Ramble On uses only one burg too, when the Acid comes..... We know how to JUMP JUMP, JUMP JUMP and to put peeps up to date. our 2 lighting run this weekend, 0 1st agers, Acid T2CM, no 1st age out of the CM chest... But we did get one out of the non CM chest... So we are now 5/14 on 1st agers. Shadow CM here we come.. Video coming soon
Last edited by Jamesm429; Mar 04 2012 at 01:21 PM.
That's what I love about raid locks for a thread like this...seems like nothing is happening and then BAM
Update time with lots of progress! Love it.
Oh, also really cool to see some videos here and there, hope people are just posting them for their awesomeness and not thinking they are required to RE: the initial post (videos only necessary RE: Saruman). Really cool to hear people actually talking in their videos too. Nothing wrong with the musical ones (and I thank the European servers for introducing me to Two Steps From Hell - aka "dramatic music" genre), but always cool to hear how people approach their communication methods.
Been looking at Fire / Frost a bit...you know, it almost looks like you need 3 tanks. 2 for giant each (1 to kite) and another for a 'grim holder' for challenge. Calculating just how long the fight SHOULD take given people's output, get enough spare grims for the 2nd giant, take down first by normal methods and any spare grims are picked up and kited, with the non-shadows being cherry picked out VIA champ challenge or the like.
Assuming everything goes well all the time...maybe, just MAYBE you could get the first down using the kited giant's grims...hopefully have enough DPS for the bubbles (if most raid is able to focus on one giant), THEN have spare grims with which to repeat the process on the last.
...but by damn that looks stupid just re-reading it again.
Puny metal sticks not stop Dargnahk!
Kinship: Neled Gwaith - Guardian/Burglar/Captain/Minstrel/Hunter 75. Champion, Lore-master 65 or above. Rune-Keeper (47), Warden (31).
as far as i can tell ya, theres no save way / save spot, to evade the geysirs...
they seem to spawn randomly... ya can see them prematurely tho, as theres always sum bubbles before spawn...
sum switched to walk mode, just to make the jumpin easier... for we jumped round the middle of the room, a wee towards the place ya first fall down... raid jumped a tight circle round there... been just fine...
Last edited by Moripopori; Mar 07 2012 at 11:39 PM.
Why not just briefly describe here in two or three sentences?
cause he ask for a pm.
.... but here for you:
okay first about adds:
We bring the troll down to 5-10k that is really fast with one champ and one ranged on them. A Guardian trys to catch all other Adds with help of the Captains. Wenn the troll at 15k the ranged swap to the pulk of the dragons and avanc and aoe them down, after some AOE's we give the kill commando and everyone go all-out. That works fine. I see other tactics like let a guardian get all and aoe all of them down, that seems to work too very well.
second about the geysir's
i think there are some "safe spots" we found one on the right of the boss. Jump between this hills in small circles. The Geysirs will be spawn on the sides of you, but never ender you. I will try to take a screenshot if i don't forget it. Just look for that hills right near the boss
edit: i will steal a screenshot:
In the middle between that people, that is the safespot ^^
Last edited by Burio; Mar 08 2012 at 02:23 AM.
"Success is the ability to go from one failure to another with no loss of enthusiasm."
Hunter - Champion - Guardian * [DE]Morthond * Krieger des Lichts
Movement is key in this boss fight...as others have said before, people may find it useful to switch to walk mode (standard key is INSERT key) so their jumping range is about half es big as in running mode.