Update 5: Instance Finder Developer Diary Feedback
Instance Finder, a new feature in Update 5, is a tool to both help find groups to run instances and provide rewards for playing random content. Read more about Instance Finder in the latest Developer Diary from Leo 'Ransroth' Zelevinsky and post your comments here!
Re: Update 5: Instance Finder Developer Diary Feedback
Originally Posted by Dev Diary
Q: Can I run Grand Stairs using Instance Finder?
A: At the moment, we don’t support non-scaling instances, except for the new level 75 cluster coming out in Update 5. It is very much our hope that with Update 6 we’ll be able to add support for all Instance Join-able encounters. We hope to be able to replace Instance Join with Instance Finder for Update 6 (by supporting all of the existing Instance Join functionality within it).
But is the level 75 cluster really composed of non-scaling instances? Or are they just scaling instances with a minimum level of 75? Otherwise the exception seems odd, on top of the oddity of introducing more non-scaling encounters into the game. Do you really expect it to be lvl 75 only when the level cap raises again for a future expansion?
Last edited by Deusdictum; Dec 06 2011 at 03:55 PM.
Reason: Removed a question, answered below.
Re: Update 5: Instance Finder Developer Diary Feedback
Great stuff, really nice to see that you guys have been working on it for a year and its not as some have suggested, a rushed feature.
Alot of thought is going into future implemenations and I'm going to look forward to using the IF and providing feedback/suggestions to make it as good as it can be.
Cross server should be implemented for smaller servers and non-peak players. HOWEVER there should be a way to opt out of cross server queues.
I would be willing to wait for cross server queues if and only if an opt out was also added. Otherwise, I wouldn't use the IF for random queues at all.
Re: Update 5: Instance Finder Developer Diary Feedback
So is Master Looting not available? I can see how that could easily be abused, but in our runs we prefer to Master Loot the main chests with one roll- top rolls pick first. This more distrbutes loot with less total variance in outcomes, which we find leads to happier raids. I would love for this to be automated by the way. Maybe you guys can add that to your development queue.
Re: Update 5: Instance Finder Developer Diary Feedback
Originally Posted by Deusdictum
To be clear, only the person who clicks Abandon receives the debuff, right? Or can someone grief others by Abandoning and giving the rest of the fellowship a debuff?
If the other players gained the debuff, then it could not put them back in the queue - so it follows that it cannot give the rest of the group the debuff?
Re: Update 5: Instance Finder Developer Diary Feedback
I'm sorry but that might be the worst dev diary Turbine have ever released.
You clearly know full well all the faults with instance finder as you point them out and "respectfully disagree" that they are problems, to use your words I respectfully disagree.
Sorry what have you been doing with all the money that Turbine said F2P provided and all the time that delaying the RoI instances from RoI and shunting them in to update 5 provided? Delivery issues are caused by a lack of time and money you had an excess of both so why the half baked delivery?
And the 1.5 reward multiplier is not a carrot to use a half baked tool it's a stick to use a half baked tool. If there was no reward multiplier then no one would use this joke of a tool.
I'm sorry I've defended Turbine in the past but the sheer contempt shown to your loyal player base by update 5 really staggers me. Given the huge interest SWTOR will create even if it's only for 30 days should make you up your game not lower it or have you just given up and written off the next 6 months?
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Re: Update 5: Instance Finder Developer Diary Feedback
A very informative dev diary, thanks. I just have a couple of comments...
Q: How do I know the Ready status of the players that I was matched up with?
A: Once each player clicks "Ready", their line on your screen will turn green.
FYI, as a red/green colorblind person, I can't really tell the colors of the bars apart. It's a very minor issue but also possibly easy to fix.
[quote]...we have seen a surprising amount of concern over that feature in the forums, with a number of players saying that they would only use Instance Finder if it wasn’t cross-server.[quote]
I have little interest in using a cross-server version of the tool. If you do implement a cross-server version, please give us the ability to restrict ourselves to our home server only.
Originally Posted by Estranger
Why did you use budgetary resources and development time on a world system that a large chunk of the world will not use?
Pointless question. There are very few systems that everyone uses. They use resources developing PVP and raids that a lot of casual players never use. They spend resources on crafting which a lot of people don't bother with. They use resources on fishing that a small group of players actually use. I think it's a useful system for casual and hardcore players alike, especially once the specific instance capability is implemented.
Freeps: r8 Mini
Creeps: r10 Reaver, r8 WL, r8 Defiler, r8 Warg, r7 Spider, r6 BA
Re: Update 5: Instance Finder Developer Diary Feedback
I mostly just don't see the reasoning behind the whole instance finder thing. As far as I could tell the previous system worked fine. A certain saying comes to mind about fixing things that aren't broken. Oh well guess I'll wait and see how it turns out.
Re: Update 5: Instance Finder Developer Diary Feedback
First set of questions that I would like to ask:
1) Support role not needed. None of the available group size options require support role. Does this mean player who has checked as Support will "compete" in queue with every player who checked Damage role? Some instances are considerably harder if there is no support class in group, what you plan to do about that?
2) Why are we not able to see the names of players who are put in the group with us? Many players I know have different preferences as to who to group with or not, so being able to see everyone who is in the group before we start the instance will help with that.
3) How much time do we have to enter the instance when a group is found? As we are able to select multiple roles, depends on my class, I will have to properly trait for the role IF decides I should do. I can be on the other side of middle earth with my maps on cooldown, so the time to reach Bard may be not that little.
4) When I join IF solo, usually I will do other things in the game while it is searching for group. Let's say player is doing some quests while joined in IF. Other player shows up and decides it will be best for both to group up and finish the quest together. Will the IF cancel first players search and put him out of the queue, and he will have to start the whole IF process again?
5) When we check also the 1 person option in IF, how long does it take for IF to give up on searching for other players and put me in solo instance?
6) For lvl 75 content, lvl 75 players will be matched with lvl 71, 72, 73,74 and 75. Meaning that when we do Foundry on tier 2, we can have lvl 71 guardian. Is that right?
7) What can we do when once we get a group, start and instance and one member of fellowship goes afk? If he is afk for 10min and we decide to leave group, will we be marked as leavers with penalty to join IF again?
8) Cross-server is not a problem. Why can't you put small option in IF for player to pick whether they want to be grouped with players from own server or also from other servers, or that they don't care?
9) As the IF picks instance by random, and only instance all members of fellowship can join, does that mean I am limited by others? I paid for all instances, so I can join all of them, but someone who the IF put me in group with has paid only for 2 instances. So it does not matter I paid to be able to join any instance, I will have to run the instance every member of group has unlocked( I paid for 15 but I can join only 2)? Lowest common denominator?
10) Is there any penalty for players who leave the group once we are in the instance? So someone can join a group, enter instance, complete 20% of instance, leave the group, join IF again?
Re: Update 5: Instance Finder Developer Diary Feedback
"Q: Can I join a particular encounter? I just want to run The Foundry on 6-man.
A: This has been a design goal of the system from day one. Everything we have done with the “random instance” aspect of the Instance Finder has been done while keeping in mind the desire to have players who have only a particular instance or instances in mind be able to get matched up with other players who want those particular instances, or with players who are willing to do anything. We realized that we wouldn’t have the time to develop the “specific instance” functionality for Update 5, so decided to release a close-to-final “Random” experience, and get feedback on it while working on the “Specific” functionality for Update 6."
Good Dev Diary overall. I enjoyed the Q & A style of it. However, the above example question has a slight problem with it. The Foundry is the only Isengard 6-man instance. As such, it is the one instance you actually can make sure you run over and over again without getting anything else via only selecting Isengard and 6-man. You might consider changing your example out for a different instance!
Last edited by Keirion; Dec 06 2011 at 03:56 PM.
Reason: Forgot to make the quote a quote
Re: Update 5: Instance Finder Developer Diary Feedback
Originally Posted by Gondalen_Drake
Yay we are paying beta tester!!! OMG Turbine stop it! no one wants such a randomized alpha tool.
^ This + the tool ignores my ignore list. As is this tool is unusable for me.
Joe "Jwbarry" Barry: "... because there was a thread in the book to hang ourselves from..." "We will not sell end-game gear. "
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Re: Update 5: Instance Finder Developer Diary Feedback
Originally Posted by WinterStar
I will not use this,i will keep forming fellowships the old good fashioned way as long as it is still available
I and my kin will be forming our fellowships the "old fashioned way" and then be using the instance finder for its main/most useful function: picking a random instance and giving you bonuses to both capabilities and rewards for doing it. I suspect that will be the main use of the finder.
Re: Update 5: Instance Finder Developer Diary Feedback
hmmmm... there was a comment about raid support not being ready potentially for update 6, but another comment that the goal was to "replace" instance join with IF in update 6.
I was expecting the replacement, but not so soon. Seems like alot of things need to be worked out first. I don't see options for a solo person to enter a duo or 6 man instance space by themselves. Under-manning content is often done for a challenge or because help isn't around. Rather time out in a queue I'd rather get started clearing trash mobs while the rest of our group is coming online. Also, if the group is premade before instance find, it wasn't clear from the article if you maintained all the options you have with instance join (booting people, changing loot rule, changing leadership, etc).
At current, even with the intended changes coming with update 6... it still sounds like features are being removed from managing a group if IF replaces IJ. Hope this changes before the change. Would highly suggest that as long as IF has less features, you leave it as an OPTION.
Re: Update 5: Instance Finder Developer Diary Feedback
Thank you for listening to the concerns provided in the lengthy beta thread and emphasizing that Instance Finder has a potential future application.
I hope it's initial reception doesn't mitigate it becoming a useful group finder, instead of instance roulette.
The mention of integrating it with the current instance join come U6 is interesting, I have often wished the instances could be sorted more effectively, or had a search feature to find them by name. Heck, I'd appreciate the ability to manually sort the list, then I could just put those liked topmost, and never have to scroll through that dang list.
Oh, another great feature would be to be able to hide certain instances, so the disliked ones that you won't ever do aren't crowding the list (admittedly arguments could be made this would increase support requests and reduce sales).
"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and Weave
Re: Update 5: Instance Finder Developer Diary Feedback
So, if there are five of you wanting to do an instance, you've either got to enter it using the instance join panel (which is now being disincentivized with the removal of the daily quest), or use the instance finder, and hope that nobody else randomly gets dropped on you before it times out.
Q: What kinds of Fellowships will Instance Finder form? Is it possible that the group will end up having 6 minstrels?
A: For now, we use the following rules: For an encounter of size 3, there will always be at least a healer or a defence player. For an encounter of size 6, there will always be both a healer and a defence player. This means that a Fellowship that contains 5 players, none of whom can heal or be defence cannot join Instance Finder. Note that if you enter as a fully-formed Fellowship, and want to do an encounter the same size as the Fellowship, Instance Finder will assume you know what you are doing and let you in.
What if we don't agree with the roles that are available to us? I've frequently done instances in which we've had people working outside their traditional role. For example, I've run North Cotton farms with two lore masters and a hunter. One LM took the Defence role (flanks, and Wisdom of the Council for the win!), and the other took healer.
Or maybe 5 Minstrels really do want to get the bonus from the Finder, and might be willing to accept a 6th Minstrel, but *not* a Guardian (which would upset the silliness of their activities). But they can't do that, and are penalized for not conforming to the Devs' vision.
Re: Update 5: Instance Finder Developer Diary Feedback
I am part of a raid alliance and can see some nice benefits of this tool, there are some additional things I would like to see added to make this work with such alliances:-
Firstly the addition of raid content, yes I know it's being worked on.
Secondly a way of making instance finder work for an ingame channel, say my channel was called "raid" it had 40 people online, I would like it to be able to pick people from this channel, basically like a glorified friends list!
Thirdly if a three man group gets picked as tank, dps, dps I can see many of those groups leaving fairly quickly and being blocked for 10 minutes, as they are without healing type, things like school lib are fine manly without one and lots of dps but new is engaged cluster is different.
The ability not to kick abusive or lazy players also comes as a bit of a shock, you get into a group with someone you don't get on with then leave and to suffer 10 minutes of boredom, seems more to me like a hindrance rather than a blessing. And yes I read your working on this too but it should have been put into this version really!
Cross server from an RP point of view is a no, no! I do not and I'm sure many on the forum do not wish to be placed with another legolas type or gimpli or whatever names came to mind when they started their adventure, maybe linking the two RP servers together then having another group for the other English, French and German servers would work, but don't put the RP ones with the rest.
Raid Leader of "Beorningas" a Laurelin Raid Alliance, come in and join the fun!
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Re: Update 5: Instance Finder Developer Diary Feedback
Put non-IF daily quests back in.
Put equivalent seal rewards in 3-man content that previously rewarded S4Ms.
Put in a 12-man option.
Don't force players to rely on the Instance Finder bonus just to get enough medallions and seals per day. Being forced to run random endgame content at the whim of the developers is a terrible idea. Your other content is ignored for a reason - because the time/effort/reward ratios are horrible.
Don't make the mistake of being too in love with a pet project. Know when it's a bad idea and fix it instead of funneling players toward using it.
Re: Update 5: Instance Finder Developer Diary Feedback
What happens with Daily/Weekly challenge quests/cooldowns? Is this tool intelligent to recognize those?
If, for example, I already ran GB Maze for the day, I for sure wouldn't want to be placed in a GB Maze group again. I would want to run Thadur or Sambrog or even Annuminas next. If the instance I get plugged into is entirely random, then the tool isn't that useful, even if used in combination with the pre-formed full fellowship buff exploit.
Re: Update 5: Instance Finder Developer Diary Feedback
While I'm in the camp that thinks a tweak to the LFF tool would have been vastly better than this tool, I do appreciate the benefits of this tool, especially as it gets more features.
However, completely removing the daily quests for Skirmishes is just awful. 1) they were DAILY, not like they were getting farmed and so don't compete with the IF. 2) the IF bonus on top of a daily quest would work just as well. 3) I'm trying to get faction rep here!!!
Re: Update 5: Instance Finder Developer Diary Feedback
Originally Posted by RandallSnow
Put non-IF daily quests back in.
Put equivalent seal rewards in 3-man content that previously rewarded S4Ms.
Put in a 12-man option.
Don't force players to rely on the Instance Finder bonus just to get enough medallions and seals per day. Being forced to run random endgame content at the whim of the developers is a terrible idea. Your other content is ignored for a reason - because the time/effort/reward ratios are horrible.
Don't make the mistake of being too in love with a pet project. Know when it's a bad idea and fix it instead of funneling players toward using it.
It has been said several times you don't need to run a random instance to get the bonus neither do you need to use instance finder to pug anyone, you can use it in a fully manned 3-6 man group, there are ways!
Raid Leader of "Beorningas" a Laurelin Raid Alliance, come in and join the fun!
Alienware Area 51 ALX
Intel(R) Core(TM) i7 CPU X 980 @ 4Ghz,
ATI Radeon HD 5970 x2,
Western Digital WD3000HLFS x 2,
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Re: Update 5: Instance Finder Developer Diary Feedback
Q: Why can’t I use Instance Finder to find raids? Don’t you know that with Isengard release, 12-man skirmishes are a very popular glff pug destination?
A: Currently there are some significant technical complications in finding raids. Being able to support raids in the Instance Finder is something we are very interested in, but the technical difficulties make it questionable even for Update 6.
Q: What happened to the Skirmish Daily Rewards?
A: The incentive to play a variety of Skirmishes (as opposed to the same one over and over), that the daily rewards provided has been replaced by the Instance Finder bonus effect. The Currency Dev Diary by Zombie_Columbus will cover more on this.
Will the 12-man skirmishes still have loot rewards? Will 12-man skirmishes still have the daily quest rewards?
What should we do for 10 minutes if it puts us in the Icy Crevasse or Haudh Valandil, or if we land in the Great Barrow Maze without a captain? Will these instances be made doable with less-than-expert groups?
I guess it's possible that we need our instance selection routine shaken up. A lot of the endgame here has become a boring grind, but I'm worried that a randomized grind won't be much of an improvement.
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
Re: Update 5: Instance Finder Developer Diary Feedback
Originally Posted by Tamiya
What happens with Daily/Weekly challenge quests/cooldowns? Is this tool intelligent to recognize those?
If, for example, I already ran GB Maze for the day, I for sure wouldn't want to be placed in a GB Maze group again. I would want to run Thadur or Sambrog or even Annuminas next. If the instance I get plugged into is entirely random, then the tool isn't that useful, even if used in combination with the pre-formed full fellowship buff exploit.
I believe they have removed the daily restriction on the quests but nerfed the rewards. So you can now run any instance you want over and over to get the rewards but you will need to run it more times. The bonus on the instance finder (+50% to mark/medallion/seal acquisition) is meant to make up for this nerf. Thus, if you are a willing to run a random instance, you will get more marks.
Freeps: r8 Mini
Creeps: r10 Reaver, r8 WL, r8 Defiler, r8 Warg, r7 Spider, r6 BA
Re: Update 5: Instance Finder Developer Diary Feedback
Originally Posted by Estranger
Why did you use budgetary resources and development time on a world system that a large chunk of the world will not use?
I've never owned a house, I've never equipped a cow-bell, I've never been to the Moors, I've never completed Volume I/II or III, I've never once ever crafted a single node/pie/bow/ect..
See where I'm going with this? You dont dictate what people will use or wont use. Turbine can spend their money one what ever they want. They do this with solid statisical data to back it up, they are putting this type of tech in the game because a massive population of this MMORPG will use it.
Originally Posted by Fin.
First set of questions that I would like to ask:
1) Support role not needed. None of the available group size options require support role. Does this mean player who has checked as Support will "compete" in queue with every player who checked Damage role? Some instances are considerably harder if there is no support class in group, what you plan to do about that?
3) How much time do we have to enter the instance when a group is found? As we are able to select multiple roles, depends on my class, I will have to properly trait for the role IF decides I should do. I can be on the other side of middle earth with my maps on cooldown, so the time to reach Bard may be not that little.
6) For lvl 75 content, lvl 75 players will be matched with lvl 71, 72, 73,74 and 75. Meaning that when we do Foundry on tier 2, we can have lvl 71 guardian. Is that right?
7) What can we do when once we get a group, start and instance and one member of fellowship goes afk? If he is afk for 10min and we decide to leave group, will we be marked as leavers with penalty to join IF again?
9) As the IF picks instance by random, and only instance all members of fellowship can join, does that mean I am limited by others? I paid for all instances, so I can join all of them, but someone who the IF put me in group with has paid only for 2 instances. So it does not matter I paid to be able to join any instance, I will have to run the instance every member of group has unlocked( I paid for 15 but I can join only 2)? Lowest common denominator?
10) Is there any penalty for players who leave the group once we are in the instance? So someone can join a group, enter instance, complete 20% of instance, leave the group, join IF again?
1. Provide feedback. Be specific with the type of space *skirm/scaled/current* size of group and make up of group. Needed classes/not needed.
3. Looks like two minutes till your auto ported into the space. But you can right click on your portrait and leave instance to retrait if you really need the time.
6. Lv 75 players will only be grouped with lv 75 players if you queue for the new cluster, lv 75 players can be placed in spaces with lv 71+ for anything else..If I understand correctly.
7. If someone is afk for 10m the game will boot them. If they are AFK for 9m come back for 3m go afk for 8m...Your going to be SOL until update 6.
9. The queue will try to put you in a space that everyone has access to first. Then it will start widdling down the options from there.
10. If you leave group, yes you'll get the 10m cooldown on the IF. If you just leave instance (for retraiting/ect) no you wont get the 10m cooldown. This is how it was on Bullroarer B1.
Originally Posted by Gondalen_Drake
Yay we are paying beta tester!!! OMG Turbine stop it! no one wants such a randomized alpha tool.
I love to test! Turbine please dont stop! I want to use this randomized beta tool.
Re: Update 5: Instance Finder Developer Diary Feedback
Originally Posted by Gondalen_Drake
We in our kin wont use this useless thing.
Nor will we. Nice attempt by Lotro to CATCH up to Wows new Raid finder tool. Sadly, poor implementation...yet again, kills this in its infancy.
Do you just HATE your clientel this badly? Or is it something less sinister, and more "Dillbert's principle"...(infinite number of monkeys with infinite number of Typewriters). Lotros new Instance Finder= 2 monkeys, 2 typewriters, 32 seconds.
Re: Update 5: Instance Finder Developer Diary Feedback
Originally Posted by brunnhilda
Nor will we. Nice attempt by Lotro to CATCH up to Wows new Raid finder tool. Sadly, poor implementation...yet again, kills this in its infancy.
Do you just HATE your clientel this badly? Or is it something less sinister, and more "Dillbert's principle"...(infinite number of monkeys with infinite number of Typewriters). Lotros new Instance Finder= 2 monkeys, 2 typewriters, 32 seconds.
I find it hilarious that your complaining about a feature of the game thats been poorly implemented to appease to a small number of players in game.
Re: Update 5: Instance Finder Developer Diary Feedback
I can see no reason what so ever IC or OOC to use a random content generator.
The IF would be something I would consider using ONLY if it wasn't random.
"Accept the things to which fate binds you, and love the people with whom fate brings you together, but do so with all your heart." - Marcus Aelius Aurelius
Re: Update 5: Instance Finder Developer Diary Feedback
My play time is limitted, My class is Hunter. Here are the issues I forsee.
Issue Number 1
Player 1 joins the queue, decided to run let the dog out.
Player 2, 3, 4, 5 are matched with Player 1.
Player 1 is out side trying to catch his dog while Player 2, 3, 4, 5 are watching the stupid timer count down.
15 minutes later, Player 1 returns. His 10 minute time out is expired so he joins the queue... then heads out for quick bio.
Issue Number 2
DPS in queue... 8654 player waiting.
Healers in Queue... 0
I have no idea how you could manage these issues, but they are going to kill the Instance Finder fast if you don't.
Re: Update 5: Instance Finder Developer Diary Feedback
I'll mostly be using this to group up with my kinmates for the bonuses and I also think that being placed into a random instance can be fun as well. The UI portion looks well laid out and hopefully we will see the full implementation by Update 6.
Re: Update 5: Instance Finder Developer Diary Feedback
I see this tool intended as somewhat of a shake-up to the grind routine. While it may help with that, you should address directly the problem of such a monotonous grind instead. It may take some creative thinking, but the game shouldn't be reduced to running the same instances over and over.
Now don't get me wrong - I love this idea and very much appreciate the time that has gone into developing this tool, and while it is no where near perfect, it will certainly lower the barrier to running instances. I enjoy doing instances, and I'll gladly use the tool after Update 5 and look forward to its forthcoming incarnations.
One question though: If you select both tier 1 and 2 and the Isengard instances, how will you know which tier the Instance Finder put you in?
Re: Update 5: Instance Finder Developer Diary Feedback
The good: very well done dev diary, with show-and-tell features allowing us to see the new IF tool.
And good work by the dev team for taking on what I'm sure must be a very complex piece of tech.
The bad: concerns raised in Bullroarer threads have really not been addressed; the biggest being that the tool is not yet ready for general release since it lacks functionality that should be included from the start. Hardly anyone wants to be thrown into random instances. And is there anyone who wouldn't be infuriated if compelled to play with some jerk or griefer from their ignore list?
As for "incentivizing" use of the new tool, what you're really doing, by removing the daily bonuses, is de-incentivizing, even penalizing, those of us who wish to make our own choice of which instance or skirmish to run. Folks with time constraints might not have the leisure to do the tedious Gondomon skirmish when they could be running the more time-efficient T&M instead. And the potentially most useful benefit of such a tool, I.e. filling the now very popular skirmish raids, is not included in this implementation, and might not be possible in the next iteration, either.
And what about instance cool downs? Have those been eliminated? The last set of new instances, the OD-related ones, had, IIRC, a twice a week CD for marks. If the same is true for the Foundry and the other new instances, am I going to be thrown in there more than twice a week and not allowed to loot, or will I just be flung over and over into GB again (kill me now) because I can't access Foundry again?
Last edited by PhilippaSomerville; Dec 07 2011 at 05:07 AM.
Re: Update 5: Instance Finder Developer Diary Feedback
Originally Posted by PhilippaSomerville
As for "incentivizing" use of the new tool, what you're really doing, by removing the daily bonuses, is de-incentivizing, even penalizing, those of us who wish to make our own choice of which instance or skirmish to run.
Wait for next update they say.... I wonder when that will be.
And what about instance cool downs? Have those been eliminated? The last set of new instances, the OD-related ones, had, IIRC, a twice a week CD for marks. If the same is true for the Foundary and the other new instances, am I going to be thrown in there more than twice a week and not allowed to loot, or will I just be flung over and over into GB again (kill me now) because I can't access Foundary again?
You can get the loot (from chests) every time in the OD cluster. Only the special quests for DP or marks were on cooldown.
Re: Update 5: Instance Finder Developer Diary Feedback
Originally Posted by AwerthThawre
Cross server from an RP point of view is a no, no! I do not and I'm sure many on the forum do not wish to be placed with another legolas type or gimpli or whatever names came to mind when they started their adventure, maybe linking the two RP servers together then having another group for the other English, French and German servers would work, but don't put the RP ones with the rest.
I am an old-school RPer (have been PnP RPing since 1980 and have RPed in every MMORPG I've played since 1999). However, I didn't choose an RP server here when the game launched because there wasn't an "official" one in the U.S. and I had a few RL friends who wanted to play on Gladden. There are many others like me. Roleplayers on "normal" servers. There are also quite a few non-roleplayers on RP servers, especially Landroval, which only received such a tag recently.
If you made a request to add a "RP" option/checkbox for forming groups, fine. That way, roleplayers from all over (no matter what server one is one) could find one another. However, the elitist attitude of "you couldn't possibly be a roleplayer unless you are on these special servers"...
Re: Update 5: Instance Finder Developer Diary Feedback
Yet again we have a fix that doesn't fix what it was supposed to fix.
THe only way I would ever use an instance finder tool is to find players to run a specific instance I want/need to run, i.e. Skumfil for my Minstrel for his legendary trait.
Making players run random instances may get some of the less popular instances run a little more, but more likely, players will drop instance and get back into queue when they get a 'bad' instance. If an instance isn't being run, it isn't the players' fault. If an instance isn't being run, the devs have failed to make the instance fun and/or rewarding. No random instance finder tool is going to change that.
Good luck getting workable data on this tool, I don't think many people are ever going to use it, I know I won't be.
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Re: Update 5: Instance Finder Developer Diary Feedback
Am I the only one who thinks this is pointless? Running instances with random people opens up peoples immoral ninja-looting thoughts as they have no connection with who they're running with, also, what if I end up with a complete dullard, a tank that doesn't tank, or a minstrel that can't play?
Sounds a bit risky to me.
I'll stick to kin runs... Definately do not like the idea of it completely replacing the instance join panel in update 6, this is a silly idea, give people the choice, Turbine, don't force us into random groups with random people.
-Cal
Caitlyin, Captain --- Calead, Warden ---Rílaísseth, Champion --- Narthivor, RK --- Unguilant r5 Weaver
All on Laurelin --- Proud member of Les Adorables
Re: Update 5: Instance Finder Developer Diary Feedback
May i ask why suddenly you decide for player how they have to play ?
Or simply put, you should clearly state that from now the players have to behave to the game play you are putting in place or leave the game.
Beeing 75 dont mean i always want to run level 75. Until now all was friendly for anyone.
you could enter an instance and discover it what ever level you were, help friends from any level.
Now your reasonning is that if i am 75 i can not help anymore lower level (not more than 4 level).....
Your forgot a big point : people group also for fun, whatever level they are. So actually we are doing some instances, and grouping with level 50 sometimes.....and those time are so fun and friendly, after with your tool this will be over ...
There is time for serious business and i agree totally that this is probably not the case for the majority. Level 75 want to run instance 75. But not everyone is entitled to that rule. This was until now a player choice: it seems that Middle-Earth and liberty will be now separate.
This is the reason i will never use this tool.
I feel suddenly in a strange place with a generalissim called Turbine.
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Happily the actual instance join is a friendly player tool and i will keep using it, even if i will lost xp and rewards.