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  1. #1
    Poster of Note Online status: tomiathon est déconnecté Reputation: tomiathon the Neophyte tomiathon the Neophyte tomiathon the Neophyte tomiathon the Neophyte tomiathon the Neophyte tomiathon the Neophyte tomiathon the Neophyte
    Date d'inscription
    janvier 2008
    Localisation
    San Antonio, TX
    Messages
    911

    Shield Tactics Stun Immunity

    Would it really be OP to let us refresh this as often as we want? Given its short duration, the time spent keeping it up near permanantly has a rather large opportunity cost in sacrificing other skills in a rotation. It would be something like spamming Defiant Challenge. Given that a LM can keep immunity up on himself or someone else (or multiple someones, again at some cost, depending on the number of people being stundotted) I'm not sure there is any harm in a warden being able to do the same for himself only, considering its for a shorter duration at a higher cost in time and power, and cannot be done out of combat.

    Given these things and its seemingly random effectiveness (I can't count the number of times I've been stunned within mere seconds of putting Shield Tactics up, without the debuff active - probably more times than I've actually seen "Immune" float above my head), I'm not sure that this would present any balance issues. In fact, it would in a limited way (insofar as it would only effect fights where there is a stun to be avoided) restore some of the balance issues regarding mitigations, in that we don't lose the ability to avoid hits while also suffering from the medium armor mitigations vs a heavy.

    Thinking about bosses like Dargnakh or the final orc in the foundry (both of which have often stunned me with stun immunity up - unless these bosses have both a stun and a knockdown which look identical and are used interchangeably), where the warden is at a distinct disadvantage and where stun immunity would at best put us on par with a heavy tank. Foundry certainly isn't difficult, but the orc can actually hit harder than Draigoch when the forge is down, and Draigoch doesn't like to stun you so you can't avoid his massive crits. And Dargnakh frequently likes to stun and go into his AoE. even without the AoE, the stuns are pretty brutal for a warden when you're on the 3rd or 4th pillar in challenge mode. being able to immunize ourselves to stuns in these cases isn't going to give us an advantage over a heavy tank, and I can't think of any case where it would.

    so I fail to see a logical reason for the "penalty" of duration barring skill usage. its primarily used for the tactical mitigation buff anyway, so spamming it more frequently than the 1 minute duration on that part of the buff is of limited use outside of very limited circumstances. the power cost could even be increased slightly to compensate for the ability to keep immunity up.
    Dernière modification par tomiathon ; 23/02/2012 à 19h33.

  2. #2
    Senior Member Online status: thunderchickn est déconnecté Reputation: thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend
    Date d'inscription
    avril 2007
    Messages
    1 444

    Re: Shield Tactis Stun Immunity

    I agree, especially since to spam ST just to avoid stuns takes a lot out of your rotation. You are basically pigeon-holed into spamming it over and over without room for heals and buffs, but isn't that what a Warden is about? Choosing what you want to focus on for any given fight? It would be nice to not have to guess when a stun is coming, but instead have the ability to choose whether you want to lower your defenses and heals just to be sure you don't get stunned. Why not?


    Glorn 75 Champion | Gloarn 75 Burglar | Gloirn 75 Rune-keeper | Glourn 75 Captain
    Glarnakh R7 Warleader | Glarno R6 Reaver

  3. #3
    Member Online status: Kelleran est déconnecté Reputation: Kelleran the Wary Kelleran the Wary
    Date d'inscription
    janvier 2011
    Messages
    78

    Re: Shield Tactis Stun Immunity

    Citation Envoyé par tomiathon Voir le message
    Given these things and its seemingly random effectiveness (I can't count the number of times I've been stunned within mere seconds of putting Shield Tactics up, without the debuff active - probably more times than I've actually seen "Immune" float above my head)........
    Just throwing it out there, this random effectiveness you are referring to, reading the tool tip it says stun immunity...where as the LM protection covers daze, knock down and knock out effects as well. So maybe to enhance it's effectiveness it should cover these types as well. Just having a guess off tool tip info......

    I see no harm in an extra 5 seconds or how about linking an improved version into one of the warden traits, extra ten seconds plus covers daze knock down etc if traited.......

    "Impossible? No. But now you're talking priorities and what do we cut to add that? Infinite time and infinite resources we can do anything. In the real world, one thing has to make way for another."
    - Sapience

  4. #4
    Senior Member Online status: thunderchickn est déconnecté Reputation: thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend
    Date d'inscription
    avril 2007
    Messages
    1 444

    Re: Shield Tactis Stun Immunity

    Citation Envoyé par Kelleran Voir le message
    Just throwing it out there, this random effectiveness you are referring to, reading the tool tip it says stun immunity...where as the LM protection covers daze, knock down and knock out effects as well. So maybe to enhance it's effectiveness it should cover these types as well. Just having a guess off tool tip info......

    I see no harm in an extra 5 seconds or how about linking an improved version into one of the warden traits, extra ten seconds plus covers daze knock down etc if traited.......
    Orion's ahead of you

    Way of the Shield
    3-set Bonus

    Shield Tactics’ Stun Immunity becomes Immunity to Stun, Knocked Down and Daze.
    I see this as more of a "fix" than an "enhancement" personally. It's kind of ridiculous that it was ever implemented without protecting from all kinds of stuns. Even with this I don't see a need for a cooldown, if you want to spam it you'll be neglecting a lot of other important things. They obviously don't think near-permanent stun immunity is OP or LMs wouldn't be allowed to do it at no cost to them. I don't see why we aren't allowed to do it at significant cost.
    Dernière modification par thunderchickn ; 23/02/2012 à 19h33.


    Glorn 75 Champion | Gloarn 75 Burglar | Gloirn 75 Rune-keeper | Glourn 75 Captain
    Glarnakh R7 Warleader | Glarno R6 Reaver

  5. #5
    Poster of Note Online status: danno8 est déconnecté Reputation: danno8 the Neophyte danno8 the Neophyte danno8 the Neophyte danno8 the Neophyte danno8 the Neophyte danno8 the Neophyte danno8 the Neophyte danno8 the Neophyte
    Date d'inscription
    janvier 2008
    Messages
    738

    Re: Shield Tactis Stun Immunity

    After thinking it through I have to agree with the OP on this one. I mean the duration is 10 seconds of stun immunity. Most peoples rotations are around 15 seconds to account for mastery cooldowns which means in order to maintain stun immunity you would have to replace 2 other skills in your 15 second rotation.

    That is a huge penalty and frankly even if we could do this I don't see many who would do it. The loss of 2 other gambits, most likely some kind of defense or HoT, would be too much.

    It seems self limiting so why not remove the 20 second wait?

    Curiously, the evolution of the internet seems inversely proportional to the evolution of man.

  6. #6
    Senior Member Online status: Boogey383 est déconnecté Reputation: Boogey383 the Wary Boogey383 the Wary Boogey383 the Wary Boogey383 the Wary
    Date d'inscription
    septembre 2007
    Messages
    740

    Re: Shield Tactis Stun Immunity

    Shield Tactics makes me angry...

    The one time I ever actually consistently use it is in Foundry. However, by the time the second drop comes around, my stun immunity is always on CD. I can't stand it.

    Yeargh.

    What if they changed the way it worked like this: Instead of stun immunity, we have a gambit that removes our next stun (make it last 15 seconds). Make it spammable. This will be the perfect solution for PVE while not making it OP for moors.
    Dernière modification par Boogey383 ; 25/02/2012 à 18h19.

  7. #7
    Century Member Online status: Iznogoot est déconnecté Reputation: Iznogoot the Wary Iznogoot the Wary
    Date d'inscription
    novembre 2010
    Messages
    144

    Re: Shield Tactis Stun Immunity

    + Rep

    I actually like this idea. Make stun immunity like a corruption that can be tiered up, removed/tiered down every 15s or after a stun/knockdown/daze/root. But we don't call it corruption, we call it warden's awesomesauce.

  8. #8
    Senior Member Online status: Boogey383 est déconnecté Reputation: Boogey383 the Wary Boogey383 the Wary Boogey383 the Wary Boogey383 the Wary
    Date d'inscription
    septembre 2007
    Messages
    740

    Re: Shield Tactis Stun Immunity

    Citation Envoyé par Iznogoot Voir le message
    + Rep

    I actually like this idea. Make stun immunity like a corruption that can be tiered up, removed/tiered down every 15s or after a stun/knockdown/daze/root. But we don't call it corruption, we call it warden's awesomesauce.
    That would be nice but I don't think it should tier up. I find that the warden is mostly a preemptive class and if you allow it to tier up, it would be abused in moors and improperly used in PvE.

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