The Lore-master's Spirit of Nature companion has been upgraded. Its Flashing Flank skill now has a 45 second cooldown. Its Nature's Gift healing skill no longer requires the Spirit's sacrifice. The Spirit of Nature will no longer accumulate threat for any action that it takes nor from any threat transferred to it. The Physical and Tactical mitigations of the Spirit have been much increased. Finally, and most importantly, the Spirit is now a Creature of Nature.
From the Bullroarer patch notes.
With these changes, the Limrafn will still be outmatched by Eagle+Improved Flanking for Single target healing unless the CD on the Sacrifice is very low (1m or less) and not worth the space on my skill bar.
It's a step in the right direction at least. If they bumped up the potency of the (previously) sacrifice skill, or the faux Captain mark, then I could see this as a potential group healing pet still.
With the healing mark skill, and the sacrifice skill no longer requiring sacrifice, it should make a decent group heal pet for 6 and 12 mans.
Also the whole "cannot get threat" thing is mildly interesting. It's something different anyway. I don't know exactly what use it is right now, but it's another potential tool.
Last edited by brasswire12; Nov 15 2011 at 05:19 PM.
With the healing mark skill, and the sacrifice skill no longer requiring sacrifice, it should make a decent group heal pet for 6 and 12 mans.
/sigh.. exactly the thing we _don't_ need, as there are more important pets (and traitlines) to use in raids, like Eagle (better flanking) or Bear (Forcetaunt, Shatter Arms) or Raven (when you have many RKs)...
None of these changes actually help in the only niche this pet could shine in, main healing 3-mans.
Anyway, can anyonw with Bullroarer access show off the new raid set please?
any news on what consumables the limrafn will be able to use for buffs? at the moment, I still think that other pets would be more useful in group situations, given that food can make them that much more efficient in combat... I do hope that future expansions include proper creatures/animals that don't deviate far from the original list of pets loremasters have been using... I still am not particularly excited about this pet, as I continue leveling up my loremaster, more so since I mostly solo...
/sigh.. exactly the thing we _don't_ need, as there are more important pets (and traitlines) to use in raids, like Eagle (better flanking) or Bear (Forcetaunt, Shatter Arms) or Raven (when you have many RKs)...
None of these changes actually help in the only niche this pet could shine in, main healing 3-mans.
Anyway, can anyonw with Bullroarer access show off the new raid set please?
Note, the Cooldown on Nature's Gift (The heal 10% of maximum morale to allies in area) is on a 1 minute cooldown. THAT is actually decent, IMO. It is even influenced by a receiver's Incoming Healing Modifier.
Taking this opportunity to check our Pet's damage scaling from 65 to 75.
This sounds like, generally, a nice update to the limrafn pet. It falls short of usability still, however, for one simple reason: a pet that cannot generate flanks is not useful as a healing pet as flanks are a lm's main source of self-healing. A guaranteed flank every 45 seconds or even every 30 seconds is useful, but simply can't replace the eagle or bog-lurker or even the raven's ability to generate flanks in bunches. 5% of dps returned as morale half the time can't replace that. 10% morale every minute can't replace it. At my current morale 10% would be around 500. My flank heals are typically not quite double that. If the eagle or lurker typically generates maybe 3 flanks a minute, that's 3000 morale (average) vs. 500 + 5% of whatever morale I can shave off the mobs. And considering you're only getting the 5% half the time, a mob would have to have something like 100,000 morale for you to earn back the same 3000-ish morale you can get from 3 flanks.
As it stands, you're being asked to trade single target healing for group healing. But it's kind of a bad deal because you're trading lots and lots of single target healing, for relatively small amounts of group healing. It's the same story we've got with Inner Flame, the devs have been tweaking Inner Flame since the game was released and it's only now approaching long bowshot of usability. The cooldown is still too long and the healing is low, especially considering how long you have to wait between uses. One or the other has to change if I'm going to use Inner Flame for anything but a threat dump. I pray we don't have to wait 4 years for the limrafn pet to be worthwhile.
To that end, here's my suggestion. Make the morale return 10% and make it a toggle. There's no reason for such a weak heal to not be up all the time. Make the former sacrifice ability grant at least 30% morale. Or else drop the cooldown, by a lot. Again, the heal is too small to make us wait so long to get it. And this is the big one, give the limrafn an aura that grants everyone in the party a small ability to generate flanks. Obviously not at a very high rate, nowhere near the eagle or lurker, probably not even the raven. But maybe at about the rate the bear flanks? So, if you're soloing, maybe another pet is still preferable for healing, but if you're in a 3- man or 6-man group... And maybe the aura should make continuous air lore a group wide skill so everyone can enjoy the flank heals with the right traits equipped?
It's unfair to compare this pet to the Eagle or Bog lurker as it isn't a legendary pet.
I'm finding for Raids at the moment the Eagle is becoming less and less useful as there is always more than enough healing and the extra ICPR doesn't bring a lot to the party anyway. For me, shatter arms is one of the most useful skills we have so I usually bring along Bear Grylls. The raven also still has it's place in certain situations too.
Once these changes come in I think this will be a very useful pet to have in raids, especially long drawn out fights. Most people have 8k - 10k morale once buffed with the tanks having circa 14k, a 10% hit every minute would help out the healers a lot. The 5% will also be a bonus, especially when DPS traited.
Then we have a guaranteed flank every 45 seconds for a bonus 1k heal to one or two people.
We know that one of the fights will be a DPS race with a boss with 1,500,000 morale and 10 mins to defeat him. In this scenario the average Morale from the 5% will be 37,500, if you use it wisely (oathbreakers e.t.c.) then it might stretch to 40k. We have 10 x 10% group heals (assume fellowship wide, not raid wide), if we assume an average of 9k per person then we have 6 x 900 = 5400 times by 10 times = 54,000, then we have 14 flanks at 1k x2 (If traited) which is an extra 28k. The total healing for that fight will be 122,000 healing! That's without accounting for peoples incoming healing modifier, the actual amount could be closer to 140,000.
The Eagle might flank 30 times in the 10 mins giving a total of 30,000 x2 (if traited) = 60,000. Yes it does a little bit of DPS and a few interrupts but nothing to make up for a huge difference in heals. Then we also have a spare legendary slot available to bring more benefits to the non-eagle party. Bring on the changes I say.
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