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  1. #1
    Cookin' Mama Online status: Clover is offline Reputation: Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads Clover the Watcher of Roads
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    Update 6: Developer Diary Feedback: PvMP - Audacity

    Increasing ranks of Audacity will reduce incoming damage and crowd control durations while in the Ettenmoors. Freeps and Creeps will spend Commendations to improve their Audacity, though in different ways. Read more about Audacity in the latest Developer Diary from Brian "Zombie Columbus" Aloisio and post your comments here!

  2. #2
    Grand Member Online status: Lestache is offline Reputation: Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Interesting idea, but until creep damage and CC actually significantly impact freeps, I'd imagine that gear with Audacity will be largely ignored by freeps - especially if the gear is generally worse stat-wise than PvE gear.


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  3. #3
    Senior Member Online status: thunderchickn is offline Reputation: thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by Lestache View Post
    Interesting idea, but until creep damage and CC actually significantly impact freeps, I'd imagine that gear with Audacity will be largely ignored by freeps - especially if the gear is generally worse stat-wise than PvE gear.
    I strongly disagree. I think this is what they meant when they said they see PvP gear as "more of a necessity than an achievement". You will need this gear which is awesome, I've always been bugged that the PvP gear isn't even that great in PvP for most classes. Finally we actually need PvP gear to PvP! I'm not sure what you mean by Creep DPS anyways, the 2 significant DPS classes on Creep side - BAs and Reavers - do good damage. If I can reduce incoming damage and CC by a significant amount there is no amount of stats (practically) that can make up for that.

    I think you are going to be at a serious disadvantage if you choose not to take advantage of Audacity. Sounds like a great mechanic, the Moors really needs to be slowed down and we really need to use PvP armor in PvP.

    Who knows, maybe this gear will have lower stats, enough to reduce our damage output and morale by a good chunk? This is an interesting way that they could level out Creeps and Freeps a little bit.
    Last edited by thunderchickn; Feb 22 2012 at 01:56 PM.


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    Senior Member Online status: Chiolas is offline Reputation: Chiolas the Neutral
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by thunderchickn View Post
    Reavers - do good damage.



    So will something keep the freeps from swapping gear from time to time to gain effects not present in PvP gear?

    This sounds good (albeit too late, GW2 *.*), my biggest concern is the low ranked creeps, even with Audacity they will still be blow up by all freeps (excluding lvl 40's maybe)

    EDIT: didn't read the part about Seasons (too little info btw :P), although it still leaves me with some concern for greenies, it seems a step in the right direction
    Last edited by Chiolas; Feb 22 2012 at 02:17 PM.
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  5. #5
    Grand Member Online status: ararax2 is offline Reputation: ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads ararax2 the Watcher of Roads
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    So, Let me get this straight.
    Freepies and Creepies hit rank 7 in Audacity.

    New season starts.

    If Freeps hit lv 85, old gear is stat terribad, and they need to buy all 6 new pieces.

    New season starts freeps are still lv 85.
    They now need to aquire new pvmp gear for all 6 slots

    In both cases creeps just need to get the next level worth.

    So unless the next level for creeps costs the same as a full set of armor for freeps, i dont see how this in any way works.

    Terrible idea.

    Also will really make new people unlikely to come out to the moors. That season's piece they ear will not be worth much at all if they earn it at the end of a season.

    Just make it a passive stat for freeps and creeps.
    Last edited by ararax2; Feb 22 2012 at 03:03 PM.

  6. #6
    Poster of Note Online status: Moondog548 is offline Reputation: Moondog548 the Neophyte Moondog548 the Neophyte Moondog548 the Neophyte Moondog548 the Neophyte Moondog548 the Neophyte Moondog548 the Neophyte
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by ararax2 View Post
    So, Let me get this straight.
    Freepies and Creepies hit rank 7 in Audacity.

    New season starts.

    If Freeps hit lv 85, old gear is stat terribad, and they need to buy all 6 new pieces.

    New season starts freeps are still lv 85.
    They now need to aquire new pvmp gear for all 6 slots

    In both cases creeps just need to get the next level worth.

    So unless the next level for creeps costs the same as a full set of armor for freeps, i dont see how this in any way works.

    Terrible idea.

    Also will really make new people unlikely to come out to the moors. That season's piece they ear will not be worth much at all if they earn it at the end of a season.

    Just make it a passive stat for freeps and creeps.
    Ooooops.

    Looks like yet another reason that jumping 10 levels (instead of, say, 5) is a silly thing to do.
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  7. #7
    Poster of Note Online status: MaroonDragoon is offline Reputation: MaroonDragoon the Neophyte MaroonDragoon the Neophyte MaroonDragoon the Neophyte MaroonDragoon the Neophyte MaroonDragoon the Neophyte MaroonDragoon the Neophyte
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by ararax2 View Post
    So, Let me get this straight.
    Freepies and Creepies hit rank 7 in Audacity.

    New season starts.

    If Freeps hit lv 85, old gear is stat terribad, and they need to buy all 6 new pieces.

    New season starts freeps are still lv 85.
    They now need to aquire new pvmp gear for all 6 slots

    In both cases creeps just need to get the next level worth.

    So unless the next level for creeps costs the same as a full set of armor for freeps, i dont see how this in any way works.

    Terrible idea.

    Also will really make new people unlikely to come out to the moors. That season's piece they ear will not be worth much at all if they earn it at the end of a season.

    Just make it a passive stat for freeps and creeps.
    Except that with ROI the level 65 PvMP gear was able to be traded into level 75 PvMP gear (and the grind back then was also much, much worse).

    I think we can reasonably expect something similar as the level cap goes up again.

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  8. #8
    Senior Member Online status: cnrsnl is offline Reputation: cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Creep damage is fine. It's the freep damage which is ridiculously high. If this gear with audacity is really good and most of the freeps get it, then I believe RvRs will be really imbalanced. OP minstrel heals + better defence than before against already very low creep dps will result in freeps not dying at raids all. It is already a nightmare to fight against a freep raid witch 4+ minis who are target forwarding.

    Of course, this is for the current setup. We need to see what update 6 brings to creeps first. Maybe creep healing will be buffed to be on par with minis (not counting on it though).

  9. #9
    Poster of Note Online status: Darkheart06 is offline Reputation: Darkheart06 the Bounders-friend Darkheart06 the Bounders-friend Darkheart06 the Bounders-friend Darkheart06 the Bounders-friend Darkheart06 the Bounders-friend Darkheart06 the Bounders-friend Darkheart06 the Bounders-friend Darkheart06 the Bounders-friend Darkheart06 the Bounders-friend Darkheart06 the Bounders-friend
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    So, if Turbine admits fights are too fast due to huge DPS numbers and ridiculous CC, why not just lower DPS and CC effectiveness in the Moors period?

    I HATE PvP stats with a PASSION. One thing I always liked about PvMP is that it never had a PvP stat. I really hope you guys know what you're doing here.
    Last edited by Darkheart06; Feb 22 2012 at 06:18 PM.

  10. #10
    Senior Member Online status: silverkelt is offline Reputation: silverkelt the Wary silverkelt the Wary silverkelt the Wary silverkelt the Wary
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Again.. YA another grind for everyone. Exactly the last thing anyone here requested.

    As a creep player here is where I see the massive problems in the moors, none of them being addressed by these updates.

    1. Stale playing field, moors is fine but old, and any new map will go they same route. They should be working on instanced arenas.

    2. Creep damage cannot keep up with most freep damage, Stacking a warleader for 20k morale, doesnt help when your out cc, out dpsed, or outhealed at every turn. Frankly if they cut my morale down to a typical guardian of 12k but upped my dps by 40% I would trade it off easily. Better yet, INCREASE creep power pools.

    3. Lack of customization. Endless grind to a rank for a 1-2% difference is ludicrous. Allow creeps to really customize. We should have double the amount of trait fields honeslty. This is like our armour, the ablity to flex out toons to compete.

    4. (removing creep goggles) please slightly do the following, increase hunters flexablity to survive in the moors, maybe by allowing inductionless press onward, fix thier stregth of earth and allow df every 30 mins in the moors. RKs need some inductionaless heals as well, other then the minor one. ( remove induction , increase cooldown, this will also help with some of the spike damage issues rks deal with from time to time while thier healing as well, this could be non moors fix) . Nerf minis and champs in the moors only. Minis is easy. 50% warspeach 25% harmony nerf. Champs, biggest issue is the two bubbles, dont know how to fix it in the moors . But them being bloody cleavers, then popping two bubbles, adamant, then sprint is beyond ridicoulous at times. I think most of the other classes are fairly balanced in the moors.

    These are all items that we asked for, or are concerened about. I think only a VERY small percantage of players really think regrinding junk is fun. Its not fun. Stuff like that just puts more and more casual players off.

    Regrind currency with ridicoulous cap, charge huge amounts to junk like appearences and then tell people they also have to spend money for yet another stat.

    Whats up with the stats people? Fix the basic issues first, then worry about adding stuff second.

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    Grand Member Online status: Dorothir is offline Reputation: Dorothir the Indomitable Dorothir the Indomitable Dorothir the Indomitable Dorothir the Indomitable Dorothir the Indomitable Dorothir the Indomitable Dorothir the Indomitable Dorothir the Indomitable Dorothir the Indomitable Dorothir the Indomitable Dorothir the Indomitable
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by Darkheart06 View Post
    So, if Turbine admits fights are too fast due to huge DPS numbers and ridiculous CC, why not just lower DPS and CC effectiveness in the Moors period?

    I HATE PvP stats with a PASSION. One thing I always liked about PvMP is that it never had a PvP stat. I really hope you guys know what you're doing here.
    Lowering DPS wouldn't really work. Imagine all those classes with various escape skills, all they'd need to do is pop them and they'd get away with ease because the DPS is so low. There would be nothing to stop the creep/freep you just jumped from being able to keep running to safety through the damage you do, regardless of any slows or stuns.

    Then again, this change doesn't work either.

  12. #12
    Senior Member Online status: VincentVanPort is offline Reputation: VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte
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    AW: Update 6: Developer Diary Feedback: PvMP - Audacity

    What a bloody stupid change. So instead of spending time in the moors because of PvP, we spend time in the moors to aquire items so that we can actually do PvP? So we need to farm a set with awesome setbonuses like Low Cut slow immunity in order to be able to compete? No more using equipment that we spend days and weeks to farm in PvE because of it fitting our playstyle?

    So and with your awesome season mechanic where the new high rank of audacity is the same as the old maximum stat wise, we'll have to do that stupid grind again, just to farm the next set of armour with the most useless bonuses? And because it is a passive for creeps they will have to spend the same amount of commendations on the couple of new ranks as we have to to aquire a whole set of gear. I am sure you thougt about that too.

    And because you mention that audacity stats will be the same how is this going to affect balance? When you slow down combat speed (which I am supporting all the way) by 10% by adding the same mitigation and dmg effects to both sides, anyone will still do the same DMG proportionally therfore nothing but the time it takes changes. This does not affect balance at all it just makes imbalance take longer. You need to specifically adress class to class in order to achieve balance.

    This is just a grind. Similar systems have always proven that any STAT dishing out bonuses to frequent PvPers will just scare off any newbie because they will just be massacred. Seen that in Rift and seen that in ToR. Even if max rank reduces everything only by 5% the difference will be huge.

    If you really insist on doing this then why on earth would you tie it to gear, when with every update people are complaining rightfully about the PvP gear? For ####s sakes make it a passive to gain as we go, so at least it will not affect traitlines, favoured stat setups and our darn playstyles.

    Quote Originally Posted by I_fail_irl View Post
    Hopefully that's how it works. Otherwise, people fighting with equal audacity will just have the same result as it does now.
    See this is where it all goes wrong. We will go grinding with every expansion for gear that we would not use otherwise just because of a stat we can hardly compete without. For this we are gimping playstyles, stats, bonuses. And this will not even take an effect on balance because there will still be classes that are so over the top simply because of their class dynamics, There will still be flavours of the month. How is this going to affect mistrels, champs or guards on one freepside, and reavers and BAs or whatever is just the class to play with the next update.
    Last edited by VincentVanPort; Feb 22 2012 at 07:26 PM.
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  13. #13
    Senior Member Online status: Pero_the_Cappy is offline Reputation: Pero_the_Cappy the Wary Pero_the_Cappy the Wary
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    What i want to know is will that audacity be one the current lvl 75 gear or on some new one?
    I started moors recently, have some broches and stuff and i dont know wether to get a couple of pieces now or save it.

  14. #14
    Poster of Note Online status: ksjock is offline Reputation: ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Yes gear swapping will become an issue.... It already is.

    I was fighting a burg in the delving the other day, his moral was just under 6k, the next thing I know it he instantly swaps all his gear and his max moral is now 12k. Obviously this is a one click macro.

    We had a champ who used to play on Elendilmir who was the self proclaimed king of macros. I frapsed a fight against it and it seemed every skill had different armor and weapon combinations. This is an extreme example I realise but it is possible and some will exploit it.

    There has already been freeps calling for audacity as a passive. I guess some will use the fact it isn't, while they believe it should be, as a justification to exploit gear swapping.

    Gear swapping in combat should be disabled everywhere, not just the Moors, because it is just silly. If the dev's want this new system to work and reward people who PvP the way the game is intended. They will need to address the two things they have avoided doing.

    1) gear swapping

    2) farming of F2P reavers.

    If they don't it just encourages exploiters seeking easy/god mode who don't PvP for a true, fair, challenge.
    Last edited by ksjock; Feb 22 2012 at 11:26 PM.

  15. #15
    Poster of Note Online status: Harlinator is offline Reputation: Harlinator the Neophyte Harlinator the Neophyte Harlinator the Neophyte Harlinator the Neophyte Harlinator the Neophyte Harlinator the Neophyte Harlinator the Neophyte
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by ksjock View Post
    Yes gear swapping will become an issue.... It already is.

    I was fighting a burg in the delving the other day, his moral was just under 6k, the next thing I know it he instantly swaps all his gear and his max moral is now 12k. Obviously this is a one click macro.

    We had a champ who used to play on Elendilmir who was the self proclaimed king of macros. I frapsed a fight against it and it seemed every skill had different armor and weapon combinations. This is an extreme example I realise but it is possible and some will exploit it.

    There has already been freeps calling for audacity as a passive. I guess some will use the fact it isn't, while they believe it should be, as a justification to exploit gear swapping.

    Gear swapping in combat should be disabled everywhere, not just the Moors, because it is just silly. If the dev's want this new system to work and reward people who PvP the way the game is intended. They will need to address the two things they have avoided doing.

    1) gear swapping

    2) farming of F2P reavers.

    If they don't it just encourages exploiters seeking easy/god mode who don't PvP for a true, fair, challenge.
    This is interesting. I would not mind seeing a mechanic whereby freeps cannot change gear while in-combat when in the moors. I could support that. I guess I'm guilty of this to a degree as I'll swap my dps book out for my healing book if I need to crank out some healing real quick, but I would not complain if this was stopped across the board.

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    Senior Member Online status: theanoyingdevil01 is offline Reputation: theanoyingdevil01 has disabled reputation
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    By: Brian "Zombie Columbus"

    Lastly, PvMP lacks any kind of a seasonal mechanic to shake things up between expansions.

    So let me get this straight. Instead of adding a new zone. You add another mechanic. (wrench) into the mix.

    I appreciate that the devs are now investing time in pvp, but given your track record with balancing over the years. With countless patches and updates that have felt more like damage control then genuine improvements.

    I find it quite astounding that you would go ahead with this instead of working on small (low impact) improvements.

    note: I agree that pvp is to fast & needs to be toned down

  17. #17
    Member Online status: Melkorjrrt is offline Reputation: Melkorjrrt the Neutral
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Audacity effecting CC is silly, there are a few classes based around CC, however do the half CC timers, Cc cure potions, deminish returns, and aoes, it found it not even worth CC any more, make those classes less desirable to play, while classes like the reaver get a 2 forms of slows, before when they where in melee range they eat CC classes alive (speed buff, immune to CC,) but now with the 2 forms of slows, there are OP. Audacity will only adds to the dispaire of those classes that cant deal full melee classes. If yoru oging to add Audcatiy effecting CC, then higher rank player's CC should last longer, so that way a same rank creep and freep of melee and CC type, are on equal footing, CC class buff to CC length canels out the CC reduce from the audacity creep/freep.

    2nd Audacity & Finesse, should be a passive skill for Freeps as well as Creep, most players are going for those armour sets (which they have to grind, creeps dont). Giving both of stats as apassive will increase player desire to pvp, this works well in DAoC with Realm Ranks, as higher ranked toons do better in pve.

  18. #18
    Century Member Online status: Despotis is offline Reputation: Despotis the Neutral
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Reavers OP is what we needed to hear this week.
    Most freep classes have a skill that makes them immune to slow and those that don't can just pop a brand.
    If you think that it matters if my reaver will get a 15 sec root or a 5 sec one then you should try creepside, if you don't pot the root in 0.5 seconds you're dead.

  19. #19
    Grand Member Online status: Sezneg is offline Reputation: Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by Melkorjrrt View Post
    (which they have to grind, creeps dont)
    Creeps will have to grind an equal number of points to earn their audacity as freep.

    But it really shouldn't even be called a grind.

    It's pvp. You're finally earning pvp rewards by pvping (not flipping keeps and killing the drake matron). This has been asked for for AGES... well here it is! Astounding to see this being complained about.

    Further, freeps have asked for pvp sets that make them stronger in the moors... well here they are!


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  20. #20
    Senior Member Online status: Muzzard is offline Reputation: Muzzard has disabled reputation
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    I mean no disrespect, it seems like you are actually working on pvmp, I am well and truely impressed. It would be nice to see how it pans out.

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  21. #21
    Poster of Note Online status: Aedfrith is online now Reputation: Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte Aedfrith the Neophyte
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Way to nerf hunters still *further*. I do hope we get some survivability to compensate, but I hold out little faith.

  22. #22
    Senior Member Online status: Anoir is offline Reputation: Anoir the Wary Anoir the Wary
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Somewhat interesting idea but rather stupid that Freeps cant just get theyr Audacity off ranking but have to grind some gear after it also (Which btw if no stat-changes are being made totally SUCKS). I will personally not bother even trying this Audacity thing if you dont get rid of the useless stats on the PVP gear for certain classes.

    PS. Turbine.. How many ideas are you actyally gonna copy over from SWTOR?
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  23. #23
    Poster of Note Online status: ksjock is offline Reputation: ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by Anoir View Post
    Somewhat interesting idea but rather stupid that Freeps cant just get theyr Audacity off ranking but have to grind some gear after it also (Which btw if no stat-changes are being made totally SUCKS). I will personally not bother even trying this Audacity thing if you dont get rid of the useless stats on the PVP gear for certain classes.

    PS. Turbine.. How many ideas are you actyally gonna copy over from SWTOR?
    Are you people even reading the thread?

    It's really quite simple:

    You get commendations from killing monster players.

    You can only save up to 10k (may change) so when you have enough for some gear (freep) or a passive (creep) you should spend it and go out and PvP some more.

    You barter these commendations for PvP armour pieces with +1 audacity.

    You can only stack up to 7 audacity.

    If you are a freep you will want to wear the new PvP armour for the + audacity it offers, however, you will not get the huge stacked stats your current PvE armor provides.

    This is a good thing to balance the Moors, freeps stacking their main stats has been the major cause of the current imbalance.

    Who knows if it will be enough of a nerf to minis and champs, maybe not, but it's a step in the right direction.

  24. #24
    Senior Member Online status: Anirien is offline Reputation: Anirien the Wary Anirien the Wary Anirien the Wary
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Audacity is a great idea to make the fights last longer and this will work well for small and medium group fights.... however it will probably create a problem for some 1v1's and large group fights.

    Defilers take forever to 1v1 right now as an example and can win a fight by self healing and having the freep run out of power - but can you imagine this same defiler with Audacity?

    Longer fights for large group fights will make power even more of an issue especially with the Wardleader Terror Banners and short cooldowns for Warleader Rezzes. Currently creeps can win large group fights with the freeps running out of power and simply outrezzing the freeps but this is balanced by freeps having greater DPS.

    This balance will be thrown out with Audacity - so please look at nerfing the Warleader Terror Banner and increasing the Warleader cooldown on Rezzes...... otherwise it will turn into a fight where the creeps will just wait for freeps to run out of power and simply outrez the freeps.

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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by thunderchickn View Post
    I'm not sure what you mean by Creep DPS anyways, the 2 significant DPS classes on Creep side - BAs and Reavers - do good damage..
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Sounds good.

    I do have to mention that somehow, I always get the feeling that dev diaries are too short.

    Just when I think you're introducing me in to the subject BAM! , the dev diary is over.

    I still don't get what you mean with this " Seasons mechanic " .

    With Update 6, the War panel will have some cosmetic updates as well as a place for the new Audacity trait.

    Could you please elaborate a little more on this ?

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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Combat pacing is the single largest problem in the moors.

    If you successfully fix it, the quality of the pvp will be hugely improved.

    So many issues are fixed just by slowing things back down...

    1. Reduces the overall contribution of certain cooldowns, meaning they are still useful and powerful but do not by themselves win a fight.
    2. Less DPS race, more actual combat.
    3. Much better scaling of fights as more players become involved.

    This is a very good development.

    The CC reduction is icing on the cake.


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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    So Audacity is like resilience from the other game that i wont name...

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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by EvilEirnie View Post
    So Audacity is like resilience from the other game that i wont name...
    Sounds like Radiance to me, since wearing the armour is a MUST.

    They change the PvP ''rewards'' from ''luxury'' to necessity, the carrot becomes a stick.
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  30. #30
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Hey all, figured it was high time I swung by and answered a few questions. So, here goes!

    Quote Originally Posted by Sezneg View Post
    Combat pacing is the single largest problem in the moors.

    If you successfully fix it, the quality of the pvp will be hugely improved.
    This is our opinion as well. Beta testing led us to also add on a global skill power cost reduction that was added after the dev diary. The extension of combat was causing come classes to run into more power issues then we wanted.

    Quote Originally Posted by Regero View Post
    So Creeps won't need to grind for their Audacity, and it comes as a passive trait, but freeps do need to grind for their audacity and we get pigeonholed into a specific set of armor in order to make full use of it?
    Freeps and Creeps will both need to spend Commendations to acquire their Audacity ranks. For Creeps the ranks come on the trait, for Freeps it comes on the PvMP Armour. There are 3 sets of PvMP armour for each class that correspond to different spec lines, so there is room for customization.

    Quote Originally Posted by Theandil View Post
    hmm nice idea. But now dps of creeps is too low, and we deal very low dmg to compare some freeps. So with U6 our damge will be inceresed?
    Audacity bonuses are mirrored for freeps and creeps. As such, balance between the two sides is not intended to be meaningfully altered by it's introduction.

    Quote Originally Posted by thunderchickn View Post
    I strongly disagree. I think this is what they meant when they said they see PvP gear as "more of a necessity than an achievement". You will need this gear which is awesome, I've always been bugged that the PvP gear isn't even that great in PvP for most classes.
    I think it is worth mentioning that rank 1 of Audacity (which freeps and creeps get for free) provides around half of the possible full bonuses that it will grant at max rank. This is because while we want high Audacity to be a valuable achievement for our dedicated PvMP players, we want new players to not be crushed. There is always a careful balance in MMO PvP: how much in the way of grinding do you want players to work through to reach "full" potency?" We have many hopes for Audacity, but two of them are that they will slow down combat and that they will help out new players.

    Quote Originally Posted by quigonwindu View Post
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    I'm not sure if that would get by our lore guardians

    Quote Originally Posted by haroldhnicholos View Post
    wow everyone screams for help in the moors so devs revamp creeps pple scream devs are trying a new token idea everyone screams devs try a new stat evryone QQs.pple want nice pvp gear pple still cry. im excited to try all this out heck I cant wait to finilly get some pvp gear..try me new warg..try the new stat ty turbine!!! im for once in the boat...good to see so much pvp action!!!
    The devs who work on PvMP are people who play a variety of PvP games. As PvP gamers who clearly care enough about gaming to get a job doing this, we read and sometimes even post on other PvP games forums. As such, let's just say that reactions on these forums are very much what we expect to see. We don't make these changes because we hate freeps or creeps or anybody. We make these changes because we want a more healthy PvMP experience. I hope you, and everyone else, enjoy it

    Quote Originally Posted by Aravaethil View Post
    The idea is not to balance freeps and creeps directly.

    The idea is to prevent the use of pvp and pve armor sets for "different" purposes than they were designed for, by introducing a gate mechanism for freeps in pvp. It is only a move to separate the two freep worlds so that freeps that pvp are forced to use specific gear or learn gear swap macro fu.

    By making it traited for creeps and itemized for freeps, this means all creeps will have it, making it in turn mandatory for freeps, which leaves creep/freep balance exactly at the same spot as before (you are right!) but creates a clear separation between pvp and pve armor. Freep pve armor will be less usable in pvp with this new stat, I am guessing the % will provide a strong incentive considering they bothered to introduce a new stat just for this.

    To repeat: the issue is not freep/creep balance, although that seems to polarize the thread, first because it is a real problem to balance classes in every mmo game (it is an impossible problem to solve); second on every mmo with pvp the forums are so crowded by different sides trying to influence the nerf bat towards the other that it becomes hard to be objective.

    With ROI, Turbine gave freeps pvp armor sets that were more defensive, no one used them because the roi raid sets were more offensive and better, moors became impossible to play because freep dps was sky high, Turbine tried to solve it through mitigations but failed and we had ~mmo drama~. Now they are adding a new stat to sort it out. It's clumsy but simple.

    I hope it works, it does pave the way for new pvp content every 6 months, don't think it will be much of a grind since all we do is kill each other anyway, don't really like the way Turbine adds new stats every 6 months, a bit immersion breaking and doesn't seem elegant to me but ... :care:
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by Zombie_Columbus View Post


    There are 3 sets of PvMP armour for each class that correspond to different spec lines, so there is room for customization.



    Called it.

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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    It appears ZC is implying they are trying to address this:

    Quote Originally Posted by Oldwiley View Post
    Yeah i was tempted to write one of my detailed asks for interesting changes, but they don't usually spend more than a few moments on pvp so i abridged mine to a short one. Significant rebuild would be best, but its unlikely to happen so hence my suggestion...

    ..The single biggest problem on the moors has been a long term hike in the speed of combat - its too zap zap your dead...

    ...Anyone who remembers how good fights that lasted a few minutes or raid v raid 40 minutes will realise that the upping power and dps so fights last 4 to 15 seconds is not an improvement.....End the speed nukes, let us actually fight.
    Which to me has always been the biggest problem. What they do now in terms of other changes is what makes the measure of the overall effect.
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by Zombie_Columbus View Post

    This is our opinion as well. Beta testing led us to also add on a global skill power cost reduction that was added after the dev diary. The extension of combat was causing come classes to run into more power issues then we wanted.
    Have you scaled NPCs damage? Or will they just be for decoration?
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Can you clarify a few questions for me please ?

    1.Are you adding new pvmp sets with update 6 ? What will happen the current lvl 75 set owners ? ZC said they're adding three sets but it is not clear if they're brand new ones or just just change of stats of the current ones.

    2.Acquiring the current pvp sets before update 6 will already grant new sets or you will add a barter change so that we can barter our current sets for new ones ?

    3.The pvmp sets will not be able to acquired by any means other than commendations? So brilliant stones , tyrant crests and brooches will not be used for acquiring those sets or will you allow us alternate ways.

    4.If so crests brooches abd valour tokens are becomming obsolete ?

    5.What will Delving of fror play as role of pvmp advancement and barter system , just consumables and creep barters as usual ?



    Thank you.

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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    What do these changes have to do with the current imbalance from freep dps to creep dps? If I can't survive in a fight more than 3 seconds while a freep can run into ta's traps, take the damage from 3 creeps and then kill a creep in a blink of an eye and return to safety alive. I don't see how are these changes going to make a difference nor do I believe any devs (or whoever playtests) are doing pvp on a regular basis. I don't mind a challenge but this is kind of rediculous.

    I feel like a broken record after 4+ years of pvmp and asking for some simple changes but in reality the game 4 years ago was more functional (even if we didn't appreciate it) and all that has happened is a downhill slide for creeps ever since.

    Ancient spider of the moors (5 years and counting). I miss Nidor....

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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by MeLoWaR View Post
    Can you clarify a few questions for me please ?

    1.Are you adding new pvmp sets with update 6 ? What will happen the current lvl 75 set owners ? ZC said they're adding three sets but it is not clear if they're brand new ones or just just change of stats of the current ones.

    2.Acquiring the current pvp sets before update 6 will already grant new sets or you will add a barter change so that we can barter our current sets for new ones ?

    3.The pvmp sets will not be able to acquired by any means other than commendations? So brilliant stones , tyrant crests and brooches will not be used for acquiring those sets or will you allow us alternate ways.

    4.If so crests brooches abd valour tokens are becomming obsolete ?

    5.What will Delving of fror play as role of pvmp advancement and barter system , just consumables and creep barters as usual ?



    Thank you.

    /MeL
    3. Brilliant stones and crests and other spiritstones will be converted to commendations in some manner and value wich we don't know yet. At will not exist anymore, Commendation will be the new and only barter in EM now if I got it right.

    5. NPC's that drops Crests and stones will now drop consumables instead. I bet that DF NPC'S Chieftans and Tyrant will give some rather nice consumable I hope.

    Quote Originally Posted by MummyLord View Post
    What do these changes have to do with the current imbalance from freep dps to creep dps? If I can't survive in a fight more than 3 seconds while a freep can run into ta's traps, take the damage from 3 creeps and then kill a creep in a blink of an eye and return to safety alive. I don't see how are these changes going to make a difference nor do I believe any devs (or whoever playtests) are doing pvp on a regular basis. I don't mind a challenge but this is kind of rediculous.

    I feel like a broken record after 4+ years of pvmp and asking for some simple changes but in reality the game 4 years ago was more functional (even if we didn't appreciate it) and all that has happened is a downhill slide for creeps ever since.
    Well if I understand this right Audacity will give more defence and result in with 'New players = Easy kills . Veterans = Hard kills'... We... or rather I can't say how much because we don't have any numbers or proof on how it works but as I have said before I have faith in that employees of Turbine knows what they do.

    Unbalance in EM is an Issue, we know that.

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  37. #37
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by MummyLord View Post
    What do these changes have to do with the current imbalance from freep dps to creep dps?
    Nothing. This change is not intended to make any major faction specific balance adjustments. It is an overall pacing change combined with a currency that ::gasp:: rewards PvPing in the PvMP zone! The creep class updates we've done seperatly are for such concerns. Lastly, recall that in asymetrical PvP the natural instinct is to call imbalance. Both sides do it quite loudly on these forums.
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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    While it is clear that the pace of fights is too fast currently, the reason for this is the crazy freep DPS. When creeps spar, the fights take a LOT longer than the few seconds that it takes a freep to blow up a creep.

    While slowing down the fight equally on both sides should make the fights last longer, unless the new PVP gear is much less DPS powerful than current PVE gear, freeps will still be blowing creeps up, though it might take double digit seconds.

    The new stat had better be MANDATORY at all times in PVP, or we will see it not being used (or gear swapped) in order to keep the high DPS freeps enjoy so much. A burg or hunter often does not get hit much when they ambush a creep, so defenses are useless in those fights. I won't even mention godmode Minstrels.

    In summary, While I think this is a good step, I'm not seeing how it balances the ridiculous dps and healing differences between creeps and freeps, unless the benefits from the stat are applied unevenly.

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    Re : Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by Zombie_Columbus View Post
    Hey all, figured it was high time I swung by and answered a few questions. So, here goes!


    That's it for now!

    Thanks for your time ZC.
    The idea is not bad, I mean, it's a step.

    But... 2000DPS on hunter. 200DPS on creep. I kinda retired my freep because one shot stuff with Heart Seeker was getting old.

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    Re: Update 6: Developer Diary Feedback: PvMP - Audacity

    Quote Originally Posted by Zombie_Columbus View Post
    There are 3 sets of PvMP armour for each class that correspond to different spec lines, so there is room for customization.
    Now were talking...! Cant wait to see the new PVP armour sets
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