Burglar PvMP beginner tips **UPDATED**
Wazzup fellow burgs!
I decided to make this guide and now later on upgrade it to audacity era to help new burglars because what I've seen there are some folks who have no clue for example popping TnG against shadow wargs or keep getting ganked by that one kiting BA. I am not the best mentor but hopefully these lil tips will help you and maybe one day save your life
Lets begin!
Also by request I'm going to do the gambler guide aswell (WHEN I'M ON THE MOOD FOR IT)
TRAITS/LEGENDARY TRAITS
Flashing blades
Stick and move
Practiced bluff
QK LINE
Hidden Dagger
Cunning Wound(must)
Focused Eye(must)
Strategic Planning(must)
Ambidextrous
GAMBLER
Footpad
Leaf-walker(must)
Mischief maker
improved counter defence/improved disable
Perplexing Riddle ( especially good for spars, the 5sec stun of it is not affected by audacity)
Skill rotation and situational stuff
If you get the chance for starting the fight from stealth (nearly always):
Start with LiE+ Cunning attack+dust+ST+CD then follow it with Subtle+BA+DES+aim+FB+Addle+CA.
Also you can throw additional subtle stab here and there to reduce glee cooldown, good against flayer wargs and wl's who have crazy mitigations and some heals, fights tend to last longer so additional glees help.
(If you're sure the target will disappear or use panic skills, you can change aim+FB to aim+CA) rinse and repeat. If there is room in your rotation you can use lucky strike for DoT stacking and IFA to get free from stealth attack.
1vs1 AKA spars
Reaver: Experienced reavers can be challenging especially if you decide NOT to use cooldowns, personally only thing I use against reavers is KO if needed.
-if possible remove blinding dust ASAP
-remove thrash ASAP
-I find improved disable to be best bet against this class
-dont waste stuns during resilience, keep an eye for it.
-save imp. riddle for the last, get behind and burst the heck out.
Weaver: Personally I hate these guys especially those who know what they're doin'
- stack dots a lot, weaver morale is pretty low and you have less chance to hit them than against other classes
- riddle the pet cause then the moraleheal is unusable
-lame weavers burrow in spars, hips.
-TnG and KO is useless, rely on stuns
-use the EM ring to remove as much of poisons you can, dont use burglars antidote it is too long skill to use
-use hips to by pass webbing if you want to waste it.
Warleaders:
Your worst enemy against warleaders is your own powerpool, save power and use glee and addle as much as possible.
-WL dps is nothing to worry about, it's like woman hitting you with a rolled newspaper ( oh law'd)
-stun to prevent big heals if the wl is not in brawler stance
-if the wl is in brawler stance dont use addle so much=huge power saver
-dont rely on dots, use big hitters
Defilers:
flies+puddle kite= you lose
Blackarrows:
The funny thing about BA's is that they can be ridiculously easy to beat or ridiculously/impossibru to beat. Especially those smart ones who kite in firetrap and pop uruk heal, If you really want to win, wait for trap to expire and start whacking, if not then use hips to go through trap and get the precious first hit.
use TnG if your opponent uses MT
coffee+slows to prevent the kiting
improved riddle
trees <3
stack dots
Improved enrage to disable VT and revenge
Wargs: same as BA, they can be very easy or very hard to beat. the warg can be easymoder and use flayer (burgs have very hard time against flayers, there has been a lot of discussion about it and 90% of ranked burgs say that flayer wargs are by far the hardest opponent to beat) For me the chance of beating good flayer warg is about 50%, though I dont pop cooldowns, but I encourage to do so.
shadow- This is dps race, use stuns as much as possible and smack through your usual dps rotation. Usually wargs will agree to start out of stealth but some easiers will decide to get the advantage of the jump. This is fairly simple fight, dps and get dps'd
flayer- urghh... In the beginning start with aim+CA then proceed with normal rotation, pop KO in bout 2k-2.5k morale. stun as much as possible and try not to let that warg kite you to replenish the bubble. this is 50%-50%.
Random stuff
- Use addle to interrupt Flashing blades animation, otherwise this skill is very slow to use.
- +stealth speed, tricks range, stealth level are must have in your burglar tools
- Always try to get behind your target, mouseturning helps alot
- Use HiPS as offensive tool, many people think that it's only for escaping. If you're low on health and HiPS you can still finish your target before dying (who cares about rating anyways

)
- If you are a hobbit, you can use hobbit stealth to drop enemy trackings and after that to switch into normal stealth. This has saved me many times from wargpack.
-Hobbit silence for saving your friends (If there is huge creep zerg about), if you use it, most creeps gather around you and wait for it to expire (ofc everyone wants burglar kb) When it is about to expire, just spam HiPS. This will frustrate them and give you a good chuckle

- Also check out our Gilrain Burglaralliance channel! Send ./tell to Juregar for the password! ( we have a solid 20-ish members, dont be shy!)
-use Safe fall as offensive tool, lure your enemies off the bridge/cliff and you will get 100% hits with no bpe chance.
GEAR AND AUDACITY
Ok this is whole new section.
I am rolling with 3 pandemonium and 3 unseen, propably after RoR going to use 5 unseen and 1 pandemonium
Basically after the KO nerf pandemonium 3 set is worthless as it does common damage=lame.
I have 3 different builds for em
spar build: morale 7.5k tactical mitigation (36%) vitality and critrating (23%) this build is pretty low on agi (1500) but very versatile, I prefer theodred cloak on EM, I could use my draigoch cloak but then the stat balance would suffer.
the shameless ganker: stack max crit and agility, you dont need survivability for ganking low ranks, just finish em asap.
fraid build: Maximize power (3.2k) and icpr/icmr (crafted jewellery) This is very rare since I raid/group up on burglar only on special occasions.
OVERALL: I'd suggest to stack tactical mitigation/vitality/agility/crit as much as possible
Gregolin is nice piece of jewellery with crazy amount of tactical mitigation, easily obtainable from foundry t2.

This is my current EM build and some items I swap over
The gambler
It is rare to see gambler burgs these days on moors, I occasionally roll with gambler build, usually in spars. The strength of gamblers lies in bigger arsenal of mezzez and survivability.
- Always keep gambles max tiered with gambler strike and/or replenish the gamble that you had before
- Initial damage in gambler build is rather weak, rely on dots
- improved Disable is your friend
- Clever retort debuff is epic against melee classes (traited clever retort)
TRAIT SET UP
Legendary:
Dealings done
stick and move
flashing blades
Blue line:
Swift and subtle
Honed wit
((Leaf walker))
Cruel odds
Footpad
Red line:
Ambidextrous (optional)
Cunning wound (optional)
Yellow line:
Disabling attack(optional)
Opportunist(optional)
Perplexing riddle(optional)
ROTATION: Pretty much same as normally, just remember to refresh gambles
Virtues
I'll just put here the virtues that are useful in EM
Honour
Tolerance
Justice
Determination ( so, so.. You already have enough agility. It would be better to choose more tact. mitigation/morale virtues)
Fidelity
Last comments
You must remember that burg is advanced class and it takes a long time to master it, none solos 3 creeps at time on their first time in moors.Patience and keep testing your limits, rely less on cooldowns, this will make your victories feel much more rewarding.
https://www.youtube.com/watch?v=ZSS5dEeMX64