Thread: ROI Woodworker
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Nov 03 2011 12:08 PM #1
ROI Woodworker
I'm quickly finding that there is almost nothing that a Woodworker can sell for a decent profit. Nobody wants the T7 guild clubs, hammers, etc. And the bows/crossbows.....why did they even bother putting those recipes in--no hunter is going to use a non-LI bow/crossbow and there aren't any bonuses on the new craftable bows/crossbows that would make a guard/champion spend money on them to upgrade their ranged slot. There have been bows with -10% induction bonuses forever. I saw a world-drop bow that had I believe finesse and physical mitigaiton on it (a guy on our server has it, I'll have to try and look again)........now that would be useful for a guardian or champ and I could see people paying money for that. Or even if it had a low level of physical stats or something. But otherwise, right now they are pretty lame and I don't see anyone spending money for them. And as someone else pointed out, minstrel instruments are a dime a dozen now, flooding the market.
So many other professions are able to make money hand over fist.....Why do woodworkers get the shaft? (pun intended)
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Nov 03 2011 12:30 PM #2
Re: ROI Woodworker
Well you could keep trying to collect RHI's from wood nodes, those sell well on AH ;D
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Nov 03 2011 01:09 PM #3
Re: ROI Woodworker
Personally, I used one of my hammer a second hand for some time, but not long, I admit. At the beginning, I was able to sell a few hammers. But now, nothing. At least, at level 75, I will be able to craft myself a Legendary Bow and a Legendary spear. But, I'm not sure that armors and weapons are selling a lot better.

Even the smallest person can change the course of the future!
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Nov 03 2011 02:30 PM #4
Re: ROI Woodworker
Well, helms and shoulders are still selling because not everyone is able to get in on the new Draigoch raid and can't get the set helm/shoulder without that raid. Weapons like the swords and daggers were still doing fairly well. That one dagger with 87 agility and 58 vitality, etc. is great for burgs and hunters. And the sword has a lot of vit and morale, even though it's common damage--but common damage does the best damage in Draigoch right now, so it's a hit, lol.
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Nov 07 2011 10:54 PM #5
Re: ROI Woodworker
There is basically nothing in T7 woodworking of value. The weapons were ok for a very brief window of time but the skirmish offhands are better and the bows are useless for most non-hunters as they all have threat reduction so tanks won't use them.
Even in kin (eg. free/cost price) there is no demand for anything woodworking related. On the other hand tailors for the cloaks both teal and dragon, weaponmasters all have people queued up for their cooldowns.
Also of course most hunters are woodworkers so we all make our own LI bows so there isn't even any demand for that.

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Nov 09 2011 06:06 PM #6
Re: ROI Woodworker
I agree that there isn't a whole lot of joy for T7 woodworkers at the moment. The only ray of hope I know of at the moment is a change to minstrel instrument crafting which will hopefuly go into the game in the next update (before the end of this year).
Orion (game dev) has some details about this on his MyLotro blog page.
http://my.lotro.com/user-55/2011/09/...post-isengard/
At the moment, if a mini wants a particular set of instrument stats, they are forced to use a specific instrument that has those stats. The update will turn the T7 instrument recipies into multi-output recipies that will allow woodworkers to mix/match the type of instrument with the stats it will have.
For a woodworker making instruments to sell, this does create a bit more difficulty. Minstrel A wants a drum with healing stats, minstrel B wants a harp with healing stats, minstrel c wants a cowbell with healing stats, etc. T7 woodworkers will be able to make those instruments, but they will need to know which combinations of instruments and stats different minstrels want.Therina - Hobbit Guard Rongo - Hobbit Warden
Frood - Man Minstrel Garmun - Man Captain
Zorosi - Dwarf Champ Froodaroon - Elf Hunter
Southern Defenders - Elendilmir
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Nov 09 2011 09:05 PM #7
Re: ROI Woodworker
http://lorebook.lotro.com/wiki/Weapo...ssbow_of_Force
Something in the order of that for T7 would be great. Truly sad part is that since it's an Xbow it can only be used by Guardians as Champs will have to still with the book quest reward.
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Nov 19 2011 10:17 PM #8
Re: ROI Woodworker
The sad thing is players just use 'anon', enter skirmish fellowship/raid with yellows/quest/sub par equipment and just go for the skirmish rewards. Thats the way it is, sell mats for silly prices, don't buy crafted stuff, go anon, 'no-one knows'.
Sadly Wood worker has it worst I can not see on item that I would use on my alts past level 65, I loved the bows/xbows etc because some of the buffs were relevant to class/builds,
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Nov 20 2011 04:29 AM #9
Re: ROI Woodworker
I put a comment on Orion's blog (maybe not the ideal place for it but I tried) mentionaing that the stats for level 50+ crafted bows/crossbows tend to be hunter-centric, but hunters aren't going to use them because they'll be using LI bows/crossbows.
On the other hand, Guards and Champs will be using them, or at least they would use them if the stats on them were more relevent to their classes (threat reduction for tanking/melee classes???). And Champs should be given the crossbow passive skill IMO to give them the same options as Guards for ranged weapons.
This also highlights a weak spot in weapon crafting above level 50 in general. What LM is going to want a level 50+ non-LI crafted staff instead of an LI staff? Or any other crafted two-hand weapon (Champs, Guards and Captains) that isn't an LI?
My thought is that in order to make these crafted weapons more relevant to characters using LI's, the stats on the weapons need a real rethink, make them something different instead of repeating the same stats with bigger numbers compared to the sub-50 versions. These weapons need to compete with LI's in some way in order to be relevant to players and right now they don't compete with LI's at all, so why does Turbine put any dev-time into them when they're pretty much pointless anyway?
Crafted one-hand weapons still have a place for dual wielding characters but crafted two-hand weapons, bows and crossbows above level 50 aren't relevent to the classes that can use them, LI's have made these weapons irrelevent. Crafted bows and crossbows are probably the easiest items to fix in terms to making their stats more relevant to the classes most likely to use them, Guards and Champs. Non-legendary two-hand melee weapons are going to be more of a challenge but I think it would be appreciated if something could be done to make these non-LI weapons a more viable option compared to LI's.
Possibly start with some alternate damage types that aren't available on LI's (eg Fire+Orc slayer damage, Light+Undead Slayer damage) to begin with.Therina - Hobbit Guard Rongo - Hobbit Warden
Frood - Man Minstrel Garmun - Man Captain
Zorosi - Dwarf Champ Froodaroon - Elf Hunter
Southern Defenders - Elendilmir
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Jan 29 2012 04:54 AM #10
Re : ROI Woodworker
I totally agree with you GarethB, this is an obvious example that they have not thought at all before to give us these items which obviously, as you have perfectly demonstrated (and it's so obvious that there's no need to think very long to find out), no one will ever use.
Now, in some other games i have played, there were some specialized weapons, which were used only in some circumstances, a certain type of damages or some special ability which a legendary weapon doesn't have, but powerful enough to really be desired... well with a bit of imagination and logic, it should possible to find something.
Or else just remove them from the game and give something else useful.Lhak, man, painter _ Lingard, unhealthy hobbit, sings and tells silly stories
Sarhil, elf, natural scientist _ Haith, woman, hillmen shaman
Laurelin






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