Post Update 5, the festival consumables have had 2 major changes made to them:
1). Cooldown increased to 5 minutes from 2 minutes
2). Cooldowns are shared with other festival consumables.
Note: Can anyone confirm if the shared cooldowns are for ALL festival consumables OR only with consumables from the same festival? I've used all mine in the last festival. EDIT: Confirmed that cooldowns are shared across all festivals.
First off, I believe that this is Turbine's way of reducing and almost stopping "forced emote" spam. There have been may threads on the forums re: getting rid of the "forced emote" nature of these things.
PLEASE don't use this thread to debate once again whether or not forced emotes are a good thing, or whether or not there should be a way to "turn them off". There have been umpteen threads, petitions, etc. on that front. Thanks!
What I want to point out is that this makes doing the deeds RIDICULOUS. Obscene. Crazy. And please, I know, I know, nothing says you HAVE to do the deeds, but some of us want to.
Here are the details:
1). Completing just 1 deed for 1 consumable takes 1,500 minutes = 25 HOURS! (300 items x 5 minutes)
2). Completing the 5 deeds for the 5 Yule consumables takes 7,500 minutes = 125 hours. I'll repeat, 125 hours! (300 items x 5 types x 5 minutes) - Remember: They now share cooldowns
3). Completing all 20 deeds for all 20 Festival consumables takes 30,000 minutes = 500 hours. I'll repeat, 500 hours! (300 items x 20 types x 5 minutes = 30,000 minutes) (EDIT: It appears that a few consumables may still be 2 min cooldown and NOT shared, so maybe it's only, say, 16 or so of the 20 that have shared cooldowns, but still that's 400 hours).
The change will certainly greatly reduce the amount of forced emote spam. In the past, if you had all 20 consummables in your bags, one could theoretically spam these non-stop at a rate of 20 per 2 minutes; NOW, it's 1 per 5 minutes. For those who were upset by the spam, I'm glad that they addressed your concerns (well, kind of-- see W.H. Heydt's post below).
For those of us who did NOT spam random people, but rather discretely did it in a far off corner of Galtrev on a kinmate, this change is not good. Compare before and after for, say, the 5 Yule consumable deeds: Before: 10 hours; AFTER: 125 hours. [Edit: Only 3 of the 5 consumables for the Yule Fest have the shared cooldown, so total time is 75 hours.]
Can a dev comment if this is WAI? If it is WAI, then I join the myriad of petitioners out there asking for a "turn forced emotes on/off" toggle and ask that the cooldowns go back to the way that they were. That would be SO much better than this for those who want to complete the deeds and don't spam it on random other characters but rather kinnies/friends.
EDIT: I don't think that the devs were being masochistic about these deeds on purpose? Take a look at the new "fireworks" deeds. It only takes 50 uses to get the deed done, and the cooldown is only 10 seconds, but they do share a cooldown. I'm not sure how many fireworks have associated deeds (there are 6 colors and 4 from different races), but nonetheless doing 1 fireworks deed only takes a little over 8 minutes.
Last edited by Rhino-Man; Dec 23 2011 at 11:23 AM.
This is indeed a ridiculous change. First Turbine put in deeds that requires over 10 hours of just clicking on consumables to complete. It was bad enough, but doable since you could use them all in a row pretty fast on someone. After the deeds were done, people no longer used them non-stop: I only use my skills 1-3 times per day as genuine pranks on friends for example.
But 5 minutes cooldowns shared across all... if the 125 hours figure is correct, that means will have our bags full with 5x3=15 stacks (a full bag!) for weeks and months on end! And to rid of them and finish the deeds we'll have to use them on someone EVERY. FRIKKING. TIME. a cooldown is off.
The whiners may be happy, but be prepared to be on receiving end of those emotes not just during festival - but for months and months after its end. Your whining brought I upon yourselves. And Turbine... Turbine should at least reduce the requirements for the deeds. 300 uses at 5 min cooldown is beyond ridiculous and is not fun at all.
This is indeed a ridiculous change. First Turbine put in deeds that requires over 10 hours of just clicking on consumables to complete. It was bad enough, but doable since you could use them all in a row pretty fast on someone. After the deeds were done, people no longer used them non-stop: I only use my skills 1-3 times per day as genuine pranks on friends for example.
I agree it is not the solution that I wanted. I agree not the solution festival goods targets wanted: http://forums.lotro.com/showthread.p...ons-like-faint
At least Turbine is trying to address the feedback in that thread. I have feeling that the toggle implementation costs more than what Turbine is willing to expend.
Unless stated otherwise, all content in this post is My Personal Opinion.
My suggestion would be this: if two players join a spar session, they should be able to throw emotes at each other without cooldowns. It would keep the deed people happy because they could get them done faster, and it would make the no-forced-emotes folks somehat happier because you would have to agree to enter a spar. Otherwise, the new cooldown would apply.
I'm only suggesting the spar because it already functions as an agreement between two players, within which different game rules can be used.
Personally, I would also like to see a no-forced-emotes toggle as has been suggested by others. Perhaps the spar toggle could be reused for this as well, as it already serves to prevent unwanted interactions.
"Yet there may be a light beyond the darkness; and if so, I would have you see it and be glad."
PLEASE don't use this thread to debate once again whether or not forced emotes are a good thing, or whether or not there should be a way to "turn them off". There have been umpteen threads, petitions, etc. on that front. Thanks!
I agree with you: it's not a debatable topic. The mere existence of people that will abuse such things shows that a way to opt out of the effects should have been put in from the very beginning. The deeds have merely shown just how needed such an option is.
What I want to point out is that this makes doing the deeds RIDICULOUS. Obscene. Crazy. And please, I know, I know, nothing says you HAVE to do the deeds, but some of us want to.
I'm sorry you got caught in the cross-fire. No one asked for a longer cool down. Get us an opt out flag and the cool down can be completely eliminated as far as I'm concerned....but the flag has to come first.
The change will certainly greatly reduce the amount of forced emote spam. In the past, if you had all 20 consummables in your bags, one could theoretically spam these non-stop at a rate of 20 per 2 minutes; NOW, it's 1 per 5 minutes. For those who were upset by the spam, I'm glad that they addressed your concerns.
While it helps (a little bit) it doesn't actually address the concern, so Turbine now has two groups of upset people instead of one. Those wishing for an "opt out" still don't have it and can still be force emoted when they don't want to be, and those who want to use the emotes and/or work on the deed are now annoyed because of the time it will take...and all the while it gives those working on the deed an incentive to use them whenever the cool down timer expires without regard to who they target or where they are. This change is lose-lose.
Now if Turbine had *announced* that they were putting in the change as a stop-gap measure while working on an opt out, that would be different.
For those of us who did NOT spam random people, but rather discretely did it in a far off corner of Galtrev on a kinmate, this change is not good. Compare before and after for, say, the 5 Yule consumable deeds: Before: 10 hours; AFTER: 125 hours.
Don't blame those wanting the opt out. Blame those that abused the emotes. They're the ones that got people riled up against the very existence of forced emotes. It doesn't take very many abusers to tarnish the image of anyone interested in the actions that are used abusively.
Can a dev comment if this is WAI? If it is WAI, then I join the myriad of petitioners out there asking for a "turn forced emotes on/off" toggle and ask that the cooldowns go back to the way that they were. That would be SO much better than this for those who want to complete the deeds and don't spam it on random other characters but rather kinnies/friends.
Well..... I have been saying for some time that those in favor of the forced emotes should join the calls for an "opt out" flag in their own best interest, because the alternatives were likely to be worse from the "pro" side of the issue.
My suggestion would be this: if two players join a spar session, they should be able to throw emotes at each other without cooldowns. It would keep the deed people happy because they could get them done faster, and it would make the no-forced-emotes folks somehat happier because you would have to agree to enter a spar. Otherwise, the new cooldown would apply.
I'm only suggesting the spar because it already functions as an agreement between two players, within which different game rules can be used.
Personally, I would also like to see a no-forced-emotes toggle as has been suggested by others. Perhaps the spar toggle could be reused for this as well, as it already serves to prevent unwanted interactions.
Adding control over forced emotes to the spar control flag would be fine by me...I keep the sparring set off, anyway.
The responsible developer, are you there? I have some advice for you. Reduce the number of items needed per deed to 20 or less, while keeping the 5 minute shared cooldown. That should both fix the emote spam issue and make the deeds completable. Thanks for listening.
I couldn't agree with you more, W. H. Heydt! Well said!
Originally Posted by whheydt
Don't blame those wanting the opt out. Blame those that abused the emotes. They're the ones that got people riled up against the very existence of forced emotes. It doesn't take very many abusers to tarnish the image of anyone interested in the actions that are used abusively.
Actually, I wasn't blaming anyone. Sorry if the tone of my written words conveyed differently. Blame was not what I was after in this thread, but rather simply a dev to comment if this is WAI and if not, what a compromise could be.
I agree with the above poster, just make it 20 repetitions and be done with it.
Why they didn't just make the consumable useable on oneself is beyond me; the issue is that someone else has to be targeted to use them. How about if the consumable is used on oneself the cool down is removed completely? I'd gather all the items and head to my house for an hour just to get through them all and be done.
If there's an opt-out for those who don't like the forced emotes, then you could have a 5 second CD. I agree with Heydt-- the larger CD is a lose-lose. The forced emotes will just be going on longer to complete the deed (and I've read already of groups getting together to use them on people-- draw your own conclusions from that), and the people who don't like them, while not being hit continuously by one person, will have to deal with it for a longer period.
To many people, free will is a license to rebel not against what is unjust or hard in life but against what is best for them and true.
At least, for now, it will prevent someone from running up, spamming 5-7 different emotes and running away before you are up off the floor and checking your combat log. It is one thing if someone tossed one emote and waited for you to toss one back but that is not the majority of many people's experiences with these emotes.
I just wanted to add here that I have the Coveritol consumable (the one that covers the other's face with a bag) and it is an independent and 2 minute cooldown. The firebreath is also independent and 2 minutes. On the other hand, Essence of Toad, Candles and Mirror, Bucket of Fear, Gross Jar, and Silk Glove share the cooldown and like you stated initially, are on a 5 minute cooldown.
After noticing this, I thought it might be a bug of some sort, given that some have shared and same cooldown and others still work like before the update, but go figure.
So I really hope they change this or make a reasonable solution to all the discussion about the spamming and stuff, because I personally have like 4 deeds on each of my 4 toons to finish, and still have a ton to do =(
You don’t like it? Go somewhere else! To another universe, where the rules are simpler.-Feynman.
I just wanted to add here that I have the Coveritol consumable (the one that covers the other's face with a bag) and it is an independent and 2 minute cooldown. The firebreath is also independent and 2 minutes. On the other hand, Essence of Toad, Candles and Mirror, Bucket of Fear, Gross Jar, and Silk Glove share the cooldown and like you stated initially, are on a 5 minute cooldown.
After noticing this, I thought it might be a bug of some sort, given that some have shared and same cooldown and others still work like before the update, but go figure.
So I really hope they change this or make a reasonable solution to all the discussion about the spamming and stuff, because I personally have like 4 deeds on each of my 4 toons to finish, and still have a ton to do =(
Thanks for the clarification and more details. And you've proven 2 important things here:
1). Consumables share cooldowns across more than their own related festival. I.E. Essence is from the Summer, and Bucket is from Harvestmath.
2). There is no apparent rhyme or reason why some are the "old" way and some are the "new" way. Firebreath and Coveritol are from two different festivals. At first I thought maybe they didn't change the ones that you can do on yourself, but in fact both Firebreath and Coveritol are done to another character.
So, either they were sloppy and didn't change all of them but intended to, or as some have stated it is a bug. I'm leaning toward the former, especially given the lack of Dev comments regarding this. If it was an unintended BUG, they may have already responded as they have to a few other bugs that have popped up so far (i.e. fireworks being BoA).
I am really annoyed by this change. I was spamming willing kin mates when we quested together now I have to hit anyone near me when a cool down is up. So sorry people that hate that stuff but I'd like to have the deed done and now it will take me until next year to do it. I wish I would have gotten more done before this change was made.
I've got a better idea for them. How about they make a ring, Chicken Ball court perhaps, where we can spam emotes at each other with no or extremely short cool downs. Then we can get our deeds done and only spam people that want to be spammed.
I am really annoyed by this change. I was spamming willing kin mates when we quested together now I have to hit anyone near me when a cool down is up. So sorry people that hate that stuff but I'd like to have the deed done and now it will take me until next year to do it. I wish I would have gotten more done before this change was made.
This is a perfect reason for getting rid of the forced emote consumables altogether. I applaud your usage only on willing kinmates. That's ideal. But there are others who have no such self-respect or respect for others. If not for them, "the people who hate the stuff" probably wouldn't have much to complain about. Now no one is happy, because the longer CD means a longer time span of usage, and though one person can't spam, there are already people gathering in groups to create a spam-like atmosphere-- the ones who have no respect, either for themselves or others..
Last edited by Abiyah; Dec 16 2011 at 02:57 PM.
To many people, free will is a license to rebel not against what is unjust or hard in life but against what is best for them and true.
The whiners may be happy, but be prepared to be on receiving end of those emotes not just during festival - but for months and months after its end. Your whining brought I upon yourselves.
+1 This.
I was one of those people that logged on my bf's account and, inside our house, would emote spam each other to get this deed up., 2 minutes, not shared cooldown was *barely* tolerable. I bet a LOT of people did this. I know they organized parties to use the items.
Sure, I'm annoyed at the changes on the dev side, but I'm also annoyed at the threads and complainers that caused the devs to waste time on this change to make a far larger number of people miserable. I'm not going to hesitate in using festival consumables on random people from now on (tbh, I didn't pick any annoying ones to learn, mainly because they were ugly), and I bet I'm not the only one (assuming the timers aren't changed). No, I don't accept the "it's not our fault, it's a lose lose for both sides" because the amount of entitled complaint threads on these forums from a certain segment of the playerbase is *really really high.*
I'm also annoyed at myself for not using up hundreds upon hundreds upon hundreds of fall festival consumables before the patch because I figured "there would be enough time for when I felt like sitting in my house for a day" - just so you know, the annoyance is equal opportunity :P
Originally Posted by Namesse
Why they didn't just make the consumable useable on oneself is beyond me; the issue is that someone else has to be targeted to use them.
This would be the best change, as I could use the items wherever. Besides, it would be much funnier to set myself on fire OR, if its easier to code - set pets and soldiers as available targets for these consumables.
While it helps (a little bit) it doesn't actually address the concern, so Turbine now has two groups of upset people instead of one. Those wishing for an "opt out" still don't have it and can still be force emoted when they don't want to be, and those who want to use the emotes and/or work on the deed are now annoyed because of the time it will take...and all the while it gives those working on the deed an incentive to use them whenever the cool down timer expires without regard to who they target or where they are. This change is lose-lose.
QFT -This was the first thing I thought of.
Also, that the 125 hours quote is only if you sit at the desk and don't miss a single click. Clearly, nobody can do that; even if you're playing 12 hours a day for a week, you're not going to be able to limit all your meal-fixing and bio breaks to under 5 minutes to ensure that you never miss a single click, and refuse to accomplish anything else in the game during that time.
It begins to feel as if it was more to prevent people from getting the skill before the next festival, rather than preventing them from abusing the consumables.
Also, like Rhegan said, it would remove so much cause for complaint if we could just target non-players (NPCs preferably, but also pets and soldiers). If the devs really want to make it difficult to get the skills, then fine, leave your 2min or even 5min cooldown, but let me use it to get back the stable-master in galtrev for not having a horse to enedwaith, and to put Lobelia in her place, and to motivate Andreg to give me the stinking Hunting the Pack quest. Then at least the only people that might be complaining would be the role-players, and at least I could argue that I'm still in character.
And to lostor: I'd rather have someone hit me with 7 emotes all at once, because you only get one animation (or partials of all the animations) and then it's over. But that's a matter of opinion, I guess.
~*~ O great glory and splendour! and all of my dreams have come true! ~*~
QFT -This was the first thing I thought of.
It begins to feel as if it was more to prevent people from getting the skill before the next festival, rather than preventing them from abusing the consumables.
This is BS. Turbine, it is well within your abilities to put a little checkbox in the Chat options to disable forced emotes. There is no reason to make shared 5-minute cooldowns on these consumables. Keep pushing. I've been here for nearly 5 years, but my loyalty is to the LOTR brand, not to you, and I'm not the only one who feels this way. Stop treating your customers like dirt for once.
One thing that would help would be to make these deeds advanceable in raids. I think I'd be done with them now if I could use them while we are standing around in downtime in raids. We all have fun with it even though we are "wasting" them in raids, and it is a good place to do them, in an instance where no one else need be bothered. In fact everything in festivals should be completeable in raids.
Oh, and make them stack to 500 or more.
Helen - Lv 85 champ, Helenrk - Lv 85 RK, Stiiv - Lv 85 Burg, Evilhelen - Lv 75 Champion
Cle - Lv 85 Captain, Unplugged - Lv 75 Minstrel
The Force of Middle Earth, Silverlode
Also, here are some details for the Yule Fest consumables. The good news is that only 3 out of the five consumables and deeds are this "new" way.
Frosty Beverages: 2 min cooldown, NOT shared; NO target required (you consume it yourself)
Perfect Snowballs: ONLY 3 sec cooldown, NOT shared; Target required
Snow-Jars: 5 min cooldown, shared; NO target required
Grim Crystals: 5 min cooldown, shared; Target required
Piles of Fluffy Snow: 5 min cooldown, shared; Target required
So 2 of them have no shared cooldown (yay!) and 2 of them do not require a target. Snowballs is only a 3 sec cooldown, so you can breeze through that in 15 min. pelting a friend or kinny.
Still, though, to get the Snow-jars, Grim Crystals, and Piles of Fluffy Snow done, it will take 75 hours of clicking every 5 min. Just torture, Turbine, torture.
Keep pushing. I've been here for nearly 5 years, but my loyalty is to the LOTR brand, not to you, and I'm not the only one who feels this way.
I feel the same way even though I wish I didn't.
I had been planning to go for as many consumables as I could and now I'm wondering if I should even bother since they've made this so difficult.
There are loads of good suggestions in this thread (opt out, sparring, letting us target ourselves, pets or npcs, advance deed in raids, larger stacks) and most of these have been suggested before... yet Turbine makes the situation worse. The mind boggles.
One thing that would help would be to make these deeds advanceable in raids. I think I'd be done with them now if I could use them while we are standing around in downtime in raids. We all have fun with it even though we are "wasting" them in raids, and it is a good place to do them, in an instance where no one else need be bothered. In fact everything in festivals should be completeable in raids.
Oh, and make them stack to 500 or more.
Absolutely agree with this, have some +rep. Many of the folks I raid with set off fireworks after a boss kill while the loot is being dealt out, and I would prefer to use the consumables on people I know, in the instance space where it doesn't bother people in the AH or crafting hall.
Would love to see a blue name comment on these 5 minute shared cooldowns, because they really suck the fun out of something that should be a lighthearted way to celebrate the seasons.
Not all those who wander are lost. They might be working on one of their exploration deeds.
The new forums stink on ice. Let others follow them who can.
- Turbine didn't change how many prank items we need to use to get the deed, just the frequency. And they removed the possibility of using all of them at a time; instead of doing a prank bomb of multiple consumables, players aiming for the deed will do each prank individually.
- The tweaks also made dual-boxing, or using a kin mate, to spam the consumables without bothering others unfeasible. Whereas before it would amount to 10 hours of spamming the items for each character, now it can be more than a hundred hours of spamming them; whereas before I would use a second logged account as the target of my spams, now I will be spamming other players as I play (and I bet most players who were doing similar things to avoid being a nuisance to unwilling players will do the same). Plus, with the amount of time spamming them now takes, I guess plenty of players will (justifiably) not be willing to choose targets anymore; they will just spam those things on cooldown, on whatever characters they find on their way.
So, everyone should expect to be the target of more pranks, spread across a much larger time. Someone that is doing the deeds on just a single character and play 20 hours a week (i.e., quite hardcore) will take over a month to do the deeds for each festival if he actually manages to spam the consumables on cooldown; casual players, or players doing them on more than one character, will most likely still be working on the previous festival deeds by the time the new one starts.
It takes a special kind of 'genius' to A) use up precious development time and resource, to B) deal with a problem that various people have been complaining about, by C) making it so forced emotes are exaserbated five folds via making it D) last longer, E) require as many repetitions as before F) angering those who want the deeds by making the grind even worse G) angering the recipients by making it so they end up seeing winter emotes 6 months from now, and F) all the while the inconsistencies between the various emotes of various festivals are different, glaring and incomprehensible.
The dev who made this change should really speak up so the player community can give him the proper recognition for a job well done. Bravo.
I agree that this change is an all-around bad decision.
Now instead of hosting consumable parties to get deeds up (it is intolerable to sit around and use ONE SINGLE consumable every 5 minutes, opposted to 10+ emotes every 2 minutes).
So I am forced to use the consumables out in the world on other people while I am going about my normal business.
So I am forced to use the consumables out in the world on other people while I am going about my normal business.
I really love how the consummable users feel "forced" to use their consummables. Were you forced to get them in the first place? Are you forced to keep them? Who actually is forcing you? Are you given no choice in whether to use them or not? Where is the difference in your lexicon between "forced to" and "choose to"?
To many people, free will is a license to rebel not against what is unjust or hard in life but against what is best for them and true.
I really love how the consummable users feel "forced" to use their consummables. Were you forced to get them in the first place? Are you forced to keep them? Who actually is forcing you? Are you given no choice in whether to use them or not? Where is the difference in your lexicon between "forced to" and "choose to"?
Okay, not "forced." Instead we'll say "We have no choice but to use them out in the world if we want the game to be more than standing in one spot and clicking consumables for 20 hours straight in order to get the deed, then repeating this two more times."
Or we could just say forced. Fewer keystrokes that way.
Okay, not "forced." Instead we'll say "We have no choice but to use them out in the world if we want the game to be more than standing in one spot and clicking consumables for 20 hours straight in order to get the deed, then repeating this two more times."
Or we could just say forced. Fewer keystrokes that way.
You feel forced by the developer, yes, I get it.
In my book, the only ones who are forced are those who do not like those emotes used on them but do not have a choice. It's those players who are forced both by the developer and by their fellow players.
I really wonder whether those deeds would be as attractive as they are now if they didn't involve random players.
I have already proposed special npcs for that in another thread/post, so that people who want the deed can grief each other (that post got neg rep btw...).
Generally speaking... Is it really so difficult to understand this last change negatively affects both the pro-emote and anti-emote sides? It was a non-solution. Can't anyone stop taking sides and try to approach the situation objectively? There is this thinly veiled animosity on both sides of the emote argument on all threads I've seen on this matter. Everyone is trying to penalize and blame the opposing side instead of trying to find a solution that will satisfy both sides.
... trying to find a solution that will satisfy both sides.
How can an opt-out choice not satisfy both sides? I'd really like to know what is unreasonable about a choice to either opt-out of forced emotes or be a part of the prank. How can player choice be bad, in any way, shape or form?
To many people, free will is a license to rebel not against what is unjust or hard in life but against what is best for them and true.
I have come to believe that the change was simply made to prolong the deed grind, nothing more, especially since there has been no comment from any dev on this.
On a positive note, one thing I kept overlooking/forgot until the other night is that the actual skill you get is 1 min cooldown, not shared with any other skill. So there is a nice reward at the end of the grind! I have 14 of them right now, each with independent, 1 min cooldowns, and it literally takes me almost the full minute just to cycle through them all on an unsuspecting kinmate! It's pretty funny to watch!
It does, it is the obvious solution and I'm pretty sure Yalras agrees. His point is that everyone needs to direct their ire at the devs, whose solution cleverly upsets everyone while failing to address the issue, rather than at each other.
How can an opt-out choice not satisfy both sides? I'd really like to know what is unreasonable about a choice to either opt-out of forced emotes or be a part of the prank. How can player choice be bad, in any way, shape or form?
Relax. You are assuming things. I did not say anything about which solution will or will not satisfy both sides. I actually support the idea of a toggle. My comment wasn't aimed at any specific solutions, but the attitudes of the players who come up with them.
Players get furious over the issue and start attacking the opposing side of the argument. This does include the anti-emote people who suggest an opt-out, yet at the same time breathe fire at the pro-emote folks, who were also penalized by the last change. You are sort of doing the same thing at the moment, at least in your previous couple posts in this thread. No point picking on other players for a change made by developers.
Generally speaking... Is it really so difficult to understand this last change negatively affects both the pro-emote and anti-emote sides? It was a non-solution. Can't anyone stop taking sides and try to approach the situation objectively? There is this thinly veiled animosity on both sides of the emote argument on all threads I've seen on this matter. Everyone is trying to penalize and blame the opposing side instead of trying to find a solution that will satisfy both sides.
I agree with you. I have already called this a "lose-lose" solution, and at present--because of Turbine inactivity and lack of communication on the subject--I'm calling for forced emotes to be removed from the game until such time as an "opt out" flag is implemented.
At this point, instead of having one group of players upset, Turbine has arranged that *two* groups are upset.
Maybe they're trying to get *everyone* upset so they can smile and implement something *really* draconian.