I'm nearly positive with deathstorm up ardour when traited does more aoe damage then Fervour, every 1m30s. Heck if the crummy champ set bonus extended it's duration or made its CD shorter I'd even consider using the stance. As it stands I just don't, and use Fervour instead. But hey, it's at least on my skill bars now!
"There may come a time for valor without renown, for those without swords may surely still die upon them."
I'm nearly positive with deathstorm up ardour when traited does more aoe damage then Fervour, every 1m30s. Heck if the crummy champ set bonus extended it's duration or made its CD shorter I'd even consider using the stance. As it stands I just don't, and use Fervour instead. But hey, it's at least on my skill bars now!
And herein lies the issue. Is it worth forgoing all (you know what I mean) single target damage for a sudden burst of aoe every 1,5 minutes? As, outside of that burst window, red/fervour is at the same or higher than ardour is in a random aoe situation.
I say no, it isn't worth it. Ergo... I never spec ardour, unless I'm really bored and doing say, defence of prancing pony....
Astroqueen; Look deep into the black hole, what do you see?
Targean Armfeldt - Champion\
Isonna Calangil - Rune-Keeper \ Keepers of Silmarils
Rurik, son of Furik - Guardian \
I did a fair amount of questing in Forochel last night, strictly out of the Fervour stance.
I cannot, at this point, see the benefit of going back to Ardour at all... In Fervour, I ended each battle (no matter the amount of enemies) with more Morale and Power overall than I did in Ardour... It also felt like I disposed of the opponents a lot more swiftly, and never really had to use a consumable at all while in battle with on and above level mobs...
Also, I agree with the sentiment that Second Wind practically does nothing at this point, as someone mentioned... You burn up what you regenerate in a few button smashes... I do think Fervour's increased power regen aids this problem a lot more than Ardour's...
This actually makes me kinda feel like I wasted a lot of time and experience while in the Ardour stance...
I did a fair amount of questing in Forochel last night, strictly out of the Fervour stance.
I cannot, at this point, see the benefit of going back to Ardour at all... In Fervour, I ended each battle (no matter the amount of enemies) with more Morale and Power overall than I did in Ardour... It also felt like I disposed of the opponents a lot more swiftly, and never really had to use a consumable at all while in battle with on and above level mobs...
Also, I agree with the sentiment that Second Wind practically does nothing at this point, as someone mentioned... You burn up what you regenerate in a few button smashes... I do think Fervour's increased power regen aids this problem a lot more than Ardour's...
This actually makes me kinda feel like I wasted a lot of time and experience while in the Ardour stance...
At least you're only level 47. Don't feel too bad, you haven't even started messing with Legendary Items yet. That would've been a disasted if you were still in Ardour.
Good to hear a lowbie's perspective on the stances. Thanks for checking it out!
Also, I agree with the sentiment that Second Wind practically does nothing at this point, as someone mentioned... You burn up what you regenerate in a few button smashes...
As I mentioned sometime earlier, I really would prefer it if second wind would be triggerable as a on defeat response in addition to the in combat option (if not on cooldown).
That would give you a better out of combat power regeneration, as well as making the legacy increasing the on defeat time window a tiny bit more feasible..
ardour without the pips legendary is pretty rough. With it maxed you get a pip every 5 seconds which isn't too bad compared to fervour's 4 seconds, and the extra pip from blade wall kinda makes up the difference.
Also i don't know about other champs but in glory/fervour I hit red haze whenever it's up and it gives me 2 pips
In ardour I can't do this, sure it's giving me a pip every time a mob dies but I don't feel like it gives any benefit over fervour.
Personally I think ardour should turn on battle acuity by default instead of red haze. Acuity's not that hard to keep up, but neither is flurry so it seems like a good correlation.
I really like the idea behind ardour just i think the problem is all the traits for it suck.
Stalwart blade is good, winds of the storm is situational, eye of the storm is kinda ###### if you ask me.
Mighty blast seems decent but my horn seems to work fine against trash anyway. Seems more like a moors trait.
Battle Acumen is even less useful than eye of the storm. I don't know why they didn't make it add to the acuity duration instead of reducing the fervor cost. I know there's a legacy but if i could get +duration with a trait i'd use it even in other trait lines.
ardent rage isn't that useful either. I've always felt that trait should be in the blue line, where you NEED 5 fervour pips and don't have time to generate an extra two.
Swift to anger is worth slotting, but my dps meter says i do more damage with wild attack (DW).
Improved rend is reasonable.
So we basically have stalwart blade, improved rend, and swift to anger as solid non-situational traits.
Blue and Red lines are just chalk full of amazingly useful stuff that you want to slot regardless of what trait line you're in.
My point is that ardour (the skill) is probably good enough, but the deathstorm trait line is pretty weak outside of the set bonuses.
Something I've been thinking about lately: are Mighty Blast and the 3-piece Ardour set bonus even worth it at end-game? I don't have the best gear by a long shot and am currently sitting on a little more than 3.4k finesse, which I believe gives me around 10.5% chance to bypass B/P/E (that's just from memory so I could be way off). In my experience, mobs are B/P/E-ing my single-target attacks incredibly infrequently these days and I don't remember seeing my AoE's get B/P/E'd at all. If it's so easy to stack finesse on gear, is it worth having Horn of Gondor check cry resistance rather than B/P/E? Is the extra finesse from the 3-trait bonus really even necessary? I mean, maybe in later content when they bump up the B/P/E of the mobs a bit it'll be worthwhile again, but then again gear will probably have more finesse on it at that point, too.
If you ask me, if the 3-piece set bonus was AoE cooldown reduction (maybe only while in Ardour?) and Mighty Blast increased stun duration a little, they'd be worthwhile.
With the release of the new content it's pretty much R.I.P Ardour ( again ). With the capstone the line was somewhat competitive in 12 man skirmishes with their huge droves of trash coming in never ending waves, in pretty much anything else it's utterly terrible.
May I request a parser to test 5y deep in ardour for ST vs red line.
One of the underlying ideas being the Improved Great Cleave allowing for AoEs with no fervour cost with Brutal or some other ST skills to use the pips while Great Cleavin'. I am just curious, thanks.