Correct me if Im wrong but I hear that Hunters are currently dissatisfied ?
Your ranged damage is unreal..2-3K crits can easily be spammed
And your melee damage (+ daze) is on par with (current) Wargs (this may change after U6)
Arindhias scored a devastating hit with Improved Dazing Blow on Purebloodnakh for 934 Westernesse damage to Morale.
How do you justify wanting more buffs?
Last edited by Isdring; Feb 25 2012 at 10:11 PM.
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
My only grief with hunters atm is the ability to do damage in raids compared with RK's and Champs. The best hunter can keep up with either (maybe) on a single target, but has no shot at doing so and being able to manage their threat properly. We are the only class that is really has to make a significant sacrifice to not generate excess threat. RK's have their skill that reduces there threat and it actually increases their damage too. Champs can simply dump their aggro if they need. Hunters on the other hand are forced to use endurance stance which is complete garbage.
Add a threat drop (real threat not perceived) to Hunter's Art when you are in precision. That skill is all but useless do to its current animation lack of real damage output and focus cost as it is right now, but I'd totally sacrifice some focus and time in my rotation if it meant I didn't have to constant worry about pulling aggro in boss fights.
Desperate flight useable in moors - 10min CD, with that my hunter would be happy :3
Also insta cast for traps wouldnt hurt....Just hope the dissappearing of ZC means hes working 24/7 on updates for U6, otherwise imma make turbine give my damn money back...IN DOUBLE!!!
Desperate flight useable in moors - 10min CD, with that my hunter would be happy :3
Also insta cast for traps wouldnt hurt....Just hope the dissappearing of ZC means hes working 24/7 on updates for U6, otherwise imma make turbine give my damn money back...IN DOUBLE!!!
Quick Traps no longer in game?
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
How about the one of a mini doing an insta-cast 3k and a stun while bubbled and self healing afterward followed by a 6k coda...
...or the one with a champ or burg aim SS/remorseless for 3-4k + stunning with bubbles heavy armor and KO or hips...
...or the one with a
Okay I'll stop. The point is you can make any class look OP with a combat log paste. I suppose my point is that we should see that hunter do that with you attacking him, rather than you doing nothing for 15+ seconds. And don't even TRY to compare a 3s daze on a long CD to your 6s stun and 10k+ morale (yes, greenies have less).
My only grief with hunters atm is the ability to do damage in raids compared with RK's and Champs. The best hunter can keep up with either (maybe) on a single target, but has no shot at doing so and being able to manage their threat properly. We are the only class that is really has to make a significant sacrifice to not generate excess threat. RK's have their skill that reduces there threat and it actually increases their damage too. Champs can simply dump their aggro if they need. Hunters on the other hand are forced to use endurance stance which is complete garbage.
Add a threat drop (real threat not perceived) to Hunter's Art when you are in precision. That skill is all but useless do to its current animation lack of real damage output and focus cost as it is right now, but I'd totally sacrifice some focus and time in my rotation if it meant I didn't have to constant worry about pulling aggro in boss fights.
My only grief with hunters atm is the ability to do damage in raids compared with RK's and Champs. The best hunter can keep up with either (maybe) on a single target, but has no shot at doing so and being able to manage their threat properly. We are the only class that is really has to make a significant sacrifice to not generate excess threat. RK's have their skill that reduces there threat and it actually increases their damage too. Champs can simply dump their aggro if they need. Hunters on the other hand are forced to use endurance stance which is complete garbage.
Add a threat drop (real threat not perceived) to Hunter's Art when you are in precision. That skill is all but useless do to its current animation lack of real damage output and focus cost as it is right now, but I'd totally sacrifice some focus and time in my rotation if it meant I didn't have to constant worry about pulling aggro in boss fights.
I have never had a threat issue. As long as you use quickshot in endurance a few times for certain moments, go all out in others and beneath when you pull so guard knows what skills to use and your guard doesn't suck you won't have an issue. Agro is entirely dependent on your guardian. I do 2k-2.4k dps in saruman giving the tank no chance to build threat on each mob and I have little worries.
Yelk ~ DieHard ~ The Warlord - Shock and Awe. You will fear me.
Correct me if Im wrong but I hear that Hunters are currently dissatisfied ?
Your ranged damage is unreal..2-3K crits can easily be spammed
And your melee damage (+ daze) is on par with (current) Wargs (this may change after U6)
Arindhias scored a devastating hit with Improved Dazing Blow on Purebloodnakh for 934 Westernesse damage to Morale.
How do you justify wanting more buffs?
Help me understand
Hunter vs Warg may be a even match, but aside from spiders, hunters are not equal to anyone else.
Originally Posted by Balagast
Add a threat drop (real threat not perceived) to Hunter's Art when you are in precision. That skill is all but useless do to its current animation lack of real damage output and focus cost as it is right now, but I'd totally sacrifice some focus and time in my rotation if it meant I didn't have to constant worry about pulling aggro in boss fights.
As someone else pointed out, this combat log shows you doing absolutely nothing, plus, I'll bet that hunter's morale was at 6k with maybe like 20-25% mitigations? I can get those kind of numbers in my PvE build yes, but in PvMP, usually hunters are running in more morale/mit based gear unless they're raid babies. Did you really just ask some hunter to pop shots off at you until you could get a convenient string of big hits that you could post? Honestly, there's no way I think this is reasonable without you posting that hunter's stats/gear while he did that. Sure, he can unload lots of damage in a short time, but I very much doubt he could take a whole lot before he got whooped by a warg who isn't just standing there taking it.
You telling us you cant get those kind of crits in Ettenmoors on ranked Creeps?
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
Correct me if Im wrong but I hear that Hunters are currently dissatisfied ?
Your ranged damage is unreal..2-3K crits can easily be spammed
And your melee damage (+ daze) is on par with (current) Wargs (this may change after U6)
Arindhias scored a devastating hit with Improved Dazing Blow on Purebloodnakh for 934 Westernesse damage to Morale.
How do you justify wanting more buffs?
Help me understand
first of all dazing blow has a 1 minute cooldown.
second of all, wargs kill hunters even faster than hunters kill you in the moors. so to be fair, since you're calling for hunter nerfs, your next post better be asking for warg nerfs or we'll just count you as another QQ creep.
BAs hit freeps just as hard as hunters hit creeps, but they get survival skills that hunters don't. comparing hunters to BAs is the only fair way to compare, since wargs are basicly creep burgs, and warleaders are basicly creep minstrels.
help me understand why it's okay to have a creep archer class with lots more morale and mitigations that dishes out hunter damage, and yet has champ survivability... and it's NOT okay for hunters to DF once every 30 minutes? why is it NOT okay for hunters to have a chance at surviving a 1v1 in the moors when the hunter is ambushed?
second of all, wargs kill hunters even faster than hunters kill you in the moors. so to be fair, since you're calling for hunter nerfs, your next post better be asking for warg nerfs or we'll just count you as another QQ creep.
I laughed at this. I can kill any creep with the exception of a high ranking wl or BA depending on my crits or not before they kill me. Our highest ranked reavers I can even kill not slow kiting before they kill me, most the time its a double KB but hunters can dish out alot of dps when needed. Even if a warg gets the jump on me, I can kill it in a swift bow and 2 penshots. I go in full agi 6k morale 32% mits and do fine in 1v1s. I like the fact of dps race but in u6 wargs and spiders will be OP so :/ anyways
~Brandywine~ Muzgakbash Rank 9 SOA Reaver Hurthamor 85 Guard ~~
Correct me if Im wrong but I hear that Hunters are currently dissatisfied ?
Your ranged damage is unreal..2-3K crits can easily be spammed
And your melee damage (+ daze) is on par with (current) Wargs (this may change after U6)
Arindhias scored a devastating hit with Improved Dazing Blow on Purebloodnakh for 934 Westernesse damage to Morale.
How do you justify wanting more buffs?
Help me understand
I'm glad to see PBW's troll posts work just as well on other class forums as they do on the champ's
*sigh* some people aren't getting the point still... should I write in caps? Oh wait, the troll will just accuse me of trolling then. Okay.
A hunter can deal out serious dps, yes, but you're ignoring the fact that unless a hunter is ALWAYS burning hot, imp fleetness is up, camo still up, imp focus... you're not gonna get two shotted, no matter how much you whine. You close that gap with a hunter who's not prepared to mouse turn, and if you have 5k morale left (assuming hunter's 4 PSs hit you for 2k each, still kinda pushing the hunter's luck, but...) if you have any skill as a creep, that 6k morale on the hunter is gonna go down fast.
Most of these anti-hunter posts are focusing on the numbers a hunter can get with all his CDs up. Half the time that's not the case. A good warg jumps a good hunter who's riding his horse w/o focus... I would say 80% of the time the warg wins within seconds, not popping a single CD. Especially so if the hunter's full dps traited, as again most of these posts are focusing on.
Stop picking out 10% of the fights you get in the moors and crying about them. Enjoy the other 90%, and let us at least have the scraps. Maybe our dev will get a clue eventually
*sigh* some people aren't getting the point still...
A hunter can deal out serious dps, yes, but you're ignoring the fact that unless a hunter is ALWAYS burning hot, imp fleetness is up, camo still up, imp focus... you're not gonna get two shotted, no matter how much you whine. You close that gap with a hunter who's not prepared to mouse turn, and if you have 5k morale left (assuming hunter's 4 PSs hit you for 2k each, still kinda pushing the hunter's luck, but...) if you have any skill as a creep, that 6k morale on the hunter is gonna go down fast.
Most of these anti-hunter posts are focusing on the numbers a hunter can get with all his CDs up. Half the time that's not the case. A good warg jumps a good hunter who's riding his horse w/o focus... I would say 80% of the time the warg wins within seconds, not popping a single CD. Especially so if the hunter's full dps traited, as again most of these posts are focusing on.
Stop picking out 10% of the fights you get in the moors and crying about them. Enjoy the other 90%, and let us at least have the scraps. Maybe our dev will get a clue eventually
If solo survivability is your goal...why not run with 9k build instead of 6k. Uncapping of stats makes you make choices on your build to suit your playstyle. Build a glass cannon nuker...and well you should be glass...you blow stuff up you get the drop on, and have a challenge versus a creep that gets the drop on you....seems kinda balanced there.
RE: Survival/utility skills - you have a lot at your disposal (slows, stuns, mez, traps, root, heal, fear, fleet stance, snare removal, camo, tracking....etc) ...perhaps that is the problem though for joe-cant-mouse-turn-average.....get rid of all the above - too much thinking/prep and just add a 1 button "TnG/Pledge/Bubble".
If solo survivability is your goal...why not run with 9k build instead of 6k. Uncapping of stats makes you make choices on your build to suit your playstyle. Build a glass cannon nuker...and well you should be glass...you blow stuff up you get the drop on, and have a challenge versus a creep that gets the drop on you....seems kinda balanced there.
RE: Survival/utility skills - you have a lot at your disposal (slows, stuns, mez, traps, root, heal, fear, fleet stance, snare removal, camo, tracking....etc) ...perhaps that is the problem though for joe-cant-mouse-turn-average.....get rid of all the above - too much thinking/prep and just add a 1 button "TnG/Pledge/Bubble".
sounds like you're in favor of having Hunters just raid up and not run around 1v1 .. that way we don't have to worry about "solo survivability" and having at least a shot at giving you a good fight ... /nod ok ..
sounds like you're in favor of having Hunters just raid up and not run around 1v1 .. that way we don't have to worry about "solo survivability" and having at least a shot at giving you a good fight ... /nod ok ..
Nope.
I'm saying if you are having trouble doing this.....
Originally Posted by Muzgakbash
I laughed at this. I can kill any creep with the exception of a high ranking wl or BA depending on my crits or not before they kill me. Our highest ranked reavers I can even kill not slow kiting before they kill me, most the time its a double KB but hunters can dish out alot of dps when needed. Even if a warg gets the jump on me, I can kill it in a swift bow and 2 penshots. I go in full agi 6k morale 32% mits and do fine in 1v1s. I like the fact of dps race but in u6 wargs and spiders will be OP so :/ anyways
...try going with a more survivable build and using some of the many tools hunters have. I'm suggesting if you want to have better survivability then perhaps your current 5.7k morale build hunter is not the way to go.
If solo survivability is your goal...why not run with 9k build instead of 6k. Uncapping of stats makes you make choices on your build to suit your playstyle. Build a glass cannon nuker...and well you should be glass...you blow stuff up you get the drop on, and have a challenge versus a creep that gets the drop on you....seems kinda balanced there.
RE: Survival/utility skills - you have a lot at your disposal (slows, stuns, mez, traps, root, heal, fear, fleet stance, snare removal, camo, tracking....etc) ...perhaps that is the problem though for joe-cant-mouse-turn-average.....get rid of all the above - too much thinking/prep and just add a 1 button "TnG/Pledge/Bubble".
1. Sure, I can go run in a 9k build and lose about 10k PM? Then I'll be doing the same damage as what, the average yellow-traited lm? Lol. Plus, higher morale doesn't equal higher armor mitigation, so the numbers will fly just as fast.
2. The fact is, there is no such build as the one you're describing. There is no viable moors build for hunters, and for good reason. Can't have 9kers running around popping off 2.2k hits on the move. I don't want more dps for the hunter. I want more survivability. And please, if you tell me to roll another class... hunters weren't ever supposed to be the "glass cannons" they are now. If I wanted that I would've rolled an rk.
3. This last part I actually laughed at Stun is a 1 min cd. Slow is melee, pottable, and short (dude, just get your own slow off and it's negligible) Fear has to be traited, fleetness has to be traited, heal has to be traited and is useless, as 2 crits take that same amount of health away in less than the 5sec induction. Snare removal? That's that same 9k build I told you lowered our dps significantly enough to cripple our only chance at survival. Oh, it's a 50-50 chance too. Plus you better be r9 in moors and have the full set! Traps can only be used out of combat unless you want to cripple your traits again, so positioning will probably be off. Your enemy's gonna see you do it.
Shoot. That's a whole BOATLOAD of useful skills, right? Wrong.
Today I jumped a BA as he ran by where I was camo'd. My ISB didn't crit even with focus up, and by the time I ran out of focus he had 6k morale and evade up. For the next 15sec he kited around me while all my attacks were evaded. The only thing I could have done better to avoid death would have been to not try to kill a solo BA when I had the advantage and he was unaware. Do you see a problem now?