Was glancing through the U5 known issues and just have to ask, is there any portion of the new raid and intance cluster that doesn't have a bug in it? This is really sad work.
Is it me, or does there appear to quite a lot of raid breaking bugs with today's update?
Can any roarers confirm raid is completable on a regular basis or if it's going to need lucky hobbit's feet on all characters to finish. If it does bug, can, or will, GM's do anything about it?
Please don't derail into another dragon thread, there are mechanics in that fight which GM's couldn't do anything about, as I understand
Given the extraordinary multitude of bugs with the new Tower of Orthanc instance as reflected in the Known Issues list, I believe I'll save myself the frustration and not even attempt that instance until fixes are implemented.
Before you criticize anyone, walk a mile in his shoes. Then, when you criticize him, you'll be a mile away. And you'll have his shoes.
This looks like rushed content to me. How in the hell can you screw up so much? In fact, how many hours after the patch went live has it been? I believe all these known issues couldn't be compiled based on what, three hours of bug reports? That must be inherited from the beta. Why the hell didn't you delay the update by two weeks or something?
edit: actually it doesn't even seem the servers are up yet on my side!
Last edited by The-Walrus; Dec 12 2011 at 09:15 AM.
Many philosophical problems are caused by such things as the simple inability to shut up.
Most to me seem only minor, and not enough to stop the release of the raid, none of them stop the instance, freeze your client etc, mainly rewards based and a few tooltips not showing correctly, they will probably all be fixed by christmas so just have fun
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To be honest, it looks like they actually just said screw it, we may as well tell em all the issues this time. Meaning, this is no more then other spaces in the past we just had to find them all out ourselves and list them ourselves.
Combat - Enable Movement Assistance in Combat - When toggled and a ranged attack is used, you are moved to the middle of the target and have to move away to use execute skills
This is kinda important - you'll find a lot of ranged classes running into melee going - WTH!!!
People would complain no matter what Turbine did - they delay the release to fix bugs, people are going to complain. They release on time, but the content has bugs, people are going to complain. They can't win.
And in any case, it seems like pretty every content launch is going to have bugs in it, that's not just Turbine. That's universal for stuff like this. Such is life.
This looks like rushed content to me. How in the hell can you screw up so much? In fact, how many hours after the patch went live has it been? I believe all these known issues couldn't be compiled based on what, three hours of bug reports? That must be inherited from the beta. Why the hell didn't you delay the update by two weeks or something?
SWTOR
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People would complain no matter what Turbine did - they delay the release to fix bugs, people are going to complain. They release on time, but the content has bugs, people are going to complain. They can't win.
And in any case, it seems like pretty every content launch is going to have bugs in it, that's not just Turbine. That's universal for stuff like this. Such is life.
I can't agree with you. Why the hell shouldn't I complain about unplayable content? (of course whining because stuff gets delayed is stupid, no doubt about that)
Many philosophical problems are caused by such things as the simple inability to shut up.
People would complain no matter what Turbine did - they delay the release to fix bugs, people are going to complain. They release on time, but the content has bugs, people are going to complain. They can't win.
And in any case, it seems like pretty every content launch is going to have bugs in it, that's not just Turbine. That's universal for stuff like this. Such is life.
Sure, bugs are to be expected. It's just that this list of known issues seems so extensive and some pretty important class skills look like they will break the content. Given the seemingly serious nature of these bugs, combined with the half finished state of the Instance Finder that we are being coerced into using, I think Turbine is going to hear a lot more complaining than they would have if they'd delayed update 5 until more of these bugs could be addressed and solved.
One has to wonder who thought it would be a good idea to push this out in such a sorry state?
The raid is a mess and just about each instance appears to have at least one pretty major bug.
Guess I know what I'll be doing until they patch this mess.
Unfortunately, Yes, this was a driving force in getting the content out as quickly as they could. Tomorrow starts early access with the game open to all next week.
Hopefully the known issues aren't game breaking and things go well.....
Yawwn... Turbine making even more rushed content in theyr desparate attempt to get people not to leave to play Star Wars
Turbine, please learn that rushed content inst good content, when you make good content people stay around, when you make rushed content people cant be bothered to play it if you cant be bothered to design it properly
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They are not all minor and do not only effect raids. However, regarding the new raids/instances, it almost appears as Turbine is saying "no one will get to that level soon, so lets just go with what we have now" (nightmares of Pit of Iron returning). Yes, updates have bugs. Some are known and truly minor;some are unknown and we players find them. That's part of gaming. But while I appreciate the listing of information, Turbine's continued released of updates which have this number of bugs in them is becoming tiresome. I will check back sometime when the update has been updated ....
Many recognize that upcoming competition in games likely rushed the update, however, it doesn't speak well of lotro for players to see this and then see the multitude of issues. Players do not trust Turbine to put forth quality material. I was a member of several early dragon raids, for example, where we didn't use banners or pets in case they'd bug the instance, the tank still maneuvers in specific ways to avoid bugging - and the worst, when it has bugged out, we received no support.
I know when Blizzard releases content, I'm thrilled to wait for it because I know it will be pretty solid. <- They created positive rapport with their player-base.
That being said, I love Tolkien-based content and my community enough to stick with it.
If the issues are on the Known Issues list, it's a good thing. It means they know the bugs are there and they know how to fix them. It's the issues that are widely known but don't make the list that are the real trouble (e.g. Draigoch).
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Btw hoow the hell you managed to bug content that has been in game for 4 years? Lol!
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I'm one of those few who got the QP (due to technical difficulties with the pre-order form, in my case.) Guess I get to cross another item from my shopping list.
I think you guys are confusing the presence of bugs with Turbines decision to tell you about the bugs. Update 3 had a good number of bugs, there wasn't a good list.
I think you guys are confusing the presence of bugs with Turbines decision to tell you about the bugs. Update 3 had a good number of bugs, there wasn't a good list.
I'm rather concerned about one particular bug, namely the one where my ranged characters may find themselves thrown straight into the middle of melee combat if they use a ranged skill with combat movement enabled. That could be a real b*llbreaker!
Wouldn't it be fun to find that your tank is now at the back while your Minstrel/Lore Master/Rune Keeper is now going toe-to-toe with mobs on the frontline of melee combat?
People would complain no matter what Turbine did - they delay the release to fix bugs, people are going to complain. They release on time, but the content has bugs, people are going to complain. They can't win.
And in any case, it seems like pretty every content launch is going to have bugs in it, that's not just Turbine. That's universal for stuff like this. Such is life.
So the delay in releasing all these Instances when they SHOULD have been released with Rise of Isengard wasn't enough time to remove the Instance killing bugs? Bosses falling through the floor? Really?
Btw hoow the hell you managed to bug content that has been in game for 4 years? Lol!
By tweaking the AI responsible for pathing I'd guess. (Or maybe no one noticed over the 4 years until now)
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One has to wonder who thought it would be a good idea to push this out in such a sorry state?
The raid is a mess and just about each instance appears to have at least one pretty major bug.
Guess I know what I'll be doing until they patch this mess.
Yea, its so much else to do right.. hehe. I bet you'll end up doing this despite the issues in the end and before they are fixed.
Someone must get lucky and get them done so
Can someone tell me any raid that was launched with this many bugs?
•Raid - The Tower of Orthanc - Boss - Saruman - Destroying the fifth ring does not halt Saruman's Elemental Shift.
•Raid - The Tower of Orthanc - Event Tracking Panel - Default position of panel covers view of Target's vitals.
•Raid - Tower of Orthanc - Bukot's vitals will remain in the player's UI after defeating him.
•Raid - Tower of Orthanc - Challenge Mode - Quest Log is not displaying Challenge rewards.
•Raid - Tower of Orthanc - Challenge quests: Conductivity, Acid Wash, and Pinnacle of Orthanc not re-bestowing to players after wipe.
•Raid - Tower of Orthanc - Event Tracking UI - The Event Tracker UIs are tracking specific effects but are failing to generate a tooltip which more clearly explains what they are tracking
•Raid - Tower of Orthanc - Giant Bosses - Crisiant and Usgarren – Are appearing as giants before they should, then they shrink, and then they become giants again.
•Raid - Tower of Orthanc - Laboratory - Exit door doesn't stay open after the final encounter is defeated, which may require players to backtrack in order to advance in the instance.
•Raid - Tower of Orthanc - Lightning Boss - Kalbak does not display escort-style vitals.
•Raid - Tower of Orthanc - Saruman - Environmental effects are not cleared after the fifth successfully completed Ring sequence.
•Raid - Tower of Orthanc - Saruman Encounter - Frost Ring's tactical skill: Ring of Frost tooltip missing information.
•Raid - Tower of Orthanc - Saruman Encounter - Shadow Ring's skill: Ring of Shadow missing information in the tooltip.
•Raid - Tower of Orthanc - Skill cooldowns are not resetting properly for the fight with Kalbak.
The last two raids have some major bugs, what is going on here????
Rift never had issues like this.
Helegrod did not have issues like this.
Watcher did not have issues like this.
DN did not have issues like this.
BG, ok it had a couple of issues but not like this!
OD was pretty much stable!
Can someone tell me any raid that was launched with this many bugs?
(...)
What is going on?!!??!!?!?!?!
So, basically, if you don't like it don't run The Tower of Orthanc raid. There's plenty of other raids for you to run. Seriously, bugs happen. The new content is there. If you want to run it with the probability of getting into some bug, do it. If not, forget that the new update was released and wait for the patches. Pretend that it wasn't released yet.
Come on people, this is just a game. Stop spamming with posts with "W_T_F this, W_T_F that" even before you start playing.
"A reader lives a thousand lives before he dies. The man who never reads lives only one."
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Most to me seem only minor, and not enough to stop the release of the raid, none of them stop the instance, freeze your client etc, mainly rewards based and a few tooltips not showing correctly, they will probably all be fixed by christmas so just have fun
The wheels may wobble and fall off now and then...but don't worry about it. Get out there in that wagon and have FUN!
So, basically, if you don't like it don't run The Tower of Orthanc raid. There's plenty of other raids for you to run. Seriously, bugs happen. The new content is there. If you want to run it with the probability of getting into some bug, do it. If not, forget that the new update was released and wait for the patches. Pretend that it wasn't released yet.
Come on people, this is just a game. Stop spamming with posts with "W_T_F this, W_T_F that" even before you start playing.
Yea. Paying customers. You can shut the frack up with your bloated sense of entitlement and be grateful for whatever you're given.
So, basically, if you don't like it don't run The Tower of Orthanc raid. There's plenty of other raids for you to run. Seriously, bugs happen. The new content is there. If you want to run it with the probability of getting into some bug, do it. If not, forget that the new update was released and wait for the patches. Pretend that it wasn't released yet.
Come on people, this is just a game. Stop spamming with posts with "W_T_F this, W_T_F that" even before you start playing.
With all due respect why should we have to wait longer? We paid for these Instances months ago and expected them to be released in a playable condition. How long are we expected to patiently wait for these to work?
Yea. Paying customers. You can shut the frack up with your bloated sense of entitlement and be grateful for whatever you're given.
I'm not a VIP, but i'm a paying customer. I paid for a lot of content, including RoI. Software comes with bugs and it's a good thing that they are listed like turbine did. It's a good start. Now, back to your irony... please tell me where in the agreement license or any other contract is Turbine forced to deliver bug free updates?
"A reader lives a thousand lives before he dies. The man who never reads lives only one."
-- George R. R. Martin