I'm not sure what Tuesday's patch will bring, but the following two things should be addressed with respect to the saruman fight.
1) If one of the five ring holders goes linklost and comes back, he no longer has the ring on his person and the raid cannot continue past a phase which results in a raid reset. Last night this happened to us in phase 3 and it was terribly frustrating to have to reset the instance.
2) If a person leaves instance to retrait, but is still part of the raid, they will lose their ring and you need to reset instance. This is not as big a deal since one is not engaged in the fight, but nevertheless one needs to reset the instance.
The first one is a true bug that hopefully gets addressed. The second one is an annoyance. Thanks!
Can't say much for option 1 ... D/C'ing is always a problem
but Option 2 is NOT a bug
If you are holding the Ring and then suddenly decide "Ooh I need to retrait" and map out to a Bard. You have left the instance. Of course its gonna reset.
The obvious solution to this ....
Make sure you are Traited BEFORE the Raid and double check before picking up the Ring.
There should be a way to fix #1. People go LD all the time mid-raid and then come back and are able to fight. Surely there has to be a way to fix the programming to do a check if someone is a ring holder so they come back.
Also if one of the ring bearers just happens to die and is rezed he doesn't have the ring. This is what has happened every time a ring bearer has died for us anyway.
Gilrain - Draigoch First 13/10/2011
Celestrata - Surprise, it's not a glitch!
Also if one of the ring bearers just happens to die and is rezed he doesn't have the ring. This is what has happened every time a ring bearer has died for us anyway.
We've had ring bearers die and get rezzed out-of-combat (i.e. after 5 adds are down) in time to use their ring. Does this affect any ring or just one kind of ring? Kind of rez?
I've had this happen to me. Fight is progressing normally and then suddenly 4-5 people cannot execute any skills. Eventually I (and 3-4 others) went link lost. When I came back into the game my ring UI was gone.
We've had ring bearers die and get rezzed out-of-combat (i.e. after 5 adds are down) in time to use their ring. Does this affect any ring or just one kind of ring? Kind of rez?
We've had in and out of combat rezzes, minstrel/RK and cappy ones and tried on 3/5 rings. All ended the same way.
Gilrain - Draigoch First 13/10/2011
Celestrata - Surprise, it's not a glitch!
1) is REALLY frustrating considering how buggy the raid is and how likely so many players are to crash unexpectedly. There didn't seem to be anything in the patch notes about fixing crashes, I guess time will tell.
To add to the confusion in here: we've had ring bearers go LD from the raid and come back without their ring. We've also rezzed ring bearers in-combat and they kept their rings. I couldn't tell you exactly which ring they had, but I remember both happening more than once in our raids, always with the same result.
Last edited by Daschande; Jan 17 2012 at 02:52 PM.
Chanus - "MMO forums are mostly for whining, with the occasional sprinkle of an actually rational and intelligent poster offering a decent suggestion."
We've had a ring bearer go LD and lose the ring, have never had a ring bearer lose the ring after getting rezzed, HOWEVER...we have had a ring bearer get the bugged captain rez send them to the front of the instance (not sure if he lost the ring in that case, but as he couldn't get back into the fight, it didn't really matter). that was much more frustrating than the LD loss.
on the other hand, an excuse to have everyone jump off the tower once in a while can't be all bad ;D
Last edited by tomiathon; Jan 17 2012 at 04:44 PM.
Travelling to the ToO instance cluster still crashes for the people it crashed for before.
Also, there seems to be a chance now to get a level 1 (I think) Saruman instance where the main Saruman has 13k morale and the doppelgangers around 1,5k. Update 5.1 ftw?
FOr months I have been crashing going in and out of all the upper areas of Isen - but particularly in anything connected with the Ring of Isengard - Pits instance, Forges quest instance, into/out of ring. On Sunday I crashed three times going to an Orthanc raid, going to the wing, and going back in after a repair trip.
Then I read something on the forums about the fact that the client crash was due to a sound error and if you muted you game sounds the client won't crash ...
...Well, since the update Tuesday I have not had one client crash if I mute games sounds prior to going through an instance "door". It won't help other LD issues, but it would seem to help out a bunch trying to navigate Isen.
Good luck
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FOr months I have been crashing going in and out of all the upper areas of Isen - but particularly in anything connected with the Ring of Isengard - Pits instance, Forges quest instance, into/out of ring. On Sunday I crashed three times going to an Orthanc raid, going to the wing, and going back in after a repair trip.
Then I read something on the forums about the fact that the client crash was due to a sound error and if you muted you game sounds the client won't crash ...
...Well, since the update Tuesday I have not had one client crash if I mute games sounds prior to going through an instance "door". It won't help other LD issues, but it would seem to help out a bunch trying to navigate Isen.
Good luck
Haven't crashed once since Sound Off in Orthanc. Used to crash ~75% of time entering any Isen instance with sound on. It's really nice.
Travelling to the ToO instance cluster still crashes for the people it crashed for before.
Also, there seems to be a chance now to get a level 1 (I think) Saruman instance where the main Saruman has 13k morale and the doppelgangers around 1,5k. Update 5.1 ftw?
Heh wow.
Did you win? =D
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Travelling to the ToO instance cluster still crashes for the people it crashed for before.
Also, there seems to be a chance now to get a level 1 (I think) Saruman instance where the main Saruman has 13k morale and the doppelgangers around 1,5k. Update 5.1 ftw?
because you could join a raid with the Instance-Finder...
because you could join a raid with the Instance-Finder...
im assuming it's the same with instance join pane.l.
That hobbit you just called fat? He's skipping 2nd breakfast.
The dwarf woman you called ugly? She spends hours braiding her beard so you can differentiate her from a dwarf man.
The Uruk-Hai you just killed? he's been abused by Saruman.
See that Gollum creature with the gangly limb and large eyes? For 500 years the ring poisoned his mind.
That elf you just made fun of for crying? She just lost her wizard friend to a Balrog.
Put this as your signature if you're against bullying in Middle-earth!
Disabling the Sounds with the according checkbox in the options fixes the crash issue on the instance join. Some of our Raid members who crashed every time did not crash with the sounds disabled.
Originally Posted by Jullandar
Also, there seems to be a chance now to get a level 1 (I think) Saruman instance where the main Saruman has 13k morale and the doppelgangers around 1,5k. Update 5.1 ftw?
Confirmed, its still possible by now - seems to be an instance scaling issue. I hope they fix this in one of the next patches before someone figures out, how to trigger that issue actively.
Last night my raid group had a very annoying bug. We almost finished phase 5 where only one Saruman clone left and suddenly 2 rks, 1 hunter, and 1 captain couldn't use their skills anymore. When the last Saruman were killed by the dpsers the 2 rk and 1 captain who were ring bearers couldn't use their ring (or any class skill) so the phase 5 restarted again and we wiped because the rks couldn't heal anyone. No minstrel in the raid.
Those who bugged and defeated were still standing (not in defeated position) and can't be rezzed. They also didn't lose connection. We contacted GM but after waiting for an hour no GM came to help us.
Anyone ever had same problem?
We contacted GM but after waiting for an hour no GM came to help us.
Anyone ever had same problem?
Yep, they're not fast to respond at all times... Once we got an automated response after waiting 4h (sorry we couldn't help you, but you weren't online etc.... thing is, they sent that response at 4am in the morning, no wonder we had logged off before that). So yes, long response times for GMs to raids is a fairly common bug
Last night my raid group had a very annoying bug. We almost finished phase 5 where only one Saruman clone left and suddenly 2 rks, 1 hunter, and 1 captain couldn't use their skills anymore. When the last Saruman were killed by the dpsers the 2 rk and 1 captain who were ring bearers couldn't use their ring (or any class skill) so the phase 5 restarted again and we wiped because the rks couldn't heal anyone. No minstrel in the raid.
Those who bugged and defeated were still standing (not in defeated position) and can't be rezzed. They also didn't lose connection. We contacted GM but after waiting for an hour no GM came to help us.
Anyone ever had same problem?
This sounds a lot like the old warleader bug that bled over to RK healing with update 5. I thought that they had fixed it though - I haven't seen it since update 6.1. Sorry to hear this happened to you - it is definitely very frustrating.