Also a small plea to fellow wardens:
I know it must be tempting to comment everything, especially if it's a bug... but the more you guys leave this thread to actual bug reports/facts, the higher the chance that Orion reads it and thus the higher the chance it gets fixed =/
Actually he requested we /bug these things on BR... it's the bug reports he's going to pay the most attention to
Lolz, they certainly got the name of the third set right. Porbad is right, lol.
It was first named the Terribad set, and you would only be allowed to equip it if you had the Gaetahlif shield also equipped. They formed an extremely rare 7 piece set that gave us 100% crying resist rating.
This has been renamed and the set bonus removed for obvious balance issues.
Issue with the 'shield line' one... what kind of physical mitigation bonus does it give? If it adds to the rating, then it's a useless bonus, as we're already capped at 50%.
Wardens only get 5 points per point of might towards Tactical Mastery, all other healing/tactical (captains, minstrels, rune-keepers, lore-masters), classes receive 10 to their main stat.
Bugged.
I'm going to be a real PITA and bug everything I can possibly find. Sorry in advance.
yes but its a bug i am pretty sure orion will fix this
Obviously a bug that other classes got, too. So I guess some of the "backbone" guys will need to fix that.
Not sure if 5points tactical mastery/might is a bug though - it was stated that it's tied to might, not that it's 10 points ?
But I will /bug this too...
---------------------------
Also, warden- specific bug, I'm not sure if it's different on Live though:
(please recheck someone and /bug it yourself, too)
HoT's (with the exception of Conviction) can't crit.
Got ~11% tactical crit rating, not a single crit in a sample size of > 1200 Hots from persevere,Safeguard, Restoration and celebrating of skill.
But got 32 Crits in ~330 ticks of Conviction.
The Lord of the Rings Online Team Turbine, Inc.
Online status:Reputation:
Join Date
Jul 2006
Posts
954
Re: Wardens
Originally Posted by Tolfast
When I look with no gear / traits on I get @ lvl 75:
Impressive Flourish: 63 - OK
Perservere: 101 - OK
Celebration of Skill: 181 - OK
War-cry: 63 - OK
then this:
Safeguard: 110 - NOT OK (should be 125)
Conviction: 110 - NOT OK (should be 125)
Restoration 146 - NOT OK (Should be 210)
... this is just from tool tips i hope its a mistake
I think yo missed the point where I mentioned that internal testing had already warranted some changes. These changes are not in this build of Bullroarer.
Orion
Senior Designer
Game Systems
Looking to the Future.
The Lord of the Rings Online Team Turbine, Inc.
Online status:Reputation:
Join Date
Jul 2006
Posts
954
Re: Wardens
Originally Posted by JMAR78
I have seen several posts asking Orion what is going on with Morale Leeches and I have yet to see any kind of reply from him.
Does he not know?
Why is he keeping us in the dark about this?
Perhaps he answered the questions in another post and I missed it.
So what exactly is going on with Morale Leeches, Orion? Any information would be highly appreciated, not only to me, but to the dozens of other users that want to know.
Thank you for your time and dedication.
Nothing has changed with the morale leeches yet. Likely will not for update 5.
Last edited by Orion; Nov 15 2011 at 08:51 PM.
Orion
Senior Designer
Game Systems
Looking to the Future.
The Lord of the Rings Online Team Turbine, Inc.
Online status:Reputation:
Join Date
Jul 2006
Posts
954
Re: Wardens
Originally Posted by Fenaril
Actually he requested we /bug these things on BR... it's the bug reports he's going to pay the most attention to
Actually, I will generate bug faster than your bug reports. You should still file bugs! I repeat, still file bugs! You can also call them out here, some may not be bugs.
Orion
Senior Designer
Game Systems
Looking to the Future.
Please can you change the dps set Aithlen 2 set bonus to vit and agility ?
With too manny misses we cant dps atm why fate on a dps build for a melee class ? :S
The Lord of the Rings Online Team Turbine, Inc.
Online status:Reputation:
Join Date
Jul 2006
Posts
954
Re: Wardens
Originally Posted by Minyacairwen
Obviously a bug that other classes got, too. So I guess some of the "backbone" guys will need to fix that.
Not sure if 5points tactical mastery/might is a bug though - it was stated that it's tied to might, not that it's 10 points ?
But I will /bug this too...
---------------------------
Also, warden- specific bug, I'm not sure if it's different on Live though:
(please recheck someone and /bug it yourself, too)
HoT's (with the exception of Conviction) can't crit.
Got ~11% tactical crit rating, not a single crit in a sample size of > 1200 Hots from persevere,Safeguard, Restoration and celebrating of skill.
But got 32 Crits in ~330 ticks of Conviction.
If memory serves me, not in the office at the moment, the outgoing heal issue was fixed after we had taken the build for bullroarer - thus this is fixed just not here now. Contribution to tactical mastery is indeed reduced. Not a tactical class, so not as much contribution.
Last edited by Orion; Nov 15 2011 at 09:04 PM.
Orion
Senior Designer
Game Systems
Looking to the Future.
Is outgoing healing supposed to affect our HoTs or not?
Yes. Orion's post right before the one you quoted already stated that it has been fixed but is not yet on Bullroarer.
(along with the slight Healing bugs on our HoTs)
Yes. Orion's post right before the one you quoted already stated that it has been fixed but is not yet on Bullroarer.
(along with the slight Healing bugs on our HoTs)
Well, derpa derp on me then... So, 5 points OH per point of might is actually worse than I projected in a thread I started a week or so ago. C'est la vie.
My numbers are not matching the tool tip numbers for the skills in all cases. This is for a level 71 warden running in Conservation. Here are my numbers for the skills. The first number is the tool tip, the second is the actual result. I have asterisked the important differences. There is a problem with the leeches and with Restoration.
Persevere: 83/86
Safeguard: 105/106
Celebration of skill: 149/150
**Restoration: 159/160. I have a T5 legacy for Restoration and have ranked it up to +15%. When I unequip the weapon, the tooltip says 138 -- in other words, significantly lower healing than Celebration of Skill.
This entire line is leeching and healing for about 20% LESS than the tooltip.
**Fierce Resolve: 52.1/43
**Resolution: 205.5/172
**Exultation of Battle: 102.9/86
War Cry: 52/52
Impressive Flourish: 52/52
--------------------------------------------------------------
I went back and ran the same tests on my regular server. I am seeing the same problem with the leeches, though not with Restoration. Here is the same list, with the pre-Update5 numbers.
Persevere: 71/71
Safeguard: 110/110 (Note this number is HIGHER than the Update 5 value)
Celebration of skill: 126/127
Restoration: 165/166 (144 without legacy)
Fierce Resolve: 42.5/37
Resolution: 205.5/180 (actual effect is higher than the actual effect in U5)
Exultation of Battle: 83.2/73
War Cry: 44/44
Impressive Flourish: 44/45
--------------------------------------------------------
Looking at this a different way, here are the tooltip numbers shown as RoI/U5:
Fierce Resolve: 37/43
Resolution: 180/172
Exultation of Battle: 73/86
War Cry: 45/52
Impressive Flourish: 45/52
------------------------------------------------
So, I conclude that the leeches are bugged and have been since RoI came out. I went back into Bullroarer and submitted some /bug reports.
Last edited by paebrain; Nov 16 2011 at 12:32 AM.
~Memphis Belle~
Sikozu: Do you have any plan of escape?
Aeryn: Run.
Sikozu: Anything more detailed, Aeryn?
Aeryn: Run quickly.
I'll admit I haven't done too much testing here at all, but so far I'm not terribly excited.
Leeches not getting buffed, and heals not being able to crit (this is new, isn't it?) are a let down.
I do like the partial mitigation thing, but it still seems VERY quick - I'll do some more testing, but it seems like the tooltip says 20 seconds but it is only 10 in actuality.
Can we get 1.5% added for whenever we use a mastery?
Even with these added to the masteries I'm still not sure this will be enough, but I will defer until I can do more testing and others chime in, these are just some initial thoughts.
I guess what I'm struggling with here is what kind of class are Wardens supposed to be, and what are you hoping to accomplish with the changes in Update 5? Pre-ROI I think we were survival tanks (out-heal the incoming damage) and amazing AoE tanks. Now, there's no way we can AoE tank and I'm still not convinced we can heal compared to the way damage scales. And even if we can, in what situation would someone take a Warden when they could take a Champion or a Guardian? To me they feel like a niche tank that when played really well and geared fully might have a chance (if they're not unlucky) of surviving while tanking an instance.
I may be stealing some of your Developer Diary Thunder, but I wanted to get these questions out there now as opposed to later when it is too late.
If memory serves me, not in the office at the moment, the outgoing heal issue was fixed after we had taken the build for bullroarer - thus this is fixed just not here now. Contribution to tactical mastery is indeed reduced. Not a tactical class, so not as much contribution.
another bug,the tactical outgoing healing doesn't effect the healing at all
maybe a dumb question but werent wardens supposed to get a "fist line overhual" this update? i swear i remember a dev saying something like that :O but my memory sucks xD
... I guess what I'm struggling with here is what kind of class are Wardens supposed to be ...
I have a horrible suspicion that we are going to lose our tanking role and be converted into some kind of hybrid between a hunter (ranged damage) and a captain (buffing). Champs are going to be the second tanking class.
Think I'm gonna eat some worms.
Two things that might make us viable tanks again, in the face of the ludicrous numbers that came about with RoI:
1) Recognize some basic physics and give medium armor HIGHER tactical mitigation than heavy armor.
2) Increase the warden's base morale pool by making vitality's contribution higher for us than for guards. This is in keeping with the lore, since we are based on immortal elves, and guards are based on tough but short-lived hobbits. (Seems silly, I know, but that's what the Turbine text says!)
~Memphis Belle~
Sikozu: Do you have any plan of escape?
Aeryn: Run.
Sikozu: Anything more detailed, Aeryn?
Aeryn: Run quickly.
Alrighty, here are my results from the live server and from Bullroarer as of 12:51 AM, 11/16/2011.
First value is Test Server (which, esp for HoTs, should be higher) / Second value is Live Server, and
some happy little "<--" next to the values that seem horrible wrong.
Conviction heal per tic 146 / 144 <--
T4 heal per tic 149 / 167 <--
T3 heal per tic 209 / 145 (possibly ok)
T2 heal per tic 146 / 144 <--
Same traits, gear, buffs, fought the same mobs several times, etc.
P.S. I realize someone may have posted already about the HoTs being borked and maybe even that they're being fixed,
but I'm officially too tired to read the rest of the thread, just wanted to get this data out there. G'night
Please tell us exactly what class we are meant to be?!
Because someone is doing our job allot better.
We supplement heals to our lack of heavy armour. We also have enormous advantage on being able to use skills that we want to over and over without a cool down. This giving us OP skills encourages spamming.
Our tactical mitrigation aint that bad compared to heavies (about 10% difference, 45%-55%), so I hope the new raid will include at least 3 bosses with 100% tactical damage (not tactical attacks, which are unavoidable). If Sauron does common dmg Im gonna facepalm.
Yes, Safeguard and Conviction are equivalent bases.
I think the big bold part needs to be re-emphisised since so many people seemed to have missed it. The stuff you're seeing on Bullroarer at the moment is BEFORE these changes have been implemented. They are GOING to be implemented though, hence Orions post.
Please, no more posts about HoT tooltips or the partial avoidance bonus durations not matching what's been stated above.
If memory serves me, not in the office at the moment, the outgoing heal issue was fixed after we had taken the build for bullroarer - thus this is fixed just not here now. Contribution to tactical mastery is indeed reduced. Not a tactical class, so not as much contribution.
Wardens are not meant to be a healing class, hence the lack of critical healing.
Thanks alot for clearing this up. *bow*
(Not agreeing fully, as Conviction is able to crit, too - but at least its clear that it's not a Bug, but WAI - and please don't remove the possibility of Conviction critting now >:-) )
maybe a dumb question but werent wardens supposed to get a "fist line overhual" this update? i swear i remember a dev saying something like that :O but my memory sucks xD
Naw, exactly the opposite: it was said that a fist line revamp was most probably NOT to be done with the next update (5).