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Mar 24 2012 01:40 PM #172
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Mar 24 2012 09:07 PM #173
Re: SUGGESTION: Revamp Power on LOTRO!
I say Mephistophelis is the most successful forum-troll since the term was invented. There simply is no other explanation.

R.I.P Mom! - March 09, 2012
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Mar 25 2012 05:47 AM #174
Re: SUGGESTION: Revamp Power on LOTRO!
Calling another person a troll makes you the troll: it is a form of trolling.
--
With regards to my idea, let's say that all classes now use Power as usual. Only this time, champions have their way of using Power, and Rogues have another. Rogues start off with 100 Power and they use Power to execute their skills and can gain Energy through certain skills. Champions start off with 0 power, capped at 100, and build it up by auto-attacking or using other skills. Hunters and wardens the same as the former; guardians the latter. Captains, lore-masters, rune-keepers and minstrels can retain the original Power (mana) system.
This aims to achieve better gameplay and by preventing other classes from investing in certain stats, it will allow them to broaden their style of gameplay in other areas affiliated to their appropriate stats. If a champion must invest in might, they may also consider investing in crit rating or physical mastery."One mind is enough for a thousand hands."
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Mar 25 2012 07:13 AM #175
Re: SUGGESTION: Revamp Power on LOTRO!
Seriously, just stop it now. You just said that you're going to broaden gameplay but limiting stat use because then people can invest in crit or phys mast. WE ALREADY HAVE THAT OPTION NOW. You wanting the other stats removed doesn't mean that already existing ability to invest in phys or mast becomes 'broader' it does the EXACT OPPOSITE.
I really can't help but think you are definitely a troll or at least someone who is incapable of understanding.
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Mar 25 2012 07:17 AM #176
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Mar 25 2012 08:16 AM #177
Re: SUGGESTION: Revamp Power on LOTRO!
It's because it isn't logic. Let me show you how your logic seems to another person.
You want to stop people using some stats because you say that it will help people broaden gameplay in another area. Currently, without removing stats, we already have that. Yet you think that removing from what we have will make it more varied.
It is like going into a shop that sells icecream. You can choose between 5 flavours and a few different sauces. What you want is to get rid of the choice of 2 of the flavours because you think it's more varied because you can have more sauce. You can already have more sauce if you want to, so having more flavour choices means more variation. You say take away those choices and you can have more variation.
Do you see how you sound?
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Mar 25 2012 09:25 AM #178
Re: SUGGESTION: Revamp Power on LOTRO!
Okay, and if a Flavour has nuts and someone is allergic to nuts, then that Flavour is useless to nut-allergic sufferers. If we were in an area exclusive to nut-allergy sufferers, would that flavour be of any value? No. It wouldn't.
With regards to fate, the champion do not need Will because they have Fervour. Therefore, Will is irrelevant. Champions do not need Fate because we have in-combat Power regen and we can gain crit rating from Agility or independent sources other than Fate. Therefore, Fate is irrelevant.
That is my logic, and with that protocol we disable Fate and Will to champions, and to compensate we introduce a new secondary power reserve for the class."One mind is enough for a thousand hands."
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Mar 25 2012 09:46 AM #179
AW: SUGGESTION: Revamp Power on LOTRO!
Well you´re pretty much limiting the situation to champs. Will is still a source for resistance, tac.mas. for selfheals; good OOCPR considerably speeds up progression if you dont want to munch food at every corner; Fate still is a major source for all classes for ICPR and also ICMR. Crit isnt too shabby either. there is nothing inherently wrong with that division.
The champion is in a curious spot through the recent changes. I´d rather erase Agility completely from my fervour build than will and fate. It is pretty useless because there are more ways to get crit including fate, and the parry we get from Hedge comes majorly from might. I cant erase AGI though because of the stupid miss chance.
I´d rather have the devs switch around some of the ratings from stats (for example, make half the miss chance for melees based on the main stat) instead of completely upheaving the whole combat system.
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Mar 25 2012 10:08 AM #180
Re: AW: SUGGESTION: Revamp Power on LOTRO!
Will:
-Increases maximum power X
-Increases resistance rating X
-Increases non-combat power regen X
-Increases tactical mastery X
Any statement with an X in it has no use for the champion. Firstly, champions do not use magic power and therefore they do not need resistance rating. In PvE, if an enemy magic dude started casting spells at the champion, the player would run up to the magic dude and kill him, because magic dudes are weaker at melee range. We do not need resistance rating.
We have Fervour, and with a good rotation we conserve our power efficiently, so non-combat power regen isn't always necessary. I favour removing power completely for champions and replacing power with Fervour.
Tactical mastery is just a joke for champions. It's like on WoW where a warrior invests in Spirit while it provides no benefit."One mind is enough for a thousand hands."
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Mar 25 2012 10:53 AM #181
Re: AW: SUGGESTION: Revamp Power on LOTRO!
So i see magical caster firing a spell at me I charge him, under your system I get one shotted due to me not have any tactical resistance at all while the spellcaster still has a resistance against phsyical damage......need I say more. The fact remains that you continue to believe where as 12 pages of people don't, thay have expressed their opinions you have your own, ain't got a issue about it, but you do have a very narrow mind when you consider the other opinions.
How would under your system +Maximum Fevour be generated? Might? that is too overpowered and would not be allowed anyway, there has to be a balance somewhere or everything might as well be called WoW.
this post does highlight your sig very well
Translates: From a certain point there is no return. This point is reached
Originally Posted by Mephistophelis
I think we have reached a point where you've over reached yourselfLast edited by DozyBear; Mar 25 2012 at 11:03 AM.
Sorry about my Grammer & Spelling.....
I'm just a Bear!

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Mar 25 2012 11:12 AM #182
Re: AW: SUGGESTION: Revamp Power on LOTRO!
"One mind is enough for a thousand hands."
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Mar 25 2012 11:25 AM #183
Re: AW: SUGGESTION: Revamp Power on LOTRO!
But you just said
Will is not short for spell power, it is short for willpower your endurance threshold under pressure
Originally Posted by Mephistophelis
Fate is also how lucky you are and how important your are
so by ridding both your lifespan is measured by someone wearing a red shirt in Star Trek TOS
I don't see champs breaking into tears just because they smell yet under this system they are likely to.
If you got trapped by the forces of the eye in this game people will know how vunrable champs are in interrogation.
And besides under reading your system, my champ would not have a 'broad' gameplay, she likes Glory far better than Fevour, so then ICPR matters far more.Sorry about my Grammer & Spelling.....
I'm just a Bear!

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Mar 25 2012 11:42 AM #184
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Mar 25 2012 11:44 AM #185
Re: SUGGESTION: Revamp Power on LOTRO!
No, what it would be is a flavour that isn't that nice for that person but in some situations it is nice. So removing those flavours completely because they aren't nice in cones is limiting those times when you want those flavours on waffles, for example.
Fate and Will are good for champs for certain situations. Resistances and morale regens are extremely useful for solo situations. By taking those away, you're limiting solo players. You don't seem to see that things are useful for people, you just assume that there's only ever one situation.
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Mar 25 2012 11:56 AM #186
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Mar 25 2012 12:00 PM #187
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Mar 25 2012 12:03 PM #188
Re: SUGGESTION: Revamp Power on LOTRO!
The bonuses that are in the stats are useful for the champion are useful, not the stats themselves. Some of the stats in Will and Fate useless, and they're not worth investing in. If I wanted crit, I'd invest in agility, never mind that I can't evade/parry in Fervour, but I do when in Glory mode. With regards to resistance, I spoke wrongly of it; we, to some extent need it. But, what we don't need is Will and Fate. I have never invested in the two stats and I'm doing fine. Let alone they do come with my gear, and that's the problem atm. There's too much stat inflation going on for the champion. Turbine need to seriously narrow down which stats are FOR the champion.
"One mind is enough for a thousand hands."
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Mar 25 2012 12:05 PM #189
Re: SUGGESTION: Revamp Power on LOTRO!
You've never invested in them because you've never deviated from group play. Have you ever solo'd an on level 3 man? No, you haven't and because of that you've never seen what your champ will need in that situation. Take it from someone who has, you take away will and fate use, you're limiting our class.
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Mar 25 2012 12:15 PM #190
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Mar 25 2012 12:18 PM #191
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Mar 25 2012 12:20 PM #192
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Mar 25 2012 04:26 PM #193
Re: SUGGESTION: Revamp Power on LOTRO!
Interesting. Going back to what I said about stat inflation, I think such a problem exists for the champion because we have to worry about all five stats and a load of other things, whereas a LM would only have to worry about Vitality, Will and Fate. I'd understand why a captain would invest in all five stats, but when it comes to the champion, there is no point. Turbine need to address this and fix it.
"One mind is enough for a thousand hands."
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Mar 25 2012 04:45 PM #194
Re: SUGGESTION: Revamp Power on LOTRO!
please stop being so ignorant!
why can't you seem to understand that a part of the game is to find the best mix of all stats.
even as a runekeeper might could help increasing mitigations or auto attack.
i read through this thread and i can't believe it. Why can't you understand that what everyone is trying to tell you!
you need to learn that every class has to worry about all the five stats because they all have impact on your gameplay.
i don't know about the rest of the players but i enjoy the fact that my characters are different froms my neighbours
the same reason i wear another T-shirt or live in another house. you have to be free to build your character your own way and find your own playstyle.
and please stop with your power = mana whining
i hope you will finaly get that i doesn't matter how you call it it is a stat that bars you from putting out your skills all at once. you have to think about you power consumption and if you want to call it rage then go ahead
you could just call the blue bar rage whenever your playing on your champion and when your on your hunter you can call it energy or how about mana when you play your LM. that way you can have the nice "appropriate name
teeeheee my first post
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Mar 25 2012 06:13 PM #195
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Mar 25 2012 08:13 PM #196
Re: SUGGESTION: Revamp Power on LOTRO!
I have to agree with you on this Mephistopheilis. Because if everyone stop Posting on your Tread The only way it could stay on the Main page is for you to bump tread and that agenst the forums rules. It why I have not posted on this tread in a very long time. I hope people follow my suggestion.
I still agree with 99% of the people who posted tread. That your idea not a good idea.
/Not Sign.Last edited by Celt_Ainvar; Mar 25 2012 at 08:44 PM.

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Mar 25 2012 10:49 PM #197
Re: SUGGESTION: Revamp Power on LOTRO!
Well, thinking more and more about the thread a single point comes to mind. We are talking about Champs, Champs and of course, Champs. On top of that, one players view on how the system is working against the class, then trying to tout how we call all be enlightened by the suggested changes.
Put all the eggs in one basket and rename it accordingly to class with mega stats being achieved through narrowed focus relegating a class to a primary role with limited options. To the Op that sounds like a perfect solution. To many of us here it sounds like a limitation since Turbine is not about to allow us to become mega-toons. Their not going to adjust the players and leave the NPCs alone, that would be ludicrous. You would go against a mob that no longer has to be balanced, just like you. Better hope that streamlined combat works because the little tricks and tweaks that a human player might use in a specialized build would be gone.
The suggestion in fact is not all innovative in the least. Early MMO games utilized that system. Tanks were tanks with massive hit points and survivability, except they could not take down a mob, or even hold it very long without a slower and healer. DPS did their part, so long as the tank survived and they maintained control in throttling the aggro from the damage dealt. Roles were limited to insure that grouping was pretty much forced unless you enjoyed the most trivial of yard trash content.
I totally agree that building a character to perform the role(s) you wish them to fill is more difficult than "Put "X" points in "Y" and you are class "Z". That's what makes the game fun and interesting for many players. That's what makes some players with skills more powerful than those with just "the best gear". It's not all about getting the sweet spot for that class, but rather getting the sweet spot for your character playing your way(s).
Stop worrying about how an unseasoned player will handle the choices that present them in their build. Once they are seasoned, most will find what works best for them and appreciate that the game allows them flexibility instead of just a cookie cutter mold of Champ #10,003.
One thing that I have learned over the years in online gaming is that changing to a new game requires that one goes with the flow and recognizes the fact that not every game works the same. If you enjoyed the last game so much, then why go to another? Making this game like your old game won't make it better. It will just give you new zones with the same old play.
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Mar 25 2012 11:15 PM #198
Re: SUGGESTION: Revamp Power on LOTRO!
I thought it was an interesting post, but don't think the pros outweigh the cons on this change. It is a suggestion thread so I won't put my /signed on it. I want to but I won't.
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Mar 25 2012 11:24 PM #199
Re: SUGGESTION: Revamp Power on LOTRO!
Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Civ II rules after all these years......

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Mar 26 2012 04:47 PM #200
Re: SUGGESTION: Revamp Power on LOTRO!
The champion and the guardian are the only classes that not only can benefit from five stats, but some of which are useless.
"One mind is enough for a thousand hands."
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