What do you think is the single most OP skill of all time?
Im gonna have to vote for :
On a 2 min CD
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
What do you think is the single most OP skill of all time?
Im gonna have to vote for :
On a 2 min CD
You realize Burgs have a similar skill on less than half the CD effectively, that guarantees Devs if geared for it?
My vote probably goes to Shield-Wall. I don't think it negates induction knockback anymore, but when it did it made Freeps fundamentally better to an absurd degree in terms of potential group efficacy. Combine that with SOP:R...well actually...SI is a good contender too. Few skills have had such a tremendous impact over time as SI.
New mini Warspeech. Why? Because, unlike champ ISB, and survivability skills and freep dps in general, it really can't be said there is a need of it in PvE. Which mini goes into instances as DPS? And if they do, why do they need full-scale self-heals? Won't the real healers heal them? In solo PvE grinding, what's the point of having heals without any penalty to magnitude? WS and dps traitline gives them enough to make self-healing unnecessary. Minnies were already decent DPS and good soloer class. And bloody fine and worthy opponents in PvP.
What kind of an MMO gives a healer class a massive DPS stance with no penalties to self-healing at all? Seriously, it's like still allowing DPS guards in Overpower to wield a shield besides their 2h weapon. It's so clear that the sole purpose of this is to make minnies as invincible and easymoding in Moors as possible. I know quite some minnies who rolled another class cause of such nonsense changes in and after RoI.
Last edited by Havoc007; Jan 29 2012 at 08:17 AM.
Casual RPer
Havocz lvl65 LM, Dalin lvl48 GRD, Berenir lvl32 CPT - members of the same fellowship
Narzgash r8 Reaver, Ternakh r6 BA, Lugnakh r4 Warg, Ulburz r4 WL - the creeps who always remain True Snowbourn
-- Never on the dark side. Sauron sucks. Just many bad ones appear among the supposed 'good ones'. So experiencing another aspect of the game.
Respect your opponent, and you won't regret anything.
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
Id go with the incombat, immediate warleader aoe rez lol.
What's the point of WL rezzing aoe? A few seconds later the rezzed ones will be dead again anyway lol.
Casual RPer
Havocz lvl65 LM, Dalin lvl48 GRD, Berenir lvl32 CPT - members of the same fellowship
Narzgash r8 Reaver, Ternakh r6 BA, Lugnakh r4 Warg, Ulburz r4 WL - the creeps who always remain True Snowbourn
-- Never on the dark side. Sauron sucks. Just many bad ones appear among the supposed 'good ones'. So experiencing another aspect of the game.
Respect your opponent, and you won't regret anything.
As a hunter I will probably vote for Moving target. Deadly in open fields. Even with cover around chances are slim to none.
Oh and dying rage when used to run away of course.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Probably the new enhanced burrow, feign death + full heal. Uhhhhhh k
Not spiders, mind you. Just that silliness.
Not really as bad as it looks. Consider that if you stay burrowed long enough for it to heal you completely, your opponent has had time to regen/rebuff as well.
Last edited by Arvaen; Jan 30 2012 at 12:03 AM.
Reason: Typo
"I've brushed with death so often, I should start giving him high-fives when I pass..."
"Take that lorebreaker! Behold the wrath of Tolkien!" ~Harumph
All hunter melee skills . . . that's right, I said it. I (and all wargs) should OWN hunters when you get the jump on them. For the first time ever and after ROI, a hunter has beaten me 1v1 when I had the advantage and pounced him. Granted, he is a pay to win hunter and used a crumbling brand and some ridiculous morale pots that gave him full morale after the pounce. However, after I died, I read the combat log and it was all melee skills and a few penetrating shots. His melee DPS was sick - was hitting me for 400-800 each time.
I probably should not have admitted publicly that a hunter beat me 1v1 when I had the initial pounce (hopes the warg community does not shun me into darkness), but just another example of how OP freeps have become.
What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul. <Generally OP
Oh and dying rage when used to run away of course.
I don't get it. A totally worthless, r9 racial skill, with 10m cd, that will kill you after 15s anyway, and is only used to prevent a freep from getting the kb (but not the renown), you count this among the most OP skills of all time?
Casual RPer
Havocz lvl65 LM, Dalin lvl48 GRD, Berenir lvl32 CPT - members of the same fellowship
Narzgash r8 Reaver, Ternakh r6 BA, Lugnakh r4 Warg, Ulburz r4 WL - the creeps who always remain True Snowbourn
-- Never on the dark side. Sauron sucks. Just many bad ones appear among the supposed 'good ones'. So experiencing another aspect of the game.
Respect your opponent, and you won't regret anything.
Aye. Majority of the time I've actually managed to get DR off I've been killed anyway; and even if I do get away I'm dead regardless. Don't get what the fuss is about.
I see way more Freeps/Creeps run into one-shotters to deny KBs/inf than I see Orcs using DR to run away.
Too true....
This skill is defunct now unless you are fighting a couple of inexperienced freeps. Most of the time you have no chance of activating the skill before you are dead. The one time I managed to hit it in time, I was dead anyway and the only reason I know I got it was because the CD activated.
For me the most OP skill is RK's Writ of fire when traited to tier down. It can keep my warg out of action for minutes although rarely if ever have I been killed by it. It's just not fun
If you’re not confused, you’re not paying attention
Toothlessgrim Grishdex Simbrarlion
Leader of Fallen to Shadow / Officer of Forgotten Heroes
All hunter melee skills . . . that's right, I said it. I (and all wargs) should OWN hunters when you get the jump on them. For the first time ever and after ROI, a hunter has beaten me 1v1 when I had the advantage and pounced him. Granted, he is a pay to win hunter and used a crumbling brand and some ridiculous morale pots that gave him full morale after the pounce. However, after I died, I read the combat log and it was all melee skills and a few penetrating shots. His melee DPS was sick - was hitting me for 400-800 each time.
I probably should not have admitted publicly that a hunter beat me 1v1 when I had the initial pounce (hopes the warg community does not shun me into darkness), but just another example of how OP freeps have become.
Believe it or not an RK even has better melee damage than my warg
My name is Purebloodnakh, Chieftain of Saruman's Armies of the North, General of the Warg Legions, loyal servant to the true Lord, Sauron. And I will have my vengeance, in this life or the next.
I don't get it. A totally worthless, r9 racial skill, with 10m cd, that will kill you after 15s anyway, and is only used to prevent a freep from getting the kb (but not the renown), you count this among the most OP skills of all time?
Well then they changed it the last two months I did not play the moors. When reavers charge away they usually do not die within glory range. If that was subject to change the skill is fine. Strong skill but fine.
Originally Posted by bonesmccoy
All hunter melee skills . . . that's right, I said it. I (and all wargs) should OWN hunters when you get the jump on them. For the first time ever and after ROI, a hunter has beaten me 1v1 when I had the advantage and pounced him. Granted, he is a pay to win hunter and used a crumbling brand and some ridiculous morale pots that gave him full morale after the pounce. However, after I died, I read the combat log and it was all melee skills and a few penetrating shots. His melee DPS was sick - was hitting me for 400-800 each time.
I probably should not have admitted publicly that a hunter beat me 1v1 when I had the initial pounce (hopes the warg community does not shun me into darkness), but just another example of how OP freeps have become.
This is probably the saddest story I've ever heard in my life. Let me tell you I feel the deepest regrets on what you had to deal with. Your agony, distress and sorrow is really appropriate here.
By the way this is just the result of merging every stat into the one class primary and the loss of skill caps. The change was not in favour of creeps of course since you do not have stats. Now with everybody stacking their primary stat of course melee dmg for hunters goes up. MY dazing blow deals about 15% more dmg tooltipwise than the PS at the moment.
Last edited by VincentVanPort; Jan 30 2012 at 09:09 AM.
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.
Well then they changed it the last two months I did not play the moors. When reavers charge away they usually do not die within glory range. If that was subject to change the skill is fine. Strong skill but fine.
Pure evilness to use DR to get out of opponent's glory range. Shame on the reaver who ever did this with you.
But still, what is glory range, around 100m+? Can a reaver on 30%- hp really get away from a hunter, even with CC immunity and charge? You're an incredibly powerful DPS class, with 40m range. The reaver should be on less than 4k morale, parry chance doesn't really help, he shows his back to you + that extra 10-12% mitigation won't save him either. Nothing a hunter can't handle. If you would be a burglar, strictly melee class with no incombat sprint, I understand you would be pissed off with the fleeing CC-immune reaver.
I for one find this skill disturbingly useless. I wouldn't mind if they would drastically decrease the run speed buff, say, to +25% only, remove or limit the CC immunity, but increase the defenses to something significant then. No use using the skill at all: when you are on the proper morale to use it, you don't have more than 5-6 seconds to live anyway.
If we look at it this way, Never Surrender/Last Stand are more annoying skills.
Casual RPer
Havocz lvl65 LM, Dalin lvl48 GRD, Berenir lvl32 CPT - members of the same fellowship
Narzgash r8 Reaver, Ternakh r6 BA, Lugnakh r4 Warg, Ulburz r4 WL - the creeps who always remain True Snowbourn
-- Never on the dark side. Sauron sucks. Just many bad ones appear among the supposed 'good ones'. So experiencing another aspect of the game.
Respect your opponent, and you won't regret anything.
Pre-RoI Wizards Anthem should be pretty high up there...traited 45s un-pottable 30% slow and +20% attack duration from 40m out. Man I got so much enjoyment out of that.
Pre-RoI Uruk Heal is another worth contender AoE full for you and the occasional freep/norbog/spider pet
To throw a curveball though for my current favorite skill for this title: *drumroll please* Chord of Salvation on a 10s CD**
**Please note this is moors only, I get enough hate from fellow mini's on my server as it is for my comments.
Last edited by Winterfell; Jan 30 2012 at 12:49 PM.
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