I haven't seen this mentioned here, or perhaps I am oblivious, but I would like to see Knowledge of the Lore Master changed around a bit to make it more useful.
One change in particular I would like to see is for it to show the Monster's Finesse. This would be really helpful for all members of the raid to know specifically how much Finesse they should go going for in place of other things instead of just trying to stack as much as possible. I wouldn't mind the descriptions in general to be a bit more informative, but this one in particular I would like to know.
The amount of finesse a mob has is unrelated to how much you have - Finesse on a mob increases their chance to hit you, it doesn't do anything for your chance to hit them. What you are after is the BPE/Resist ratings of the mob, which would be a useful addition to KotLM.
The amount of finesse a mob has is unrelated to how much you have - Finesse on a mob increases their chance to hit you, it doesn't do anything for your chance to hit them. What you are after is the BPE/Resist ratings of the mob, which would be a useful addition to KotLM.
I thought Finesse checked against each other, and they it is applied. IE if the Mob has 1000 more Finesse you, you will have more BPE's, and if you each have the same amount it is as if Finesse doesn't exist.
I sometimes wish they would just show the ratings and not the vague "average", "fair", "superior" etc. Then I wouldn't have to mess around with armour debuffs to check how vulnerable they actually are against a specific damage type. And it would not just show "remarkables" and "superiors" when fighting a boss of a higher level.
Anyway, I guess that would make it far too nerdy, so I'll just have to consent in not knowing the exact creature ratings.
On topic of the OP: I'd like a BPE/Resist option as well. I was actually expecting them to add it with RoI and was surprised when they didn't (call me naive...)
I sometimes wish they would just show the ratings and not the vague "average", "fair", "superior" etc. Then I wouldn't have to mess around with armour debuffs to check how vulnerable they actually are against a specific damage type. And it would not just show "remarkables" and "superiors" when fighting a boss of a higher level.
Anyway, I guess that would make it far too nerdy, so I'll just have to consent in not knowing the exact creature ratings.
On topic of the OP: I'd like a BPE/Resist option as well. I was actually expecting them to add it with RoI and was surprised when they didn't (call me naive...)
I personally see no issue with making it nerdy (not that I was saying you were). If people think its too nerdy they can just not bother looking into it. Currently, it just makes it incredibly hard for players that want the information to get it.
I thought Finesse checked against each other, and they it is applied. IE if the Mob has 1000 more Finesse you, you will have more BPE's, and if you each have the same amount it is as if Finesse doesn't exist.
No, there is no comparison between finesse, it is between finesse and bpe/resist (finesse gives no defensive benefits, only reduced chance for your skills to be bped/resisted). Exactly the same thing applies to a mob (a mob with more finesse has more chance to hit you).
Finesse will be added to the Knowledge of the Lore-master report in Update 5.
That's awesome! *dances around in excitement*
Any chance we can get to see B/P/E / resist (rating) as well? As has been commented, that could help in determining how much finesse is needed to fight creatures. It would make a nice addition to what-damage-type-is-best-to-fight-this-creature covered by the inspect as it is now.
Originally Posted by Balagast
I personally see no issue with making it nerdy (not that I was saying you were). If people think its too nerdy they can just not bother looking into it. Currently, it just makes it incredibly hard for players that want the information to get it.
Thanks for the thumbs-up on being not nerdy.
I can see how they don't want to show numbers at innocent dyscalculic lore-masters, but indeed it's (close to?) impossible to find out creature ratings right now.
No, there is no comparison between finesse, it is between finesse and bpe/resist (finesse gives no defensive benefits, only reduced chance for your skills to be bped/resisted). Exactly the same thing applies to a mob (a mob with more finesse has more chance to hit you).
Hmm, never thought about this way....
In other words it makes no sense for a Tank to get on finesse for a better defense.
It would just effect the amount of my hits on a boss to get more aggro.
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