+ Reply to Thread
Page 1 of 3 1 2 3 LastLast
Results 1 to 40 of 103
  1. #1
    The Lord of the Rings Online Team
    Turbine, Inc.
    Online status: Orion is offline Reputation: Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated
    Join Date
    Jul 2006
    Posts
    954

    On Never Surrender

    Current thought is as follows:

    Never Surrender is still controlled by the Warden. It lasts for five minutes, makes the Warden immune to death and at 10% health will trigger a heal for 50% of the Warden's morale. Cooldown on the skill is 15 minutes.

    The debuff is removed.

    Thoughts?
    Orion
    Senior Designer
    Game Systems
    Looking to the Future.

  2. #2
    Grand Member Online status: Elrendos is offline Reputation: Elrendos the Neophyte Elrendos the Neophyte Elrendos the Neophyte Elrendos the Neophyte Elrendos the Neophyte Elrendos the Neophyte
    Join Date
    Apr 2008
    Posts
    1,305

    Re: On Never Surrender

    Looks awesome. So immunity to death would last for 5 minutes... and after it is all said and done, there would be a total of 10 minute down time?

  3. #3
    Senior Member Online status: RtrnofdMax is offline Reputation: RtrnofdMax the Neophyte RtrnofdMax the Neophyte RtrnofdMax the Neophyte RtrnofdMax the Neophyte RtrnofdMax the Neophyte RtrnofdMax the Neophyte
    Join Date
    Sep 2010
    Posts
    798

    Re: On Never Surrender

    The 50% heal would trigger every time they drop below 10% morale for those 5 minutes or just once?

    Secondly, 5 mins of not dying? You're gonna make Cappys sad.

  4. #4
    Grand Member Online status: Feybobiam is offline Reputation: Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads
    Join Date
    Mar 2007
    Location
    Canada
    Posts
    4,823

    Re: On Never Surrender

    I believe the death immunity is only supposed to happen once. As in, it lasts for 5m until you normally WOULD die, and is then gone. Five minutes of immunity from being defeated is gonna be well beyond ridiculous, especially in the Moors.
    Last edited by Feybobiam; Nov 02 2011 at 02:02 PM.
    www.themeaningofhaste.net/
    Lorthag, R6 Uruk Warleader - The Meaning of Hate
    "The only thing our opponents can do that we care about is die." -- Graalx2

  5. #5
    Grand Member Online status: Elrendos is offline Reputation: Elrendos the Neophyte Elrendos the Neophyte Elrendos the Neophyte Elrendos the Neophyte Elrendos the Neophyte Elrendos the Neophyte
    Join Date
    Apr 2008
    Posts
    1,305

    Re: On Never Surrender

    Also, is it 50% of your TOTAL morale? It would seem very low if it were 50% of the morale at 10% health. I just want to make sure though.

  6. #6
    Senior Member Online status: Liltaro is offline Reputation: Liltaro the Wary Liltaro the Wary
    Join Date
    Jun 2011
    Posts
    196

    Re: On Never Surrender

    What about power? Also 50% as it works now?

  7. #7
    Grand Member Online status: geoboy is offline Reputation: geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable
    Join Date
    Jan 2008
    Location
    Toronto, ON
    Posts
    9,845

    Re: On Never Surrender

    What about the power heal, which was a really nice addition? Also, the heal proc threshold is presently 5%, and this will increase to 10%.

    Either way it's something that I can live with. As it is, the heal ends up being a 100% heal due to incoming healing.

  8. #8
    Senior Member Online status: grinko.at is offline Reputation: grinko.at the Neophyte grinko.at the Neophyte grinko.at the Neophyte grinko.at the Neophyte grinko.at the Neophyte grinko.at the Neophyte
    Join Date
    Aug 2010
    Posts
    281

    AW: On Never Surrender

    Finally, Orion. We've been writing about the importance of masteries and the crippling NS debuff since its introduction.


    Now if you also decouple the Masteries from WotW and make them trainable skills in the Lvl20-50 range to give this class an acceptable learning curve for beginners, there's reason to have hope for this class again.
    Some threads other people liked:
    Lore-Masters: Pet changes we'd like to see
    Wardens: Yet Another Fist Line Revamp

  9. #9
    Century Member Online status: IyvanEU is offline Reputation: IyvanEU the Neutral
    Join Date
    Jun 2011
    Location
    UK
    Posts
    115

    Re: On Never Surrender

    Quote Originally Posted by Orion View Post
    Current thought is as follows:

    Never Surrender is still controlled by the Warden. It lasts for five minutes, makes the Warden immune to death and at 10% health will trigger a heal for 50% of the Warden's morale. Cooldown on the skill is 15 minutes.

    The debuff is removed.

    Thoughts?
    No thanks, your nerfing our PvP panic button. I'll take the 2m penalty for a 75% morale heal and 50% power heal over a flat 50% morale heal anyday


    Iyvan Warden|Medion Captain|Graysha Runekeeper
    Bulzome Warleader|Fiale Stalker|Galm Blackarrow|Goriate Reaver|Chaliss Defiler|Basanda Weaver (Eldar)

  10. #10
    Grand Member Online status: Mysterion is offline Reputation: Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend
    Join Date
    Sep 2010
    Location
    US
    Posts
    2,425

    Re: On Never Surrender

    Sounds good to me. The debuffs are pretty crippling. As others have said, I hope it is affected by incoming healing.
    RIP LOTRO

  11. #11
    Senior Member Online status: thunderchickn is offline Reputation: thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend
    Join Date
    Apr 2007
    Posts
    1,444

    Re: On Never Surrender

    If affected by incoming healing -- yes. If not -- no. I would rather have a heal that is much better than half my morale for 2 minutes of debuff, being our only life saving skill.

    50% of our morale is probably about 6-7k for most people fully buffed up in a group, and even less for soloers. Judging from how much damage Draigoch does and how the upcoming raid will probably be harder, I don't think that's enough. If we weren't taking more than 3-4k from big hits it would be a different story, but having our only cooldown negated by one crit is something I am not in favor of.

    Why not just remove the penalties and leave the rest of it how it is? Are Wardens really viewed by the Developers as being that close to OP? If so, I'm worried.

    EDIT: Didn't mean to come across snarky, thanks for looking into helping the class a little bit. I just think nerfing our only cooldown (in terms of potency not convenience) will only compound the problem.
    Last edited by thunderchickn; Nov 02 2011 at 02:23 PM.


    Glorn 75 Champion | Gloarn 75 Burglar | Gloirn 75 Rune-keeper | Glourn 75 Captain
    Glarnakh R7 Warleader | Glarno R6 Reaver

  12. #12
    Century Member Online status: Osolep is offline Reputation: Osolep the Wary Osolep the Wary Osolep the Wary
    Join Date
    Sep 2010
    Location
    Ontario, CA
    Posts
    129

    Re: On Never Surrender

    Quote Originally Posted by RtrnofdMax View Post
    The 50% heal would trigger every time they drop below 10% morale for those 5 minutes or just once?

    Secondly, 5 mins of not dying? You're gonna make Cappys sad.
    He means just once and the skill is triggered. That would be OP if you could not die for five minutes.

    I like it. I did not like being crippled, through the lack of masteries usage and Hots loosing there ticks, and did not use it because of this. If there was a return of power as well than I would love this skill even more.

    Thanks Orion
    Last edited by Osolep; Nov 02 2011 at 03:40 PM.

  13. #13
    Senior Member Online status: Solyaris is offline Reputation: Solyaris the Wary Solyaris the Wary Solyaris the Wary Solyaris the Wary
    Join Date
    Jun 2011
    Posts
    487

    Re: On Never Surrender

    I think its a good idea! Its still nothing like pledge, but I think the changes will make it more usefull!

  14. #14
    Senior Member Online status: Protoss360 is offline Reputation: Protoss360 the Wary Protoss360 the Wary
    Join Date
    Jun 2011
    Location
    London
    Posts
    337

    Re: On Never Surrender

    Perfect as the old way, with the debuff we sometimes rather die than receive the debuff penalty. Also can you give us feedback if you have decided to move our outgoing healing modifier from will to might like captains?

  15. #15
    The Lord of the Rings Online Team
    Turbine, Inc.
    Online status: Orion is offline Reputation: Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated
    Join Date
    Jul 2006
    Posts
    954

    Re: On Never Surrender

    It will only fire once. After that you need to wait out the cooldown.
    Orion
    Senior Designer
    Game Systems
    Looking to the Future.

  16. #16
    The Lord of the Rings Online Team
    Turbine, Inc.
    Online status: Orion is offline Reputation: Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated
    Join Date
    Jul 2006
    Posts
    954

    Re: AW: On Never Surrender

    Quote Originally Posted by grinko.at View Post
    Finally, Orion. We've been writing about the importance of masteries and the crippling NS debuff since its introduction.


    Now if you also decouple the Masteries from WotW and make them trainable skills in the Lvl20-50 range to give this class an acceptable learning curve for beginners, there's reason to have hope for this class again.
    This is not happening.
    Orion
    Senior Designer
    Game Systems
    Looking to the Future.

  17. #17
    Senior Member Online status: Faithbringer is offline Reputation: Faithbringer the Wary Faithbringer the Wary Faithbringer the Wary
    Join Date
    Jun 2007
    Location
    Western NY
    Posts
    215

    Re: On Never Surrender

    Sounds like an excellent proactive oh-#### button. I like it.

  18. #18
    Grand Member Online status: geoboy is offline Reputation: geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable
    Join Date
    Jan 2008
    Location
    Toronto, ON
    Posts
    9,845

    Re: AW: On Never Surrender

    Quote Originally Posted by Orion View Post
    This is not happening.
    LoL. No wiggle room for interpretation?

  19. #19
    Grand Member Online status: Mysterion is offline Reputation: Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend
    Join Date
    Sep 2010
    Location
    US
    Posts
    2,425

    Re: On Never Surrender

    Quote Originally Posted by thunderchickn View Post
    Why not just remove the penalties and leave the rest of it how it is? Are Wardens really viewed by the Developers as being that close to OP? If so, I'm worried.
    I agree, leave the skill as is (I like the threshold at 5% too btw) and just remove the debuff. Now if I pop the skill I beg that the healers don't let me hit the threshold. I guess with the debuff gone it won't be as big of a deal.

    I've been worried for awhile now too.
    RIP LOTRO

  20. #20
    The Lord of the Rings Online Team
    Turbine, Inc.
    Online status: Orion is offline Reputation: Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated
    Join Date
    Jul 2006
    Posts
    954

    Re: On Never Surrender

    Should have clarified this earlier 50% Morale and 50% power.
    Orion
    Senior Designer
    Game Systems
    Looking to the Future.

  21. #21
    Senior Member Online status: Liltaro is offline Reputation: Liltaro the Wary Liltaro the Wary
    Join Date
    Jun 2011
    Posts
    196

    Re: AW: On Never Surrender

    Quote Originally Posted by geoboy View Post
    LoL. No wiggle room for interpretation?
    They never surrender.

  22. #22
    Grand Member Online status: Mysterion is offline Reputation: Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend Mysterion the Bounders-friend
    Join Date
    Sep 2010
    Location
    US
    Posts
    2,425

    Re: AW: On Never Surrender

    Quote Originally Posted by Orion View Post
    This is not happening.
    Hilarious!
    RIP LOTRO

  23. #23
    Century Member Online status: Krazus is offline Reputation: Krazus the Wary Krazus the Wary
    Join Date
    Jan 2008
    Posts
    148

    Re: On Never Surrender

    Unsure. Pretty sure the Cooldown is way too big.
    Gonna have to check the Cooldowns on Guards and Champs OH-#### buttons...

    Remember, you are not trying to make us "subpar" tanks. You are trying to make us Maintanks on the same level as Guards.

  24. #24
    Member Online status: Tartartart is offline Reputation: Tartartart the Neutral
    Join Date
    Sep 2010
    Posts
    57

    Re: AW: On Never Surrender

    Quote Originally Posted by Orion View Post
    This is not happening.
    So you're saying there is a chance?



    :P

  25. #25
    Senior Member Online status: grinko.at is offline Reputation: grinko.at the Neophyte grinko.at the Neophyte grinko.at the Neophyte grinko.at the Neophyte grinko.at the Neophyte grinko.at the Neophyte
    Join Date
    Aug 2010
    Posts
    281

    Re: AW: On Never Surrender

    Quote Originally Posted by Orion View Post
    This is not happening.
    Why? What is the thought process on this?

    Warden players essentially have to re-learn their class in the levels 50-60, and learn to build all their rotations for DPS and tanking around mastery cooldowns. No other class has such a sudden playstyle change that late, and these absolutely fundamental skills are now locked behind a legendary trait that is not exactly easy to acquire for beginners.
    Just look at the statistics - how many endgame Wardens don't have WotW slotted?



    Anyway, I remember how adamant both Graalx2 and you were about the NS debuff, and now you finally remove it for good. So I'm keeping my fingers crossed.
    Some threads other people liked:
    Lore-Masters: Pet changes we'd like to see
    Wardens: Yet Another Fist Line Revamp

  26. #26
    Senior Member Online status: tikt is offline Reputation: tikt the Wary tikt the Wary tikt the Wary tikt the Wary tikt the Wary
    Join Date
    Mar 2008
    Posts
    342

    Re: On Never Surrender

    Quote Originally Posted by geoboy View Post
    What about the power heal, which was a really nice addition? Also, the heal proc threshold is presently 5%, and this will increase to 10%.

    Either way it's something that I can live with. As it is, the heal ends up being a 100% heal due to incoming healing.
    You have +100% incoming healing?? o_o

    I would believe that with the most inc healing possible (25% cap + 5% easily inspired), you'd get a 65% heal.

    Anyways, the changes look great. Thanks for listening and getting rid of the penalties!

    I am now quite okay with the 5-pc set bonus on our armor being -5m NS CD.

  27. #27
    Senior Member Online status: Tolfast is offline Reputation: Tolfast the Neutral
    Join Date
    Jun 2011
    Posts
    258

    Re: On Never Surrender

    Quote Originally Posted by Orion View Post
    Current thought is as follows:

    Never Surrender is still controlled by the Warden. It lasts for five minutes, makes the Warden immune to death and at 10% health will trigger a heal for 50% of the Warden's morale. Cooldown on the skill is 15 minutes.

    The debuff is removed.

    Thoughts?
    Firstly thanks for listening.

    Like others have said a 50% heal is nothing more than a single devastate in the raid, I am not too thrilled with the % drop, but for the sake of keeping my masteries and self heals ticking I would take this any day!!

    At the end of the day even at 50% it will do its job which is stop us from dying, and now without gimping us for 5 mins.

    EU Forum Handle: Bailey
    Warden

  28. #28
    Grand Member Online status: geoboy is offline Reputation: geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable
    Join Date
    Jan 2008
    Location
    Toronto, ON
    Posts
    9,845

    Re: On Never Surrender

    Ah, I was referring to the present version of the skill .75 + (.75*.3) = almost 1. And yes, I can definitely live with the reduction of the heal, no problem.

  29. #29
    Grand Member Online status: Regero is offline Reputation: Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated Regero the Undefeated
    Join Date
    Dec 2008
    Location
    Wyoming USA
    Posts
    1,720

    Re: On Never Surrender

    This is an interesting suggestion and I had to think about it for awhile, but after a few minutes of thought I would cast my vote for your new version of NS.

    Would say more but I have a chem lab that I am supposed to be doing now. Smart phones enable me to slack off once again!

    Ghost Bear see problem. Nice peoples looking at Horse mouth. Ghost bear look at Horse belly. Horse make good snack!

  30. #30
    Senior Member Online status: Dahbee is offline Reputation: Dahbee the Neutral
    Join Date
    Nov 2010
    Posts
    119

    Re: On Never Surrender

    Quote Originally Posted by Orion View Post
    Current thought is as follows:

    Never Surrender is still controlled by the Warden. It lasts for five minutes, makes the Warden immune to death and at 10% health will trigger a heal for 50% of the Warden's morale. Cooldown on the skill is 15 minutes.

    The debuff is removed.

    Thoughts?
    No thanks, just remove the debuff keep rest as is. I might settle for 66% without the debuff.


    {Aahz-75 Wa_den- parked}
    Older than dirt and still making mudpies....

  31. #31
    Member Online status: Tartartart is offline Reputation: Tartartart the Neutral
    Join Date
    Sep 2010
    Posts
    57

    Re: On Never Surrender

    Quote Originally Posted by Tolfast View Post
    Firstly thanks for listening.

    Like others have said a 50% heal is nothing more than a single devastate in the raid, I am not too thrilled with the % drop, but for the sake of keeping my masteries and self heals ticking I would take this any day!!

    At the end of the day even at 50% it will do its job which is stop us from dying, and now without gimping us for 5 mins.
    While a +50% heal may be a single devestate in a raid....NS is also a proactive guaranteed proc (well, once whatever that bug is that currently makes it sometimes not proc is fixed), where as the other class's emergency skills (Last Stand, Pledge) happen immediately after you hit it. If a Guardian is tanking and saving Pledge/Deep Breath+Pledge for when he gets reallllly low in health (say 5%), but gets nailed with a 6k devastate he is dead. Regardless of how much more damage Pledge can mitigate while its running, if the player waits too long to hit it, it'll mitigate 0 damage. Meanwhile the warden hit Never Surrender and for the next 5 minutes it doesnt matter what he gets hit with, he's protected (well protected once that is)....of course once the guardian is dead, the guardian can get in-combat rezzed and then challenge the darkness, or engage the mob and regain his aggro lead.

    Which leads me to the next problem. What is Never Surrender's function? When it was originally made I thought it was supposed to be a post-death post-revival method to recapture aggro. IIRC the skill transferred 20% of aggro from all fellowships into the warden. This made the skill more akin to the Guardian's Engage, not Guardian's Pledge.

    Since ROI people mistakingly thought that Aggression was a new "aggro copy"/"catchup" skill similar to Engage due to the large % transfer. Orion clarified that Aggression was not intended to be a post-death Aggro catchup, that that was for Never Surrender. So is Never Surrender our emergency skill? Or our aggro catchup post death (by means of not dying)? If its the catchup, we should probably be comparing it to Engage, and skills like Engage (not sure what the Champ/Captain equivilant is) rather than Pledge. Our Pledge would be fixed HoTs and..err...not dying. lol.
    Last edited by Tartartart; Nov 02 2011 at 03:24 PM.

  32. #32
    Grand Member Online status: geoboy is offline Reputation: geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable geoboy the Indomitable
    Join Date
    Jan 2008
    Location
    Toronto, ON
    Posts
    9,845

    Re: On Never Surrender

    To me, it's a skill that will get you through 1 big devastate or 1 oopsie. A temporary get out of jail free card.

  33. #33
    Senior Member Online status: Hudson7 is offline Reputation: Hudson7 the Neophyte Hudson7 the Neophyte Hudson7 the Neophyte Hudson7 the Neophyte Hudson7 the Neophyte Hudson7 the Neophyte
    Join Date
    Jan 2007
    Location
    Houston, TX
    Posts
    221

    Re: On Never Surrender

    I think overall I like this - the magnitude of the heal is a bit worse then I'd like, but allowing us to function at full speed is a nice bonus.

    Although, I didn't have as many issues with the previous version either which was slated to have the de-buff dropped to 2 minutes duration.

    One question, I'm assuming the cool-down on this will be re-set during raid boss fights, right?

    Iothelion - 69 Captain, Iothryth - 65 Minstral, Carawaru - 50s Champion
    DocHoliday has expanded to host the Sally Forth in Middle-Earth Podcast
    My Lotro page

  34. #34
    Member Online status: vertigo1061 is offline Reputation: vertigo1061 the Wary vertigo1061 the Wary
    Join Date
    Apr 2007
    Posts
    98

    Re: On Never Surrender

    Orion, I think that is a sensible change. It addresses the issue of crippling the warden for using NS, but makes it so that players can't simply have the skill on all the time and never die. That would be pretty ridiculous and I would much prefer a skill that doesn't make wardens into thoughtless robots. But yeah, I think the changes look good.

  35. #35
    Senior Member Online status: Mrhasty is offline Reputation: Mrhasty the Wary Mrhasty the Wary
    Join Date
    Oct 2007
    Posts
    132

    Re: On Never Surrender

    Just thinking out load here...

    It's basicly it's a 7-9k heal on a 15 minute cooldown. 8k damage is currently equivelant to 1-2 hits from a raid level boss or about 3-5 hits from an elite master. The mechanics of how it fires off is better than say man heal or a health pot which could be wasted or the possibility of dying without getting a chance to use them (warden's must use their cyrstal ball to avoid this).

    I still think it pales in comparison to say pledge which has the potential to soak up a lot more than 8k damage and also can keep you from getting debuffed and/or stunned when attached to melee/ranged skills. Pledge is on a 5 minute cooldown so it is usually up for bad pulls. Not the case with a 15 minute cooldown.

  36. #36
    Senior Member Online status: Lazlo_Hollyfeld is offline Reputation: Lazlo_Hollyfeld the Neophyte Lazlo_Hollyfeld the Neophyte Lazlo_Hollyfeld the Neophyte Lazlo_Hollyfeld the Neophyte Lazlo_Hollyfeld the Neophyte Lazlo_Hollyfeld the Neophyte Lazlo_Hollyfeld the Neophyte
    Join Date
    Jul 2010
    Posts
    308

    Re: On Never Surrender

    This is the first version of NS where I would actually bother remembering what the shortcut key is.

    So, yes, thanks Orion for listening to us.

  37. #37
    Senior Member Online status: thunderchickn is offline Reputation: thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend thunderchickn the Bounders-friend
    Join Date
    Apr 2007
    Posts
    1,444

    Re: On Never Surrender

    Quote Originally Posted by Tartartart View Post
    While a +50% heal may be a single devestate in a raid....NS is also a proactive guaranteed proc (well, once whatever that bug is that currently makes it sometimes not proc is fixed), where as the other class's emergency skills (Last Stand, Pledge) happen immediately after you hit it. If a Guardian is tanking and saving Pledge/Deep Breath+Pledge for when he gets reallllly low in health (say 5%), but gets nailed with a 6k devastate he is dead.

    ...
    Champions won't do much damage if they don't use the right skills at the right time, Minstrels can't heal if they don't click their heals at the right time, do you see where I'm going with this? Balancing a skill based on one classes ability to click better than another is ridiculous. Smart Guardians will not wait to only use Pledge at 5%. We are not given a choice, which is why a 75% heal (our ONLY cooldown which is 3 times longer than most other classes who have multiple cooldowns) with no penalties just doesn't seem overpowered to me.


    Glorn 75 Champion | Gloarn 75 Burglar | Gloirn 75 Rune-keeper | Glourn 75 Captain
    Glarnakh R7 Warleader | Glarno R6 Reaver

  38. #38
    Member Online status: dontneed7 is offline Reputation: dontneed7 the Wary dontneed7 the Wary dontneed7 the Wary
    Join Date
    Dec 2008
    Posts
    63

    Re: On Never Surrender

    If I am understanding correctly, Orion is thinking to reduce the morale heal from 75% to 50% and up the threshold to 10% in exchange for removing the mastery blockage - that is an acceptable trade-off to me. I would be happy with this change if the bug(s) is/are fixed that are causing the heal to never go off. About half the time when I have NS up I still die without ever getting the heal.

    Also while writing, I want to say that overall I like the thinking behind the recent changes to the class as they have played out. I hope the oversights will soon be corrected. It is more than obvious now after a few weeks that most if not all other classes (both freep and creep) got much better improvements than Wardens, but that is not meant as a complaint, just an observation. I think most people would agree Warden is already the least-played class overall and especially in PvMP. I can't imagine why any informed person would want to roll a new Warden right now unless they just want to take on the biggest challenge they can possibly get (that's why I still play Warden myself so there must be some of us out there).

  39. #39
    Join Date
    Nov 2010
    Posts
    97

    Re: On Never Surrender

    As far as masteries and HoT still functioning, you can easily heal yourself up. So don’t really care about 25% heal nerf.

    Great news, thanks Orion.

  40. #40
    Member Online status: Tartartart is offline Reputation: Tartartart the Neutral
    Join Date
    Sep 2010
    Posts
    57

    Re: On Never Surrender

    My point was that NS you have a 5 minute window to click the skill and get the benefit. Last Stand or Engage you have a smaller window (hit too early, you waste it, hit too late you're already dead). Because of this window of usage you can't just say "well 15 seconds of Last Stand can protect the captain from 15k worth of damage in a raid! NS will only heal me for 7k!" due to the way the skills are applied and activated there are additional benefits (and downsides) to each.

    My other point was: What exactly is Never Surrender intended to do? When it was first released it was a post-death aggro recovery tool (of suck). You pop it after death, and in theory, would regain a bunch of aggro and continue tanking. Now its treated as an emergency don't die skill in the vein of Last Stand.

    If its meant to do both at the same time...I hope the devs realize that Pledge (and touch and go) does both as well, on a shorter cooldown, with additional buffs (all the parry/blocks = lots of reactives, or crit chain opens for burgs if that one legendary is slotted), with no downsides. If the average guardian is able to save 15k worth of morale everytime he uses Pledge (has anyone run combat analysis on this?) then why shouldnt Wardens get 7k worth of heals every for NS with a fiveminute (from time of proc) cooldown without any further downsides? Even this makes Pledge seem still better. Now compare it to our current gimping of Masteries/HoTs and cry.
    Last edited by Tartartart; Nov 02 2011 at 05:31 PM.

+ Reply to Thread
Page 1 of 3 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts