Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Oh, hey, look, Vlad still hates Turbine.
The forums are not an accurate representation of the thoughts and feelings of the whole player base. Those who like a particular feature are in the game enjoying that feature. Those who don't like it log out to mention it on the forums. It is a relevant but biased source of feedback, and any claims of community desire should take this fact into account.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
it WOULD be nice if there was some way to take the long tedious process outta crafting, even if it was just to be able to play an optional mini game while crafting or something
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by BrianDavion
it WOULD be nice if there was some way to take the long tedious process outta crafting, even if it was just to be able to play an optional mini game while crafting or something
Actually alot of the other crafting is faster (the other new Isengard added ones didnt seem a slow as the scholar one I mention)
the farming (planting/harvesting) before seemed to be the slowest (mainly because you couldnt put it on auto and go do something else).
Mini-games (interesting ones) would be good but I dont see turbine making a priority at the large number they would need and the amount of programming it would take (when they have such trouble with timely deleivery of mainline game content)
Maybe a gambling game like a progressive slots (optional only if the player wants to do it or they can do the tedious existing system) put in X components, pull the lever and the slots roll and ... hey I got 3 SAURONS -- JACKPOT !!!!!!!! ding ding ding ding ...
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
The cynical sarcastic side of me says Turbine is secretly and deliberately slowing down crafting now in order to sell some sort of speed increaser in the store later on. They just can't do it all at once as it'll be too obvious and cause an uproar.
Anyway I agree. This slow-down is the reason why after a 10-minute farming session to level up my tier 7 farming I stopped farming and never went back. This also means I never leveled up my tier 7 cooking either. They "sped up" farming by allowing us to process 5 crops at a time but decreased the yield-per-crop ratio by nearly that same amount which essentially cancelled out the whole "speed up" thing.
...Come to think of it I've basically stopped playing. Crafting was about 50% of my game time and with it being more grindy (along with many other reasons) I've lost all desire to log in anymore. Right now I'm taking a break. Maybe I'll be back. Maybe I won't.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Just by coincidence, I was in Forochel today and had that quest where you have to destroy 10 Guaradan fetishes. Before I could destroy them quickly but today it took me a good 30 seconds for each one.
Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Civ II rules after all these years......
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by BrianDavion
it WOULD be nice if there was some way to take the long tedious process outta crafting, even if it was just to be able to play an optional mini game while crafting or something
NONONONONO I played EQ2, Allods. All those minigames turn craftin into crazy grindfest. NEVER PLS!
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by Catisa
I just made ~200 pots, processed 300 texts and 100 parchments and not a single one took anymore then a few seconds each.
If I remember correctly, the only time it took me that long to process an item was when I was in a "red" dangerous area. There's an oddity in Galtrev (at least last time I checked) where the city was non-red at 47, but the crafting hall was listed as a dangerous place at the same level. When I tried to process crafting it took ages to process.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Possibly, one of my main gripes with crafting atm as well as the time needed, it's the multiple components.
Just making morale/power pots on scholar is a complete pain in the ###.
There should be a guild option to make 25 components with a medium scroll.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by Neen_Eldar
Possibly, one of my main gripes with crafting atm as well as the time needed, it's the multiple components.
Just making morale/power pots on scholar is a complete pain in the ###.
There should be a guild option to make 25 components with a medium scroll.
erm you mean something like this http://lorebook.lotro.com/wiki/Item:...t_(x25)_Recipe (as far as i remeber there are others aswell for the diff. tiers)
Though i will admit crafting is a boring but thats the price you pay for getting the stuff you want with out paying the stupid prices on a.h
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by vladtheimplementor
scroll of insight converting a raw material to a component (not even a finished item)
takes 45 seconds to do (EACH)
uh what? crafting scrolls of insight takes 5-6 seconds for me... troll much?
Originally Posted by Nymphonic
Just by coincidence, I was in Forochel today and had that quest where you have to destroy 10 Guaradan fetishes. Before I could destroy them quickly but today it took me a good 30 seconds for each one.
that sounds like a bug Oo
i remember a dev diary where it was stated that most interaction inductions in the lotro world simply take too long and will be reduced.. and that future inductions will be kept short
so a 30 second induction sounds more like a bug than a design choice
Last edited by flyingcircus; Nov 27 2011 at 11:38 AM.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by W0lfg0d
Crafting is great, one of the aspects of the game I really like.
Which proves that one person's 45 seconds of boredom is another's 45 seconds of engaging game-play.
I also enjoy crafting, for the most part, although farming can get a bit tedious. But that's the price a farmer pays for not having to go out in the dangerous wilderness to gather raw materials.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
..."stupider..."
..."45 seconds..." (<---- has NEVER taken me that long)
..."after 10 minutes I gave up"
..."+50% crafting speed"
Why do people craft if they don't like it?
You can't complain about a process that has been dumbed down, sped up, added storage, increased stack size, store buffs, etc., or complain about high auction prices (not saying anybody here did, but it is a common complaint) when there are so many in the community who want things but won't work for them. Simply a little more time, not much just a little, and crafting is a cake walk.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by Schmidster
You can't complain about a process that has been dumbed down, sped up, added storage, increased stack size, store buffs, etc., or complain about high auction prices (not saying anybody here did, but it is a common complaint) when there are so many in the community who want things but won't work for them. Simply a little more time, not much just a little, and crafting is a cake walk.
While most crafting isn't that bad timewise (not sure what the OP's scholar issue is, I've had no issues on my scholar doing T7 stuff), farming is really fubar. Only way I find farming tolerable is to watch a football game. Plant 6 fields, harvest 6 (with occasional errors), repeat. The fact that you can't farm while AFK, but rather it is an interactive process adds to the the tedium. Farmed 100 leeks and 100 black barley last night, really took quite a while...
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Sunday is my crafting day for all my toons...it is also the day I get TONS of housework and laundry done. If I have a backlog of housework, I process rich soil into peat in the crafting bunker in Galtrev. AFK is my friend.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by darkhavenchay
Sunday is my crafting day for all my toons...it is also the day I get TONS of housework and laundry done. If I have a backlog of housework, I process rich soil into peat in the crafting bunker in Galtrev. AFK is my friend.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by W0lfg0d
Crafting is great, one of the aspects of the game I really like.
How is clicking 'make all' then watching an induction bar fill up 100 times while you do nothing for 10 minutes 'great'? It is the most uninvolved snooze fest mechanic I could think of. Crafting could be 'great' but atm it is nothing but a massive time sink for which you don't even have to be present.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
In terms of satisfaction, I personally find it very rewarding to be able to get other stuff done IRL, all the while knowing that my industrious little toon is busy toiling away. Polishing 88 beryls while I made my morning coffee and got ready for work provided a great start to the day today!
And in a similar vein to the poster above, never has the house been so clean or the chores done so regularly, as when I'm in a "must craft!" phase!!
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by Korgain
How is clicking 'make all' then watching an induction bar fill up 100 times while you do nothing for 10 minutes 'great'? It is the most uninvolved snooze fest mechanic I could think of. Crafting could be 'great' but atm it is nothing but a massive time sink for which you don't even have to be present.
They should make crafting work like it does in EQ2, then.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Report from a level 42 forester in Enedwaith
outside: thr sun is shining, enemies are dangerous, but I am used to it. I run around, gather wood, evade enemies ... no problem.
inside Lhanuch crafting room: What's this? Something is blinking red? It's a dangerous area in here, I am afraid, can't concentrate. Crafting takes forever.
In dangerous areas crafting and prospecting takes a lot longer then usual. Move your low level char to a "safe" zone and he will be a lot faster.
Funny enough, while Enedwaith counts as "safe" zone for a level 42, the interior of the lhanuch crafting hall does not. I moved the char then to another crafting hall with a superior workbench where he was able to work normally.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by vladtheimplementor
scroll of insight converting a raw material to a component (not even a finished item)
takes 45 seconds to do (EACH)
Can we say a slight exaggeration here?
I have a scholar and nothing takes 45 seconds. If you are going to complain about stuff try to provide real facts. Just making up numbers does nothing.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by Khallan1706
Am I missing something here. I just made several Scrolls of Insight and they took about 6 seconds each. Just what is taking 45 seconds ?
General consensus is that the OP has a low level crafter in a high level area and the "dangerous area" effect is pushing crafting time out significantly.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by Maxal
If you are going to complain about stuff try to provide real facts. Just making up numbers does nothing.
As has already been said, it's one of several new penalties to discourage low level crafting alts from crafting in high level areas. Another of these is when gathering in a 'dangerous' area, the induction will take 30+ seconds, and mobs will spawn specifically to attack the low level player.
The fact that you haven't seen it yet does not mean it's "made up".
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Originally Posted by Ozeagle
General consensus is that the OP has a low level crafter in a high level area and the "dangerous area" effect is pushing crafting time out significantly.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
I am glad I have 9 level 60+ toons are High end crafters. 5 are Masters of the guild. 4 are close to master of the guild. Yes I love crafting on this game it not slow. But it not super fast. But if you want to play a slow game complain go play Runescape.
Re: 45 seconds for scholar to process 1 component - is turbine getting even more stu
Maybe it is what he means to make scrolls of insight, then books of knowledge then a tome of wisdom, so to make 4 scrolls of insight, 2 books, anf 1 tome is probably around 45 seconds... Still fun though!