By "little cave claws" do you guys mean the ones that spawn and just run to the door, not attacking anyone? The best strat for these is to let them run to the door, since they don't attack anyone.
Mez trolls, tank/kite TM's, blender down cave claws then burn down TM's, then trolls, one by one. You can just blender down the TM's if you've got enough AoE.
Little cave claws are the ones the taskmaster summons on tier 2 he says burrow up and destroy whoever the poor soul is, we just use a tank to grab them. They do despawn and as long as dps is fast enough on TM otherwise you will get overrun. But whether you choose to burn deep claws first or TM first, the key is to hit them hard and fast
No one notice's what i do, until i stop doing it. - A LM quote
Is there any double checked information how does the steam debuff work at the boss? For both tiers.
The only thing we have noticed is that the eludans (ignore spelling)! will decrease your steam debuff we tend to ignore them and allow them to explode on the group to lower the steam. What we can't figure out is why sometimes it will decrease it by 2 and other times by just 1 and later on in the fight it don't decrease it at all Hence why at the last 500k or so we just burn the boss down before we get tiered up too high.
If anyone knows how the steam works would be interesting to hear it
No one notice's what i do, until i stop doing it. - A LM quote
Somewhat of a necro post, but I think the thread still applies.
My kin took down Lightning T2 for the 1st time tonight, after a couple tries in previous weeks. The run was successful and very exciting, but there were several inefficiencies and things we could have definitely improved on. I had several questions that I hope to clarify in future runs, but wanted to ask if anybody else had any answers or suggestions before I went about re-inventing the wheel.
1. Limrafn: We pull 'em into the group and then leave them alone and at some point they explode and do distributed damage. Sometimes they explode immediately, sometimes they wander around and then explode, sometimes it seems like they take forever to explode. Is there any confirmed pattern or trigger for their behavior? We would prefer them to explode immediately, but nothing about their timing seems consistent. Has anyone noticed whether the damage they do on explosion is in any way related to their morale when they explode, or the time it has taken for them to explode, or do they tend to do the same damage at any point?
2a. Single tank static shock: We have been using a single tank for the fight (a guardian, typically). We are still somewhat fine tuning our single tank strategy. Do most experienced groups have their tank take a few steps back from the boss when the static tier becomes high, with the main group remaining in melee range behind the boss and not moving (and if so, how far is necessary)? Or do you have both groups move back to get further separation? Or is there a sweet spot where neither tank nor the rest of the raid group need to move when the Static Shock effect goes off (another point, this effect does _not_ appear to be distributed damage, is this correct?). Does anybody know the range of the static shock AoE?
2b. Single tank death at 800k: It seems that our guardian tends to take a big and sudden hit consistently when the boss gets to 800k. This would often kill him, resulting in some chaos, at which point he would be rezzed and we would recover and continue on. This seemed to consistently and routinely happen at this morale point, but we couldn't detect any real cause. It wasn't related to the Limrafn (Storms Come) or Polarity (Lightning Shatter) calls. And wasn't temporally related to Shock strings either. We figured it probably was related to the Static Shock hit, but it just seemed consistently stronger at this morale point than other times. Has anybody else experienced this? Maybe it is just coincidence.
If your kin has experience with the run and you'd like to share some insight, I thank you in advance.
2a. Single tank static shock: We have been using a single tank for the fight (a guardian, typically). We are still somewhat fine tuning our single tank strategy. Do most experienced groups have their tank take a few steps back from the boss when the static tier becomes high, with the main group remaining in melee range behind the boss and not moving (and if so, how far is necessary)? Or do you have both groups move back to get further separation? Or is there a sweet spot where neither tank nor the rest of the raid group need to move when the Static Shock effect goes off (another point, this effect does _not_ appear to be distributed damage, is this correct?). Does anybody know the range of the static shock AoE?
.
The static shock has a range of 10m. If everybody in your raids stays 11m away from the tank noboby takes damage from the shock AoE. Just check your distance to the tank on the minimap. Sometimes it is not that easy to find the spot where you have a distance of 11m and can still attack Kalbak. It is a bit easier if you use a guardian who has the "+melee skill range"-legacy on his weapon as tank. Just let him move one or two steps back.
When Tank is in max. melee range and DPS is also in max. melee range no one has to move except when shock is called out.
Anyone getting damage from static shock is too close (or the tank is too close).
I had several questions that I hope to clarify in future runs, but wanted to ask if anybody else had any answers or suggestions before I went about re-inventing the wheel.
1. Has anyone noticed whether the damage they do on explosion is in any way related to their morale when they explode, or the time it has taken for them to explode, or do they tend to do the same damage at any point?
It's kind of irrelevant, you have to heal from it either way. If you want to take less damage, increase your group's tactical mitigations.
2a. ...Does anybody know the range of the static shock AoE?
Others gave in meters, which is meaningless to me, but half the length of one of the walls works. (Although typical landscape MOB aggro radius is 7 meters for a frame of reference.)
2b. Single tank death at 800k...Has anybody else experienced this? Maybe it is just coincidence.
Funky. We've generally used two tanks, the single tank strategy has been less successful for us.
"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
Having a high resistance rating helps a lot. With buffs and trail food I can often get my resistance rating over 34%. This allows me to resist a lot of the Static shock build-ups, and if they start to get to high I can pop Pledge and by the time it is over my Static is usually back down to 1 or 0. This can very easily be solo tanked but you have to have a high resistance rating.
Having a high resistance rating helps a lot. With buffs and trail food I can often get my resistance rating over 34%. This allows me to resist a lot of the Static shock build-ups, and if they start to get to high I can pop Pledge and by the time it is over my Static is usually back down to 1 or 0. This can very easily be solo tanked but you have to have a high resistance rating.
Open your CombatAnalysis and post the real resistence you get in this fight. I have never seen a resist in Kalbak.
...Is there any confirmed pattern or trigger for their behavior? We would prefer them to explode immediately, but nothing about their timing seems consistent....
Nothing useful to add, just want to share that we are likewise unnerved by the wonky performance of these Limrafn
2a. Single tank static shock:
For us, usually only the tank moves, if at all. If everyone else would move away, you have a net loss of DPS and heals during that time, and it is harder on coordination.
It requires the group to be a bit disciplined of course to find their own sweet spot just inside melee range of kalbak, so that the Tank does not ahve to move a lot.
2b. Single tank death at 800k: ...
Hm, wouldnt know about that. As you say its neither Limrafn or Polarity, I´ll take a stab in the dark and suggest: either Strength of Will running out and not reapplied in time (experienced raid DPS can be quite consistent, which would explain why it hits at the 800k mark more than once), or an unlucky healer having to run from chain lightning?
Last edited by Vandervahn; Apr 23 2012 at 09:32 AM.
Open your CombatAnalysis and post the real resistence you get in this fight. I have never seen a resist in Kalbak.
Well, I've done this fight with low resistance and with high resistance. When my resistance has been low my static charge builds up and never goes down unless I Pledge, and of which usually requires a tank to swap aggro with. When I have high resistance I can solo tank it because my static charge become self manageable.
Nothing useful to add, just want to share that we are likewise unnerved by the wonky performance of these Limrafn
Yeah, no kidding. A lot of times I'll taunt it into the group, which usually brings it right over, and then, even though it's still targeted on me, it'll wander back over toward the tank, freaking me out in the process. They must do whatever drugs the Saruman clones do that causes them to sometimes run around and stand in stupid places instead of moving to their targets.