I welcome the change to skirmish and dungeon marks, but that only fixed half the problem. These days every zone has its own currency: leaves, coins, tokens... half the bank space across my alts is taken up by barter items. IMO they should ALL go into the wallet. Pls fix (and not through TP store) thx.
I agree that putting all *bound* "currency" items into the wallet would be a Good Thing. Indeed, I suspect that part of the currency consolidation may have been an effort to reduce the "footprint" of the wallet so that those items CAN be put in the wallet without affecting performance.
On the other hand, a note of caution... Unless and until a mechanism for *removing* items from the wallet, bind-to-account or unbound items (such as rep items) should *not* be candidates to go into the wallet.
I welcome the change to skirmish and dungeon marks, but that only fixed half the problem. These days every zone has its own currency: leaves, coins, tokens... half the bank space across my alts is taken up by barter items. IMO they should ALL go into the wallet. Pls fix (and not through TP store) thx.
Brilliant suggestion!
I would add that all items that we are forced to store in our personal vaults and/or in our inventory would fit nicely in the wallet, or create a "Closet", "Lock Box", "Pantry", "Storage Shed", "Cupboard", "Attic", "Basement", etc etc etc for such bound only items.
On the other hand, a note of caution... Unless and until a mechanism for *removing* items from the wallet, bind-to-account or unbound items (such as rep items) should *not* be candidates to go into the wallet.
--W. H. Heydt
Old Used Programmer
Already exists. Copper, silver and gold are all removable. You can mail em. You can trade em. You can buy stuff from NPCs. You can buy things from the auction hall. We already have account bound items in the wallet - Destiny Points.
The "How" is not my concern. As long the functionality exists. Drag the item from the wallet to a open slot in a mail, get the split panel would work fine.
Unless stated otherwise, all content in this post is My Personal Opinion.
One of my wishes for the wallet would be to make it account-wide instead of character wide. That would solve just about all the problems I have with space in my vaults (I'm a hoarder) and leave room for other things like gear, crafting items, etc, instead of just lothlorien leaves, mirkwood, enedwaith, random other things I can't bear to get rid of.
One of my wishes for the wallet would be to make it account-wide instead of character wide. That would solve just about all the problems I have with space in my vaults (I'm a hoarder) and leave room for other things like gear, crafting items, etc, instead of just lothlorien leaves, mirkwood, enedwaith, random other things I can't bear to get rid of.
Please make it account wide? PLEASE???
While I agree with the utility of this... One has to ask, what's in it for Turbine?
While I agree with the utility of this... One has to ask, what's in it for Turbine?
--W. H. Heydt
Old Used Programmer
How about... a game that people are thrilled to begin or to keep playing, that doesn't scare them away with frustrations, nickel-and-diming, and lack of enduring quality? Perhaps because even so many years and so many newer games later, it's beautifully polished and perfected and an amazing joy to play? I know there's not much precedent for games lasting so long, but there will not be unless said games are truly built, maintained, and ever polished to go the long haul. The investors cannot get out what they fail to put in.
As I have hit L75, and become quite familiar with much of this game, it becomes ever more apparent that Turbine's strategy of bolt-on-yet-another-piece needs to be balanced with end-to-end continuity, coherency and functionality improvements. Details like streamlining the currency / wallet functions matter, because when they are not updated, the game ends up being an incoherent mess of once-were-current, now-are-obsolete features that ultimately just clutter and muddle the player experience. Right now there is a large backlog of things that were once hot with cap at 65, but now seem like so much more dross when players will move so quickly onwards. Like that dead end called Mirkwood, and most of the stuff in it, a once-was-cap wonderland that will become a lost investment unless it's re-rolled back into relevancy. And that applies back a few more iterations too. And it applies to systems like the auction house, vendor windows, crafting systems, weapons, items, the whole lot really. If it isn't kept whole by continued evolution, the whole game is ultimately at risk of losing overall quality as it expands, to the point where it loses players.
Ultimately, I see LOTRO as a huge property ever at risk of crumbling for lack of needed maintenance and thorough upgrading as time goes on. Sometimes you have to re-wire the whole place, end-to-end, or else you won't have tenants because the old phone wires are just not current network cables. The owners have to make the choice to keep up, or the building ends up old and empty. While I applaud Turbine's push to expand the game more quickly, those additions go on the back of the building. They have to be careful to make sure that the front door stays shiny and inviting, and that the halls lead smoothly and efficiently right through the whole building.
Ultimately, I see LOTRO as a huge property ever at risk of crumbling for lack of needed maintenance and thorough upgrading as time goes on. Sometimes you have to re-wire the whole place, end-to-end, or else you won't have tenants because the old phone wires are just not current network cables. The owners have to make the choice to keep up, or the building ends up old and empty. While I applaud Turbine's push to expand the game more quickly, those additions go on the back of the building. They have to be careful to make sure that the front door stays shiny and inviting, and that the halls lead smoothly and efficiently right through the whole building.
I agree that you from time to time have to rewire all of the old things so that they stay up to date with the rest of the game. Because if you only ontinue upgrading without maintaining the old parts of the game it will eventually crumble. But there´s of course need to from time to time include new things so that players actually can feel that they´ll have something to look forward to after striking the highest level.
For example this suggestion of adding all the barter items into the wallet is really good not only because it will free up a lot of space in storage and inventory. And if it could be inplimented then it would definetly be something that old players would enjoy and really like to be put into the game.
Last edited by lauranan; Jan 21 2012 at 02:06 PM.
I don´t know half of you half as well as I should like; and I like less than half of you half as well as you deserve.
While I agree with the utility of this... One has to ask, what's in it for Turbine?
A valid question. They do after all sell storage space at the store and cutting down on inventory clutter would remove part of the need for it. But I think Turbine realizes the need to strike a balance between payable features and free quality of life improvements else they risk alienating an increasing portion of their player base. They did after all implement the wallet, consolidate marks, and improve the vault free of charge so it's not all bad imo.
How about... a game that people are thrilled to begin or to keep playing, that doesn't scare them away with frustrations, nickel-and-diming, and lack of enduring quality? Perhaps because even so many years and so many newer games later, it's beautifully polished and perfected and an amazing joy to play? I know there's not much precedent for games lasting so long, but there will not be unless said games are truly built, maintained, and ever polished to go the long haul. The investors cannot get out what they fail to put in.
I agree with some of that, but if you'll put yourself in the shoes of a WB executive with his eye firmly glued on the bottom line and concerned with results this quarter, ask yourself this question: How do you monetize those goals right now?
That IS how The Powers That Be will look at it, and until they see a way to get money out of changes, and get it sooner rather than later, it isn't going to happen.
Do I like that? No. Do I accept that it is the reality of the situation? Yes.
I agree with some of that, but if you'll put yourself in the shoes of a WB executive with his eye firmly glued on the bottom line and concerned with results this quarter, ask yourself this question: How do you monetize those goals right now?
That IS how The Powers That Be will look at it, and until they see a way to get money out of changes, and get it sooner rather than later, it isn't going to happen.
Do I like that? No. Do I accept that it is the reality of the situation? Yes.
--W. H. Heydt
Old Used Programmer
You are absolutely right. It is a shame that this short sighted quarterly profit mentality seems to rule everything in our world these days, LOTRO included. It is a greater shame that this mentality is a profound menace to the fundamental sustainability of everything in this world, LOTRO included. I don't know whether it's ironic, or tragic, or both, that those in charge will ultimately throw away their own wealth / property, for their myopic lack of commitment to sustain it adequately.
I too accept that this is the truth of the matter, but I will never pretend to like or support it.
While I agree with the utility of this... One has to ask, what's in it for Turbine?
--W. H. Heydt
Old Used Programmer
It's seems this functionality will be added to the game after all. From Bullroarer here's what might be available with Update 6:
Joe "Jwbarry" Barry: "... because there was a thread in the book to hang ourselves from..." "We will not sell end-game gear. "
Orion: "Something needs to go here"
It's on Bullroarer now. 1000 points to unlock it for the whole account, I believe. If you have a bunch of alts, it seems to be worth a few rounds of shared storage. I would have preferred this become a standard feature (or even a VIP feature, remember those? ), but this is better than what we had.
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
Thanks.
And yes, I can think of a lot worse things to spend my points for.
It's just sad that they have to sell a game improvement which we have been asking for literally for years, something that helps them as well.