I... don't really think this is a good idea. I see why you want it, because I do too. However, this would break so many things in the game. Right now, the developers have made it so that most builds/rotations run out of power pretty fast. This means that you have to either sacrifice stats for the gear, or sacrifice skills in your rotation, or use traits on power maintenance. You get to choose between power, defense, and offense.
This mark would mean that building for a max-DPS power-burning build would have far less of a downside, as long as you have a Captain in your group. The amount of power this would restore would simply be too high for most classes. If a hunter did 1.3k damage with Improved Swift Bow, the skill would cost half its normal power cost.
This would completely break a lot of the builds the devs have designed. The rotations/traits/builds that focus on power sustainability at the cost of some DPS or utility would be worth next to nothing for PvE, because you can always get at least one Captain per raid.
Oh, and this would make Captains infinitely better than LMs at power restoration, which would be unfair to LMs. The three cornerstones of LMs are Power Restoration, CC, and Pets. Song and Blade brother already gave us the ability to maintain your average group's power. Adding this to the mix would mean no one would ask for an LM to restore power when a Captain can do it better.
(███████████████ THERE IS NO DEATH╠▀‼▀▀▀▀!!!▀▀▀▀‼▀╣THERE IS THE FORCE ██████████████)
Was just spit balling but a new mark that should be added would be one that gives 10% to return damage, and 5% to return power. just a thought
While a Damage reflect would be awesome, I think many bosses would die insanely fast if only 10% of their damage was added to the Freep damage - thus, probably not going to happen.
I'm also of the mind that all the power restoration stuff needs to be kept solely to the LMs, because that's their job.
I agree with Philosomanic. With DPS classes doing around 1200 dps, a 5% power return would mean 3600 power per minute. Even just a 1% return would equal 720 ICPR. So to keep it from being overpowered for DPS calsses, the return would have to be around half a percent. But then, healers and tanks would get almost no benefit from that.
Was just spit balling but a new mark that should be added would be one that gives 10% to return damage, and 5% to return power. just a thought
Not crazy about this idea. I think Captains have more than enough power tools already, and don't need any more.
What I would like to see is a mark that removes diseases, bleeds, wounds ect... effects like that when players attack the target. I think that would strengthen our support role on many fights.
Well right now captains are breaking the mold for healers as is, right now i ahve 22k outgoing and can heal with shield brother skills for up to 2k a tick and rally cry from 1k-3k almost. Plus with the armor set u get 20% return on health. With the armor and weapon mods to marks i dont see that 10% return on damage to health and 5% to power is really out of the question. Captains right now should be in just about every group for the support role as is we do add alot of benfits. With other options to marks it does add more options to pick from when tossing a mark on a mob. and noble marks is basicly a mute item for most of the time.
Remove diseases, bleeds, wounds ect wont happen because other class's do that now as is.
Well right now captains are breaking the mold for healers as is, right now i ahve 22k outgoing and can heal with shield brother skills for up to 2k a tick and rally cry from 1k-3k almost. Plus with the armor set u get 20% return on health. With the armor and weapon mods to marks i dont see that 10% return on damage to health and 5% to power is really out of the question. Captains right now should be in just about every group for the support role as is we do add alot of benfits. With other options to marks it does add more options to pick from when tossing a mark on a mob. and noble marks is basicly a mute item for most of the time.
Remove diseases, bleeds, wounds ect wont happen because other class's do that now as is.
While a Damage reflect would be awesome, I think many bosses would die insanely fast if only 10% of their damage was added to the Freep damage - thus, probably not going to happen.
I'm also of the mind that all the power restoration stuff needs to be kept solely to the LMs, because that's their job.
Between the rallying cry power heal trait and sword brother/song brother skills, captains already have significant power restoration abilities. IMHO, they already beat out LM's in most situations because captains have less that they need to give up in order to restore power (draining and sharing power takes up a lot of a LM's time if he needs to do it consistently).
Of course, since it's drain and dump versus HoT's, the restoration mechanics are very different.
Between the rallying cry power heal trait and sword brother/song brother skills, captains already have significant power restoration abilities. IMHO, they already beat out LM's in most situations because captains have less that they need to give up in order to restore power (draining and sharing power takes up a lot of a LM's time if he needs to do it consistently).
Of course, since it's drain and dump versus HoT's, the restoration mechanics are very different.
IMO, Captains and LMs are balanced. LMs are much better at restoring their own, and for supplying to a few players they clearly beat Captains. However, if they start a power drain on a mob, and the fellowship kills it before the drain is finished, they have to wait for the cooldown before they can drain again.
Captains, while not so good at restoring power to one person, can almost always keep the entire fellowship supplied at once. Unfortunately, a large part of our power restoration depends on defeat events, which means that we restore better in fights with multiple weak mobs. In boss fights, where the group tends to need the power more, we have to rely on DB crits to use RC, so we can't restore as much.
So we each have our pros and cons. When it comes to power restoration. We are, however, clearly superior healers
(███████████████ THERE IS NO DEATH╠▀‼▀▀▀▀!!!▀▀▀▀‼▀╣THERE IS THE FORCE ██████████████)
Well right now captains are breaking the mold for healers as is, right now i ahve 22k outgoing and can heal with shield brother skills for up to 2k a tick and rally cry from 1k-3k almost. Plus with the armor set u get 20% return on health. With the armor and weapon mods to marks i dont see that 10% return on damage to health and 5% to power is really out of the question. Captains right now should be in just about every group for the support role as is we do add alot of benfits. With other options to marks it does add more options to pick from when tossing a mark on a mob. and noble marks is basicly a mute item for most of the time.
Remove diseases, bleeds, wounds ect wont happen because other class's do that now as is.
I'm not sure what you mean by saying we are "breaking the mold" for healers as is. The dominant healing classes in LOTRO can still outheal us (technically we aren't even defined as a healing class by turbine). So I see no danger that adding a new aspect of support to the Captains would threaten their superitority.
What do you mean you get 2k a tick from Shield Brother skills? What Shield Brother skill gives you 2k healing a tick? Could you elaborate?
And just because other classes can remove diseases, bleeds, wounds ect doens't mean we shoudn't be able to as well.
With 18% to SOW from shield brother and stacked heavy in outgoing healing u can get 1500-2500 heals off on avg. with rally cry u can get on avg 1500-2000k almost every time and go up to 3k. toss down war banner u gain 750 ougoing as well helps as well.
With 18% to SOW from shield brother and stacked heavy in outgoing healing u can get 1500-2500 heals off on avg. with rally cry u can get on avg 1500-2000k almost every time and go up to 3k. toss down war banner u gain 750 ougoing as well helps as well.
I'm still confused on what you are saying.
You said you could get 2k per tick using Shield Brother Skills.
Yeah i believe he is, his vocabulary's just a little... off.
Power return mark would be okay, but is kinda silly on top of blade bro/song bro power restoration. We'd have to ask the loremaster forums but I don't think they mind losing their
Current marks are fine i'd just like to have something else to contribute if there are more than two captains in the group. Even if it was changing noble mark to be -threat from damage... Could use noble mark to help deter DPS classes from pulling agro.
But for something more useful...Could be something like... (as opposed to power return) On damage: chance to reflect effect -x% power costs.
Power management is not too much of a problem on MY Captain.
I would like to use one mark on mob A, and another mark on mob B.
That could help manage cast times, as they are much too slow to use in combat.
There are more enemies here than fleas on a Wargs' hide. ~ Farin
Yeah i believe he is, his vocabulary's just a little... off.
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Well if you are correct and he's talking about Words of Courage I really doubt his claims. I don't care what your outgoing healing is, I don't see how you are pumping out 2k Words of Courage on average every tick non-crits, even with the 20% Strength of Will buff from Shield Brother. I just have a hard time believing that.
Even if you went all out on outgoing healing at the expense of everything else I could at the MOST do 1k-1.5k on average non-crits with words of courage I would expect, and even that's being overly-generous. That's assuming I would have like a 50% increase to my outgoing healing rate - and that would be neglecting everything else.
Maybe in special circumstances with tons of buffs and a tank capped out in incoming healing it could be possible - but it deffinitely wouldn't be my average performance.
Could I have a list of the gear you use to accomplish 2k a tick with WoC? Cause I am most interested in seeing this ^^
My WoC crits can do over 2k, but my regulars are no where near this.