done that one on t1 last Night with Tank, Captain and Hunter, was nice, but ...
We got a quest going into it that calls us to Kill Ironarm. Which we never found ...
We found 2 wings, opend one of them(Fire) killed that boss and went through Portal in the Boss room, which lead us back to the Room, with the 2 Wings. But we could not open that wing?
So anyone with a hint what went wrong or if this might be intended?
When i am at Home i might have an answer on my Ticket, first Ticket told me nothing wrong in a copy&paste thingy ...
T1 you can only do one of them, if you do fire you cannot in the same run do Iron and vise versa.
Only way to do both is in tier two, with which once you have done one and gone through the portal after the boss the door should automatically open for you to continue.
Gilrain - Draigoch First 13/10/2011
Celestrata - Surprise, it's not a glitch!
Anyone care to offer some advice on T2 Ironarm? It seems to be a tank and spank. Tank positions behind where the Ironarm sits and hold aggro there, while healer and dps (if ranged) stay as far off as possible, and if dps is melee, position behind the troll to where his back is also to a wall opposite of the tank to avoid getting punted too far from the Limrafns.
I attempted it with a guard, cap, and mini, and those limrafns just kept damaging and punting the piss out of us. Tried to burn them down before they could but we lacked the dps. Now, I know it would have likely been much better if we had a dps, but surely such a trio can do this. Is there any mechanic involving the limrafns that I'm missing? I noticed Ironarm will get two buffs from the thorns and ooze, but those don't seem to do anything beneficial.
Anyone care to offer some advice on T2 Ironarm? It seems to be a tank and spank. Tank positions behind where the Ironarm sits and hold aggro there, while healer and dps (if ranged) stay as far off as possible, and if dps is melee, position behind the troll to where his back is also to a wall opposite of the tank to avoid getting punted too far from the Limrafns.
I attempted it with a guard, cap, and mini, and those limrafns just kept damaging and punting the piss out of us. Tried to burn them down before they could but we lacked the dps. Now, I know it would have likely been much better if we had a dps, but surely such a trio can do this. Is there any mechanic involving the limrafns that I'm missing? I noticed Ironarm will get two buffs from the thorns and ooze, but those don't seem to do anything beneficial.
Any advice would be appreciated, thanks.
Had a similar experience with Ironarm on tier 2. The spawnrate of the Limrafns was just ridiculous. We had a good team (RK-Guardian-Captain) and we made it, but it wasn't fun. It could be we missed a trick to decrease the spawnrate, but if we didn't no way that fight is working as intended unless Turbine were insistant on making the most unfun fight in the game. (The tank fought Ironarm with his back against a wall to reduce impact from all the knockbacks).
Anyone care to offer some advice on T2 Ironarm? It seems to be a tank and spank. Tank positions behind where the Ironarm sits and hold aggro there, while healer and dps (if ranged) stay as far off as possible, and if dps is melee, position behind the troll to where his back is also to a wall opposite of the tank to avoid getting punted too far from the Limrafns.
I attempted it with a guard, cap, and mini, and those limrafns just kept damaging and punting the piss out of us. Tried to burn them down before they could but we lacked the dps. Now, I know it would have likely been much better if we had a dps, but surely such a trio can do this. Is there any mechanic involving the limrafns that I'm missing? I noticed Ironarm will get two buffs from the thorns and ooze, but those don't seem to do anything beneficial.
Any advice would be appreciated, thanks.
every so often ironarm drops this green cloud where he is standing...if he stands in that cloud while its down he summons those limrafns...just have the tank move him so that hes not standing in the cloud anymore and they wont spawn...it takes awhile to get used to but really helps to not have those buggers explode every 3 seconds
every so often ironarm drops this green cloud where he is standing...if he stands in that cloud while its down he summons those limrafns...just have the tank move him so that hes not standing in the cloud anymore and they wont spawn...it takes awhile to get used to but really helps to not have those buggers explode every 3 seconds
That explains it! Thanks. Those explosions were impossible to heal through, especially when they decided to target me.
Thought the fire boss was a piece of cake in comparison.
Also of note in this instance (I need to check the known issues for this): Currently, if you die after getting tier 4, the dot goes away. It goes away after any tier, but will come back with the next tiering up. If you leave the instance and re-enter, however, then it comes back.
every so often ironarm drops this green cloud where he is standing...if he stands in that cloud while its down he summons those limrafns...just have the tank move him so that hes not standing in the cloud anymore and they wont spawn...it takes awhile to get used to but really helps to not have those buggers explode every 3 seconds
That's what I was missing. Thanks a ton for the info. I was tanking him back behind where he stands, in a corner, so my los wasn't that great and I knew there was something in the fight I was missing!
every so often ironarm drops this green cloud where he is standing...if he stands in that cloud while its down he summons those limrafns...just have the tank move him so that hes not standing in the cloud anymore and they wont spawn...it takes awhile to get used to but really helps to not have those buggers explode every 3 seconds
Thanks for this.
I ran it Warden/Capt/Hunter and it wasn't so bad. If I saw a limfram spawn I'd start running away since they went to me due to heal aggro I'm guessing. The hunter would then pick him off and I'd have another heal to throw
I could see this being difficult with melee dps, but with what mattg18 mentioned it should be doable. Move him out and deal with the aoe knockbacks and kick his butt.
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every so often ironarm drops this green cloud where he is standing...if he stands in that cloud while its down he summons those limrafns...just have the tank move him so that hes not standing in the cloud anymore and they wont spawn...it takes awhile to get used to but really helps to not have those buggers explode every 3 seconds
^ QFT. Swap back and forth, DPS the h3ll out of the adds - (when I'm on my cappy) I usually swap the healer between blade-brother and song-brother during this fight. The extra DPS from a mini with blade-brother is just sick!
Just tried this, I can confirm they still come as much whether or not he's in the green gas.
We tried both sides (the fire and poison). On the fire we kept getting thrown into the lava and killed immediately. Any suggestions there?
On the poison side we kept getting owned by the limfrim everywhere in the zone. The orcs summoned them everytime we engaged them. We finally got to the last boss but he kept summoning them also. Some strategy would be helpful please.
We tried both sides (the fire and poison). On the fire we kept getting thrown into the lava and killed immediately. Any suggestions there?
On the poison side we kept getting owned by the limfrim everywhere in the zone. The orcs summoned them everytime we engaged them. We finally got to the last boss but he kept summoning them also. Some strategy would be helpful please.
Mac
The trick of the fire side is that everyone in the group has to be in melee range of the mobs so they don't use that throw skill.
We did it with easy. Poison one..
Hunter,Champion,Ministrel party
Hunter did died while boss was on 90k out of 170k and i just took boss on middle and dps him while mini was healing me. After 1-2min he died and that's it. Didnt do much of a dmg and we didnt use any tactic, just dps and heal.
I found why my group could not enter the fire wing. We did not go through the portal -.-, I think Turbine need some word on quest log here.
And for Ironarm tier 2, I beat him 2 times. First time with RK-Guardian-Cappy, the bugs dont spam much and we kill him after 30 mins (lol poor dps with 218k morale boss).
The second time is a nightmare, RK-Champ-Warden, we die everytime the boss summon the bugs. Then the champ decided to quit and we replace him with a LM. Things went smooth as the LM's aoe killed every bugs and he did not receive any knock back. I think ranger DPS is the key to win here.
We just completed the fire side, that new instance finder decided a Champ (me) a burg and a warden was the right group, so no heals for us and all 3 of us were new to the run. We got all the way through the first boss easy, if the warden ever got too low on morale i'd shout and bubble till he got his morale back up.
Fire side was a bit more fun, we over looked the exit so we cleared the entire room, never came across that punting issue, but that's prolly cause we were all melee. the fire boss himself was pretty tank and spank, just pull aggro a bit if needed.
Just tried this, I can confirm they still come as much whether or not he's in the green gas.
then you were still keeping him in the green cloud...he seems to have always summoned atleast one while running thru the green cloud to get somewhere else...
we did some pretty extensive testing on this fight and i can say that i am 100% certain they spawn because hes in the gas...
in one of our fights...which we learned of this...our champ actually died halfway thru...so me (healing traited mini) and a tank traited sword and board guard took the rest of the 120k...moving him outve of the cloud definitely stopped him from spawning them...
the only reason i could see that i am wrong is that...on both times i ran this t2 we wiped the first time...i know theres a few instances that are buggy if you wipe in them...so if thats it then theres something else to it...