Re: Did we ever get the tactical damage increase ZC promised us????
Originally Posted by timmyloo22546
Do repost your parse results. I'm interested to see what you're parsing compared to others.
I'd like to see this too. Afaik, the tactical rating is still not fixed - my tac % keeps bouncing between two numbers, with a 21% difference between the two, so it's not calculating consistently right (melee % is higher most of the time).
Re: Did we ever get the tactical damage increase ZC promised us????
Originally Posted by rhegan
I'd like to see this too. Afaik, the tactical rating is still not fixed - my tac % keeps bouncing between two numbers, with a 21% difference between the two, so it's not calculating consistently right (melee % is higher most of the time).
Ignoring all the other flaming and trolls, the reason your melee is higher is likely due to Will now providing both melee and tactical mastery (I keep typing offense lol) ratings, and Martial Training legendary trait buffing only melee. Count up how much +Tac mastery you have on your gear, see how this compares to the difference between the two. As to the different values for Tac Mastery, the number should jump between 2, but the difference should be 10%, from red Linnod either being in effect or not. Just an FYI
On topic, I agree we don't need more DPS in any setting. The real issue is we simply don't have any real survival/mitigation/escape skills (VI/PI works in PVE, good luck getting away in the moors with that...), the worst morale pool, lowest armor class, and least available mitigation gear. That is basically putting RKs on the short end of the stick for every definition of the word squishy.
Re: Did we ever get the tactical damage increase ZC promised us????
If i had to ask for more DPS-wise, i would like to ask for more diversity when DPSing, instead of spamming FR until iEoF is up (and actually trying to get iEoF earlier), with doing EoF each 15 seconds, MF each 30 seconds and CV each minute.
But the truth is that both hunters and champions, the other true DPS classes -although single target wise a burglar does more DPS than any other class. Nerf stacking reveal weakness please - don´t have much diversity either.
Fire DPS is a great sustainable DPS, although hunter is way better burst one and comparable sustained wise with the right build which is harder to make than the RK one.
I´d leave DPS as it is, although we know Lightning isn´t that good as it was.
Also featuring: Saril, lvl 75 Human Loremaster, Dirgations lvl 75 Human Champion.
Phoenix Legion kin, Laurelin Server.
Re: Did we ever get the tactical damage increase ZC promised us????
Originally Posted by Leonide
BUT, put the best burg and the best RK smashing a dummy for 5min, the RK will ALWAYS win. The fire line is unmatched right now in terms of pure DPS potential.
This is only true if the burg runs out of power.
Fire line has insane burst, but after IEoF is on CD and you have to spam FR/WoF/EoF/etc, your dps goes waaaay down until IEoF is up again. After that, it's rinse and repeat.
Re: Did we ever get the tactical damage increase ZC promised us????
Originally Posted by sdzacht1
This is only true if the burg runs out of power.
Fire line has insane burst, but after IEoF is on CD and you have to spam FR/WoF/EoF/etc, your dps goes waaaay down until IEoF is up again. After that, it's rinse and repeat.
Who cares? in a raid situation, every burglar you bring, will do more DPS than the RK. Or better said, if you put a DPS spot, count the raid DPS, it will be higher ALWAYS if you put a burglar than a RK (even if there are more burglars). Burglar right now is the best raiding DPS class in the game. Just due letting one skill to be stackable, plain and simple.
Also featuring: Saril, lvl 75 Human Loremaster, Dirgations lvl 75 Human Champion.
Phoenix Legion kin, Laurelin Server.