...probably because the dev hates us, or we'll be deemed "too OP" for whatever reason, but all of this would actually make sense and wouldn't be asking for a mile.
*WARNING WARNING WARNING WARNING WARNING* Incoming Creep flames and derailment. Incoming Trolls. Incoming "Pro" Hunters that think getting a 10k HS is Pro. *WARNING WARNING WARNING WARNING WARNING*
Split Shot's base damage should be scaled to match the base damage of other bow skills. (IQS, IPS, BLA, RoA, Bard's, Hunter's Art is all 171.6% for my character *ISB and Barbed is higher because of Redline traits/bonuses* while Split Shot is at a whopping 137.3%. Fine, don't increase the radius, just SCALE IT UP with the other bow skills!)
Strong Draw should be swapped with Fast Draw. Redline is supposed to be stronger shots, Blueline is supposed to be faster. Fast Draw should also be changed to reduce ALL INDUCTION BOWSKILLS by 0.2s
Heightened Senses should be innate to Hunters. Having to trait for tracking longer ranges and through stealth is a waste of a trait slot.
Heart Seeker should have a base increased critical chance (Here come Creep tears from this one)
Camouflage should grant a damage bonus when shooting from it as well as +10 Stealth. Camouflage should also not be broken by you using bowskills. (Yes. You heard me. Attacking from stealth while remaining stealthed. Even modern day deer hunters can shoot from a camouflaged position without giving away their location, not to mention Military Scout-Snipers. Go ahead, flame and troll this one all you want, it's a valid change given the squishy nature of a Hunter and it's next to 0 survival skills)
Fleetness should grant a Sprint/Charge effect and +20% runspeed and only cost 3 Focus (since we can't use it to RK with, Improved Fleetness, given it's nature, should also grant the Sprint/Charge effect and +20% runspeed, but still cost 6 focus due to it's focus generating nature)
Bard's Arrow should do bonus damage vs Dragon-kind. (It's tooltip says that you're firing with the skill of Bard himself. Bard slew Smaug. Why doesn't this do +Damage vs Dragon-kind?)
(NOTE: All of the following is to allow Hunters an actual secondary CC role)
ALL Hand-wrought traps should be changed to have separate CDs instead of them all sharing the same CD.
Combat Traps should allow Set Snare to be useable in Combat, not just Set Trap
Strong Intimidation should allow Cry of the Predator affect all Creature types
2-line Bonus for Trapper of Foes should include a -5s CD on Bard's Arrow and -30s CD on Cry of the Predator, Dazing Blow should affect 3 frontal targets and increase the Duration of the Daze by +10s
3-line Bonus for Trapper of Foes should include ALL Target Resist rating for ALL Hunter CC skills, should lower the CD of Rain of Thorns by 1m, Split Shot should be changed to a single target Knockdown with an increased CD (30s CD instead of 10)
4-line Bonus for Trapper of Foes should also make Set Snare and Set Trap into Improved Set Snare and Set Trap, tossing out 3 Snares or 3 Traps. Rain of Arrows should slow each target that it hits by 40% for 10-15s
(Yes, I do believe the above Trapper changes would make Hunters actually able to CC)
That's all I can think of, for now.
My other Warhorse is a Fleet Tactical Escort Retrofit, Defiant-Class, U.S.S. Say My Name, NCC-93144
the changes above are great as separate changes (perhaps group a few together) but all together? that = unkillable deathmachine.
stealth not being broken by dmg or skills.. i see 100% pure moors only use for this (turbine is sadly PVE centered) because stealthed attacks on mob would mean that if you hit something it can hit you back or aggro on you anyway (duh,..... i dont see how this can work ANYWHERE without being op and require a major revamp of mechanics)
ATM hunters are in bad condition and could use SOME of the changes listed above. hunters can solo most creeps if they are the first ones to hit (from 30-40m from stealth with focus buff up) its when the creeps hit first we'r toast most of the time if the creep is any good (been mowing down skilled rank 12-13 solo hunters on my lowbie reaver with 3 store skills no matter how well they kite.....)
PVE we'r fine ( a LITTLE more morale plz?)
what hunters need is survival
your trapper changes look good(ish) may need a little bit of a nerf here and there. just make the legendary cap make cammo a move stealth and move the decrease on dazing shot to 5 set bonus
NOT A TROLL REPLY
NOT A "PRO" REPLY
NOT A "CREEP GOGGLE" REPLY
Heightened Senses should be innate to Hunters. Having to trait for tracking longer ranges and through stealth is a waste of a trait slot.
I think every hunter has been asking for this for, well, ever. I doubt you'll get arguments from anyone about this sort of thing. I don't even bother to slot it anymore, personally, it really is a wasted slot.
Originally Posted by Eckenbrand
Heart Seeker should have a base increased critical chance (Here come Creep tears from this one)
It used to. But in order to give us a slightly shorter induction and radically shorter CD, they nerfed the base damage. Considering I can (and probably most hunters at max level, since I know I sit lower in my RO/Agility) regularly hit for 2k+, usually 3k+ on a reliable skill like that, I'm not complaining. The reason that it doesn't hit higher in the 'Moors (or as regularly) as it does in PvE is because of the way the creeps can (and do) trait themselves.
Originally Posted by Eckenbrand
Camouflage should grant a damage bonus when shooting from it as well as +10 Stealth. Camouflage should also not be broken by you using bowskills. (Yes. You heard me. Attacking from stealth while remaining stealthed. Even modern day deer hunters can shoot from a camouflaged position without giving away their location, not to mention Military Scout-Snipers. Go ahead, flame and troll this one all you want, it's a valid change given the squishy nature of a Hunter and it's next to 0 survival skills)
I agree with the damage bonus, but disagree with the notion that it shouldn't be broken by bow skill use. I think it'd be fine (and great) if laying traps didn't break it, or maybe using Distracting Shot (since burgs can mez from stealth and stay stealthed), but to have our most devastating skills not break stealth? That extreme, very extreme. Even burgs can't remain stealthed when they start attacking, why should hunters? That'd be the most extreme OP problem in the game yet (and real life =/= LotRO game mechanics).
I'm in the ''happy hunter'' category right now so the kind of thread kinda annoys me.
That said, if theres one aspect of the hunter class that SHOULD be revamped is the the legendary one.
Other classes have true legendary traits and have hard times chosing a leg trait over another one, where hunters have too many useless leg traits.
1- Press onward is the most useless skill ever. Please change that.
2- Bard's Arrow needs a big revamp.
3- Capstones are decent. IFS is Good.
4- ROT needs a damage boost to be all-round useful.
5- BoTR used the be excellent, it stills good but not that much. Some real scale would be appreciated.
Originally Posted by Eckenbrand
Bard's Arrow should do bonus damage vs Dragon-kind. (It's tooltip says that you're firing with the skill of Bard himself. Bard slew Smaug. Why doesn't this do +Damage vs Dragon-kind?)
I actually agree with that one. It's logic, not OP (were not going to spam it anyway, even against big bad dragons) and adds to the ''Legendary'' part.
...probably because the dev hates us, or we'll be deemed "too OP" for whatever reason, but all of this would actually make sense and wouldn't be asking for a mile.
*WARNING WARNING WARNING WARNING WARNING* Incoming Creep flames and derailment. Incoming Trolls. Incoming "Pro" Hunters that think getting a 10k HS is Pro. *WARNING WARNING WARNING WARNING WARNING*
Split Shot's base damage should be scaled to match the base damage of other bow skills. (IQS, IPS, BLA, RoA, Bard's, Hunter's Art is all 171.6% for my character *ISB and Barbed is higher because of Redline traits/bonuses* while Split Shot is at a whopping 137.3%. Fine, don't increase the radius, just SCALE IT UP with the other bow skills!)
Strong Draw should be swapped with Fast Draw. Redline is supposed to be stronger shots, Blueline is supposed to be faster. Fast Draw should also be changed to reduce ALL INDUCTION BOWSKILLS by 0.2s
Heightened Senses should be innate to Hunters. Having to trait for tracking longer ranges and through stealth is a waste of a trait slot.
Heart Seeker should have a base increased critical chance (Here come Creep tears from this one)
Camouflage should grant a damage bonus when shooting from it as well as +10 Stealth. Camouflage should also not be broken by you using bowskills. (Yes. You heard me. Attacking from stealth while remaining stealthed. Even modern day deer hunters can shoot from a camouflaged position without giving away their location, not to mention Military Scout-Snipers. Go ahead, flame and troll this one all you want, it's a valid change given the squishy nature of a Hunter and it's next to 0 survival skills)
Fleetness should grant a Sprint/Charge effect and +20% runspeed and only cost 3 Focus (since we can't use it to RK with, Improved Fleetness, given it's nature, should also grant the Sprint/Charge effect and +20% runspeed, but still cost 6 focus due to it's focus generating nature)
Bard's Arrow should do bonus damage vs Dragon-kind. (It's tooltip says that you're firing with the skill of Bard himself. Bard slew Smaug. Why doesn't this do +Damage vs Dragon-kind?)
(NOTE: All of the following is to allow Hunters an actual secondary CC role)
ALL Hand-wrought traps should be changed to have separate CDs instead of them all sharing the same CD.
Combat Traps should allow Set Snare to be useable in Combat, not just Set Trap
Strong Intimidation should allow Cry of the Predator affect all Creature types
2-line Bonus for Trapper of Foes should include a -5s CD on Bard's Arrow and -30s CD on Cry of the Predator, Dazing Blow should affect 3 frontal targets and increase the Duration of the Daze by +10s
3-line Bonus for Trapper of Foes should include ALL Target Resist rating for ALL Hunter CC skills, should lower the CD of Rain of Thorns by 1m, Split Shot should be changed to a single target Knockdown with an increased CD (30s CD instead of 10)
4-line Bonus for Trapper of Foes should also make Set Snare and Set Trap into Improved Set Snare and Set Trap, tossing out 3 Snares or 3 Traps. Rain of Arrows should slow each target that it hits by 40% for 10-15s
(Yes, I do believe the above Trapper changes would make Hunters actually able to CC)
That's all I can think of, for now.
So your posting makes good sense except for your opening which is rather childish. Grow up son and know that people have been in this game alot longer than you and probably wont always share your same opinion in anything you have to say or do.
Anyways back to the topic at hand.
Alot of skills I think should be scaled. Split Shot is one but also I would love to see Set Snare scaled so that Hunters would use it more often. A step in the right direction was allowing us to stack them on top of each other but still. I would love to see all our skills scale with level and not just a few.
Agreed about the trait change to Strong Draw and Fast Draw. Why it wasnt swapped yet makes no sense to me as I feel the same about it.
I could forsee Heightened Senses becoming an Improved Track Skill later on somehow or a new passive ability. I currently do retrait it on when I hit the Moors but for all intents and purposes I dont know if I really care if its changed from what it is. Although it would be helpful all in all.
HS I think needs a full on overhaul. My RK can pop off better hits with a 1m Epic Conclusion(yes with traits equipped mind you)while my HS takes longer to cooldown. Not only that the crit chance must be below any other skill we have because I can crit for 6k almost on a MS more often than I can on a HS and it costs half the power.
Ive said Camouflage should give us a bonus such as the one you mentioned a long time ago and many other Hunters. Instead they gave that bonus stealth manuever to the Warden for some reason. Insult to the request? Who knows.
Fleetness. Meh. Its nice the way it is. Always room for improvements but it may go away from the concept Turbine has for the class. Who knows. Its nice when coupled with Needful Haste.
We had a debate a while ago about Bard's Arrow vs Heartseeker. The large part of it was why Bard's Arrow isnt our Heartseeker if we go Lore based. Its nice to strike fear into the heart of the enemy but alot of us felt that should be our Heartseeker and not HS as it is. HS could of been renamed into another skill to emulate a fearful attack. Although I always assumed they made Bard's Arrow our fear as the fear of being killed by the arrow that killed a massive beast would send most running.
Set Snare and Set Trap should both be useable during combat when traited with Combat Traps. Would make more use of Set Snare if that was the case.
I like Strong Intimidation just the way it is. Increasing our fear timers is nice enough.
I would think a revamp to your Trapper of Foe line is in order. You gave it way to much bonus for it to be something Turbine would ever even consider. Some of the ideas are nice but some you basically went to an OP stand point which you and all of us know Turbine wont touch in the next 8 years.
I dont know about you but the CC on the Hunter isnt as bad as some make it out to be. I think the ToF line just isnt a trait set many really look to since CC is a strong secondary roll to them vs a primary.
Regarding the +10 stealth from camo... I agree that it needs a boost from the +1 it currently gives, but maybe not +10. Perhaps +5-6, seeing as we can also use gear to increase it further I wouldn't like to see the hunter able to hide from anything except a track by having +10 AND gear to boost it further.
As for the staying in camo after firing a shot, I have to say no to this. While I'd LOVE to see the hunter with more survivability (and some of the skills changed or improved) this would make the class WAY too OP. Even a military scout-sniper can't stay hidden indefinitely, and after a few shots the enemy will invariably be able to locate them.
Also, linked with your suggestion to give bonus damage while in combat, it'd make the hunter god like. Simply load up on +stealth gear so you can't be picked up unless a creep runs over you, and BAM, instant death to anyone inside 40m range (unless said creep happens to be a warg able to track you)
At most, I'd like to see camo able to be used in combat, albeit with restrictions. Ie. Only lasts for 10 seconds max, and gives way less +stealth. But even then, it's along the lines of HIPS... and I'd rather see hunters given an evade like the BA. (Even if it replaced 'Eldars Grace' in Elf Hunters only.)
Heartseeker, they don't know what the heck to do with. When they were looking at changing it for EotD, I think I remember readinga suggestion that when it crits, it knocks the opponent down. And that wound up on the BA's Headshot skill... lol.
Given the new Imrpoved Focus, the existing HS trait really stinks, so it needs to be changed.
CotP - Strong Intimidation should be changed and this is a good way to do it
Staying in stealth after attacking in camo - as rapid a hunter homer as I am, I gotta say no. Way OP. Some type of modified HIPS? Yes
Set Snare in combat with combat traps traited, and Heightened Senses becoming innate? Absolutely and overdue. Same with different timers on crafted traps. Also, Tripwire should be layable in combat.
Strong Draw Red, Fast Draw Blue? An oversight (and nerf to both traitlines) and should've been corrected before ROI. Its amazing to me that more hunters haven't complained louder about this, especially Fast Draw.
No sprints for hunters. We don't need a sprint with a 40 meter range. A timer-based slow immunity beyond the PVP set? Yes.
Trapper changes - No. KILL trapper. Blow it up. Put it in a trap and squish its head. Truth is, hunter cc is very effective without the traits, that's ultimate why no one traits it. Give us a whole different suite of skills.
You know what they really should do, and sure it'd make the LM howl, but they should take all of the support skills from the LM and give them to the hunter.
I seem to have just been attacked by two hundred lynx's. But wait, the LM has 4 different suites of skills: 1) DPS, 2) Debuffing, 3) CC and 4) Support - Disease and wound cures, SI, Rezzing, Power and Morale cures.
No other class has four suites of skills, right? In fact alot of LM's I know don't like the support role, heck, its rough to get them out DPS to any other role (not all of them, that's for sure). But if they took away the 4th skillset and gave it to the hunter, and make us trait for it, it'd better balance both classes imo.
I agree with all your points up to the camo. I think the extra damage would be nice maybe +5% when attacking out of stealth but being able to stay in stealth just wouldn't work. The bards arrow change would make sense and in now way change the way people play (except maybe against dragons).
The changes to the yellow traitline I honestly couldn't care about, I'll never trait for it unless they change it completley from cc to a survivability line.
I actually think your opening is spot-on ... and certainly one of those "if the shoe fits..." kinda deals for anyone that is "annoyed/offended" by it....
anyway...
Cumulatively, no way all things could be implemented... would make the Hunter OP... but the sad state of affairs right now is that a Hunter is not the most feared freep class in the moors... not even in the top 5 (Burgs, Minis, RK, Champ, and LM seems to be ones on Landy that has quite a few creeps scratching their heads).
The challenge we face is our proliferation... there are so many Hunters that once we get close to being strong again a mad dash of "Leggolasses" will pop up in the moors.. you'll have the great wall of QQ from creepdom and then the Hunter will get nerfed AGAIN back into easy-Infamy land... so, that means we need some improvements but nothing that will put us back on top. That spot seems to be reserved for store bought R15 BA's.
I disagree that we should remain Camo'd on combat. Too OP.
Here's some that I felt seemed reasonable:
Heightened Senses should either be skill-based or an "always-on" pulse. Keep the trait and give +10 stealth and useable mounted if slotted.
I like the idea of giving Improved Fleetness an extended sprint
Bard's Arrow should have +dragon dmg or a unique boss debuff that would give us some uniqueness and desirability in groups (since we're not the first DPS choice any longer)
What about a Hunter Pet? Not necessarily lore-breaking and could be a DoT, Snare/Slow, or Heal depending on type of pet.
The person that posted earlier regarding the "All Hunters have to do is stack their +stealth equip" .. show me or link me one top ranked hunter that has "+stealth equip" equipped. Laughable. We don't have that choice given we either go a DPS build and low morale (which we get 3-shotted by BA) or we go Morale build and we're unable to kill anything before it runs away. Have you even looked at the Hunter Equip 2.0 threads?
I think you missed his point. From my understanding, he was commenting that a hunter would stack stealth gear if shooting from stealth did not break stealth. It was meant to question the reasonability of the suggestions posed by the OP.
That was the point I was trying to make... no one uses the +Stealth gear now, but if we were to be able to remain stealthed while attacking, everyone would simply stack that to make it so creeps couldn't detect us unless they were standing right on top of us.
"Camouflage should grant a damage bonus when shooting from it as well as +10 Stealth. Camouflage should also not be broken by you using bowskills. (Yes. You heard me. Attacking from stealth while remaining stealthed. Even modern day deer hunters can shoot from a camouflaged position without giving away their location, not to mention Military Scout-Snipers. Go ahead, flame and troll this one all you want, it's a valid change given the squishy nature of a Hunter and it's next to 0 survival skills)"
I have always thought the camo skill needed some sort of buff to damage, or additional effect, or a stealth-only (surprise shot?) skill that mimics the effects of a couple other skills: for example HS(maybe not as much damage as regular HS) + the slow effect from QS, OR the daze from distracting shot. So something high dmg with some sort of cc effect as well.
As for hunter attacks not breaking their own stealth, perhaps stealth breaks after using two bow skills instead? Otherwise no other hunter skills should break their own stealth
The rest of the post I agree with about 80%
Good ideas.
What about a Hunter Pet? Not necessarily lore-breaking and could be a DoT, Snare/Slow, or Heal depending on type of pet.
This has always made sense for the hunter to have a pet. I was surprised upon discovering that my hunter would never get a pet. doesnt have to be a Badass pet, but something that could distract an opponent, or give a hot, or some additional effect, instead we got Scarecrows as lure-traps lol
i agree with most of your ideas but i especialy love and hate one, the camo skill the way u would have it would be WAY to OP i think give it plus 5-10 stealth (as long as i can use it against 75s while im afk as a 72 im happy) and the damage buff is good but if u stayed in stealth pve would be insanely easy, and on the topic of stealth id also like a plus X stealth skill that lasts for just a few secs that can be used on the move
i still want purge poison to be able to use on the move
oh and i would like to see a hunter summon skill, however this would take away something very special to cappis so maybe make it cost quite a bit of trav. rations and give it a 7-5min cd so that a capi would still be prefered for summons.
Give shooting from stealth either a major crit bonus, maybe +50%, or a comparable finesse bonus (The target doesn't know we're there, so it's easier for us to hit a vulnerable spot, and harder for them to block, evade or parry.) On top of this, add a small bonus if we do crit - +1 focus, 2 second daze, or comparable.
Since we can only do it once per fight, the stealth bonus can be pretty large without being overpowered - as long as we can't stay in stealth.
Transferring disease and wound cure skills over from LMs wouldn't go down well with them, but they'd fit well enough with the hunter class, and give us a viable secondary role.
Regarding buffs to stealth.. Typically in any given update, classes are usually given only a few enhancements (or in the hunters case, none, often enough). Given the opportunity cost of getting any updates to the class through, I'd highly suggest NOT asking for buffs to out-of-combat skills. They have very limited utility.
One of the main hunter complaints come from a percieved lack of value to groups. Often in group play there are sustained periods where we cannot get out of combat, so I would strongly recommend, that by asking turbine to increase our value to groups, we do not ask them too strenuously to buff skills that are not of much group value.
Many a times have I wanted to interrupt an induction from range. If hunter's art had this property it would earn its place on my quickslot bar. The 3 focus needed should be sufficient to balance the ability to interrupt from range. Increase its cooldown if necessary. The huge upside is that the skill would then have to be immediate (= no awkward animation. yay!).
This has always made sense for the hunter to have a pet. I was surprised upon discovering that my hunter would never get a pet. doesnt have to be a Badass pet, but something that could distract an opponent, or give a hot, or some additional effect, instead we got Scarecrows as lure-traps lol
If they give us pets, I want puppies. Like how there's five bogarts tied to one, I want five puppies following me around, yellow lab puppies. And when you get low morale, the knock you down and you get puppy swarmed. How can a yellow lab puppy swarm not raise someone's morale???
If they give us pets, I want puppies. Like how there's five bogarts tied to one, I want five puppies following me around, yellow lab puppies. And when you get low morale, the knock you down and you get puppy swarmed. How can a yellow lab puppy swarm not raise someone's morale???
Hmmm, my hunter usually had dogs jumping all over him while in the Moors, but they did not help his morale or mine lol
Taken from the Old English warg, the wargs or wild wolves are a race of fictional wolf creatures in J. R. R. Tolkien's books about Middle-earth. They are usually in league with the goblins or Orcs whom they permitted to ride on their backs into battle. It is probable that they are descended from Draugluin's werewolves, or of the wolf-hounds of the line of Carcharoth of the First Age. They are portrayed as somewhat intelligent, with a language of sorts, and are consciously in league with the Orcs, rather than wild animals the Orcs have tamed.
The concept of wolf-riding Orcs first appears in The Tale of Tinúviel, an early version of the story of Beren and Lúthien written in the 1920s, posthumously published as part of The History of Middle-earth.
In The Hobbit, the Wargs appear twice, once by working with Orcs (called goblins in the book), in hunting Bilbo Baggins, Gandalf, and the dwarves just east of the Misty Mountains, and once at the Battle of Five Armies.
In The Lord of the Rings, they are most prominently mentioned in the middle of The Fellowship of the Ring, where a band of Wargs, unaccompanied by Orcs, attacks the Fellowship in Eregion. During the War of the Ring in T.A. 3018–19, wolves prowled outside the walls of Bree. They are here distinguished from regular wolves "looking for food."
NOTE: I was really bored so I thought to look up Warg and post about that vs Puppies you would have at home.
Anyhoozers. About the Pet Discussion.
Years ago I was a very avid idea junkie about a Pet for the Hunter class. I had this huge idea about a pet and how it could assist us in gaming. My favorite idea was a Hunting Hound that you could summon that would emulate your Heightened Senses ability and allow you to track an extra foe at a time. You couldnt increase your distance but you could track stealthed enemies. This was my favorite idea for pets since it did nothing for combat but was more of a tool in PvE.
Then I came to realize the pet wasnt really all that needed after playing my Loremaster for a while as well as my Captain. IMO the Captain has a good pet...errr...Herald. They pretty much do what ever I click them to do vs my Loremaster whos pets never seem to keep up when I need them or certain skills dont go as que etc etc.
Alot of other games have implemented a Pet system for the Hunters of those games but Im not fully certain it would fit with LOTRO. It would take alot of thought and consideration for the class to have something that helps it and doesnt make the creeps cry that the Hunter is now OP for having a Taco Bell Dog as a pet in the Moors.
In all I wouldnt be against the pet if they added it but if they never do I dont think Id ever care.
One idea i just had for a camo upgrade is that for the duration of the improved focus buff ranged skills would not break stealth.
I fell like 5 seconds of pew pew from stealth is reasonable without being too OP.
Damaging an opponent and not leaving stealth would be ridiculously OP
Alot of the other ideas I like. Trapper of Fail really really needs to get completely blown up. And, whoever said that no one traits it because our CC is good enough already hit the nail on the head.
I agree that not breaking stealth on attacking could easily be overpowered. I started playing my new burglar though and came up with a way it could work well. Hunters do not break stealth when firing IF the target is facing the other way.
You want to sneak a HS in on that dang warg? He better be facing the other way or you are toast.
Further, oils in use will break stealth regardless (Dipping an arrow in light emitting or flaming oil =/= stealthy).
Positional damage is already in the game from burglar (and maybe more) classes.
Another possibility (though possibly a programming nightmare) would be the ability to stealth if the enemy is stunned/dazed/feared.
Of course, if you wanted to give hunters 10X the desirability in TOF make the capstone of exploding shot actually STUN the target instead of Daze. Remove the 15s extra duration, and the target would still get the short immunity after the stun expires.
15s ranged stun? That's more along the lines of a CAPSTONE.
And just watch the QQ's from other classes that hunters finally have a useful CC skill.
I agree that attacking from stealth and not breaking it would be very unbalancing. Even a Burglar breaks stealth on attack.
To some degree I would like to see something along these lines:
Improved Camouflage
Lvl determined by DEVs
Changes:
Improved Camouflage would allow us to move with the same movment penalty as Sylvan Shadows for elves but for a limited time. 6 to 10 seconds at most. This skill would be seperate from normal Camouflage because I kinda like having that, "AFK BUTTON!" when I have to go to the bathroom or something.
+1 to Stealth Level
While stealthed Heartseeker receives a bonus to crit chance and its damage.
Attacking while stealthed will break the stealth effect of Camouflage.
I miss HS being our big hit wonder button. Yes its still nice but as Ive said before it only hits nice on a crit. 80% of the rest of the time it doesnt pull its weight in its power cost. Even with the current incarnations to help it do more dps dont seem to be much IMO but thats just me. I miss seeing a whopper of a hit that I now see on my RK which ticks me off.
We were here before RKs damn it! We deserve to dish out damage! ( I dont want to see Moria release DPS because then everyone will want to play a damn Hunter again and ruin the class )
want to buy a dev that cares for hunters
always thought that trapper of foes should turn into a minor group buffing thing.......
like everytime you use merc shot you would return 100 power to fellowship and everytime you use swift bow you would heal 10 morale every 2s for 8s....
traps could be debuffs like no others like +15 power every hit lasts 1 min......
hunters should be long range pew pew with a ballr role like legolas....
lol he could take out a mumaki by himself
trapper should be changed all the way
no hunter should have ever used it since SoA, its the only trait line that is completely useless in any classes
A bow that shoots a net
and(or)
A real explosive arrow(see hawkeye)
and(or)
real traps that dont almost immediately break and cannot be potted
and(or)
a berserker style (not fervour) toggle skill on a timer that replaces *ahem Fleetness, does not overwrite current stance, increases ALL resists, and p/e, and of course allows the hunter to go to town on the move. In other words just let the hunter go nuts for 15-30 sec, is it really that game-breaking?
Damaging an opponent and not leaving stealth would be ridiculously OP
Alot of the other ideas I like. Trapper of Fail really really needs to get completely blown up. And, whoever said that no one traits it because our CC is good enough already hit the nail on the head.
How about this one?
Update 7.2
Hunter's CC either removed or with additional Yellow tree req.
...
Update 9.6
Yellow line upgrades
OP: a very nice set of ideas.
But do we really need more incentives to perpetuate "Roleplaying a tree" mode w/ camo that is already both too boring and too beneficial in PvMP?
Last edited by Ferthcott; May 25 2012 at 03:20 PM.
I'm in the ''happy hunter'' category right now so the kind of thread kinda annoys me.
That said, if theres one aspect of the hunter class that SHOULD be revamped is the the legendary one.
Other classes have true legendary traits and have hard times chosing a leg trait over another one, where hunters have too many useless leg traits.
1- Press onward is the most useless skill ever. Please change that.
2- Bard's Arrow needs a big revamp.
3- Capstones are decent. IFS is Good.
4- ROT needs a damage boost to be all-round useful.
5- BoTR used the be excellent, it stills good but not that much. Some real scale would be appreciated.
I actually agree with that one. It's logic, not OP (were not going to spam it anyway, even against big bad dragons) and adds to the ''Legendary'' part.
Annoyed that someone suggests changes and in the same post you ask for changes now thats annoying..
Give shooting from stealth either a major crit bonus, maybe +50%, or a comparable finesse bonus (The target doesn't know we're there, so it's easier for us to hit a vulnerable spot, and harder for them to block, evade or parry.) On top of this, add a small bonus if we do crit - +1 focus, 2 second daze, or comparable.
Since we can only do it once per fight, the stealth bonus can be pretty large without being overpowered - as long as we can't stay in stealth.
Transferring disease and wound cure skills over from LMs wouldn't go down well with them, but they'd fit well enough with the hunter class, and give us a viable secondary role.
with improved focus as it is, there is no way were getting another crit bonus from stealth... any buff we get should be to aid when not stealthed...
One idea i just had for a camo upgrade is that for the duration of the improved focus buff ranged skills would not break stealth.
I fell like 5 seconds of pew pew from stealth is reasonable without being too OP.
If these ideas for stealth are pvp related are you suggesting you want more buffs to encourage people to sit and hide in the bushes all day or a buff to actually go heads up on an opponent? everyone runnging around stealthed would just make pvp even worse than it is.
I cant see any need for this in pve either.
Last edited by therealwhizzy; May 25 2012 at 04:42 PM.