Re: Draigoch Complete Strat **SPOILERS** Don't read if you don't want to know the str
Thanks. I think we'll get him tonight.
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
Re: Draigoch Complete Strat **SPOILERS** Don't read if you don't want to know the str
Originally Posted by Jaelbait
Well, maybe we missed something, but our tanks were not taking any damage at all up top. At one point, prior to our learning what happens on phase 2, I tanked the head (took zero damage) and was fine until the tank ran in to save me and I got crisped as he switched attention from me to the Guardian. We use two tanks and two healers during phase 2, we just run the opposite directions and call it after we start moving. Two healers up top seems to be pretty unnecessary, but who knows when something will be updated and us not told.
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This is partially correct. If you have someone standing IN line of sight of his head but DOES NOT have the heads aggro you wont take damage or the dps group wont take damage from his head. Just needs to be a body standing in front of him. Try it out next time you do it but have a cappy or something up there just in case.
Im certain this is fault and should not happen, but who knows.
Re: Draigoch Complete Strat **SPOILERS** Don't read if you don't want to know the str
Originally Posted by Fin.
Question about the CJs:
Once you do all 12 and you are in the final phase of the fight, do CJs serve any purpose after?
The 3rd set of CJs still do a big chunk of damage to Draigoch. So you can repeat "YRRRRY - Twisting the dagger" until he's dead. I wouldn't use it if your group does more damage than the CJ though. Also you can use them to heal your group if you want.
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
Re: Draigoch Complete Strat **SPOILERS** Don't read if you don't want to know the str
Originally Posted by dietlbomb
The 3rd set of CJs still do a big chunk of damage to Draigoch. So you can repeat "YRRRRY - Twisting the dagger" until he's dead. I wouldn't use it if your group does more damage than the CJ though. Also you can use them to heal your group if you want.
Usually group does more damage than that. If its reducing 5% as the first use; then its worth.
Re: Draigoch Complete Strat **SPOILERS** Don't read if you don't want to know the str
Originally Posted by dietlbomb
The 3rd set of CJs still do a big chunk of damage to Draigoch. So you can repeat "YRRRRY - Twisting the dagger" until he's dead. I wouldn't use it if your group does more damage than the CJ though. Also you can use them to heal your group if you want.
While it did give me the proper 5% the first run i had after all the fms were done, it no longer seems to do so. Can anyone confirm ANY of the FMs are doing anything other than their raw damage componets after completing the 12th fm, and if so, which FM, when they're doing fms (how many per body round, waiting until phase Y to do x, etc.
Re: Draigoch Complete Strat **SPOILERS** Don't read if you don't want to know the str
Originally Posted by Crell_1
While it did give me the proper 5% the first run i had after all the fms were done, it no longer seems to do so. Can anyone confirm ANY of the FMs are doing anything other than their raw damage componets after completing the 12th fm, and if so, which FM, when they're doing fms (how many per body round, waiting until phase Y to do x, etc.
We did try all of them over various runs and never had any of them reduce 5% second time. Sticking to group DPS.
Re: Draigoch Complete Strat **SPOILERS** Don't read if you don't want to know the str
During Phase 3 is it best to kill the front claws first so your tank group healer can reach the tank or is there somewhere the healer can stand that makes claw order irrelevant? (Probably a stupid question, but I thought I'd ask.)
Re: Draigoch Complete Strat **SPOILERS** Don't read if you don't want to know the str
Originally Posted by Sylux14
During Phase 3 is it best to kill the front claws first so your tank group healer can reach the tank or is there somewhere the healer can stand that makes claw order irrelevant? (Probably a stupid question, but I thought I'd ask.)
The healer can stand left or right of tank at maximum heal range so as to avoid getting hit by head.
Re: Draigoch Complete Strat **SPOILERS** Don't read if you don't want to know the str
I have a question about positioning during the 3rd phase. We're learning the raid strats very quickly, as its not the most difficult encounter, but last night while working through the third phase we were having difficulty limiting our incoming damage.
We were trying to keep everyone, excepting the tank, grouped up on a claw we were attacking. This wasn't working very well for us, so we split the tank's pocket healer off to the side, and that was a little improvement. But our healers were struggling to keep up, would fall behind, a little sloppy movement here and there, somebody dropping, get them up when we could, etc, it was just chaotic.
After watching some more videos, it seems like are a lot of groups keeping their ranged/tactical classes out of the fray. One video I saw only ranged down the claws (quite conservative).
So is it better to stack all 10 people next to the claw, or only your melee classes? It seems if the healers are not getting their inductions broken and having to heal themselves, their healing output would go up, but is it worth the cost of fewer allies to distribute the hits among?
Re: Draigoch Complete Strat **SPOILERS** Don't read if you don't want to know the str
Originally Posted by Quetzal
I have a question about positioning during the 3rd phase. We're learning the raid strats very quickly, as its not the most difficult encounter, but last night while working through the third phase we were having difficulty limiting our incoming damage.
We were trying to keep everyone, excepting the tank, grouped up on a claw we were attacking. This wasn't working very well for us, so we split the tank's pocket healer off to the side, and that was a little improvement. But our healers were struggling to keep up, would fall behind, a little sloppy movement here and there, somebody dropping, get them up when we could, etc, it was just chaotic.
After watching some more videos, it seems like are a lot of groups keeping their ranged/tactical classes out of the fray. One video I saw only ranged down the claws (quite conservative).
So is it better to stack all 10 people next to the claw, or only your melee classes? It seems if the healers are not getting their inductions broken and having to heal themselves, their healing output would go up, but is it worth the cost of fewer allies to distribute the hits among?
Something that may help is having your captains switch to Shield Brother while working on the claws. Shield Brother + Fellowship Brother will help not only heal the group better, but also reduce the incoming damage by a few percentage. While the R8 Moors Banner would be helpful, I doubt enough captains have it to make it a reliable option.
I would be leery about splitting off members because the claws are doing distributed damage. However, if it works for your group, do it.
This Raid is so stupid easy at T1 and T2 w/ Challenge that Turbine should just be ashamed of itself. Draigoch and the lair look great, but the fight is weak sauce and a real disappointment.
Overtone - May I ask why you felt you must demean everyone who has played this raid and not succeeded at it the first time. Please do the original poster and the whole community desiring to learn this raid for the first time a favor and delete your post. It is insulting and degrading. There is also nothing wrong with letting people come to their own conclusions. People come to a post like this to learn how to beat the raid probably because they are having problems with it or just to learn the mechanics and save them some in-game time. Thank You.
Overtone - May I ask why you felt you must demean everyone who has played this raid and not succeeded at it the first time.
I didn't get that at all. And they wouldn't be the first person to complain that Draigoch, once you know the fight, is disappointingly easy, with not much left to chance. And I don't think they were claiming they got it down first attempt.
But since we're asking, the need to necro a 9 month old topic was?
Tommac-Mini, Shurmann-Cap, Theodolan-Guard, Thromdir-Hnt - Dancing in the Dark