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Dec 13 2011 04:12 PM #1
Solo-fy the Angmar Landscape Quests
I couldn't help but notice that U5 made the Moria class quest lines soloable, as well as the Mirkwood quest 'Starlight and Shadows'. At the same time, I recall how the Lonelands revamp and particularly the Evendim revamp turned a lot of 3- and 6-man landscape quests solo, usually by just dropping the status of the mobs in an area from elites to signatures or normals. In this way, landscape quests that were commonly difficult to find a group for were made more accessible, though iconic ones (such as Tomb of Elendil) remained as group spaces. Even the North Downs and Trollshaws saw some of this, with the troll-centric quest line out of Lin Giliath being made soloable by downgrading the trolls, and the various creatures of Giant Valley and Gladdalf being bumped down as well.
Perhaps the time has come, then, for long-reviled Angmar to see a similar pass? We've oft heard how people skip a lot of the region's landscape quests, both because the area is dark and depressing, and because they're group content and it's near impossible to find a group for them. They end up avoiding pretty much anything outside Aughaire in favor of Forochel or Misty Mountains or Eregion.
And at the same time, it strikes me that many of these quests could be made solo-friendly by downgrading the mobs involved. The landscape portion of Carn Dum actually received such a pass already, so why not the other group-oriented places? Bumping the trolls in Gorothlad down to signatures would be very much in line with the downgrades of their brethren in the Lonelands, North Downs, Evendim, and Trollshaws, no? Bumping the drakes of Dolroth and the dread turtles of Malenhad down a notch would not only make their respective quests more solo-friendly, but also the class quests associated with them. The evil men of Donnvail and Dun Covad, likewise, could use this treatment.
Certainly the two landscape raids (Bogbereth and Ferndur) could be left as-is, being centerpieces that award housing items. Though given how rarely they're run, perhaps downgrading them slightly to fellowship quests wouldn't be such a bad idea. At the very least, such changes would bring Angmar's quest layout much closer to those of its fellows. In Forochel, Eregion, and the Misty Mountains, the majority of landscape creatures are normal, with minor bosses at the signature level, and one group quest space with an Elite Master boss (Arnmoth in Forochel, Zagafum in Eregion, Ashurz the Great Goblin in Misty Mountains).
"Life is 10% what you make it, and 90% how you take it." - Irving Berlin
Mirkwood ● Isengard ● LOTRO-Wiki
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Dec 13 2011 04:22 PM #2
Re: Solo-fy the Angmar Landscape Quests
Angmar could really use a Evendim type make over. Then again there is a number older regions like Misty Mountains, Trollshaws and Angmar that need some love. North Downs is another candidate - Do something about Nah Wharen, Dol Dinen and the Troll area.

Unless stated otherwise, all content in this post is My Personal Opinion.
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Dec 13 2011 04:38 PM #3
Re: Solo-fy the Angmar Landscape Quests
Absolutely, 100% agreed. The late 30s-mid-40s are such a drag to get through. It would be nice to see Angmar get a makeover like what you described and the landscape stuff made soloable.

Armaius: L75 Loremaster. Gaheriad: L81 Hunter Malhion: L72 Captain
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Dec 13 2011 04:43 PM #4
Re: Solo-fy the Angmar Landscape Quests
Sounds good to me =)

~I like Chicken~
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Dec 14 2011 01:58 AM #5
Re: Solo-fy the Angmar Landscape Quests
Angmar got remade not too long ago, if I recall correctly.
(okay, so it may have been a few years, but still. It used to be so much worse.)
I don't see this as such a big deal. I know I can't solo the stuff; I don't do it, and move on. Some people like to group through these levels (strange though it seems).
Trollshaws, North Downs, Misty Mountains? Much better areas to work on.Imogæn the Cruel
& many others, Fulminata of Elendilmir
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Dec 14 2011 03:35 AM #6
Re: Solo-fy the Angmar Landscape Quests
I always feel like I'm missing out when I can't complete a zone. Popping open every quest and seeing "Fellowship" or "Small Fellowship" really doesn't invite me to stay in the area.
I'm all for an Angmar revamp.
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Dec 14 2011 05:29 AM #7
Re: Solo-fy the Angmar Landscape Quests
I think if they made the angmar landscape fellowship quests solo, it would make the atmosphere of the zone drop quite badly. I loved/hated Angmar in equal measure while on level, there was lots of difficult content, which really added to the doom laden atmosphere. Dying on solo quests regularly made that feeling even more immersive, and grouping being difficult due to not that many people being in the zone, also added.
There are enough solo quests to get you through Angmar to the interesting parts of it, and other areas like forochel, which is uber-soloable, with the only annoyance being the distances involved at certain points.
I think it would benefit from some work, sure, but i'd hate to see every landscape quest made soloable - especially Ferndur on his island of the dead (24man onlevel raid), that surely can't be touched?!
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Dec 14 2011 08:42 AM #8
Re: Solo-fy the Angmar Landscape Quests
Please don't do this.
There is no reason why every zone needs to be set up for one style of play. Solo players already have Lonelands and Evendim where those of us with friends find boring to the point of tears.
Solo players can still do the vast majority of Angmar.
Please leave a few scraps of landscape here and there for those of us who are playing with friends and enjoy some challenge.
I can't see why a solo player can't simply say, "This region is simply built for a different style of play" and pass it by.
We are not talking about all of Angmar, here. Just a few regions tucked in the corners. It seems only fair that we can be left a few scraps of landscape tucked into the corners.Last edited by Tiempko; Dec 14 2011 at 09:25 AM.

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Dec 14 2011 08:58 AM #9
Re: Solo-fy the Angmar Landscape Quests
I disagree,
I think that what Angmar needs is for it's landscape quests to recieve a 25% xp boost. Also to add a few more travel options, such as stables at the camp north of Augheir, the Swamp, and the dwarves in IB.
Angmar is more difficult to quest in, lots of big mobs, high density etc... but that is what makes it fun.
Boost the XP reward, give some nicer quest rewards, and add some traval options, I have never had problems soloing most of the small fellow quests (arena and similer kill EM quests are a different story) and I am hard pressed to find a fellow quest that needs more then 3 on level people.
The perception that Angmar is hard really isnt about combat. It's about having to avoid mobs you dont need to fight and managing your pulls. Most zones you can take the shortest route into a camp, kill everything loot and walk out.
I've leveled quite a few toons in Angmar, Angmar you need to be careful.
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Dec 14 2011 11:12 AM #10
Re: Solo-fy the Angmar Landscape Quests
They should re-make Angmar (at least around Carn Dum and the Rift) into an endgame zone. Raise the mobs' levels to 75. Scale the instances.

Somehow keep the epic soloable.

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
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Dec 14 2011 11:24 AM #11
Re: Solo-fy the Angmar Landscape Quests
So what is this "Angmar" of which you speak? Where is it again? I forgot because I try my best to avoid the area. LOL
I would agree that this region needs some attention. When I'm leveling a toon I do as little as possible in there and move on to other zones. It would be nice to see Turbine do something here.
Also, another post mentioned the Dol Dinen Area. Agree 100% that this area needs an overhaul. This is another area that I totally avoid - at least until the stuff is grey and I can just run in and get my exploration deed done.
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Dec 14 2011 11:43 AM #12
Re: Solo-fy the Angmar Landscape Quests
Now that we're years beyond Angmar as the end-game area, rescaling it would make sense. Leave CD and Uru as fellowship areas, and scale them to level cap as well as they are fun areas to play regardless of level. As far as landscape, I never had a problem with any of the solo or small fellowship quests on level, but knocking down the turtles and drakes would make the level 50 class quests more manageable for newer players who don;t have stacks upon stacks of those items.

No ents were harmed in the sending of this message, however several wizards were terribly inconvenienced.
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Dec 14 2011 12:05 PM #13
Re: Solo-fy the Angmar Landscape Quests
I have recently been through most of Angmar with a friend, and along the way we found several people to group up with and complete many of the small fellowship/full fellowship quests available in the landscape. I think it would be a shame if this was changed, as there are very few opportunities now in the game to complete landscape quests with companions without easily rolling through the content. Landscape group content like this keeps the game interesting.

Officer of 'Exiles of Numenor', Gilrain
Dorathin (GRD), Eodynn (CPT), Danulos (WRD), Rehalond (CHN)
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Dec 14 2011 12:06 PM #14
Re: Solo-fy the Angmar Landscape Quests
The big question with an old game like Lotro. Plus a region that only provides one possibility to get to the level cap. How many people actually mess with the solo unfriendly areas? I can not remember that last time any one I knew went into IB or Carn Dum to do quests at level. I know a few that have brought 65s along as their own version of Inspired Greatness.
IMHO - It is content that does not get used for intended purpose. Players smashing the content with over leveled characters either to help a friend at level or to see it does not make any sense.
I love to see the server data on how many people are doing the content at level without a ringer. I do not think there are very many. This lack of people situation is probably why the Moria class quest has been changed to a solo quest. You no longer have to go into Dark Delving, Grand Stairs or any of these other places. People could not find at level groups. The players had to get buddies to escort them with high level characters. Or do with out the traits.
This game people seem to only want to group for the current level capped instances with phat loot to upgrade their characters gear.
The not very interesting in grouping before that point unless they can get a food pellet quicker grouping than solo. It seems like folks group to face roll solo content on the landscape. Group content seems to get ignored as not effective use of valuable game play time.Last edited by Yula_the_Mighty; Dec 14 2011 at 12:12 PM.

Unless stated otherwise, all content in this post is My Personal Opinion.
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Dec 14 2011 01:44 PM #15
Re: Solo-fy the Angmar Landscape Quests
omg, me too! About the time my characters are getting into Eregion I go back and pick up the explorer deed in DD. I did DD and Fornost on one character and decided that was enough. Certainly could use a rework, as could all of North Downs.
Re Angmar, I don't much care for it and never have, but some do. The west end was revamped awhile back, and is much better. Remember when there were Elite Aurochs roaming the whole area, and the snakes were a death trap? The east area is quite different and appeals to a different player type, which as someone mentioned earlier, can be A Good Thing. We share play space with a lot of different play styles, so I can't support a request to change the few that meet a different need, as I believe eastern Angmar does.
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Dec 14 2011 01:49 PM #16
Re: Solo-fy the Angmar Landscape Quests
To many people, free will is a license to rebel not against what is unjust or hard in life but against what is best for them and true.
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Dec 14 2011 01:56 PM #17
Re: Solo-fy the Angmar Landscape Quests
It's a bit off topic but I want to respond to your comment, the bolded text in particular. I do think you're right and your point is well taken, but it's the developers themselves that are pushing players to get to level cap as quickly and expediently as possible. The LI system in particular almost forces you to get up through the 50+ levels so you can minimize the amount of LI re-dos. Prior to 50, leveling is just so fast and easy now that you can't 'stop and smell the roses' even if you want to. So yah, group content in the levels below level cap are virtually ignored. Which is why, afterall, the devs made some of those areas player-adjustable. There must be a reason why instances like Urugarth and Carn Dum haven't been tackled yet, but I'm not privy to what that might be.
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Dec 16 2011 06:49 AM #18
Re: Solo-fy the Angmar Landscape Quests
I'd like a few more stables in East Angmar, and I think that would be doable at some of the camps, and yes, the gear could be better, too. But please, please don't nerf it!
It's an area I absolutely love. A lot of folks do West Angmar and then book to Forochel, which works well for them. I know it's not for everyone, but 99% of the game is already completely soloable. Do that many people love Angmar but hate the quests? If they do, that's a good reason for a nerf. If not a lot of people love Angmar, then kindly don't touch - it's the last bastion for those of us who felt the game started declining with Moria. Angmar is *scary*. Moria is just *annoying. Big difference.
In a way, Angmar is end-game in its own right for some of us. I'd hate to see that taken away.
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Dec 16 2011 07:31 AM #19
Re: Solo-fy the Angmar Landscape Quests
Totally agree with you, West Angmar to the swamps is pretty populated with levelers. One reason East Angmar has less people, is that book 6 starts at Aragorn in Rivendell and is required to pass into East Angmar.
Couple of suggestions for Angmar.
1. Have a book 6 intro chapter that starts with Aragorn, but do not have it as a prereq to starting book 6 when you get to Augheir.
2. Donnovail. Add a swift Stable from Augheir to this location, and create a ramp that allows people inside Donnovail to just climb the ramp/stairs and jump out of Donnovail instead of streaking through all those mobs. Adding a few more quests here might make it worth it.
3. Fail-A-Kroa Needs a stable ASAP.
4. Dun Covad being West Angmar, you can drop some of the Angmarians to Sig level. I do not mind making West Angmar more soloable... slightly more.
5. Western Malenhad, Tyrin Lhuig needs a stable.
6. Gabilshathur, Needs more quest lines that lead into Himbar/GF and IB. People tend to skip Gabilshathur due to fact almost no quest lines go there, plus the rewards are pretty weak. Give the xp a boost here, better rewards etc...
7. Swift Stables Esteldin to Aughheir, Esteldin to Gabilshathur.
8. IB is just a brutal area, super high mob density, shadow damage mobs, deadly water, sigs and elites. I say leave it as is, or up the rewards. Oh and totally add a stable.
9. Himbar, Un rep the stable if it has not been already. Add some quests for the Nan Guruth area, maybe for each tower. Full Fellow. Add in some more quests for outside Uru/CD, up the xp rewards and item rewards.
10. Rift Give port to rift skill when someone hits Kindred with Eldgang. Add outside Eldgang rep vendor.
11. Keep the GF battles always open.Last edited by ararax2; Dec 16 2011 at 07:46 AM.

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Dec 16 2011 01:50 PM #20
Re: Solo-fy the Angmar Landscape Quests
Angmar is the gloomy dreadful place I love to hate. I tend to go there up to when I am finished with Aughaire and a couple missions in the next place, and then race off to MM or Eregion. However, I -always- come back there when I get level 50s onward. I enjoy CD, Urugarth, the Rift raid, and doing those harder fellowship quests in the east/north. They are a challenge and when I can get teams going, it's fun. This doesn't mean I don't think it needs some adjustments.
I'd love to see a horse at the camp where the Rift raid is at. That raid definitely is a lot of fun and yet so hard to get people into and one of the reasons is because getting the rewards is such a pain. It is so annoying to have to ask a hunter to save a spot there at the campfire and to port there all the time. I'd also like to see the horse in Gath Forthnir available a bit sooner, even if the travel would be long and not swift travel. It's just a bit annoying to have to keep running back and forth if you dare to leave that area before you get the rep needed. I'd also really like it if Urugarth and Carn Dum could be made scalable.
Off-topic but others mentioned it too... I'd really love to see them rework Trollshaws especially, since it's such a beautiful region and is an escape from Angmar when it's too gloomy. Misty Mountains could use some too. Trollshaws just is so divided with a few level 30s quests and then level 40s ones and fellow ones... so you can't stay there for a while like you can with Eregion or the reconstructed Evendim. I enjoy the region but the quests are really lacking in flow.
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Apr 25 2012 07:36 AM #21
Re: Solo-fy the Angmar Landscape Quests
Oh, please, no!
I wish we had more landscape quests in the game like Angmar. The turtle egg chain is wonderful! Where else can your fellowship fight its way through an Orc/Troll camp, and be rewarded with a giant turtle belly-flopping orcs to death?
Perhaps instead a pass over Enedwaith to groupify some of the chain denouements?
Cheers,
Gloimli
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Apr 25 2012 02:59 PM #22
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Apr 25 2012 06:26 PM #23
Re: Solo-fy the Angmar Landscape Quests
Heh this was of course posted before GR, and now we have LG which is immensely popular
Maybe if they just added some daily quests in Dol Dinen, and some advanced midlevel gear in Esteldin like the rep gear for HoLG, it would be equally popular.
That being said, I'd love to see a "skirmification" or at least solofication of the Battle of Aughaire and the Lorien instances. No one, absolutely no one, does them since the level cap moved up from them, so I dont see any reason to keep them group content, and completely unused, rather than making them scalable skirmishes, and once again have people playing the content.
Also seems much easier than developing entirely new content from scratch, when only a few relatively minor tweaks need to be made. Dont know why this isnt higher on the priority list for Turbine.Droid's Combo-button Mastery for Wardens (AHK script): http://forums.lotro.com/showthread.p...button-Mastery
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Apr 26 2012 06:58 AM #24
Re: Solo-fy the Angmar Landscape Quests
The skirmifying suggestion is fantastic. Presumably it would address concerns like mine to put more on-level group content back into the game, and the concerns of soloists who--somehow--feel there is not enough for them to do.
I'm happy to see Fornost is "under construction" - I expect to see something like this suggestion show up there. If that goes well, maybe we might eventually see CD & Uru again?
Cheers,
--Gloimli
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Apr 26 2012 10:50 AM #25
Re: Solo-fy the Angmar Landscape Quests
I like Angmar as it is and run all my alts through it. It doesn't seem too difficult, as I mostly solo.
Jaednor Wishsong

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Apr 26 2012 11:03 AM #26
Re: Solo-fy the Angmar Landscape Quests
I expect this to happen, the question is when? Turbine has already revamped (soloified) the starter areas (save the shire which, lets face it, doesnt need it) along with Bree, Lone Lands, and Evendim so I expect North Downs, Trollshaws, and Misty Mountains to get revamped before Angmar.... Besides angmar is such a big zone it may take as much work as the previous 3 combined.
In fact with Turbine confirming that they are revamping Fornost I believe we may see a north downs revamp with U7. The same thing happened with Evendim revamp i.e. Turbine kept it very much under their hats. I would love to see Stoneheights as a landscape quest hub that we visit prior to the events of 'In their absence'.
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Apr 26 2012 01:01 PM #27
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Apr 26 2012 01:38 PM #28
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Apr 26 2012 02:21 PM #29
Re: Solo-fy the Angmar Landscape Quests
/unsigned
Every time I play a character from 40 to 50 I quest through Angmar. If I can't find a group I just leave the quests as they are and go to the next questhub. I have never quested on level in Forochel and hardly in Eregion. If I run out of soloquests in Angmar, I just visit Tâl Bruinen or the Misty Mountains to get some additional experience before returning and trying again.
The last time I quested through there was in January playing a Guardian grouped with a Minstrel and a Champion. We did every non-instance groupquest (save Bloodwing) in this constellation. Sometimes it was quite hard (e.g. Ancient Lair) but it was always fun. It was one of the best experiences I had so far in this game (including my Goblin-Town evening with my Captain's Fellowship and Dark Delvings, seriously DD is fun, Foundry is boring).
I do have a few level cap characters that I do (or rather could) raid with but mostly I enjoy playing another toon through Angmar (and other group regions) with some friends as I think experiencing great adventures (and no, beating some signature mob is not an adventure) and the time spent together is more rewarding than grouping/raiding only for phat lewt.
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Apr 26 2012 02:44 PM #30
Re: Solo-fy the Angmar Landscape Quests
No, don't solofy it. Add decent level 50 gear Anniminas style. A decent set that people can acquire through doing the quests there before heading into Moria that would carry them until they hit the Moria set.
Yes, the Rift set is good, but well, getting 12 people together for level 50 stuff is not easy, and this instance should be winged off and level scaled, it was a great instance. Note, this would probably get even lvl 50s trying to run it again.
What I mean is, near Rift quality gear, very near. The CD/Uru sets SUCK, always have, crafted gear was better during SoA. Give people a reward for going out here that will help them in the levels to come, that will get people out to Angmar again. Currently when leveling alts, I avoid all but the early Angmar quests, favouring other regions for the 40-50 range, only because the content takes longer to finish, I've already completed it in the past, and there are no decent rewards for completing it.
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Apr 26 2012 03:04 PM #31
Re: Solo-fy the Angmar Landscape Quests
Same here. The last time I leveled a toon through his 40s, I found a group and was able to do all of the Donnvail fellowship quests, including one that I hadn't even done on my main way-back-when. We had a blast. And I'm almost exclusively a solo (or duo) player.
There are a decent amount of solo quests there. They are, IMHO, considerably more difficult than quests in a lot of other areas of the game, but why is that a bad thing? Why can't there be an area or two in the game that present a good challenge, and in which the real possibility of getting killed is consistently hovering over your shoulder?
Angmar is a scary area and, as the land of the Enemy, I think that's exactly the way it should be. Please don't solo-fy it.
/unsigned
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Apr 26 2012 03:09 PM #32
Re: Solo-fy the Angmar Landscape Quests
I understand the argument on both sides. Personally, I'm one of those people who avoids Angmar. I do Lehma-Kohti, Aughaire, and sometimes a little bit of Fail-a-Khro or Western Malenhad, and then it's off to Forochel because all I have left are small fellowship/full fellowship quests left in my log. I have tried to find groups (with small success). I do know a few people in game that I regularly group with, but it's more with our high-level toons. It's rare that we all have lowbies at the same level.
I guess it will come down to a financial decision for Turbine. We don't know how many people are purchasing the Angmar quest pack, and we don't know how many people are actually running the group content there. I do know that Lone-lands and Evendim became wildly popular after their revamps. Eregion is also a very popular zone because of the ease of leveling and good rewards. I would suspect that those quest packs sell very well. Is it better to invest the time and resources into revamping Angmar and hope for the reception that Evendim got? Or is it better to leave Angmar as is, and devote the time and resources into other areas? We do have other zones that cover the same levels as Angmar, so it's not a desperate need in game.
I think Turbine might add a few stables, but I highly doubt it is worth the investment of a full revamp to them.Chenda 85 Minstrel | Tambookie 85 Guardian | Nyxa 75 Burglar
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Apr 26 2012 08:54 PM #33
Re: Solo-fy the Angmar Landscape Quests
I'm all for more soloable content, particularly "older" content.
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Apr 28 2012 09:27 AM #34
Re: Solo-fy the Angmar Landscape Quests
I can see the point for not changing this and keeping some areas dependant on grouping but what then is the solution for players on lower population servers without other questpacks? Skirmish/landscape soldiers are an option for some content but if we're being honest they're far too prone to moments of utter stupidity to be a viable option. Making things skirmishy would be a preferred option for me but as I dont like the zone it'd likely not make a huge amount of difference. Certainly a few more travel points would be a world of good although it shouldnt become the same as wow's revamp where there often seemed to be a gryphonmaster beside every quest npc.
I've done a couple of mine through angmar and nowadays ignore it other than the epic line, although I do quest the entire volume 1. I'd much rather be ploughing through the snowfields of the misty's or forochel.
I think a far more worthwhile task would be to go back through quests such as the epic book lines and sort out the rewards so they become something meaningful following the RoI reworking. More valid or useful gear would make most areas more bearable.
Also feel that comparing a lvl50 area, now more or less midpoint in the levelling process, to an area like limlight isnt really a good idea. Lim is currently popular as it's a repgrind area and once RoR comes out it will go the same way as other repgrinds such as the enedwaith group quests.
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Apr 28 2012 01:48 PM #35
Re: Solo-fy the Angmar Landscape Quests
It's Angmar. Angmar is not for the faint of heart.
This is the Iron Crown. This is where the Witch-king rules.
You want a piece of us? Ya best bring a friend.
Cause we don't go easy on ya.
We're Angmar, brother. You're in our land now.
In pursuit of knowledge, for knowledge is power....
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Apr 28 2012 02:48 PM #36
Re: Solo-fy the Angmar Landscape Quests
Why does the game need to make every quest zone soloable? There are alternate zones where a person can quest at similar levels. Leave some areas for group content for those that want to run as a group and enjoy the challenge of group content. Angmar is also a dangerous zone and should not be easy to walk through. If I can basically walk up to the Witch King's gate with barely a scratch on me -then why would middle earth have any concerns about their power. If you want to do Angmar then find a group to quest with or join a kin if you can't find people or people do not want to join up -- and if you are a completionist but cannot find others to play with or just do not like working with others then level up in areas that are solo friendly and then come back and do these quests solo. Group questing is so much more enjoyable than running through this game by yourself and even a little bit of grouping can help to prepare you for some later things you will need to have a group for. I can't wait to solo my way to the black gate and right up to Sauron himself. For those saying they cannot find anyone because of low population servers -- I'm on Arkenstone and did these zones before joining a kin with groups of people. Thoroughly enjoyed it though I agree it took longer than other solo zones.
Last edited by garetjax8; Apr 28 2012 at 02:52 PM.
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