OK so I just dinged to 55, I'm at the tail end of the Moria quests--i.e. lvl 60 ones in book 6--and pretty much breezing through it like butter.
The trait set I am running is Deadly Storm, with +825 crit chance zerker trait (sorry forgot what it was called). Again, I am only 55 so I don't even have the full deadly storm set.
DID I MISS SOMETHING?? I THOUGHT THIS SET WAS SUPPOSED TO BE GARBAGE! My champ tears it up, with the deadly storm I can handle like 3 lvl 60's at a time, consistently--and I soloed the watcher (not the raid one, the quest one where you had to drop 30+ thousand health off of him--yeah, I know, a solo boss with deadly storm)
This trait set owns! I can damage tons of people and drop em all at the same time, and I can solo bosses that are, to say the least, difficult to fight.
SO DID I MISS SOMETHING?? Maybe I haven't got there yet or something, but so far, this set owns all.
PLEASE GIVE FEEDBACK!! Don't necessarily need the rep--unless this helped you in some way!
Thanks fellow champs. Until our next thread...
"The fire was red, it flaming spread;
the trees like torches blazed with light." __The Hobbit
interesting. I normally go 4r, 2y, 1b >> fervour
not sure if you have tried going deeper in red. personally, I wouldn't equip the deadly storm legendary unless there was specific need for it, since this setup works wonders for me.
plus, if you are fighting a single monster, yellow line won't help you much, since it is aoe based.
lastly, the watcher in the drowned treasury really isn't hard, it is a solo instance anyway (not that I'm undermining you or your skills)
a better soloing test might be tackling an on-lvl rare elite monster. this is where you can actually see what your single-target soloing capabilities are
Don't think anyone has said that the AoE capstone is a bad legendary to trait. It's pretty amazing, especially in Ardour with the 1.5m cooldown. I think the problem is that Fervour is still better ST and arguably competitive AoE, while Ardour is AoE only. It's still not a bad way to trait at all.
And you're thinking of the Deadly Strikes trait with critmag to Strikes skills.
It might be the way to go for leveling up in the higher levels especially since it helps conserve power and gives more survivability than Fervour, but generally it's just not as effective at DPS as Fervour stance, even for AoE, unless there are tons and tons of targets.
Truly! I agree with you guys too! The first traits set that I had slotted was the berzerker and I loved it! It DPS's very well. I love the zerker set!
I will try soloing a rare elite master on level and get back to you guys on this. I am confident that I could square up with an on level like that--however, I admit, I probably wouldn't be able to kill it nearly as quick as the zerker set could.
I appreciate the feedback you guys it really helps!!
Champs own lotro, and make it theirs.
"The fire was red, it flaming spread;
the trees like torches blazed with light." __The Hobbit
[/QUOTE]lastly, the watcher in the drowned treasury really isn't hard, it is a solo instance anyway (not that I'm undermining you or your skills)
a better soloing test might be tackling an on-lvl rare elite monster. this is where you can actually see what your single-target soloing capabilities are[/QUOTE]
Forgot to mention, I was lvl 46 when I fought it. Its lvl was 60--however, I did use some food while fighting! *nums nums*!! I thought that kinda meant something, thats why I threw it in there, but will do on the rares, and I will have some screens coming soon, hopefully some videos for just this reason.
"The fire was red, it flaming spread;
the trees like torches blazed with light." __The Hobbit
If you want to have a LOT of fun AoE traited do the spider instance in Dolven View and pull the whole room. It's no fun at L75 but on level it's a blast Was a great way to farm before they put the limit on instance entrys...
I trait 4-deep in the yellow line and run around in fervour.....tons 'o fun!!
I know when I come up on single mobs I don't do as well, which is why I will sometimes try to pull a second into the fray, just to validate the aoe skills and me entering Blender-Mode.
I trait 4-deep in the yellow line and run around in fervour.....tons 'o fun!!
I know when I come up on single mobs I don't do as well, which is why I will sometimes try to pull a second into the fray, just to validate the aoe skills and me entering Blender-Mode.
Just because that whole reply was so awesome, your gettin some repdizzle
"The fire was red, it flaming spread;
the trees like torches blazed with light." __The Hobbit
I trait 4y, 3r and run in Fervour. While my ST damage isn't quite as good as someone who is 4/5r, my AOE is a tornado of destruction. If you find yourself running content with multiple targets at the same time, you really can't go wrong with traiting yellow.
i find it enjoyable to trait all yellow, go to midgewater swamp and unleashe on them lil goblins so hard their mommas gotta set up a close casket funeral!
Ardour, yellow traits+Flurry and legendary deathst... sorry, improved great cleave, give the Champion by far the most available potential DPS bar none. The problem is, since almost all other classes suck so much at AoE, Turbine simply gives us too little of a target rich environment. Which means that there just is not much content that we can do, on level, where running around deep yellow will consistently be better than the old fervour routine.
Ardour, yellow traits+Flurry and legendary deathst... sorry, improved great cleave, give the Champion by far the most available potential DPS bar none. The problem is, since almost all other classes suck so much at AoE, Turbine simply gives us too little of a target rich environment. Which means that there just is not much content that we can do, on level, where running around deep yellow will consistently be better than the old fervour routine.
I'll give you one - offensive skirm counter-attacks. Go up front, wait until they're all on top of you and spam every AoE you've got, starting with raging and ending with raging. The DPS output in that 15sec burst is insane.
I would also add that when I'm running 5y I also have 2r for the crit bonus - one being flurry of course, and controlled burn as the 3rd legendary. I often then run ardour, switching to fervour and popping CB for boss fights once the tank has a lock. Fervour DPS does take a hit but it's not terrible on a 2h rotation at all. But, importantly, the P/E from ardour seems to make a difference - I have received comments from healers how I've needed noticeably less healing than when running in fervour. Also, you've got that reduced threat which helps the tank out too
So, slightly less DPS for less heals and threat. The whole thing about running fellowship content is to be a part of a team, a cog in the machine, so IMO that makes ardour a viable stance for instances, especially seeing as you don't need to completely kill fervour dps to achieve it.
Last edited by Lainalagos; Jan 27 2012 at 07:27 PM.
I'll give you one - offensive skirm counter-attacks. Go up front, wait until they're all on top of you and spam every AoE you've got, starting with raging and ending with raging. The DPS output in that 15sec burst is insane.
Yeah, but who's counting skirmishes? And really, if that's the only answer we can drum up, Turbine needs to take a look at that. The bottom line is that skirmishes should never be a measuring stick for what is good and effective in the game, and that Vander is 100% correct. With the minimal amount of targets we get, it's not worth leaving Fervour, unfortunately. Or if it is worth it, it's so close that it doesn't matter, and then you suffer ST damage because of it, so you still net lose.
If skirmishes meant more than squat, sure, I agree. But they don't. What matters are 6mans and raids. I'll admit to there being some AoE in the raids, even in some boss fights, but the boss fights need ST. What you give up in ST to gain in AoE is A) not worth the ST loss, which more often than not is rather needed on T2 Orthanc, B) the AoE gain is simply unneeded, because you can do all the AoE you need with leaning towards red and minimal yellow.
It's just unfortunate.
EDIT: This thread is rather on topic and since the topic is coming up again, instead of starting up new conversation that we've all covered, I encourage you to read through this and we can continue where it left off.
I remember grinding s4m's for the dragon armour before the change....going into the library run....hitting 1,500 dps on some of those pale-folk......ahhhhhh
If you can get your hands on U5 aoe armor that gives deathstorm duration bonus, trait 5 deep and capstone, you can do some utterly obnoxious DPS when you gather up enough enemies.
I would love to run yellow capstone 24/7 but I find running anything less than 3 Rs limits your ST dps too much and with current end game content aoe is really not important at all.
as of roi launch, ardour is good (used to be nothing more than a middle ground between glory for tanking and fervour for dpsing but didnt give enough for anyone to use it really). to compare it with fervour (for aoe dps, there is no competition for ST) lets first assume that (1) either way you trait 4-deep for the imp stance and (2) for ardour you have maxed the -fervour pip interval legacy on your rune.
so, listing only the bonuses that would apply to aoe skills....
Ardour:
fervour pip every 5 seconds
+15% dmg to blade line
-15% cost to blade line
-15% threat to blade line
-miss chance to blade line
-target bpe chance to blade line
can parry/evade
blade-wall generates 1 fervour
fervour:
fervour pip every 4 seconds
+15% dmg to all skills (+20% at lvl65+)
-20% attack duration (flurry trait) which conerts to +20% overall dps
now lets look at a 4r 3y fervour aoe build, assuming only that we definitely include the traits for flurry and blade-wall...
lvl57-60:
fervour pip every 4 seconds
+35% dps from combo of
. +15% dmg to all skills
. -20% attack duration => +20% dps
-miss chance to blade skills
-target bpe chance to blade skills
blade-wall generates 1 fervour
lvl65+:
fervour pip every 4 seconds
+40% dps from combo of
. +20% dmg to all skills
. -20% attack duration => +20% dps
-miss chance to blade skills
-target bpe chance to blade skills
blade-wall generates 1 fervour
make of this what you will but with the 4r/3y build you will dish out slightly more aoe damage than with a pure ardour build, and still do high ST damage
as of roi launch, ardour is good (used to be nothing more than a middle ground between glory for tanking and fervour for dpsing but didnt give enough for anyone to use it really). to compare it with fervour (for aoe dps, there is no competition for ST) lets first assume that (1) either way you trait 4-deep for the imp stance and (2) for ardour you have maxed the -fervour pip interval legacy on your rune.
so, listing only the bonuses that would apply to aoe skills....
Ardour:
fervour pip every 5 seconds
+15% dmg to blade line
-15% cost to blade line
-15% threat to blade line
-miss chance to blade line
-target bpe chance to blade line
can parry/evade
blade-wall generates 1 fervour
fervour:
fervour pip every 4 seconds
+15% dmg to all skills (+20% at lvl65+)
-20% attack duration (flurry trait) which conerts to +20% overall dps
now lets look at a 4r 3y fervour aoe build, assuming only that we definitely include the traits for flurry and blade-wall...
lvl57-60:
fervour pip every 4 seconds
+35% dps from combo of
. +15% dmg to all skills
. -20% attack duration => +20% dps
-miss chance to blade skills
-target bpe chance to blade skills
blade-wall generates 1 fervour
lvl65+:
fervour pip every 4 seconds
+40% dps from combo of
. +20% dmg to all skills
. -20% attack duration => +20% dps
-miss chance to blade skills
-target bpe chance to blade skills
blade-wall generates 1 fervour
make of this what you will but with the 4r/3y build you will dish out slightly more aoe damage than with a pure ardour build, and still do high ST damage
Your comparison is good, but shows a bias toward fervour on a few points:
1. There's nothing stopping you from popping flurry in Ardour, 2 pips every 55 secs with Flurry traited.
2. There's two pips for bladewall in ardour, one from the stance and the other from the trait. Given traited bladewall and swiftblade as fervour generators Ardour generally will give more fervour than fervour.
3. You're traiting yellow to get the capstone, which gives you a 15 sec burst of massive AoE damage every 90secs.
It takes a second to switch stances, while it takes a trip to the bard to change traits. I think we need to look at it like this: If a champ decides to run an instance 5y what are they giving up when they switch to fervour for a boss? 2 red traits, improved WA, 3 fervour pips every 60 secs and Ferocious Strikes. As a genuine question I wonder what that equates to in % loss of ST damage.
I still think there's two viable champ DPS strategies:
1. 4r3y, run in fervour all the time.
2. 5y2r, ardour for trash and adds, fervour for bosses.
I would suggest the first is better for instances and the second is better for skirms.
Last edited by Lainalagos; Jan 30 2012 at 08:33 PM.
If a champ decides to run an instance 5y what are they giving up when they switch to fervour for a boss?
I lose CBR. I am running it almost 75% of any boss fight nowdays; HoTs from mini and cappy and revealing helps me overcome the dots. I cannot lose that damage output for anything.