I really would like to know something in 'hunterish' terms about Update 6.
As I see, wardens have the main focus (though not liking Wardens possibly competing with us in Ranged DPS), but give me something to complain about for a month or two.
I hope they'Ll add this:
strength of the earth duration scaled up to 10sec from 5 , split shot gain focus if the shots are successfull so 1-3 focus (with legendary legacy AoE Skills Maximum Targets are max focus!),
and ye campfire upgrade around 3000 outcombat regen from 700 (more hunters'Ll use it), oh and use desperate flight again with longer cd in pvp because many other class have a survival skill (stealth,speed boost)
Geändert von AaylaKheledlire (Feb 02 2012 um 06:24 AM Uhr)
I hope they'Ll add this:
strength of the earth duration scaled up to 10sec from 5 , split shot gain focus if the shots are successfull so 1-max focus,
and ye campfire upgrade around 3000 outcombat regen from 700 (more hunters'Ll use it), oh and use desperate flight again in pvp because many other class have a survival skill (stealth,speed boost)
Aren't hunters easy enough to play in ettens without the need to use DF?
lol no... we have zero oh #### buttons, other classes have atleast 1, DF is our OS buttton, but it was taken away... and 30m cd is fine... others have like 5m cds sooo.
we need to be able to track on mount tho.. so annoying
- Move penetrating shot before RoI. Srsly, I hate that Improved version. Make another version or whatever. Like adds +1 focus on crit adds +2
- Strenght of earth total revamp
- Campfire scale propertly + longer duration
- Improved focus, more duration of buff and can be activated only after whole animation.
- Beneth Notice, -60% threath + -5% of threath every second of skill duration
- revamp more yellow tree bonus. Its still unseless.
I'd love to see Eldars Grace with CD comparable to BA's Moving Target CD. I know it isnt class skill but...
Honestly, this would be inherently unfair to people that didn't roll an elf hunter. Hunters really do need a skill somewhat comparable to Touch and Go, perhaps having to do with parries, since we get...one...response to parries.
75 hunter Cilantro *Retired until hunters see changes* 75 Warden Aerdith * 75 RK Vanmoriel * 67ish LM Celothwen * 52 Burg Lemongrass
You launch devastating arrows at your enemies striking multiple targets.This attack inflicts massive damage. If you land a Critical Hit, this attack will deal exceptional bonus damage. Knockdown effect on a devastating critical.
Cost: 6 Focus
40m Range
Max Targets: 4
Radius: 10m
Base Cooldown: 5 min
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
Scale up campfire's buffs reasonably and/or, make it a feature that when the same Hunter is near the campfire within 2 metres, the campfire becomes blazing/roaring campfire, offering better buffs. It's so because the Hunter is tending the campfire, making it blazing/roaring.
Remove Hunter's Art's "arm-up-in-air-with-arrow-in-hand-before-nock-and-pew" animation. A normal focus consuming skills' animation would appropriate enough, similar to Improved Penetrating Shot and Blood Arrow. Better if useable while moving too.
S:E Hunter's Art:
Buff it's ICPR bonus,
Or change it to small PoT,
Or change it to threat reducing buff or perceived threat reduction buff similar but lesser effect of Improved Beneath Notice.
I rarely use Burn Hot, but reduce the shouting animation anyway.
Improved Strength of the Earth is underwhelming for the duration of being DPSless. Also missing is the last 5th pip at the end of the 5 seconds channeling.
Zitat von Theandil
- Improved focus, more duration of buff and can be activated only after whole animation.
No, please don't touch and leave the bolded/highlighted as what it is now.
Elendilmir: Quithalion the Elven Hunter | Quithelion the Manly Captain | Karnnalin the Dorf Guardian (Semi-retired)
- Improved focus, more duration of buff and can be activated only after whole animation.
NO. I would be fine with a legacy to increase the duration to max 15s but it is an amazing self buff to use while running, very nice too when combat starts unexpectantly while gathering focus.
Seriously I just want ONE update and I want it to be an awesome survival skill. Something like +65% chance to evade all attacks, -50% threat, 200 morale every 3 seconds, duration is 30 seconds. 3 min CD. Penalty of 50% of damage dealt for the duration of the skill will be reflected on you.
This skill would allow a hunter to get out of a tight situation and also pay the price for being over-zealous by taking damage away.
What I really do not need are skills that are branded awesome by the Devs but don't do anything like Hunter's Art and Split SHot. You might just as well remove it. I rather see some insightful changes to our skills that have been lacking severely for years.
Improved Campfire: Induction down to 1s +3000 (at least) OOC reg.
Irritating Shot: No induction, no focus cost, fast skill
Purge Poison: Faster animation no 3s root anymore
Agile rejoinder heal scaled appropriately to the more dmg we are taking now
Burn Hot: remove the animation, just let the red glow rise around the hunter to make it's use faster
Blindside: immediate
Heartseeker: -1sec induction +1focus
These are all things I already mentioned worked on some things more though:
Bards Arrow: no legandary. Animation like PS, NO induction. More DMG.
Rain of Thorns: no legendary, no focus cost.
SotE: Longer duration up to 10 seconds or more reg, especially morale. That effect at least should be doubled.
Agile rejoinder: Increase heal and DMG, heal bonus independent from the legacy instead make it effect the number of ticks or amount healed.
RoA: Moved how it was before, if I wanted to deal AE Dmg i would roll a champ. Not needed for hunters AND it is not sufficient to hit one button until focus runs out.
PS: same goes here, there should be a cooldwon on it. I rather have people think instead of the randomness with focus cost occuring now (can i gather enough focus to put out three PS in a row?) It would help fitting Hunter's art into some kind of rotation. I can live with what it is now though too of course
And there we are: If you really insist on not deleting these bombastic new skills then change them drastically.
Hunter's art: Focus cost 2-3. DMG brought along the line of PS and BA. Stance bonuses increased (the power reg especially +300 reg should be alright) or replaced with something mor worthwhile (nobody needs more finesse), the strength bonus is fine. In Precision maybe less miss chance (i.e up the hunter's level by one). Duration doubled, stacking removed.
Split Shot: I really do not know. Increased radius, no induction or a lessended induction like QS. DMG is ok.
Considering new skills, well I do not need them if they are on the level of the last few we got. Then I rather just get three more ports to different locations in ME. I would use a port to Lorien more often than I use Split Shot and Hunter's Art combined.
I also do not need more skills to pollute my quick bars. They are all full. I would like more convenience though:
Bow Chants: Only Breach-Finder works, the rest is useless. Change the other two to something worthwhile. Bring a -12% power consumption bow chant back or add a completely new one: Higher multiplier, higher crit chance. Something like this.
Also: Make them into skills that consume one basic crafting component, so they do not take up three slots in the inventory. Same goes for the traps. One component can be transformed into any trap by pressing a skill. Drastically lessen the costs for crafting the traps and/or change it to woodworker. Basically how our really old campfire used to work.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Lots of solid ideas, one important topic being legendary traits. BoTR never get un-slotted, but the others I can pick any 2 and it won't make a difference to how I play. On occasion I run improved fleetness, its nice, but it would be nicer if it were a stance when traited rather than an annoying 30 sec clicky.
I have a relatively low level hunter (in late 20's) so I'm not sure how mobility is later in the game (or if it really matters). I do know that Blackarrows (don't hit me with the non-mirror class stuff please) get a stance that lets them shoot on the move but they lose range (40 ---> 20). I think it only works with certain skills and their auto attacks have a higher chance to miss. I'm sure somebody has brought up an idea like this for hunters but I just wanted to know if we may evolve into a more mobile class like that (ohh and 14K moral would be nice too).
Lots of solid ideas, one important topic being legendary traits. BoTR never get un-slotted, but the others I can pick any 2 and it won't make a difference to how I play. On occasion I run improved fleetness, its nice, but it would be nicer if it were a stance when traited rather than an annoying 30 sec clicky.
i would never use fleetness or improved fleetness again if it was returned to being a stance. its only saving grace is that it stacks with the 3 stances, and even then it's only worth using with the Faron bonus. otherwise 4b/3r does just as much sustained damage over time. (+3% ranged damage +15% barbed arrow damage vs -17% inductions is a wash)
edit: to clarify, Smugo, i agree that fleetness in its current state isn't worth using, for the 5blue legendary requirement, it's still rather lackluster without the Faron bonus.
~make the faron bonus a permanent part of fleetness and it'll finally be worth using.
now on to the rest of my wishlist:
~i still want 3 focus for ISB, but i know i'm beating a dead horse on this one.
~intent concentration should allow 5 seconds of zero focus cost to focus bow skills.
~fast draw should be rolled into BotR to allow for a new class trait, say... melee skills now generate 1 focus, or blood arrow crit resets SB/ISB
~a melee skill that consumes 3 focus that does as much damage as dazing blow, on a 5-10 second cooldown (acquired in low 30s to low 40s) (dazing blow also removes 3 corruptions and dazes the target which is why it's ona 60s cd, so i think a focus melee skill with the same damage on a short cd would be balanced)
~combat trap and strong trap should be rolled into one trait, and should allow set snare to be used in combat as well. this would free up a new trapper trait: triple trap: change set trap/snare to set triple trap/snare, or improved campfire, allows bright campfire to be used in combat, and triples the OOC regen, maybe slightly buff mitigations too.
~camouflage usable in combat: after 9 seconds stealthed, dumps all threat in a fellowship, or breaks combat if solo, reduced to 5 seconds with a legacy. but if hit before the 5-9 seconds is up, no threat dump or combat break.
~SotE: increase duration to 5.5 seconds minimum to get all 5 pulses (rousing words is 6.5 seconds to get 6 pulses of healing) i wouldn't mind seeing a +1 stealth while channelling either ;-) could not break combat.
~reduce the animation time of hunter's art... it will never get used no matter how powerful the buff until the total skill duration is reduced to 1 second or less.
~lure trap skill...(affected by combat traps) that actually generates enough threat against beasts to keep aggro until the scarecrow is destroyed. first attack skill against "lured" mob stuns it for 3-5 seconds.
~predator's cry usable against all mobs (riddle had its genus requirement removed)
~consolidate our duplicate legacies (focus bow + induction bow) and give us some new legacies that actually make a noticable DPS difference, like plus damage to certain skills, or survivability legacies, like raw ICMR/ICPR
PS... for those who want to tell me to roll a champ to melee, i've parsed melee on a hunter, and 600 DPS with maxxed 2nd ages isn't anywhere near the 1200+ that bad champs dish out... if you want NO melee on your hunter, go roll a RK. ;-) they have zero melee skills compared to hunter's 5. we don't have pets like archers in every other game out there, so let us melee to make up the difference.
Geändert von Forgotten_Legend (Feb 06 2012 um 03:52 AM Uhr)
~a melee skill that consumes 3 focus that does as much damage as dazing blow, on a 5-10 second cooldown (acquired in low 30s to low 40s) (dazing blow also removes 3 corruptions and dazes the target which is why it's ona 60s cd, so i think a focus melee skill with the same damage on a short cd would be balanced)
Now I agree, a focus consuming melee skill would be an asset, it needs to have a unique effect though. What would you use a melee skill for costing you three focus just to deal roughly the same dmg as a PS? Instead you would use Penetrating shot which has no cooldown and additional bonuses in each traitline.
Maybe a buff like Hunter's Art would be in line there. With a longer duration of course.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
I still say no induction on press onward for our oh #### skill
That would be nice ... would make it a good power restore skills in raids etc too. Having to sit around for a long induction makes it kinda annoying to use.
edit: to clarify, Smugo, i agree that fleetness in its current state isn't worth using, for the 5blue legendary requirement, it's still rather lackluster without the Faron bonus.
~consolidate our duplicate legacies (focus bow + induction bow) and give us some new legacies that actually make a noticable DPS difference, like plus damage to certain skills, or survivability legacies, like raw ICMR/ICPR
That's more what I meant by stance, "toggle skill" would be a much better term for it. If fleetness made stances unusable it would be used even less than now. My current dislike is that I constantly have to click a skill that costs no focus. To make up for power i would be fine with an x power/sec cost for a toggle.
I like almost all of your list, but legacies sticks out for sure. Having both crit multipliers adds 2% damage at most, and are only worth having as everything else is even less useful.
Now I agree, a focus consuming melee skill would be an asset, it needs to have a unique effect though. What would you use a melee skill for costing you three focus just to deal roughly the same dmg as a PS? Instead you would use Penetrating shot which has no cooldown and additional bonuses in each traitline.
Maybe a buff like Hunter's Art would be in line there. With a longer duration of course.
now ya got me brainstorming VVP
how about an 5% incoming healing buff, duration 30s, tiers up 3 times to 15%, and gives a parry response. it would sync well with agile rejoinder heal. after all, lots of endgame bosses have forced us hunters into melee, so why not allow us to buff our incoming healing with melee skills, when we really need it.
speaking of parry responses: how about add a 10s melee root on a 30s cooldown that requires a parry response. it's a survivability skill. and how about an 5s AoE blind (kick dirt?) on a 1m-2m cooldown. obviously another survival skill. could have a legacy that increases blind duration.
a different idea would be to let it refresh needful haste or beneath care, but i have a feeling i'll get shot down on that one.
edit: by the way, with 28,600 PM, 5 blue, 2nd age bow, S:P, my PS tooltip reads 728-1119, and my dazing blow with 2nd age rank 6 DPS + creoth sacrificial blade reads 513-746 oh + 468-693 mh damage. if we had a 3 focus melee skill with this damage on a 10 second cooldown, it would do a little more damage than PS with a longer skill duration, so i think your point is still valid, it would still need to buff the hunter someway to make it worth using over PS due to the longer melee animation.
Geändert von Forgotten_Legend (Feb 06 2012 um 06:25 PM Uhr)
how about an 5% incoming healing buff, duration 30s, tiers up 3 times to 15%, and gives a parry response. it would sync well with agile rejoinder heal. after all, lots of endgame bosses have forced us hunters into melee, so why not allow us to buff our incoming healing with melee skills, when we really need it.
speaking of parry responses: how about add a 10s melee root on a 30s cooldown that requires a parry response. it's a survivability skill. and how about an 5s AoE blind (kick dirt?) on a 1m-2m cooldown. obviously another survival skill. could have a legacy that increases blind duration.
a different idea would be to let it refresh needful haste or beneath care, but i have a feeling i'll get shot down on that one.
Yeah that sounds well enough. I would directly tie it to agile rejoinder since this skill really lags now after not parrying anymore where it would count due to opponents finesse like in the Moors or in instances raids. A parry response along with a increased heal of agile rejoinder. You would have to increase the DMG on agile rejoinder then too though and remove the legacy and make the heal inherit. I quite like that since my idea was changing agile rejoinder and moving the legacy. I do not know if a root would work though, you can use low cut for a large slow and close to the same effect. A blind qould be awesome though, and I would make it a 360° ae skill affecting 2-6 targets with legacy. Add a 30-50% miss chance for 5seconds. Also a short sprint is long overdue. 5 seconds +150% cooldown between 30s and 45s.
Now I do not like meleeing at all, this is not what I made the hunter for. Yet though, since we do not have ANY definite ways (PvP) to keep someone at range for a couple of seconds reliably, I agree that melee needs to be efficient now. On that note: I really think Low cut needs to be changed to either a 360° skill or to require a target. It is a bugger to use, half the time it misses due to range and angle. Before RoI I would never use it in PvP since it wouldn't hit 75% of the time.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Oh and while we are at it making useful statements that will never be adressed or replied to unless Orion is getting in charge here: Make the bloody consumables work after defeat. If I want to kill something effectively I have to use Oils and Breach-Finder so make them stay after I go down. And let the same apply to all consumables for Christ's sake.
On the whole before I get presented with more fancy new skills that do amazing things like split shot and hunter's art, I would prefer convenience. Improved skills that have been lacking for years. I better stop myself now. When I post here and read all the suggestions and after all the brainstorming we make I am getting so annoyed that people seem not to be as insightful as we are.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Oh and while we are at it making useful statements that will never be adressed or replied to unless Orion is getting in charge here: Make the bloody consumables work after defeat. If I want to kill something effectively I have to use Oils and Breach-Finder so make them stay after I go down. And let the same apply to all consumables for Christ's sake.
On the whole before I get presented with more fancy new skills that do amazing things like split shot and hunter's art, I would prefer convenience. Improved skills that have been lacking for years. I better stop myself now. When I post here and read all the suggestions and after all the brainstorming we make I am getting so annoyed that people seem not to be as insightful as we are.
Whoa whoa, go easy, that is too much to ask nowadays. As much as I love this idea and thought about it myself, I don't think there is a tech in game that allows for any sort of buffs to continue after defeat. And we all know how is Turbine at developing new techs.
Quality of life, or convenience as you said, changes are what hunters desperately need. Let's just hope some dev will recognize that, maybe in the expansion Black Gate of Mordor.
Any DP buff or of course, store bought buff remains after defeat.
I'd call it common sense to implement this stuff for consumables as well especially in PvP. After a day you could spend 10g just on consumables. Oh and the durations need to be increased to for the high tier cooking and scholar stuff then.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
I'd call it common sense to implement this stuff for consumables as well especially in PvP. After a day you could spend 10g just on consumables. Oh and the durations need to be increased to for the high tier cooking and scholar stuff then.
The only thing I see hunters needing are miscellaneous changes, like oils and buffs staying present through death, like was previously mentioned.
At the most, as a minor change hunters could use a better survival skill to replace their induction legendary. But the class seems pretty pristine at the moment, and doesn't really need anything else at all. Just like Guards have been at that stage for a long time.
At the most, as a minor change hunters could use a better survival skill to replace their induction legendary. But the class seems pretty pristine at the moment, and doesn't really need anything else at all. Just like Guards have been at that stage for a long time.
Most of us do not even need that. Just working skills would be nice. Although I would not like many more skills that I have to fit into rotation or that I have to use just to get a figt started, just skills that prove to be resourceful in certain circumstances like a sprint or a blind, whatever.
Yet it is a simple update, so we should not expect anything at all, sicne there are at last two creep classes completely updated and one freep class so far. We should not await more than bugfixes (if there are any).
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
While I am sympathetic to some of the more ambitious suggestions, we aren't gonna see any of them implemented. I would be content with:
1. Make split shot hit harder. I don't mind the rather narrow radius... it's even useful for those occasions when I have a desperate urge to AoE some stuff but I know I'll get moaned at by the LM if I wake his silly troll up that's standing nearby.
2. Make HA instant cast. Probably still wont use it but meh! got plenty of other skills I don't use anyway.
3. Give us our medium armour back. Or a way to stack health AND keep dps high. Don't like being so squishy. I even managed to 2 shot myself in a skirmraid yesterday. ISB & Bloodarrow critted for about 9.5k. Damage reflected. Me dead in 2 seconds before I even realised I was losing health. Maybe as a kinnie said I am really "special"