Unbuffed no stance. You may think my max morale is low but in practice my max morale when I'm sitting in a raid/fellow with 70% tact mitigation and 12-13k morale its plenty.
it's nice to see everyone's builds. i'm jealous of socom's physical mastery and tactical mitigation. you have the new cloak from foundry, right?
anyway, here's mine
i vary my gear slightly every now and then (i hoard of a lot of good pieces and switch out depending on what i'm doing/my mood), but this is fairly typical of what i normally run.
note that someone i know likes to run around and randomly crit buff people, so i have ~1500 crit from him
also threat stance up which adds 636 block/parry rating with the legacy
I run the legacy for threat stance maxed (+700 to B/P) on my belt. I do use it stance quite often, switching between both block and threat depending on the situation in raid settings.
My mits are below.
With improved ward up (+to armor value)
Phys Mit 10591 (56.2%)
Com Mit 70.0%
Tac Mit 14172 (63.5%)
Sorry for my crude table. Its early, and I haven't had my coffee yet. :P
PS: I just noticed that my phys mit doesn't seem to match whats in the pic... probably different virtues since the screenshot was taken, I switch em out frequently and wasn't bothered to recheck after typing this post out.
Edit: omg the forums killed my table, edited to be legible.
Last edited by Edlorthar; Dec 31 2011 at 12:24 PM.
My goal is raid capped tact mit (13,497 rating with no buffs assuming i DO get capt banner, but DON'T use dp), with max possible crit def (including the "soon to be fixed" runes), ~25% inc healing, and 15% evade with unlegacied protection from another Guard (ie: 13% evade according to tooltip. NB: Block/Parry are going to be high regardless. Not sure if its possible, but I should be able to get very close. Unbuffed morale will be around 13.5-14k.
Tanking and DPS builds respectively. Please take note that I have max tactical mitigation traits in both screenshots. In the first, I do not select the tactical mitigation on the belt as I reach over 70% with buffs. The second build is PvE DPS only. 20.7% crit chance w/o buffs
"Those are brave men. Let's go kill them." - Tyrion Lannister
Please take note that I have max tactical mitigation traits in both screenshots. In the first, I do not select the tactical mitigation on the belt as I reach over 70% with buffs.
It's pretty hopeful to say you hit the tact mit cap from 11,940 rating. I strongly doubt you sit constantly at the tact cap in raids, which is what you should be aiming for.
Lore-Master:
Raven pet = 1,315 (not always used, and often dies during fights with AoE)
Minstrel:
Tale (+50 vit or +900 armour) = 200 or 180
Anthem of Composure = 1,238 (possible, but rarely practical, to keep up constantly)
RK:
Do not fall skills = 1,238 (but impossible to be up all the time)
All fate entwined set bonus = 338 (again, impossible to keep up all the time)
The only buffs which I can guarantee being up (and only because our kin captains have the new set and the moors banners) are the defense banner and motivation buffs. RK buffs are not permanent, and even if I am in a group with a Minstrel, there's no guarantee I'm getting any considerable tact mit buffs from them.
I usually have IDOME, but its not a guarantee (though I can easily make up for the 300 lost rating by using vit instead of might/agi food).
So for me to feel I've comfortably capped tactical mitigation I need:
18,125 - 1,009 - 1,351 - 1,368 - 600 - 300 = 13,497 rating.
The bonus you get from being at cap is huge so its (imo) well worth having this much, even if you're sometimes getting additional buffs that are wasted.
Pits T2C /// Pits T2 left boss /// Foundry T2 Boss 2
+1315 tactical mitigation provided by the loremasters pet raven. I am at 14422 with ward and scrolls. Captain adds 2200 banner idome and motivation. Minstrel Tale of Heroism will carry me the last 100-150 points setting me at ~18k tactical mitigation in raids.
EDIT/ADDON: I am curious if any other guardians have pursued DPS overpower specs to the same extent as I have and would like to know more about their experiences.
Last edited by FireAndBlood; Jan 01 2012 at 08:23 AM.
"Those are brave men. Let's go kill them." - Tyrion Lannister
Tanking and DPS builds respectively. Please take note that I have max tactical mitigation traits in both screenshots. In the first, I do not select the tactical mitigation on the belt as I reach over 70% with buffs. The second build is PvE DPS only. 20.7% crit chance w/o buffs
So my guard only hit 75 a few days ago, and I'm curious, what kind of dps do you get with that OP build? (You even have slightly more might than my champ lol) I've been considering taking the dps set from Orthanc first for my guard but I'm not so sure its worth it seeing as I already have a pretty well geared champ.
The last time I had a level capped champ was at 50... but I find myself peeling aggro off of most blue/yellow line guards and the other DPS by using sting, stagger and guardians ward in combination with my parry reactive and hemorrhage - none of which have a threat element. Especially on long fights in ToO.
"Those are brave men. Let's go kill them." - Tyrion Lannister
+1315 tactical mitigation provided by the loremasters pet raven. I am at 14422 with ward and scrolls. Captain adds 2200 banner idome and motivation. Minstrel Tale of Heroism will carry me the last 100-150 points setting me at ~18k tactical mitigation in raids.
Oh true, I did miss the LM pet. But still I'm not always going to be in the LMs group, so I wouldn't build for that myself. Nor do they always use the Raven pet, nor does the Raven pet usually survive throughout a raid boss encounter...
EDIT/ADDON: I am curious if any other guardians have pursued DPS overpower specs to the same extent as I have and would like to know more about their experiences.
Not to the extent that you have. My DPS build is strictly for PvMP. It's definitely a more balanced build. I bet stacking might like that makes you hit like a freight train though. I can't sacrifice the morale and mitigation in the moors to hit harder, but I've always wanted to experiment with stacking might since ROI was released just to see how hard I could hit.
I got inspired to post my guard. Definately not the best out there but I like what I got so far. Just recently started on Orthanc. Got a few things I want to upgrade eventually, but here it is for now.
Here's the numbers as I see them unbuffed, no stance:
Tanking and DPS builds respectively. Please take note that I have max tactical mitigation traits in both screenshots. In the first, I do not select the tactical mitigation on the belt as I reach over 70% with buffs. The second build is PvE DPS only. 20.7% crit chance w/o buffs
That's my DPS build. Seeing you have the 5pce of the OP set, whats the % chance and phy mastery buff for sting just out of curiosity?
That's my DPS build. Seeing you have the 5pce of the OP set, whats the % chance and phy mastery buff for sting just out of curiosity?
With the sting trait the cooldown is 3.2s. The mastery buff is 1200 = 120 might with a 30% proc rate and 30s duration, so pretty much they let you have the buff on all the time.
Chromite, I will post my weapons today at a later time once I've gotten my usual computer back
"Those are brave men. Let's go kill them." - Tyrion Lannister
EDIT/ADDON: I am curious if any other guardians have pursued DPS overpower specs to the same extent as I have and would like to know more about their experiences.
The geek in me decided to spend the better part of yesterday evening (a few hours worth) working out some numbers.
Using my numbers as a reference you can tweak your Agility to a target level with respect to the amount of Miss Chance that you want allowable on your character.
The ratio of Agility to Miss Chance appears to be Linear when I plotted the data on a graph. In theory you should be able to use the linear slope formulas where 'x' is Agility and 'y' is Miss Chace. With the slope (m) rounded to 0.0106145 (full number in calculator) I could plug in numbers for 'y' to find the mininum Agility that I would need to more reliabliy have my Miss Chance down to or close to zero. ie;
Or rounded as 740 Agility roughly for a 0.0% Miss Chance.
Considering that at 608 Agility I was able to get my Miss Chance down to 1.4% I think that I would be quite happy with an Agility in the range of 650 - 700.
Of course many people may comment that should've done more test group scenarios, perhaps with my Agility around 500 and another with my Agility around 700... yeah yeah, but I already spent a few hours on this and didn't feel like torturing myself any longer.
Also note that if you auto attack with your ranged weapon while moving you will incur a huge penalty to your hit chance. If you are going to conduct your own tests then I suggest that you disable this setting in your Combat Options to avoid skewing your Miss Chance numbers in your combat log.
Not to bash your brilliant mathematics, which are indeed how the agility component should work, I can assure you that even with agility in the area of 1000 and against lower level monsters (Tested L73 - Dark Blue), there is still a miss chance. There must be another variable which determines miss chance so that it can never be reduced to 0 for on-level monsters.
"Those are brave men. Let's go kill them." - Tyrion Lannister
Not to bash your brilliant mathematics, which are indeed how the agility component should work, I can assure you that even with agility in the area of 1000 and against lower level monsters (Tested L73 - Dark Blue), there is still a miss chance. There must be another variable which determines miss chance so that it can never be reduced to 0 for on-level monsters.
Not sure, but your miss chance (excluding your miss chance from your ranged auto-attack while moving) must've been really low. Excluding your ranged auto-attack the only thing that I can think of is corruptions that either reduce your Agility or increase your Miss Chance. Against on-level or below enemies and an Agility of 1000 your Miss Chance should overall be below 1% (excluding ranged auto-attack while moving).
The 18 minutes of combat times that I recorded with an Agility of 779 was three instances worth of Forges of Isengard. I'll try recording some results from Fangorn T1 solo with my Agility really high and see how that compares. Knowing my luck I'll probably kill myself on the first mob pull, lmao.
Here is my fatso:
Unbuffed, in threat stance (which i use 95% of the time)
There's still room for improvement, but I'm quite happy with my current setup.