I believe when they are talkign about ranks they are talking about audacity ranks, not your overall PvP-Rank. So no everybody will be able to get it regardless of rank which I find to be the right thing if they really insist of adding a meaningless grind to the moors.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Re: AW: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Originally Posted by VincentVanPort
I believe when they are talkign about ranks they are talking about audacity ranks, not your overall PvP-Rank. So no everybody will be able to get it regardless of rank which I find to be the right thing if they really insist of adding a meaningless grind to the moors.
Yeah its such a huge grind....you know, pvping, killing people, then going to pick up a piece of armor or skill...such a grind in the moors.
AW: Re: AW: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Originally Posted by Daec
Yeah its such a huge grind....you know, pvping, killing people, then going to pick up a piece of armor or skill...such a grind in the moors.
Yeah it is a meaningless grind since it doesn't do anything for balance. Just a mechanism to make lowbie farming easier and calibrating gear downwards instead of tackling the real issues. Do you want to wear a ####ty armour or jewelry set just because it has that one newly added stat you need to do PvP and you have to spend days and weeks to aquire along with the grind you do in PvE already where you get the better gear. Think about it, pal.
By the way it is the same meaningless grind for creepside as well. Will it tackle champs having three bubbles or minstrels dishing out 4k heals while traited for DMG?
Adds another incentive for farming to.
Last edited by VincentVanPort; Feb 23 2012 at 06:32 AM.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Re: AW: Re: AW: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Originally Posted by VincentVanPort
Yeah it is a meaningless grind since it doesn't do anything for balance. Just a mechanism to make lowbie farming easier and calibrating gear downwards instead of tackling the real issues. Do you want to wear a ####ty armour or jewelry set just because it has that one newly added stat you need to do PvP and you have to spend days and weeks to aquire along with the grind you do in PvE already where you get the better gear. Think about it, pal.
By the way it is the same meaningless grind for creepside as well. Will it tackle champs having three bubbles or minstrels dishing out 4k heals while traited for DMG?
Adds another incentive for farming to.
PvP balance shouldn't be based on what accomplishments or grinds freeps have made and done in PvE land.
PvE gear was a big change towards unbalancing the moors in favour of creeps. It's going to make freeps mad if it suddenly turns unviable/not as useful in the moors, but it's in order to create balance.
Originally Posted by Kelsan Developer Diary
Reduce incoming player damage by a multiplicative percentage.
Damage * Mitigations * Audacity = Damage Dealt
Reduces the duration of Crowd Control effects
Mod that reduces the duration (stun, fear, root, daze) by a percentage.
Audacity is applied after diminishing returns takes effect
IMO the gear that freeps can barter for should start out kinda ###### in stats (same effectiveness as a new creep per say ). And as they rank, the gear gets to stats on par when they reach rank 10, and starts gaining in multitude after that rank. The type of gear being the only freep gear completely viable in the moors versus other players.
It would only make sense, they balanced most everything on creepside to rank 10.
That idea or something similar, is the only way I can see rank actually meaning something for freeps.
Re: AW: Re: AW: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Originally Posted by VincentVanPort
Yeah it is a meaningless grind since it doesn't do anything for balance. Just a mechanism to make lowbie farming easier and calibrating gear downwards instead of tackling the real issues. Do you want to wear a ####ty armour or jewelry set just because it has that one newly added stat you need to do PvP and you have to spend days and weeks to aquire along with the grind you do in PvE already where you get the better gear. Think about it, pal.
"Days and weeks to aquire"?
Come on mate, I'm quite a casual player and would probably get 20K inf in a week. It seems that commendations will track closely to the amount of inf/renown you get per kill. Did someone say ~125 per solo kill somewhere or did I dream it?
That means that in one week I could buy 4 items/passives of + audacity. Some people according to the leader boards could get close to that per day. So it's neither a grind in time or function.
And you should want to wear this new armor when PvPing in the Moors or this whole exercise is a waste of time.....
We'll see I guess.
Originally Posted by VincentVanPort
Will it tackle champs having three bubbles or minstrels dishing out 4k heals while traited for DMG?
Adds another incentive for farming too.
The rest I have no issue with but like I said we'll have to wait, then lick it and see
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Sounds good overall. Essentially this mechanic will reduce incoming damage, tone down CC and generally make action a bit slower all round.
However I hope there are a few changes to creep side specifically to address the current balance problem in the Moors'. This change affects both sides equally and won't bridge the gap between creeps and freeps.
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Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
That´s not true
Freeps have to wear inferior Armor to get the same bonus Creeps get without trade-off
So it doesn´t affect both sides equally, if the new sets aren´t much better than the current ones, we loose at least 10-15% damage
PS: I´m not against the change (it´s a step in the right direction) and I realize Freeps have the upper hand at the moment, I´m just correcting the statement
AW: Re: AW: Re: AW: Update 6 & New "Audacity" stat. AKA High rankers getting some lov
Originally Posted by ksjock
"Days and weeks to aquire"?
Come on mate, I'm quite a casual player and would probably get 20K inf in a week. It seems that commendations will track closely to the amount of inf/renown you get per kill. Did someone say ~125 per solo kill somewhere or did I dream it?
That means that in one week I could buy 4 items/passives of + audacity. Some people according to the leader boards could get close to that per day. So it's neither a grind in time or function.
And you should want to wear this new armor when PvPing in the Moors or this whole exercise is a waste of time.....
We'll see I guess.
The rest I have no issue with but like I said we'll have to wait, then lick it and see
In the Dev Diary it was stated that the average commendations were about 50 for a kill. I guess that is a solo kill on 1000 rating opponent. That would be the same as the DP you get now. I do not know yet what you get for doing quests etc. but let us just assume you get abouth half you infamy as commendations. It was said that with 10k Commendations you can buy 1-2 items. So let us further assume 1,5 items per 10k infamy. A maximum rank of Audacity will be seven it was already stated netting seven items I guess. So you would need roughly 45k Commendations, when you only spend it on these items. Or when you put it in infamy it would be 90k gained. Which roughly translates too r8-9, doesn't it?
Then with ne next update or season, Audacity will be increased (probably doubled as stated in the Dev Diary), so Freeps will farm for a new set with two audacity each and creeps for I guess seven points. Now creeps will have a minor advantage since they will not have to use gear without this stat, but for all I care that is cool. Freeps usually are undergeared with new updates anyway and overpowered after equipping (the ones that play a lot at least). BUt then this starts again. Aquiring the new ranks then might need more infamy or might need less, but it stays a grind. So in order to do PvP for fun, we have to do PvP for gear or a passive and then we can start to see it as leisure again until the next update hits. In addition we are doing other PvE grinds to be competitive there. Now I do not mind spending time to get a reward or something done. I like accomplishments, but how this system was described, for me all hell broke loose.
I mean doesn't it strike everybody as odd that you wil spend time getting something that you need which is clearly inferior to everything you can get in the game otherwise? See I am rank 12, played the hunter there since April or May 2007, I frequently lead raids and I just loved the fact the Moors as a freep basically always were just about fun. You never needed anything special there. So after an instance you ported there and did some PvP. Admittedly it never was the best PvP out there but we as players on both sides did the best to establish a system to get the most out of PvP offered in Lotro. To me this is just lame.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Meh, I have one main concern...
Raid multipliers to the commedation rewards like renown/infamy currently is.
If they're included this can only serve to encourage zerging over any other playstyle. We'll see...
Last edited by Thane9; Feb 23 2012 at 11:51 AM.
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Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
How many seasons are they planning to have?
Will we eventually get to a point when we have to have 100 audacity just to stay alive? What would 100 audacity look like 100% stun immune?
It is just another grind put in because the real fix would take too much time/effort/planning. I realize they want to keep characters advancing, but if we get to a point where everyone has 21 audacity, and a new creep has just 1 or a new freep has just 1 it's just going to create a stat disparity that will discourage new players from trying.
(Same thing that is killing SWTOR now by the way. Their stupid PvP stat makes it so that new top level players can't even compete due to the stat disparity).
That's what worries me. That at some point there is going to be such a disparity that people stop making new characters or inviting friends to come try out MPvP because a new player will do so little damage or have every skill resisted that there would be no point you wouldn't feel like you're contributing to the raid. (I've been trying to recruit new players into the game to increase population).
Re: AW: Re: AW: Re: AW: Update 6 & New "Audacity" stat. AKA High rankers getting some
Originally Posted by VincentVanPort
In the Dev Diary it was stated that the average commendations were about 50 for a kill. I guess that is a solo kill on 1000 rating opponent. That would be the same as the DP you get now. I do not know yet what you get for doing quests etc. but let us just assume you get abouth half you infamy as commendations. It was said that with 10k Commendations you can buy 1-2 items. So let us further assume 1,5 items per 10k infamy. A maximum rank of Audacity will be seven it was already stated netting seven items I guess. So you would need roughly 45k Commendations, when you only spend it on these items. Or when you put it in infamy it would be 90k gained. Which roughly translates too r8-9, doesn't it?
Then with ne next update or season, Audacity will be increased (probably doubled as stated in the Dev Diary), so Freeps will farm for a new set with two audacity each and creeps for I guess seven points. Now creeps will have a minor advantage since they will not have to use gear without this stat, but for all I care that is cool. Freeps usually are undergeared with new updates anyway and overpowered after equipping (the ones that play a lot at least). BUt then this starts again. Aquiring the new ranks then might need more infamy or might need less, but it stays a grind. So in order to do PvP for fun, we have to do PvP for gear or a passive and then we can start to see it as leisure again until the next update hits. In addition we are doing other PvE grinds to be competitive there. Now I do not mind spending time to get a reward or something done. I like accomplishments, but how this system was described, for me all hell broke loose.
I mean doesn't it strike everybody as odd that you wil spend time getting something that you need which is clearly inferior to everything you can get in the game otherwise? See I am rank 12, played the hunter there since April or May 2007, I frequently lead raids and I just loved the fact the Moors as a freep basically always were just about fun. You never needed anything special there. So after an instance you ported there and did some PvP. Admittedly it never was the best PvP out there but we as players on both sides did the best to establish a system to get the most out of PvP offered in Lotro. To me this is just lame.
I don't think Freeps should even have access to audacity, creep side CC is already laughable by comparison and reducing its duration even further will make it nearly useless. I don't see Audacity as giving creeps any sort of advantage outside of 2-4 seconds more survivability, though in RvR is may have a slightly larger impact.
The new gear is an attempt to control freep stats by making them desire the new gear for PvMP play, which is just a way for Turbine to not have to buff creeps to a level of parity with those freeps who have fully geared up from skirms and end game raids. But nothing is forcing you to get the new gear, if the reduced CC and incoming damage from Audacity aren't worth the stat loss, freeps won't bother to grind the gear and Turbine will have wasted their time even making it.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Originally Posted by .44
How many seasons are they planning to have?
That's what worries me. That at some point there is going to be such a disparity that people stop making new characters or inviting friends to come try out MPvP because a new player will do so little damage or have every skill resisted that there would be no point you wouldn't feel like you're contributing to the raid. (I've been trying to recruit new players into the game to increase population).
Hmnn... sounds like the way playing creepside is now.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
I'm worried about the same things with this. But I also have another worry... currently, while by no means anywhere near the best gear, PvMP gear can still compete with top-end PvE gear. If gear stat points are taken up with this new Audacity stat rather than something useful for PvE like +Will or whatever, then the PvMP gear will be completely useless outside of the Ettenmoors.
Right now I make a choice to have a lower armor value and a lower amount of Morale and Will to equip two pieces of the Ettenmoors gear and the two rings, which help me bump up my Tactical Mitigation. It's a trade off, but it isn't a particularly unbalanced one. I just don't see that being the case if the gear has this new, exclusive stat on it.
People absolutely go to the moors to have fun, but I believe that many also do so with a goal towards increasing their viability in PvEland. With this change, I don't think that will happen anymore.
Narlinde, level 85 Minstrel, Rank 10, Member of Trucido ~ Windfola
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Perhaps the armor changes will disinsentivise PvErs. But whilst they have been talking alot about armor updates, there hasnt been much of a mention of other available items. So who knows, maybe the rubbish weapons will get looked at.
For my point of view, if they are doing this to decrease the effectiveness of stuns, dazes and roots, well, I'm all for making a burglar work harder for a kill. Now they just need to have the burglar risk their own death when they start a fight against 3 creeps :P
AW: Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Originally Posted by .44
How many seasons are they planning to have?
Will we eventually get to a point when we have to have 100 audacity just to stay alive? What would 100 audacity look like 100% stun immune?
It is just another grind put in because the real fix would take too much time/effort/planning. I realize they want to keep characters advancing, but if we get to a point where everyone has 21 audacity, and a new creep has just 1 or a new freep has just 1 it's just going to create a stat disparity that will discourage new players from trying.
(Same thing that is killing SWTOR now by the way. Their stupid PvP stat makes it so that new top level players can't even compete due to the stat disparity).
That's what worries me. That at some point there is going to be such a disparity that people stop making new characters or inviting friends to come try out MPvP because a new player will do so little damage or have every skill resisted that there would be no point you wouldn't feel like you're contributing to the raid. (I've been trying to recruit new players into the game to increase population).
Not really though they might increase the amount it buffs you further. Yet they stated that when the max rank of audacity is upped from like r7 to 14 the old r7 value will have the same effect as the nwe rank 14 audacity.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Originally Posted by Stevo6
I'm confused. How does this benifit creeps and freeps?
I wouldn't say it benefits either the freep or creep side specifically. However, I think it favors those that CURRENTLY pvp over those that do not. This will be seen more as a benefit to creepside because as creeps, all we do is play in the moors. Freeps on the other hand often PvE for most of their gear and then come out and faceroll. This seems to be intended to change that.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Originally Posted by Stevo6
I'm confused. How does this benifit creeps and freeps?
It doesn't.
The problem is that instead of using the defensive PVP sets for moors, freeps instead used the offensive ROI PVP raid sets.
This created a huge imbalance in that freep dps went up a lot, then Turbine failed to adjust mitigations and we had ~drama~
Now they want to add new PVP gear but make sure it doesn't get used for PVE (what they say) when I think what worries them is that the PVE gear is used for PVP again.
So they introduce a new stat that the creeps can earn through trait, all creeps will have this, which will in turn make it mandatory also for the freeps to have it too, since the only way the freeps can have it is through armor, freeps are in practice forced to wear THAT armor for PVP. It's a gated system camouflaged as armor.
Basically PVP and PVE armor will be totally separate, a path I do not like since I feel it is less elegant than balancing everything overall.
That said, once everyone figures it out, gets confortable and finally adapts, Turbine will probabaly go "big bang" on us for the nth time and add some new stat to change the world another time.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
There are plenty of outstanding issues yet to be addressed by turbine, but hey lets make up something new and wing it and see what happens. Don't worry about fixing things that have been implemented and broken over time due to non maintance.
Cause we all know the Devs sure knew how removing stat caps really helped balance cause it was tested right?
How those creep mitigation fixes doing?
Full freep raid downed the TA tyrant down in 20 sec. DPS right where it should be.
Hows that extra morale creepside doing? 10k mini, rk hunt. 18k guards etc
How about Mastery skill Creeps get what 3k? How we doing freepside with that.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Originally Posted by Aravaethil
Now they want to add new PVP gear but make sure it doesn't get used for PVE (what they say) when I think what worries them is that the PVE gear is used for PVP again.
So they introduce a new stat that the creeps can earn through trait, all creeps will have this, which will in turn make it mandatory also for the freeps to have it too, since the only way the freeps can have it is through armor, freeps are in practice forced to wear THAT armor for PVP. It's a gated system camouflaged as armor.
As I said before, I really think a large population of Freeps will ignore the new PvMP armor set if it lowers their offense too much. Heavy classes have little need for reducing incoming damage, LM's have stun immunity, and Champs have Blood Rage, so the CC reduction doesn't mean much either.
Re: AW: Re: AW: Re: AW: Update 6 & New "Audacity" stat. AKA High rankers getting some
Originally Posted by klorphaxius
creep side CC is already laughable by comparison and reducing its duration even further will make it nearly useless.
Are you counting snare-type skills in this? If not, why not? If so, you need to play freepside a bit more. Creepside snares are very strong simply because they cannot be potted. Its one thing I like about playing my creep. I can pot many of the snares I get as long as I'm prepared.
This doesn't take into account DPS inequalities, conventional CC inequalities, or survivability inequalities. All I'm talking about are snares. When I see a freep get hit with a BA's hinder, they are as good as dead when groups are equal.
Re: AW: Re: AW: Re: AW: Update 6 & New "Audacity" stat. AKA High rankers getting some
Originally Posted by Odin_of_Freyr
Are you counting snare-type skills in this? If not, why not? If so, you need to play freepside a bit more. Creepside snares are very strong simply because they cannot be potted. Its one thing I like about playing my creep. I can pot many of the snares I get as long as I'm prepared.
if by many you mean two, then yes. I shouldn't even mention that they're both from the class that can kill things in less than 7 seconds from range. What is the point of even having a slow to pot if you can just kill them before they know what hits you? Oh yeah, the slow is spammable, while pots have a cooldown.
Sorry, but this argument seems incredibly weak and doesn't really support you. I'm not willing to dig into stats at this time, but I am willing to bet that freeps have Many, many more snares than creeps do.
Last edited by Xcellsior; Feb 23 2012 at 11:24 PM.
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Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
It's not often seen here because it's is pvmp forum..
But pve Players Whine at every update that the pvp players can get an armor in 1 day (if they are r9) when the pve needs to grind a lot (well, needed to grind as nowadays it takes a week also with the new no-rolls system).
We can't judge till we see what is new gear from freeps (both pve and pvp). But if i remember well, i saw a dev diary where they stating that they wanted the new gear to be less "bonus-relative". So no more huge bonus for wearing a complete set.
But i guess the new system is to make (as it was asked 1000000 times on general forum) the pvmp sets usable only in ettens. It won't be the case, but the set will have his total utility in ettens. It's not a bad idea.
Also i guess the new pve set will stack main stats, as kinda all freep class need 1 stat only.
Prolly the pvp set will offer more vitality, agility for melee, fate for tactical and some goodies like shadow/fire defence etc. Also the audacity also improve mitigations.
As a warleader, i'm just happy i'll have something new in new update. As i dont know if they touch my class....
I'm only sad audacity does same thing on a rank6 and a rank13.. more and more the rank is only a fun icone (battlefield promotions boost are really to small)
AW: Re: AW: Re: AW: Re: AW: Update 6 & New "Audacity" stat. AKA High rankers getting
Originally Posted by Odin_of_Freyr
Are you counting snare-type skills in this? If not, why not? If so, you need to play freepside a bit more. Creepside snares are very strong simply because they cannot be potted. Its one thing I like about playing my creep. I can pot many of the snares I get as long as I'm prepared.
This doesn't take into account DPS inequalities, conventional CC inequalities, or survivability inequalities. All I'm talking about are snares. When I see a freep get hit with a BA's hinder, they are as good as dead when groups are equal.
True. The most valuable slows right now are in hands of Creepside since no hunter slows anymore due to the wrong stance, quite annoying really. 15 second 40% slow is hugely effective.
Edit: Not true. I guess the Minstrels slow is far more effective than the spider's net at the moment.
But what will the CC reduction will be like? What is it to you that you will be in a knockdown for 4 instead of 5 seconds? Or a root that due to diminishing returns only lasts for 5 seconds unpotted instead of 7. In 1vs1 situations you will be subject to one or two CCs at the most. It is just too fast to add another one. Now a Warg often opens with a knockdown which you can pot out of, many classes have an anti CC skill, so why not use it there? the second one will be potted anyway. Now if Audacity lowers CC-effectivity by 30-40% where you actually see a difference it would be way over the top since there would be no point for it any longer. If you have a mezz that only mezzes for two seconds anyway, would you use it when it would only last one second and you will be stuck in the long animation? Now if Auadacity did something to the immunity timer this would be way more reliable. Like say 5-10 seconds longer stunimmunity after being subject to CC. This would help in longer fights. BUt there the zerglings might just profit.
Last edited by VincentVanPort; Feb 24 2012 at 05:53 AM.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Additionally, PvMP combat is a bit too fast paced. The damage changes in the last expansion were good for the game, but have made PvMP go a little too fast.
This is what Brian, the dev, says.... The last damage changes were apparently good for the game... No offence, but does Brian play the game?
"A little too fast".... That's mildly put. If being 3-shotted in 3 seconds or one-shotted in 0.1 seconds is "a little too fast", what is too fast then?
Do the devs play PvP at all? Do they read anything we write here? It sure doesn't seem so.
Leader of the Warg Supremacy Foundation. Retired since RoR came.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
Originally Posted by bladestr
You americans are so dam hard to please.
I know we have had 4-5 years of neglect and we feel like the ugly step sister, but show a little optimism people
It's all a step in the right direction my brothers.
Oh no, i'm aggreeing with an ozzie
"Romper: You have the power to make EM less boring for yourself and everyone else. "
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AW: Re: AW: Re: AW: Re: AW: Update 6 & New "Audacity" stat. AKA High rankers getting
Originally Posted by VincentVanPort
Edit: Not true. I guess the Minstrels slow is far more effective than the spider's net at the moment.
There are lots of really effective slows on freep side, and there are lots of slow-overwriting skills on freepside. Those nice dots that burgs and loremasters (and I think, minstrels too) were granted that can be traited to do over 200 damage every 2 seconds.. for more than 30 seconds do slow. Lorebreakers can still put out their big slows. And if YOU, as a hunter, decide not to do the very effective slow in strength stance, it only shows that YOU have better options than black arrows. Your slow with barbed arrow is still a very nice slow.
Re: AW: Re: AW: Re: AW: Re: AW: Update 6 & New "Audacity" stat. AKA High rankers gett
Originally Posted by DorianFalkenmond
There are lots of really effective slows on freep side, and there are lots of slow-overwriting skills on freepside. Those nice dots that burgs and loremasters (and I think, minstrels too) were granted that can be traited to do over 200 damage every 2 seconds.. for more than 30 seconds do slow. Lorebreakers can still put out their big slows. And if YOU, as a hunter, decide not to do the very effective slow in strength stance, it only shows that YOU have better options than black arrows. Your slow with barbed arrow is still a very nice slow.
Loremasters can slow you with Burning Embers (5s cd, -30% speed, 30s duration IIRC), it's got a DoT portion to it that can last 55s with a legacy, ticks slow but stackable (up to three times) and with the long duration will do a good ~2.5k damage over its duration (plus whatever initial damage, crits in the 2k's). Plain nasty.
Burgs have a 'DoT' called Cunning Attack, ticks fast, does huge damage from 'stealth' + crit, can potentially stack, it does not slow you however, that's another skill (Dust in the Eyes, -25% speed, +20% miss chance, 30s duration, 5s cooldown IIRC).
Minstrels have an AoE slow, -25% speed, +20% attack duration, 3 targets, 15s duration, 30s cooldown (ie, can't be spammed like the other two) in War-speech. No damage over time from it. Minstrels have a skill that does damage over time, Echoes of Battle, although it's not what's commonly referred to as a 'DoT'. It's a toggable debuff (cry resistance debuff), ticks slowly for low damage, potentially infinite duration, however it gets removed a number of ways (minstrel dies, minstrel drops war-speech, target runs out of range, target disappears) and can only ever be applied to one target at a time.
Both sides have fairly annoying 'snare' skills imo. Web the Earth (weaver) with its -50% (or is it-40%?), instant cast, unlimited number of targets area debuff that lingers on (notwithstanding that weavers otherwise plain suck currently), the BA's -40% 15s duration spammable snare that can be used on the move in skirmish stance (+snare traps also on the move), and the warg's 30s duration -25% speed cripple are winners creep side.
Least impressive of them all gotta be the Reaver's Hamstring though: 10s cd, 15s duration, -25% speed, no damage (equivalent skill on a champion: 4s cd, 20s duration, -30% speed, damage). Thanks god for Blade-toss.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
interesting, still depends on how much, it reduces in all honesty creeps should get an additional modifier against crit damage since thats where the fast pace comes from is the freeps 10k crits or consecutive 2k+ so they need to add something to bring it down so its not so ridiculous...
Re: AW: Re: AW: Re: AW: Re: AW: Update 6 & New "Audacity" stat. AKA High rankers gett
Originally Posted by Equendil
Minstrels have an AoE slow, -25% speed, +20% attack duration, 3 targets, 15s duration, 30s cooldown (ie, can't be spammed like the other two) in War-speech. No damage over time from it.
No DoT bug HUGE burst damage.
Ceowenwyn scored a devastating hit with Cry of the Wizards on Proposition for 1,899 Light damage to Morale.
Funny how the only slow % you got wrong was the Minstrel ones. Which from your signature seems to be your main.
Originally Posted by Equendil
Least impressive of them all gotta be the Reaver's Hamstring though: 10s cd, 15s duration, -25% speed, no damage (equivalent skill on a champion: 4s cd, 20s duration, -30% speed, damage). Thanks god for Blade-toss.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
haha great thread
what are we talking about... audacity at rank 7 is about what?... maybe 10%?^^ well okay 4.500 instead of 5000 surprised strike or coda or heartseeker or what ever...
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
I think these changes are pretty nice.
Currency acquired by PvMPing instead of PvEing? YES, PLEASE
Rewards that actually help you in PvMP which you can acquire with the aforementioned currency? YES, PLEASE
Reducing the pace of combat? YES, PLEASE
Class updates for Creeps? YES, PLEASE
I know that the balance issue is not specifically solved, but after all these years on lotro I think balance is important, but should not always have priority. They can try to fix balance now, but at the next update everything will be screwed up again anyway. These changes above, will stay in effect for many years.
Some months ago we qqed massively about no PvMP attention. If you ask me, we just got it!
I approve these changes.
Edit: I agree with whoever said that Audacity should include Crit Defence.
Re: Update 6 & New "Audacity" stat. AKA High rankers getting some love?
I think that having a PvMP currency that is acquired through PvPing is great. But that's the only good I see from this.
As for this Audacity stat; like someone else said now it just means i'll get hit fot 4500 instead of 5k. Is it better than nothing? Sure. Is it enough? Not even close.