A very easy thing to do which would improve PvP for all parties would be to bring the lock back. Meaning, if you log freep in the moors, you need to wait 1 hour to play creep.
After the lock was removed, my server has experienced a lot of switchers going back and forth between the sides, going to the winning side making the fight unequal. Basically, it is often hard to get decent raid fights going because once one side gets a small advantage, people will switch to that side so you get 50 vs 20 instead of 35 v 35 or something like that. Pre-RoI, this was obviously no issue at all, but it has become a huge problem on Gilrain.
People always want to be on the winning team and that means one side gets screwed now that they can switch at will. :-/
http://forums.lotro.com/showthread.p...ough-must-stop
This is the latest thread about this issue, also discussed in the EM discussions thread and an earlier thread. The quality of the action has dropped noticeably because of this, but it's very, very easy to fix.
Is this something other servers struggle with as well?
Leader of the Warg Supremacy Foundation. Retired since RoR came.
Probably the first and last time I agree with Stoffi!
Removing the lock was one of the most unbalancing things turbine changed.
Lock should be at least 1 hour for both freep and creep, it should and could easily be changed.
Harder to implement would be logging onto another server to change sides.
The Flipping is constant and pathetic. This is one of the few cases in the game where the freedom to choose is too much for the players to handle. There needs to be a short lockout period. The quality of actual PvP in the zone right now is the worst I've ever seen in LOTRO and the flipping is one of the main reasons.
It's too late to prevent players from having accounts on the same server, at least remove the flip/flopping.
Note: the proposed 20% renown/infamy boost to those with the pop buff in the current Bullroarer build it NOT the solution.
Just put the lock back.
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Because instead of fixing the original plan and implementing the same lockout when switching from creep to freep, Turbine would rather make it easy on themselves and remove the lock altogether.
Was there ever an official statement as to why they removed it in the first place? They did it along with F2P Creeps right? Obviously it's got to relate somehow to the Store and getting more traffic there. Never mind the years of evidence that it was necessary and the years it was in place for so many reasons.
Don't get me wrong, in an ideal world where people logged to the outnumbered side to help the balance the current set up would be great.
However, this rarely happens or so few actually do it to make it effective.
Even if they did not bring back the CD for switching; perhaps some sort of penalty for switching would be useful, like a renown / inf penalty for an hour.
Sab
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Even if they did not bring back the CD for switching; perhaps some sort of penalty for switching would be useful, like a renown / inf penalty for an hour.
Sab
Or put in a DP penalty and lock out the ability to complete quests for an hour...
While I think the lock is a good idea, what is to stop a bunch of folks just creating F2P accounts to switch back and forth anyways? I know it will stop folks with higher ranked creeps from being able to do it, but anyone new to creeping would just need to make a F2P account to go along with their main account.
I would say on the server I creep on, switching sides just to get on the 'winning' side is not the issue. The issue is mainly that a number of folks will switch sides to flip keeps for the rewards......
Shouldn't even be able to creep/freep on the same server, but at least a 30m lock would suffice.
I agree with this, imo while you have a creep on a server, all your freeps on that server should be locked outside the Ettenmoors. Since this will never happen, we need a lockout, but I say 1 hour at least.
I hate people who swap sides to win or to spy for the other side, it shouldn't be possible.
It's too late to prevent players from having accounts on the same server, at least remove the flip/flopping.
Note: the proposed 20% renown/infamy boost to those with the pop buff in the current Bullroarer build it NOT the solution.
Just put the lock back.
This is the BEST solution since the problem was caused by having people start both freeps and creeps on the same server. NO good can come from flip flopping.
Originally Posted by D.H1cks
...
While I think the lock is a good idea, what is to stop a bunch of folks just creating F2P accounts to switch back and forth anyways? I know it will stop folks with higher ranked creeps from being able to do it, but anyone new to creeping would just need to make a F2P account to go along with their main account.
...
At least they will have to go through the effort of creating new accounts. Hopefully they'll run into true freeps that will chop up their R0 F2P creeps.
So devs, if it's going to be a pain to implement it both sides then just restore the old lockout system as it will help a good bit.
F2P'ers going back and forth is not a problem on Gilrain. The problem is normal players going back and forth to get more INF/REN on the winning side, always switching to create unbalance.
Someone suggested a DP nerf on quests, I don't see what purpose that will serve to help this situation.
Leader of the Warg Supremacy Foundation. Retired since RoR came.
Indeed a lock would be great. Even went to a new extreme yesterday. We were a 6-creep group trying to take a couple of keeps in the early morning and some freeps first tried to stop us with their freeps and when that failed they logged creeps and tried stealing the cg and resetting him several times.
Of course some might still make 2nd accounts, but it does take some extra effort which I honestly don't think flippers will be interested in, so I think a lock on both sides would solve most of the problems.
(also seeing quite some ppl flip to the winning side on my server, but there are enough stubborn vets on each side that it usually doesn't upset the balance completly. However there are some ppl you look for, since you know they'll always be on the stronger side)
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The new outnumbered buff will give +20% renown/infamy as announced, but that won't help one bit when the raid actually needs to get some inf/ren in the first place to get the boost. +20% out of nothing is nothing.
Plus, you get cases like Dawnsinger is talking about.
Leader of the Warg Supremacy Foundation. Retired since RoR came.
I would prefer a hard cap for both sides, but unfortunately Turblind won't lock people out of playing their freeps. It would be great if at a minimum there is a Ettenmoors lockout.
A bit more complicated angle might be:
Make it where a freep or creep is reknown/infamy locked for 30-60 minutes. So creeps can go out there and PvE if they want at their own risk and freeps could do the same thing.
This will allow them to take part in the Moors while not gaining any reknown/infamy advantages from flipping, which may make them think twice. I mean say they get a couple kills while solo and PvEing...might piss them off that they are losing out on 100's of reknown/infamy and have them decide not to do it next time.
Bah...just make it a hard cap
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Indeed a lock would be great. Even went to a new extreme yesterday. We were a 6-creep group trying to take a couple of keeps in the early morning and some freeps first tried to stop us with their freeps and when that failed they logged creeps and tried stealing the cg and resetting him several times.
I know a fellow of warg stalkers that steal CG in LC a few days ago, meanwhile a raid was cleaning of npcs... clean play is not question of switchers only.
Keep the locks gone and just change it so you get no renown or infamy if you flip for an hour. Problem mostly solved without need to lock someone out of the side they might want to play.
I disagree. People that actually look for a challenge swap sides to balance it out.
I used to hate logging into creepside, see that we are horribly outnumbered, and have none of my kin be able to come to creepsides aid due to the lock out.
Never understood why it was removed. Maybe they put this issue in the same hands who gifted us the new /quit kinship option in the upper left Char window?