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Thread: Confused

  1. #1
    Senior Member Online status: Philosomanic is offline Reputation: Philosomanic the Neophyte Philosomanic the Neophyte Philosomanic the Neophyte Philosomanic the Neophyte Philosomanic the Neophyte Philosomanic the Neophyte
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    Confused

    I was reading through some old Developer Diaries, and I came across this:

    We are currently working on a brand new ranged slot item for Lore-masters that will affect your companions; from giving them more morale, to higher Block/Parry/Evade ratings, to affecting their skills in various ways, and much more. Unfortunately, we ran into some issues getting them to work correctly and decided to leave these to a later update so that we could get them implemented the right way.


    That was from Graalx2 on October 28, 2010.

    Did you guys get this? I'm not an LM, but I'm almost positive I haven't seen these.
    Last edited by Sapience; Mar 07 2012 at 03:55 PM.
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    Wink Can't wait for 'em, someday! I truly thinkso.

    As delayed as these LM ranged items have been, I truly think they are in the works. Probably one of them projects that will come eventually, soon™.
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  3. #3
    Junior Member Online status: hzwb is offline Reputation: hzwb the Neutral
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    Re: Ripped Off?

    At this moment, LM(s) do not have this. Maybe with update 6 then again no idea if it will be implemented.

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    Re: Ripped Off?

    Well, it's been 15 months since this was posted, in which time we've had two updates, an expansion, and another update. I'd like to see you guys get this, but... good luck. You're gonna need it.
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  5. #5
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    Re: Ripped Off?

    These new ranged thingermajiggers sound awesome! No longer will my poor elf lore master wander around having to use an instrument. I seriously think these ranged things are a good idea.

  6. #6
    Senior Member Online status: Graalx2 is offline Reputation: Graalx2 the Undefeated Graalx2 the Undefeated Graalx2 the Undefeated Graalx2 the Undefeated Graalx2 the Undefeated Graalx2 the Undefeated Graalx2 the Undefeated Graalx2 the Undefeated Graalx2 the Undefeated Graalx2 the Undefeated Graalx2 the Undefeated
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    Re: Ripped Off?

    Hmmmmmmmm.

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    Re: Ripped Off?

    Quote Originally Posted by Graalx2 View Post
    Hmmmmmmmm.
    Interesting comment. I hope they are still in the works. It would entice me to dust off my LM.

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    Re: Ripped Off?

    I've never played a loremaster, but I love having one in a fellowship. Were you guys ripped off? I guess that's for you to decide. All I know is, even without that new shiny thingy, you guys rock.

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    Re: Ripped Off?

    Quote Originally Posted by Graalx2 View Post
    Hmmmmmmmm.
    Just as bad as MoL, you are.

    Tease.
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    Re: Ripped Off?

    Quote Originally Posted by Graalx2 View Post
    Hmmmmmmmm.
    Hmmmmmmmm....?


    The fact that Graalx2 has seen and replied to this makes me hopeful for you guys! This Captain's fingers are crossed ^^
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    Re: Ripped Off?

    Question, what does your topic title have to do with the post?
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    Re: Ripped Off?

    Quote Originally Posted by Graalx2 View Post
    Hmmmmmmmm.
    Sounds like someone forgot about them?

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    Re: Ripped Off?

    Quote Originally Posted by Nakiami View Post
    Question, what does your topic title have to do with the post?
    Well, if you guys were promised something in "a later update", but then haven't received it 3 updates and an expansion later, I would qualify that as being "Ripped Off". As for the "?", I wasn't positive that you guys didn't get this. For all I knew, you did get it and I've just never noticed the items, or the proposed stats/changes from these items were rolled into legacies/traits/base stats.
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    Re: Ripped Off?

    Just because they WERE working on something and chose to put it off to some future update does not constitute a promise of anything.

    No, I do NOT feel "ripped off".

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    Re: Ripped Off?

    Quote Originally Posted by Philosomanic View Post
    Well, if you guys were promised something in "a later update", but then haven't received it 3 updates and an expansion later, I would qualify that as being "Ripped Off". ...
    There is no promise in that dev diary. Not even a "strong commitment" - in fact, there´s even a clear admission that they cannot get it to work as intended. Hence your choice of words is a bit poor. Given the other class updates and general gameplay changes, its probably an obsolete project anyway, at least in that form.
    Last edited by Vandervahn; Feb 06 2012 at 05:52 PM.

  16. #16
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    Re: Ripped Off?

    Quote Originally Posted by Linwe-Elfmaiden View Post
    Just because they WERE working on something and chose to put it off to some future update does not constitute a promise of anything.

    No, I do NOT feel "ripped off".
    Quote Originally Posted by Vandervahn View Post
    There is no promise in that dev diary. Not even a "strong commitment" - in fact, there´s even a clear admission that they cannot get it to work as intended. Hence your choice of words is a bit poor. Given the other class updates and general gameplay changes, its probably an obsolete project anyway, at least in that form.
    Okay, maybe "Ripped Off" was the wrong title for the thread. But still, given the choice between getting new ranged slot class items and no changes, wouldn't you like to get ranged slot class items?

    Since it's been so incredibly long since you guys were told you'd get it Soon(TM), I'm thinking that this was honestly forgotten. If it was just an honest mistake (which is understandable, given the amount of things developers have to juggle at once), then it'd be good to bring it up and remind the devs. If it was purposefully scrapped, then at least you'll (probably) get an explanation as to why it was cut.

    I'm sure that Graalx2 will be telling us what happened (and why) as soon as he figures it out. But this was a long time ago, so odds are that's going to take a while.
    Last edited by Philosomanic; Feb 06 2012 at 06:08 PM.
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    Cool Re: Ripped Off?

    Quote Originally Posted by Graalx2 View Post
    Hmmmmmmmm.
    Haha! My hope is rekindled!
    http://www.youtube.com/watch?v=XF2ayWcJfxo
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    Re: Ripped Off?

    LOL this was promised ( or you can change the verb here, makes no difference ) looooooooong ago.

    I already moved on, and not waiting for this.

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  19. #19
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    Re: Ripped Off?

    Quote Originally Posted by Philosomanic View Post
    Did you guys get this? I'm not an LM, but I'm almost positive I haven't seen these.
    Yes, these were talked about, and no, we haven't seen them. However...

    At the time, part of our problem was pet skins were part of necklaces, who's stats were OK for lower levels, but not really worth it for higher levels. Those of us who wanted to use different pet skins would have to sacrifice bag space and a quickslot for all our talismans. Anytime you wanted to summon a pet, you would click on the talisman, summon, then click back to put your better necklace back on.

    The idea behind the ranged slot item was that these talismans would go in that slot, so we could have both our necklace and our talisman on without having to sacrifice the bag slot (unless you wanted to carry more than one) and having to switch back and forth. There was also the idea that these could have some pet related stats on them.

    Since then, the pet skin talismans have become one-time-use clickies that make the skins into become a skills instead of needing to carry around a bunch of talismans. As for the proposed stats for the range slot items? There are now pet treats for each pet, similar to the bear pot that has always been around. This were added at the same time as a bunch of other pot type items for all chars.

    I'm still hoping to see some sort of ranged slot item, eventually, and Graalx2's comment does give me hope.

    Quote Originally Posted by Graalx2 View Post
    Hmmmmmmmm.

  20. #20
    Senior Member Online status: Philosomanic is offline Reputation: Philosomanic the Neophyte Philosomanic the Neophyte Philosomanic the Neophyte Philosomanic the Neophyte Philosomanic the Neophyte Philosomanic the Neophyte
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    Re: Ripped Off?

    Quote Originally Posted by swattz101 View Post
    At the time, part of our problem was pet skins were part of necklaces, who's stats were OK for lower levels, but not really worth it for higher levels. Those of us who wanted to use different pet skins would have to sacrifice bag space and a quickslot for all our talismans. Anytime you wanted to summon a pet, you would click on the talisman, summon, then click back to put your better necklace back on.

    The idea behind the ranged slot item was that these talismans would go in that slot, so we could have both our necklace and our talisman on without having to sacrifice the bag slot (unless you wanted to carry more than one) and having to switch back and forth. There was also the idea that these could have some pet related stats on them.

    Since then, the pet skin talismans have become one-time-use clickies that make the skins into become a skills instead of needing to carry around a bunch of talismans. As for the proposed stats for the range slot items? There are now pet treats for each pet, similar to the bear pot that has always been around. This were added at the same time as a bunch of other pot type items for all chars.

    I hate to correct an LM about LM things, but that's not right. In the same Dev Diary that talked about these new ranged slots, it talked about getting rid of the necklaces and implementing consumable talismans. The following quote comes from the same Dev Diary.

    We have completely re-worked the way we are handling the Lore-master’s companion appearances. All of the necklaces that previously granted a new pet appearance have been converted to single use Talismans. These new Talismans will grant the Lore-master a new skill that will summon a raven, bear, or other pet with the new appearance.

    So the idea was clearly that they would be two separate things. There would be the single-use Talismans, that grant different pet appearances. And there would also be:

    ...a brand new ranged slot item for Lore-masters that will affect your companions; from giving them more morale, to higher Block/Parry/Evade ratings, to affecting their skills in various ways, and much more.

    So those were two separate ideas. You got one of them, but not the other.
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  21. #21
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    Re: Ripped Off?

    Quote Originally Posted by Graalx2 View Post
    Hmmmmmmmm.
    Aaannddd.....hope is kindled

    *waits with bated breath*

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  22. #22
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    Re: Ripped Off?

    Quote Originally Posted by Graalx2 View Post
    Hmmmmmmmm.
    Please don't tell me that's a 'Hmmm, you're right, I'm supposed to have that lingering somewhere on my hard disk...' kind of 'Hmmm'!?!
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  23. #23
    Poster of Note Online status: swattz101 is offline Reputation: swattz101 the Neophyte swattz101 the Neophyte swattz101 the Neophyte swattz101 the Neophyte swattz101 the Neophyte swattz101 the Neophyte swattz101 the Neophyte
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    Re: Ripped Off?

    Quote Originally Posted by Philosomanic View Post
    I hate to correct an LM about LM things, but that's not right. In the same Dev Diary that talked about these new ranged slots, it talked about getting rid of the necklaces and implementing consumable talismans. The following quote comes from the same Dev Diary.

    So the idea was clearly that they would be two separate things. There would be the single-use Talismans, that grant different pet appearances. And there would also be:

    So those were two separate ideas. You got one of them, but not the other.
    You got me! I was going from memory and didn't reread the dev diary before posting.

  24. #24
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    Re: Ripped Off?

    Soooooo, turns out I'm not over this...

    Graalx where are thou ?

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  25. #25
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    Re: Ripped Off?

    Would love us to get a ranged item ...or ranged items

  26. #26
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    Re: Ripped Off?

    We are currently working on a brand new ranged slot item for Lore-masters that will affect your companions; from giving them more morale, to higher Block/Parry/Evade ratings, to affecting their skills in various ways, and much more. Unfortunately, we ran into some issues getting them to work correctly and decided to leave these to a later update so that we could get them implemented the right way.

    So... with U6 we will get these ranged slot items, but its not what we get promised, functionaly wise. Are they just like placeholders and we will get them updated in future or thats it?
    Riten - Lore-master R11
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  27. #27
    Member Online status: Samhandwich is offline Reputation: Samhandwich the Neutral
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    Re: Ripped Off?

    These ranged slot items are coming in update 6 and a few other changes

    change notes here
    http://forums.lotro.com/showthread.p...-ONLY-3-1-2012

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    Re: Ripped Off?

    Quote Originally Posted by Samhandwich View Post
    These ranged slot items are coming in update 6 and a few other changes

    change notes here
    http://forums.lotro.com/showthread.p...-ONLY-3-1-2012
    I know. Just read in this Patch Notes what they do, and what was promised they will do. Developer quote in first post of this topic.
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  29. #29
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    Re: Confused

    Quote Originally Posted by Philosomanic View Post
    Did you guys get this? I'm not an LM, but I'm almost positive I haven't seen these.

  30. #30
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    Re: Confused

    Quote Originally Posted by CaerArianrhod View Post
    pics
    I want to thank the developers for finally giving us these , but ... They're a little dissapointing .

    Pet damage is MEH .

    I don't tank anything on cap level , so the Regrowth Stickpin means little to nothing to me ( perhaps it could have a little use in the boss combats where you do actually can summon a pet for the aura aka raven / limfrain ) .

    The other one is also MEH , only thing it could do is increase the chance for the Raven to proc Dizzy and Lynx to proc Savage Bleed .

    I'm hoping to see new better ones on a future update .

    r10 str / r7 wdr / r6 wvr / r6 bwr / r7 dfr
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  31. #31
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    Re: Confused

    Not to mention that there's little difference between the crit and non-crit versions. Still they might be tweaked before going live, maybe.

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