+ Reply to Thread
Results 1 to 16 of 16
  1. #1
    Member Online status: M.Ham is offline Reputation: M.Ham the Neutral
    Join Date
    Jul 2009
    Posts
    32

    Question Skill activation pause after Coda?

    There seems to be a skill activation pause, long enough for an Auto attack to occur, after I use a Coda. I am wondering if others are noticing this as well. Is there a way to remove this pause or minimize it?

    M.

  2. #2
    Junior Member Online status: Zangetsu_Zaraki is offline Reputation: Zangetsu_Zaraki the Neutral
    Join Date
    Feb 2011
    Posts
    9

    Re: Skill activation pause after Coda?

    It seems to me that this is correct. Almost as if there were an extra long pause between casting an induction after using the coda. It is irritating having to wait extra time to heal or pull a dmg spell.

  3. #3
    Senior Member Online status: guido1 is offline Reputation: guido1 the Neutral
    Join Date
    Apr 2007
    Posts
    204

    Re: Skill activation pause after Coda?

    ya and its really annoing but you learn its there. you just stand still so anamination but theres a definate pause after coda.

  4. #4
    Grand Member Online status: Winterfell is offline Reputation: Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated
    Join Date
    Nov 2007
    Location
    Ontario, California
    Posts
    5,589

    Re: Skill activation pause after Coda?

    Yet another use for SoS...

    The delay is simply horrid and blows the fluidity that the mini used to have, but hey, I will keep the skill and work around it. Rather have the skill and the delay over no skill at all.


    For My BW Brethren or Those Who Love Stick Figures 3 Years of Stick Art
    R.I.P NIDOR (1970-2012): You shall be missed but never forgotten, thank you.

  5. #5
    Junior Member Online status: Lagerfiend is offline Reputation: Lagerfiend the Neutral
    Join Date
    Jun 2011
    Location
    The only way is Essex.
    Posts
    4

    Re: Skill activation pause after Coda?

    Quote Originally Posted by Winterfell View Post
    Yet another use for SoS...

    The delay is simply horrid and blows the fluidity that the mini used to have, but hey, I will keep the skill and work around it. Rather have the skill and the delay over no skill at all.
    you shouldnt have to!

    Either the Devs tell us its meant to be there or they fix it
    'I love Fridays!'
    'Beer Monster was already gone...'


  6. #6
    Junior Member Online status: x24702 is offline Reputation: x24702 has disabled reputation
    Join Date
    Mar 2009
    Posts
    7

    Re: Skill activation pause after Coda?

    It's intended. Every skill has several different timers associated with it. You have an induction time (which may be 0), an animation time, and then (I forget the actual terminology for it) an 'activation' time. The animation time is frequently shorter than the activation time so that the character movements don't look silly. This means that your character appears to be finished, damage or healing may have already registered on the target, and you appear to be doing nothing because the game mechanics say that the skill has an extra 0.5 seconds of time to complete.

  7. #7
    Century Member Online status: Redvers is offline Reputation: Redvers the Wary Redvers the Wary
    Join Date
    Jan 2010
    Posts
    118

    Re: Skill activation pause after Coda?

    Quote Originally Posted by x24702 View Post
    ...because the game mechanics say that the skill has an extra 0.5 seconds of time to complete.
    So aside from the coda, would this also be the case for- which is it, perfect ballad? The one that does the slight heal and boosts outgoing healing. Because that strum takes ages, and clearly much longer than the other ballads of which it is in the same family of.

    On a side note, minstrels are so groovy. I made a second one! That either makes me epic-minded, or darned silly!

  8. #8
    The Lord of the Rings Online Team
    Turbine, Inc.
    Online status: Orion is offline Reputation: Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated Orion the Undefeated
    Join Date
    Jul 2006
    Posts
    954

    Re: Skill activation pause after Coda?

    There is a slight hitch there, I am looking at it, I have no other information right now. No time frame for a potential change, fix or alteration.
    Orion
    Senior Designer
    Game Systems
    Looking to the Future.

  9. #9
    Grand Member Online status: Winterfell is offline Reputation: Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated Winterfell the Undefeated
    Join Date
    Nov 2007
    Location
    Ontario, California
    Posts
    5,589

    Re: Skill activation pause after Coda?

    Quote Originally Posted by Orion View Post
    There is a slight hitch there, I am looking at it, I have no other information right now. No time frame for a potential change, fix or alteration.
    Thanks for the heads up. Hopefully it will be an "easy fix"...well, as easy as finding and fixing code can be in a MMO that is.


    For My BW Brethren or Those Who Love Stick Figures 3 Years of Stick Art
    R.I.P NIDOR (1970-2012): You shall be missed but never forgotten, thank you.

  10. #10
    Grand Member Online status: Crissaegrim is offline Reputation: Crissaegrim the Watcher of Roads Crissaegrim the Watcher of Roads Crissaegrim the Watcher of Roads Crissaegrim the Watcher of Roads Crissaegrim the Watcher of Roads Crissaegrim the Watcher of Roads Crissaegrim the Watcher of Roads Crissaegrim the Watcher of Roads Crissaegrim the Watcher of Roads Crissaegrim the Watcher of Roads Crissaegrim the Watcher of Roads
    Join Date
    Mar 2007
    Location
    Landroval
    Posts
    1,029

    Re: Skill activation pause after Coda?

    Appreciated -- I'm just very protective of the utility you've built in for Codas being resisted makes them reset themselves. Let's make sure that stays, please.

    In the meantime, it's just Coda-SoS-carry on.
    Thandellon - Guardian Gliredhel - Minstrel Balanglaer - Rune-keeper Thoronglin - Hunter Golodhrion - Lore-master Hatholhir - Champion

  11. #11
    Century Member Online status: Akotah is offline Reputation: Akotah the Neutral
    Join Date
    Nov 2010
    Posts
    107

    Re: Skill activation pause after Coda?

    I definitely noticed that right away.
    It really didn't occur to me to use SoS after that, good idea guys!
    But up until now, i've just been being careful to make the coda be the last skill I use against any mob.
    The "finishing blow", so to speak.

  12. #12
    Member Online status: Rengaru is offline Reputation: Rengaru the Neutral
    Join Date
    Sep 2011
    Posts
    60

    Re: Skill activation pause after Coda?

    I figured it was intentional with the Coda being a finisher.
    And yes the fact that a failed Coda wont remove your Ballads and Anthems is a really nice feature. Please do keep that.

  13. #13
    Grand Member Online status: CandiceAurora is offline Reputation: CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads
    Join Date
    Aug 2007
    Location
    Brisbane, Australia
    Posts
    2,582

    Re: Skill activation pause after Coda?

    Quote Originally Posted by Orion View Post
    There is a slight hitch there, I am looking at it, I have no other information right now. No time frame for a potential change, fix or alteration.
    Thank you Orion, much appreciated. Initially I thought it was lag, however that hitch/delay between skills has been driving me loopy.


    { H a l l O f F i r e } { Freeps & Creeps } { B T e a m R o f l c o p t e r s }
    { Edhellreth | Arielth | Taliah | Blinked | Valetta | Shantel |
    Antagonize | Kaedie| Alithia }
    {
    Hellnakh | Estelle | Hectic | Disaster | Azali | Edessa }

  14. #14
    Senior Member Online status: Lothic is offline Reputation: Lothic the Wary Lothic the Wary
    Join Date
    Mar 2007
    Posts
    197

    Re: Skill activation pause after Coda?

    I thought the delay was intentional. Whatever, I didn't think it was a big deal.

    Just use piercing cry before coda.

  15. #15
    Senior Member Online status: korat102 is offline Reputation: korat102 the Wary korat102 the Wary
    Join Date
    Jun 2011
    Location
    UK
    Posts
    107

    Re: Skill activation pause after Coda?

    Long pauses where your character stands around like a lemon have been a hunters bane for years. Glad it's going to be looked at on the minstrel, it just doesn't feel 'right' when it happens.

  16. #16
    Grand Member Online status: PhantomPunkk is offline Reputation: PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend
    Join Date
    Mar 2007
    Location
    New York
    Posts
    3,479

    Re: Skill activation pause after Coda?

    Quote Originally Posted by Orion View Post
    There is a slight hitch there, I am looking at it, I have no other information right now. No time frame for a potential change, fix or alteration.
    If I may...forget the Coda delay. It is a big skill and I kind of see it as being appropriate. PLEASE, focus your attention on the Major Ballad animation outside of War-Speech. It is so unbelievably horrible. Why does the Healing Ballad have so long a delay as to make it dangerous to use when you're healing? IMHO prioritize that...


    As for the thread, using SoS makes the delay slightly less. I'd recommend using CotC for even better effect but it isn't always up (this is a good idea purely to get back your Ballad Buffs, or for the lulz of back-to-back Codas of Fury).


+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts