what thje hell why? i just saw that its been the same for 2 yearss!! 3 nerfs realy where guards OPed compared to champs and minis? was it beacouse the never scaled man heal? elf parry get nerfed?
PUT IT BACK!!!!
#$%^&&^%%$#(*&*&^%$##3 ^^%%$$#$ **^&^
Actually, for Guardians (and heavies in general), this isn't much of a nerf. Most Guards will have well over 50% common mitigation and close to or above 50% for tactical, so that extra 50% will still cause all blows to be absorbed. It's more of a nerf for the lighter classes, I think.
Actually, for Guardians (and heavies in general), this isn't much of a nerf. Most Guards will have well over 50% common mitigation and close to or above 50% for tactical, so that extra 50% will still cause all blows to be absorbed. It's more of a nerf for the lighter classes, I think.
It now works on all damage types, not just Shadow/Fire/Common. So its not really a nerf. It now works on Frost, Acid and Lightning too since it applies to all incoming damage.
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Re: Endurance of Stone now 50% instead of 75%?
Actually, the skill has been broken since RoI went live. We updated it to include all damage types and lowered the efficacy a little in favour of the greater breadth. This is more a hit to non-heavy armour wearing Dwarf characters than to heavy-armour Dwarfs.
Orion
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Game Systems
Looking to the Future.
Actually, the skill has been broken since RoI went live. We updated it to include all damage types and lowered the efficacy a little in favour of the greater breadth. This is more a hit to non-heavy armour wearing Dwarf characters than to heavy-armour Dwarfs.
When the skill was first introduced, it covered all mob damage types, (Common, Fire, Shadow) and had 75% magnitude.
Forochel introduced frost damage April 2008. (Not really a big deal, since frost wasn't used much in end-game content)
Moria introduced Acid damage November 2008. (All 3 end-game raids used a TON of acid damage)
Siege of Mirkwood introduced Lightening damage December 2009. (Only found on SG 2nd boss and Durchest)
Rise of Isengard introduces no new damage type in September 2011. At this point, you intend to update Endurance of Stone to include all damage types again, but this time, we only get 50% magnitude.
Actually, the skill has been broken since RoI went live. We updated it to include all damage types and lowered the efficacy a little in favour of the greater breadth. This is more a hit to non-heavy armour wearing Dwarf characters than to heavy-armour Dwarfs.
Thought it was broken.. When ROI was released noticed it was changed to 75% Physical and 75% Tactical from Common, Shadow and Fire.. but the few times I used it didn't seem to change any numbers.
With the 50% now still pretty much makes you absorb all damage as a Guardian depending on your mitigations.