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  1. #1
    Member Online status: chrsk32001 is offline Reputation: chrsk32001 the Neutral
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    1 Hand+shield or Halbred/2hand sword?

    I have been seeing captains on my server running with 1hand swords and a shield, is there any benefit to that over using 2hand weapons?

  2. #2
    Senior Member Online status: Lowj is offline Reputation: Lowj the Bounders-friend Lowj the Bounders-friend Lowj the Bounders-friend Lowj the Bounders-friend Lowj the Bounders-friend Lowj the Bounders-friend Lowj the Bounders-friend Lowj the Bounders-friend Lowj the Bounders-friend Lowj the Bounders-friend
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    Re: 1 Hand+shield or Halbred/2hand sword?

    Typically, a shield will have stats designed to deal with incoming damage, i.e. Critical Defense, incoming healing, and so on. A 2-handed weapon obviously has the 'base stats' that a one-handed weapon doesn't (like +x morale, Might, etc.) so you would lose some stats as well. Also, if you use this so-called "sword&board" tanking but you use a 2-hander for all other type of gameplay, as most do, you'll want a maxed 1-handed weapon with all the legacies you'd prefer for tanking and relics and so on. As Captains we're used to having multiple LIs, so I guess it's not the worst thing in the world, but it shouldn't be overlooked either.

    So far, I've not personally tanked content that was tough enough to warrant the sword&board setup, but that may change... I've started looking towards building a 1-hander in case I wanna create a build for that in the (near) future.
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  3. #3
    Poster of Note Online status: DuneBug is offline Reputation: DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte
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    Re: 1 Hand+shield or Halbred/2hand sword?

    I made a one-hander so i could get more skills off in a shorter time period. Using the shield is just natural..

    with a 2h i was feeling constrained trying to get battle shout, sure strike, db/pa, boe, and inspire into one cycle. (a cycle's about 10 seconds since thats when BS comes back off cooldown).
    also throw cutting attack, grave wound, and defensive strike in there... there's a lot of #### to go through.

    But since i have been 1h w/ a shield i've been tanking in HoH.
    The shield offers marginal tanking benefits over LoM's bonus, but i'll take crit defense & extra armor where I can get it.

  4. #4
    Junior Member Online status: Daveary is offline Reputation: Daveary the Neutral
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    Re: 1 Hand+shield or Halbred/2hand sword?

    Quote Originally Posted by DuneBug View Post
    I made a one-hander so i could get more skills off in a shorter time period. Using the shield is just natural..

    with a 2h i was feeling constrained trying to get battle shout, sure strike, db/pa, boe, and inspire into one cycle. (a cycle's about 10 seconds since thats when BS comes back off cooldown).
    also throw cutting attack, grave wound, and defensive strike in there... there's a lot of #### to go through.

    But since i have been 1h w/ a shield i've been tanking in HoH.
    The shield offers marginal tanking benefits over LoM's bonus, but i'll take crit defense & extra armor where I can get it.
    Interesting, how's your power holding up? Would you mind sharing your max power & ICPR? A full rotation for me will burn through my power pool in 5 or so minutes, a bit sooner if I'm also throwing out WoC, and longer if I'm getting defeat responses every 15sec or so to keep popping RC. This is in group situations popping Blade Brother's Inspire every chance I get.

    I don't have the Cry Power Cost legacy and only have about -7% on the skill power costs legacy, however.

  5. #5
    Senior Member Online status: flyingcircus is offline Reputation: flyingcircus the Neophyte flyingcircus the Neophyte flyingcircus the Neophyte flyingcircus the Neophyte flyingcircus the Neophyte flyingcircus the Neophyte flyingcircus the Neophyte
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    Re: 1 Hand+shield or Halbred/2hand sword?

    Quote Originally Posted by DuneBug View Post
    I made a one-hander so i could get more skills off in a shorter time period. Using the shield is just natural..
    this will come back to haunt you as with a captain it is generally a bad idea to fire off as many skills in as short a timespan as possible; you will either run out of power or need tons of icpr which would be better spent on offensive stats

    considering that with a 1 hander those skills will also deal less damage there really is no advantage to running solo with a shield
    no one except minstrels really does that when solo because it's just silly.. and minstrels only do it because they can't dual wield/use 2 handed weapons

    with a 2h i was feeling constrained trying to get battle shout, sure strike, db/pa, boe, and inspire into one cycle. (a cycle's about 10 seconds since thats when BS comes back off cooldown).
    why do you bother getting inspire in there? inspire is expensive and deals little damage so unless your herald really needs it there's just no point using it in a general rotation

    also see above: it's not important to get as many skills in there as possible... if you only need one sure strike per rotation instead of 2 (13s cooldown on battle shout instead of 11) that's fine.. you'll still deal much more damage than with a 1 hander and save a bunch of power in the process
    you don't *have* to use your maximum number of skills each rotation

    all in all what you're describing here is bound to result in rather slow soloing
    Last edited by flyingcircus; Nov 06 2011 at 04:17 PM.

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  6. #6
    Grand Member Online status: Almagnus1 is offline Reputation: Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable Almagnus1 the Indomitable
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    Re: 1 Hand+shield or Halbred/2hand sword?

    Quote Originally Posted by flyingcircus View Post
    this will come back to haunt you as with a captain it is generally a bad idea to fire off as many skills in as short a timespan as possible; you will either run out of power or need tons of icpr which would be better spent on offensive stats

    considering that with a 1 hander those skills will also deal less damage there really is no advantage to running solo with a shield
    no one except minstrels really does that when solo because it's just silly.. and minstrels only do it because they can't dual wield/use 2 handed weapons
    Unless they're tanking, where:
    Shield's Stats >>>>>>>>>>> Halberd's Built in stats.

  7. #7
    Poster of Note Online status: DuneBug is offline Reputation: DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte DuneBug the Neophyte
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    Re: 1 Hand+shield or Halbred/2hand sword?

    Quote Originally Posted by flyingcircus View Post
    this will come back to haunt you as with a captain it is generally a bad idea to fire off as many skills in as short a timespan as possible; you will either run out of power or need tons of icpr which would be better spent on offensive stats

    also see above: it's not important to get as many skills in there as possible... if you only need one sure strike per rotation instead of 2 (13s cooldown on battle shout instead of 11) that's fine.. you'll still deal much more damage than with a 1 hander and save a bunch of power in the process
    you don't *have* to use your maximum number of skills each rotation

    all in all what you're describing here is bound to result in rather slow soloing
    This isn't my first rodeo. i'm aware of the power cost issue.
    And what does this thread have to do with soloing?

    In HoH or MoW, you have FB. inspire which pretty much negates any power costs. In LoM I do have power problems. Victory banner helps.. In the moors I also run out of power unless i can get inspires off. I have the melee cost legacy, I would normally use cry costs but my 2nd age ended up with 5 majors so I left that one off.

    If I get more sure strikes up, i get more battle shouts which means i get more db/pa's which means i get more rally cries. In turn I will do less damage than I would with a 2h.

    Ask yourself if you can squeeze every skill we have into your rotation with a 2h, and I'm betting you can't. And depending on what you don't use in time, you might be sacrificing some DPS. BS, SS, DB, BoE, Inspire; Also every other rotation or so SL or VS, cutting attack/grave wound, defensive strike. Not including any time used to pop rally cry or war-cry.. Personally I found things pretty hectic.

    Look OP asked why use a shield, and I answered. I am not advocating it as the best thing ever, 2h will still do more dps.
    Last edited by DuneBug; Nov 07 2011 at 04:13 AM.

  8. #8
    Century Member Online status: Coyote503 is offline Reputation: Coyote503 the Neutral
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    Re: 1 Hand+shield or Halbred/2hand sword?

    I think its all about how you play your Captain. Sword and Board is certainly workable. I actually prefer a shield, but use a 2H sword for the DPS. I am primarily in the Moors these days and spike DPS there is important. The higher crits/devs really put pressure on the creep healers and net you more kills IMO.

    Cas

  9. #9
    Senior Member Online status: flyingcircus is offline Reputation: flyingcircus the Neophyte flyingcircus the Neophyte flyingcircus the Neophyte flyingcircus the Neophyte flyingcircus the Neophyte flyingcircus the Neophyte flyingcircus the Neophyte
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    Re: 1 Hand+shield or Halbred/2hand sword?

    Quote Originally Posted by DuneBug View Post
    This isn't my first rodeo. i'm aware of the power cost issue.
    And what does this thread have to do with soloing?
    the OP never specified whether he was referring to solo or to group play

    Ask yourself if you can squeeze every skill we have into your rotation with a 2h, and I'm betting you can't. And depending on what you don't use in time
    in fact i can because i don't have to use every skill we possess.. that was the old captain design that didn't have enough attack skills and had to use silly things like grave wound (which is now not so silly anymore on high morale enemies) or inspire to deal decent dps however i was under the misconception that you might have been referring to solo play
    in group play of course a shield is viable tho not my playstile

    regardless with the effects of war cry and maybe SoW (blade) on me i usually don't have any troubles getting all the effective/necessary skills into my rotation

    Look OP asked why use a shield, and I answered. I am not advocating it as the best thing ever, 2h will still do more dps.
    see above

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