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  1. #1
    Senior Member Online status: Faileon is offline Reputation: Faileon the Wary Faileon the Wary Faileon the Wary Faileon the Wary Faileon the Wary
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    Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Or at least change the "Immediate" description. I feel like moron mashing my Shelob's Gift to get the heal ASAP, but I usually die on the horribly slow animation. Same goes for Charge...

    Faileon R10 - Nub Hunter...

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  2. #2
    Grand Member Online status: aklouie is offline Reputation: aklouie the Watcher of Roads aklouie the Watcher of Roads aklouie the Watcher of Roads aklouie the Watcher of Roads aklouie the Watcher of Roads aklouie the Watcher of Roads aklouie the Watcher of Roads aklouie the Watcher of Roads aklouie the Watcher of Roads aklouie the Watcher of Roads aklouie the Watcher of Roads
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Same thing with Field promotion... i'm at about 50% from first seeing visually that a teammate is being focused (ie before the health bar reflects it), to immediately hitting the bubble to seeing him die before the bubble goes into effect (and the skill goes into cooldown)
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    Senior Member Online status: PurebloodWorg is offline Reputation: PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Warg attack speed is also Slow Motion compared to Burgs

    By the time I can Swipe once...the Burg has hit me 4 times
    My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.

  4. #4
    Grand Member Online status: 0987654321 is offline Reputation: 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    reavers got destroyed by the change to immediate skills. used to be able ravage+gut punch relatively fast, now its like walking into a wall everytime i try to use gut punch. im lucky if it fires before i am out of melee range. same with disarm, the attack duration is insanely long. needs to be fixed

    lugbur R9 reaver

  5. #5
    Poster of Note Online status: harman097 is offline Reputation: harman097 the Neophyte harman097 the Neophyte harman097 the Neophyte harman097 the Neophyte harman097 the Neophyte harman097 the Neophyte harman097 the Neophyte harman097 the Neophyte
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    I really really really really really hope this gets changed back. I can't stomach playing reaver in its current, lame state.

    They took an incredibly fun, fast paced class and turned it into a 'meh' class.
    Turwe

  6. #6
    Senior Member Online status: zaskoda is offline Reputation: zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Recent combat changes were terribad and unnecessary, Fully agree with OP.
    posting on a banned account. GET AT ME JESUS, WHAT NOW?!

  7. #7
    Senior Member Online status: Rugba is offline Reputation: Rugba the Neutral
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Quote Originally Posted by 0987654321 View Post
    reavers got destroyed by the change to immediate skills. used to be able ravage+gut punch relatively fast, now its like walking into a wall everytime i try to use gut punch. im lucky if it fires before i am out of melee range. same with disarm, the attack duration is insanely long. needs to be fixed
    Agreed.

    Quote Originally Posted by harman097 View Post
    I really really really really really hope this gets changed back. I can't stomach playing reaver in its current, lame state.

    They took an incredibly fun, fast paced class and turned it into a 'meh' class.
    Agreed.

    Turbine pls fix this!

  8. #8
    Grand Member Online status: Daec is offline Reputation: Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Quote Originally Posted by aklouie View Post
    Same thing with Field promotion... i'm at about 50% from first seeing visually that a teammate is being focused (ie before the health bar reflects it), to immediately hitting the bubble to seeing him die before the bubble goes into effect (and the skill goes into cooldown)
    Bubble + Snap!

    For reavers, Charge! then hit gut punch.

    Profit!
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  9. #9
    Grand Member Online status: CirdalvalSilnuviel is offline Reputation: CirdalvalSilnuviel the Wary CirdalvalSilnuviel the Wary CirdalvalSilnuviel the Wary CirdalvalSilnuviel the Wary CirdalvalSilnuviel the Wary
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Quote Originally Posted by Daec View Post
    Bubble + Snap!

    For reavers, Charge! then hit gut punch.

    Profit!
    Considering the skills in question (and I see no-one mentioned Get A Grip!) are described as "immediate" skills, I hardly think it's viable or fair to have to pop two hotkeys when I only mean to use one; not counting, of course, the fact that it is a waste of what might be a precious split-second and, in some cases, an additional cooldown.

    ./Two cents
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  10. #10
    Grand Member Online status: Daec is offline Reputation: Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Quote Originally Posted by CirdalvalSilnuviel View Post
    Considering the skills in question (and I see no-one mentioned Get A Grip!) are described as "immediate" skills, I hardly think it's viable or fair to have to pop two hotkeys when I only mean to use one; not counting, of course, the fact that it is a waste of what might be a precious split-second and, in some cases, an additional cooldown.

    ./Two cents
    I have the two skills beside each other for that purpose on both classes, the time lost is negligible.
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  11. #11
    Senior Member Online status: Fawulf is offline Reputation: Fawulf the Wary Fawulf the Wary Fawulf the Wary Fawulf the Wary
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Agreed about Wargs feeling like slow motion at times, especially when compared to Burgs.

    And I know they aren't skills, but I've always felt the creep stun/root pots are a little slow to get the job done. Is there a reason for this?

  12. #12
    Grand Member Online status: 0987654321 is offline Reputation: 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Quote Originally Posted by Daec View Post
    Bubble + Snap!

    For reavers, Charge! then hit gut punch.

    Profit!
    sucks that you can still get stunned/rooted/mezzed/feared even when you use charge+gut punch(you have to be targeting something that you can actually attack to even use this combo). i have used charge, then wondered why the hell i wasnt actually running, only to find out that i was rooted, even though the charge went off. (i had the runspeed buff, but of course i was rooted) even potting the root, thats still time wasted rooted, while using a skill that says you cant be CC'd at all.

    lugbur R9 reaver

  13. #13
    Grand Member Online status: Untg99 is offline Reputation: Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Quote Originally Posted by aklouie View Post
    Same thing with Field promotion... i'm at about 50% from first seeing visually that a teammate is being focused (ie before the health bar reflects it), to immediately hitting the bubble to seeing him die before the bubble goes into effect (and the skill goes into cooldown)
    Bubble + snap is pretty effective.

    Quote Originally Posted by zaskoda View Post
    Recent combat changes were terribad and unnecessary, Fully agree with OP.
    The change was made to limit combat fluidity, I'm guessing to stop skill combo's like above mentioned and unforseen dupes like Counter defence + addle.

    Those who can, do; those who can't, complain

  14. #14
    Grand Member Online status: 0987654321 is offline Reputation: 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Quote Originally Posted by Untg99 View Post
    The change was made to limit combat fluidity, I'm guessing to stop skill combo's like above mentioned and unforseen dupes like Counter defence + addle.
    what exactly is the point in stopping ravage gut punch? or brutal clobber? yes, i know the change was to stop the burg addle exploit(which people still actually use, even if it is only in PVE), but it obviously wasnt a very effective solution, and it screwed up way more than it fixed. there ha to have been another way to stop exploiters.

    I of course am assuming that champs are suffering the same problem with what i said above, although with everything they have, doesnt make a whole lot of difference to them im sure. with reavers, we are very limited in actual damaging skills, and ravage gut punch is the most effective. gut punch is also reavers interrupt, so of course it should cut through an animation and INTERRUPT whatever induction is taking place. sure, it is also used when there is no induction taking place, but i cant count the number of times i have missed an interrupt becasue of these changes. its rather annoying, and needs to be fixed.

    lugbur R9 reaver

  15. #15
    Grand Member Online status: Daec is offline Reputation: Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Quote Originally Posted by 0987654321 View Post
    sucks that you can still get stunned/rooted/mezzed/feared even when you use charge+gut punch(you have to be targeting something that you can actually attack to even use this combo). i have used charge, then wondered why the hell i wasnt actually running, only to find out that i was rooted, even though the charge went off. (i had the runspeed buff, but of course i was rooted) even potting the root, thats still time wasted rooted, while using a skill that says you cant be CC'd at all.
    You cannot be rooted while Charging, Charge does not remove root effects, if you were rooted and tried to charge, you'll just sit there, this has always been the case.

    Charge and gut punch has the exact same effect as double tapping charge.


    Quote Originally Posted by Fawulf View Post
    Agreed about Wargs feeling like slow motion at times, especially when compared to Burgs.

    And I know they aren't skills, but I've always felt the creep stun/root pots are a little slow to get the job done. Is there a reason for this?

    Root pots i am uncertain of, but for stuns/dazes turbine for some reason has a 1-2s "recovery" state that you go into once you pot or even if you let the stun or daze run its course after the effect has worn off that hinders you for a bit longer.
    Last edited by Daec; Jan 31 2012 at 07:46 AM.
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  16. #16
    Grand Member Online status: 0987654321 is offline Reputation: 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte 0987654321 the Neophyte
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    Re: Immediate skills should be IMMEDIATE. Not immediate AFTER 3s animation.

    Quote Originally Posted by Daec View Post
    You cannot be rooted while Charging, Charge does not remove root effects, if you were rooted and tried to charge, you'll just sit there, this has always been the case.

    Charge and gut punch has the exact same effect as double tapping charge.





    Root pots i am uncertain of, but for stuns/dazes turbine for some reason has a 1-2s "recovery" state that you go into once you pot or even if you let the stun or daze run its course after the effect has worn off that hinders you for a bit longer.
    except that roots put you incombat, so you shouldnt be able to use charge. i have used charge, used gut punch, and before i get the run speed buff, get rooted. i realize this is more of a lag issue than anything, but its rather ridiculous. and double tapping charge seemed to get the skill off much faster, never had the root happen while doing that. either way, immediate skills are screwed up.

    yes, daze/stuns have the 1 second recovery state(yellow icon), however roots do not. if someone is experiencing a delay with root pots, then it may be related to this issue, and it may not

    lugbur R9 reaver

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