Re: Imladris, we need more activity in monsterplay
Since the creepside mitigation bug, i have avoided it. I will return , just when its not SO lopsided. BTW I do enjoy a challenge and do not really mind the OP freepside, just not SO lopsided. Hope to see others there soon.
Re: Imladris, we need more activity in monsterplay
Originally Posted by Edimmu
Looks like plenty of activity to me!
lol, when U5 just came up and freeps where doing instances, I organized a creep raid(with some friends) to kill the bosses of the DoF, but mostly greenies joined and they didn't listen
Re: Imladris, we need more activity in monsterplay
On the right times, to me, it seems there is activity aplenty in the Imladris Moors.
Though it seems mostly concentrated in the evening and night hours EST time.
Activity can always be more, but it isn´t bad, if you ask me.
All former PVMP´rs thinking about returning, come back home, both freep and creep. It truly is fun and together we can make it better.
Re: Imladris, we need more activity in monsterplay
Dropped in today....crickets...freeps?... .didn't see any....freeps? a few....Boooring.... I see from the update notes the mitigation bug should be gone but didn't have a chance to test it out. Maybe in the next few days, hope in the next few days. I was really enjoying myself.
Re: Imladris, we need more activity in monsterplay
No, they somehow managed to mess up their patch to fix mitigations. They either went up 1-3%, stayed the same, or actually dropped. How hard is it to test out your programming? Creeps logged in and noticed within a few minutes, why don't the Devs do that? It baffles me how incompetent the Devs are. Now the mits are going to return to pre-U5 levels, just as Freeps are acquiring their 1st-agers and such, so it doesn't really matter. Way to go Turbine
Here, take some more of my money to sit on your rumps all day and try to fix how saddles look or make fireworks tradeable. If you're only going to break more things, just don't touch anything o_o In any other line of work these Devs would have been fired long ago.
Re: Imladris, we need more activity in monsterplay
I'm thinking about coming back to LOTRO, but I'll need to find the money for V.I.P so I can start playing my warg again. I'm also thinking about leveling my burglar to 75. So, hopefully you'll have one extra player.
Also, does anyone know if Surprise, Flashing, and Gurakhar quit? I thought you did too Grash.
"Better to fight for something than live for nothing." - General George S. Patton
Re: Imladris, we need more activity in monsterplay
Hehe, I thought I did too. Honestly, no reason to stay other than the fact that I enjoy MMOs and LotR, and no other MMOs pique my interest at the moment (besides GW2).
I just saw Togepi talking in GLFF yesterday, but besides that haven't seen him for quite some time. Haven't seen Flashing in forever (unless he has alts) and Gurakhar pops in once a month or so to say hi.
More PvMPers are always welcome, but I think you'll be disappointed with what's happened to your warg.
Re: Imladris, we need more activity in monsterplay
Damage nerfed, took a few weeks to patch.
Originally Posted by Kelsan
The damage output from Creeps has not scaled as well as we had hoped (when examining small scale battles) and this is being addressed in patch; along with some nagging bugs that popped up.
Do we read the forums: Yes
Do we have time to answer every post: No - work needs to be done for the patch!
I understand your angst, but keep in mind that there are hundreds of other people all posting with same urgency. Sometimes it is better to compile the data, do the work, and then later make a statement about what is being changed.
For those that feel nothing has been done to Creeps, I'm sorry you feel that way. I feel like the changes that went into RoI were not insignificant, but I also understand that this is only the beginning. Making adjustments to a system of this scope take time.
I hear and acknowledge your concerns. Work is being done to address them as quickly as possible.
Mitigations nerfed with U5. Took until January 17th for them to patch it.
Originally Posted by Kelsen
This is a bug and it is being addressed in an upcoming patch.
Creep mitigations will be returning to their expected values in the near future.
Lo and behold, their patch actually messed it up more.
Originally Posted by Kelsan
Hey all,
Wanted to provide some information on what's happened with Creep mitigations. In an attempt to bring Creep armor ceilings inline with Freep values, we inadvertently caused a reduction in some mitigation values. We attempted to correct this with some modifications in the current patch (with the goal of bringing mitigations closer to their pre-Update 5 values), but it still has some lingering issues with classes that can shift between medium and heavy armor values.
In an upcoming patch we will be reverting these ceiling changes and returning Creep mitigations to the pre-Update 5 values.
We apologize for the inconvenience,
-Kelsan
Oh, and Freeps have no stat caps anymore, so Freep mitigations are just silly now =p Not to mention dps and healing. If we got some more finesse and mitigations, even that small tweak would improve things greatly. Oh well..
Re: Imladris, we need more activity in monsterplay
I would not take things to much to heart, if im leading a group freep or creep side,some time's ill post x for invite but if action is going on i mite miss the chat in ooc so try again its nothing personal ,iv never had a problem inviting peps.I know some kins wont invite outsiders. Also so mite get kinda iffy if your are not lvl 75, iv had folks join that where lower lvl and they die easy and iv gotta rage tells after why did we not keep them up, any 1 not 75 dont have the moral and mitagations to handle the fight,i dont mind having lower lvls join but when they get mad about dieing and rage at ya kinda dont wanna mess with them then
Re: Imladris, we need more activity in monsterplay
We had a lot of bad experiences when Creeps went F2P with people being downright rude and unwilling to listen, so that's a part of it. If I lead a group, which is very rarely, I'll usually open it up, unless I'm doing a tribe group.
I know what you're talking about though, I've had the same thing happen to my Creeps on other servers. Some people there won't even let you join unless you're rank 6+ and have all your maps >_< In comparison, Creeps are pretty lenient here.
Re: Imladris, we need more activity in monsterplay
Yeah, Imladris could use more activity, otherwise it's just a bunch of solo creeps running around getting quest infamy. I've posted a thread about Bounty Hunting daily events here on Imladris (yes, in our very Imladris-PvMP section so when you're done reading this you can click the Imladris - PvMP link to read that thread!) So, more player run events such as Candy Mountain stuff and Raid Vs. Raid events could be organized to attract more activity.
Wouldn't hurt if Turbine decided to organize official PvMP stuff on this server either.
Re: Imladris, we need more activity in monsterplay
Greetings Imladris
I don't play on your server but i read on forum other servers PvMP activity. If i'm not wrong you have similar problem like we on Withywindle, just we have almost no freeps and only creeps runing arround and doing PvE quests *sad face* . Me and my tribe we trying find a solution how to make people more intrested with PvMP.
I see that an example EU 2 servers are popular ( ENG-Eldar, DE-Vanyar) and many folks from EU servers just stransfering on those which is sad. Sadly GM's or even Turbine are not intrested much with PvMP so everything is in player hands. I do not know how big is Imladris and if server started together with Withywindle, but we used have really huge activity, now is every day almost empty and we have only silly fights on forum
Would be really nice to find out how to improve activity on small servers intsead transfering creeps/freeps on those huge.
Re: Imladris, we need more activity in monsterplay
Most of the time it is 1v4 or 4v1 most creeps seem to get on early and the freeps late. I bring friends out sometimes but usually it's not enough for real PvP. I still haven't seen a GM on this server yet, doubt i ever will.
Re: Imladris, we need more activity in monsterplay
Why I won't support
First off they are a level 75 right off the bat no earning their stripes only their virtues. Anybody can be a Creep so the FTP crowd jumps at that. Second they are 'spawn point' campers, to get a kill. After 5 unsuccessful attempts to leave a spawn point, only to be killed by 5 different players I simply refuse to have any part of that scene. The way to fix that ? there isn't, so I made my obligatory visit to Moors and never looked back.
Before the griefing of how weak my toon must be I disagree, It is their surprise attack stunning me and giving them the second or third induction or action before I can even fire off.
Re: Imladris, we need more activity in monsterplay
Oh brother if your spawn trapped thats just silly. Map out and re-travel to GV. Problem solved. If your a hunter or RK use slows and kite like the good Black Arrows out in the Ettenmoors do. (Hawtshot, Deadeyedermot, Shak etc...)
Re: Imladris, we need more activity in monsterplay
Originally Posted by PeppermyntPatty
well gather up everyone on Withywindle and come on over and join the Imladris party.
I would say the same about Imladris to come and join Withy :P
Last 3-4 days many players of Withy spent time on forum just to trying solve a problems and since that time we getting more activity and numbers on both sides
So on Imladris there are plenty freeps and almost no creeps or how exactly it looks like?
I know almost on each server there are complains about how "OP" are freep classes and unbalanced "creeps" but this is not players fault , only Turbine. So creeps tbh need liitle more numbers in etten against freep groups/raids. If there are no creeps in moors only freeps then it's really bad