A hunter in my kin and I are convinced that exactly what you did is possible, and we even took a couple half-hearted attempts at it. I'm both happy and angry to see someone else do it. :P
(I have an idea of how to make sure the aggro stays on one target, and I wasn't considering nearly as many Burgs as you brought, but still - good job. )
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
Nice Work! With 0,x sec left before acid raise. I don't think that many can do things like that. But with normal strat acid is easy too. You just need to get through 2 Jump phases without getting hit by a geysir.
Last edited by Burio; Feb 23 2012 at 08:11 AM.
"Success is the ability to go from one failure to another with no loss of enthusiasm."
Hunter - Champion - Guardian * [DE]Morthond * Krieger des Lichts
A few kinmates noticed the five Burgs, and one wonders if this video will make devs realize how OP Burgs are. I wonder if this will result in Reveal Weakness no longer stacking at some point in the future.
(I'm/we're not advocating such a change, just speculating...)
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
Very nicely done! Its funny to see that you and some other people replying thought of this too. We tried this a few times but only got him to about 280k before the acid rises (and we always had either ppl running into geysirs or mobs getting kited into em).
Im also happy to see you're using wardens as tanks even though they're getting alot of hate nowadays for being squishy.
Well done!
Member of The Illuminati on Eldar Elriwan (85 Rune-Keeper)
A hunter in my kin and I are convinced that exactly what you did is possible, and we even took a couple half-hearted attempts at it. I'm both happy and angry to see someone else do it. :P
(I have an idea of how to make sure the aggro stays on one target, and I wasn't considering nearly as many Burgs as you brought, but still - good job. )
Keeping aggro is actualy least of the problems in that fight Even at 2500 DPS a warden that knows the drill will keep aggro (exept if a htr start with 3*5k crits). Staying alive on the other hand!
Keeping aggro is actualy least of the problems in that fight Even at 2500 DPS a warden that knows the drill will keep aggro (exept if a htr start with 3*5k crits). Staying alive on the other hand!
Yeah, I just recall our issues with it, and I saw the Burglar go down in that video, so I spent a few seconds trying to figure out how to deal with it (and also how to keep whoever ends up tanking alive - we tried it once with an OP guard tanking, and he was dead in 3 seconds. )
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
A few kinmates noticed the five Burgs, and one wonders if this video will make devs realize how OP Burgs are. I wonder if this will result in Reveal Weakness no longer stacking at some point in the future.
(I'm/we're not advocating such a change, just speculating...)
There have been many videos in the past with setups like this (Filikul, Watcher, BG, Ivar) where obviously Burglar stacking was used, so I think its meant to be
Originally Posted by Thorebane
Mind if I ask how many first agers you had? =]
3 First Agers...actually it was half a random raid, most of the people havent played together before yet, some of them saw the boss the first time in T2.
Originally Posted by Lestache
Yeah, I just recall our issues with it, and I saw the Burglar go down in that video, so I spent a few seconds trying to figure out how to deal with it (and also how to keep whoever ends up tanking alive - we tried it once with an OP guard tanking, and he was dead in 3 seconds. )
Ya, that stupid Burg stood in the front AoE, he never had the aggro^^ Wardens are kinda squishy, but a guard could never pull this off, its just too much damage (one of our champs had 3000 dps with 1. Age and Bladebrother).
Yeah, I just recall our issues with it, and I saw the Burglar go down in that video, so I spent a few seconds trying to figure out how to deal with it (and also how to keep whoever ends up tanking alive - we tried it once with an OP guard tanking, and he was dead in 3 seconds. )
Given the method they were using the only person taking any real damage should be the warden. I assume with 2 mini's they could keep him up.
There have been many videos in the past with setups like this (Filikul, Watcher, BG, Ivar) where obviously Burglar stacking was used, so I think its meant to be
3 First Agers...actually it was half a random raid, most of the people havent played together before yet, some of them saw the boss the first time in T2.
Ya, that stupid Burg stood in the front AoE, he never had the aggro^^ Wardens are kinda squishy, but a guard could never pull this off, its just too much damage (one of our champs had 3300 dps with 1. Age and Bladebrother).
Ah, right on. Thanks for the clarification.
And rather than pretend like I have some grand secret idea, I was just thinking of using a shield-walled Blade-Brothered CBR Champ tank. Since there's no knockback (that I'm aware of), the Guard should be able to stay within Shield-Wall range of the Champ without also taking the frontal damage.
Admittedly, my ideas tend to be Champ-centric since that is my main toon, but this idea mainly came about due to the fact that we weren't planning on giving the tank any time to establish aggro, so might as well let the presumed top DPSer tank if possible.
Originally Posted by Balagast
Given the method they were using the only person taking any real damage should be the warden. I assume with 2 mini's they could keep him up.
Which they definitely did. Impressive, considering the poor Warden's current mitigation issues (Warden in general, not that specific Warden of course).
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
Given the method they were using the only person taking any real damage should be the warden. I assume with 2 mini's they could keep him up.
I tanked it myself at t2c, and looking at my morale jump up and down like a crackhead on speed this would be (almost) impossible without; 1. short fight (we did it in 4.30m); 2. Never surrender
But hey, minstrels like to heal so I guess that makes them happy ^^
What a beautiful, not used before music composition! This is a new Global trend?
Im sorry for this. It just fits in so well. The good thing about 2 Steps from Hell is that its not GEMA restricted in Germany. Many many other songs are and its kinda hard to find a song that fits and is not restricted.
The real challenge should've been do it before first acid rise XD HAHA!!!
Yeah that would have made more sense than jumping around like a maniac while avoiding random geysers. Would really like to see the look on JWB's face right now. I suppose the community has spoken, and no we don't consider it challenging or fun to play through mechanics stolen from subpar button mashers.
-Findaratos mini ~ Shock and Awe
-Fingolfinfelagund champ ~ Professional Awesome
Yeah that would have made more sense than jumping around like a maniac while avoiding random geysers. Would really like to see the look on JWB's face right now. I suppose the community has spoken, and no we don't consider it challenging or fun to play through mechanics stolen from subpar button mashers.
Actually the Mass-DPS isnt that challenging, its easymode³
Taking into consideration current class mechanics, gear & indeed limitations. Are Giants t2 CM & in fact Saruman t2 CM actually possible.
You might know how you want to execute both fights but you need huge DPS & huge healing, which is above what any class can currently do, not to mention you need to be unbelievably lucky - which begs the question are these two fights working as intended?
The Giants are bugged, often they will build rage the second you enter combat and the grims regardless of their elemental state act differently when the same effects are applied.
As for this mythical second way of reducing rage, it does not exist or if it does, there are no clues in the fight what so ever as to how this can be achieved.
Saruman will constantly hit people for 4k multiple times in a row and there is no way you can deal with that damage and the damage the rest of the raid is taking.
Once again you might know how to do both challenges, but it's physically not possible. If so, why has no one done either of them yet, when taking into consideration how long the raid has been live, usually they've been cleared by now.
The Giants are bugged, often they will build rage the second you enter combat and the grims regardless of their elemental state act differently when the same effects are applied.
As for this mythical second way of reducing rage, it does not exist or if it does, there are no clues in the fight what so ever as to how this can be achieved.
The building rage seems to just be a glitch in the counter as opposed to the giants actually having the rage on their tooltip. It's fixed by resetting the fight. The second way of reducing rage does exist - it is not intuitive and there are no hints for it, you're right, but we did find it. Even knowing the second way of reducing rage I can tell you that the fight is still insanely difficult as far as dps needed and damage taken and after spending many nights on this fight I can't even say that I have a solid strategy for that fight based on all of the mechanics at play. There are way too many possible combinations and "what ifs" to try and half the time it's impossible to tell whether a strat is not doable because of poor execution or because it's actually impossible. I'm pretty sure killing giants at this point would be a far bigger accomplishment than killing Saruman. Saruman is clear, the strat is straight forward and is just a matter of execution. Giants.... I don't even know anymore....
Kamriel 75 CHN, Kamsterr 75 LM, HideHobitsHere Bear Tank Extraordinaire
The second way of reducing rage does exist - it is not intuitive and there are no hints for it, you're right, but we did find it.
To be fair to JW I'd have to say that the second method is fairly straight-forward and intuitive; plus the visual effects are obvious (nearly impossible to miss) and it works consistently.
However, I do think his math is off for the damage we're taking in both fire & frost and Saruman. Stacking mitigations and morale with even light armor and medium armor classes all over 10k morale hasn't been enough.
"For them to perceive the advantage of defeating the enemy, they must also have their rewards." ~Sun Tzu
The only way to reduce rage that we know of so far is to kill Grims, with such knowledge we have a strategy we would like to execute but as i have said, doing this with the Healing & DPS limitations is just not possible.
Naturally i agree with what you have said regarding the damage taken too - it needs looking at for both encounters.
Taking into consideration current class mechanics, gear & indeed limitations. Are Giants t2 CM & in fact Saruman t2 CM actually possible.
Saruman T2 CM... first 4 phases are very doable and get to a walk in the park after 2-3 trys. But last Phase.....
"Success is the ability to go from one failure to another with no loss of enthusiasm."
Hunter - Champion - Guardian * [DE]Morthond * Krieger des Lichts
Taking into consideration current class mechanics, gear & indeed limitations. Are Giants t2 CM & in fact Saruman t2 CM actually possible.
Not tried Giants T2 so I wouldn't know but there's a video somewhere on youtube where a group got one giant down and the other one was still on 0 Rage.
Also a German kin got to phase 5 in T2 over three weeks ago, they only had two first agers and not one person had died before that phase 5. They did however completely wipe two seconds later due to the 30 minute timer hah!
Gilrain - Draigoch First 13/10/2011
Celestrata - Surprise, it's not a glitch!