-
Oct 06 2011 02:21 PM #161
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Did you read the champ changes? Flurry auto active in fervour, Sudden Defence bubble, auto crit for MS. Just a few of the things I can think of off the top of my head. Though I think a lot of champs are looking seriously at a Glory build for the moors.
I'm not complaining about that so creeps don't complain about the reduction in the time it takes to summon a mount.
Last edited by ysnpwhite; Oct 06 2011 at 02:26 PM.
Creeps: Hereicome, Igotsyou, Healsforyou, Karcharoth
Freeps: Magikx, Magbits, Magrathelion, Magnitude
Completely Serious Thread Here
-
Oct 06 2011 02:33 PM #162
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
-
Oct 06 2011 02:48 PM #163
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Pouncival-Rank 13-Leader of the Pouncing Pwny
We Pounce Because We Care
-
Oct 06 2011 03:31 PM #164
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
In other words, @the original poster Leekae: Why do you look at the speck of sawdust in your brother's eye and pay no attention to the plank in your own eye?
For the past 16 months freeps have dominated statistically, and anecdotally. From the 1v1's and fights I have participated in across multiple servers since the expansion has been released what scares me is freeps are still overpowering and this is before people even have high end gear and weapons. However, that is anecdotal and irrelevant because we are still waiting for more freeps to return to the moors and to see where balance is once freeps have had time to gear up and get better weapons. Calling for nerfs from either side before then shows poor foresight and thought. Let's all relax and see how things unfold and wait for hard data once the moors are populated with freeps who are geared and fighting with real weapons.
Kissyfur(Nuluk) - Rank 10 Warg, Webdemon - Rank 9 Weaver, NaughtyNurse - Rank 6 Defiler
-
Oct 06 2011 03:37 PM #165
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Kelsan says Creep damage will be scaled higher in a coming patch based on early data
http://forums.lotro.com/showthread.p...09#post5738009Last edited by PurebloodWorg; Oct 06 2011 at 03:40 PM.
-
Oct 06 2011 03:40 PM #166
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
For what its worth, my two cents.
- I would like to see ALL area skills with a hotspot to be accurately visually represented. Including blight.
- I would like for traited blight to have a cooldown that is at the least equal to, or greater than, the duration of blight.
Thats it.
Oh, and for the love of Sauron, give me some in combat power regen!
All of us knob heads miss you Sylidor - R.I.P.
-
Oct 07 2011 02:12 AM #167
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
After spending a couple nights with solid kin groups in the Moors, its been interesting to see some of the new skills creeps have. But, without a doubt, no new skill is more of a fight changer than blight. It is a very very strong skill. I'm not going to say its OP or what not, but just 1 defiler can significantly change fights. Fights in keeps are almost impossible to sustain if there are multiple defilers. Even though its a small sample size of a couple nights, I would say creeps are in a better spot than they were pre-RoI, though I'm sure many would disagree.
« Seyz Vanguard - R14 »

-
Oct 07 2011 02:57 AM #168
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

SHATUUK R6 BA|BLACKMAW R6 Stalker|AGARSOGT R6 Weaver|GREIVUS R6 WL|DURM R6 Defiler
-
Oct 07 2011 05:05 AM #169
-
Oct 07 2011 07:45 AM #170
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Creeps need everything they can get atm.

-
Oct 07 2011 08:46 AM #171
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Creeps have greater strats blah blah. Referencing E, aside from Occa, Smeg and very recently Dealarr it's a rare occasion that any groups (Leon and Rax have on occasion changed things up) display anything but the same old strats every single day (freep ball, creep zerg one target/rez etc).
As for blight. There is a difference with tar/gourd...you can be healed through any damage dealt while you're in it. With blight if you're cc'd and focussed in it, which any competent creep group will do then you are virtually guaranteed to die. Move you say? Sure np, most times you can especially open field. Get in a keep take/defense however with multiple defilers present and it gets ugly. The skill can be pretty much spammed and in a confined area good luck moving out of 3-4+ blights with web the earth/cc thrown in. I love the skill both from a creep and freep perspective - its a great tool to break up freep balls and assist with the age old creep problem of #### all aoe/debuffs. With that being said the cooldown needs an adjustment to 1-2minutes, skill would be fine then in my book.
-
Oct 07 2011 08:58 AM #172
-
Oct 07 2011 01:16 PM #173
-
Oct 07 2011 01:33 PM #174
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Vincent van Port "Held der fliegenden Feder" R13 before 2013!
Collector of superb posts.

-
Oct 07 2011 02:13 PM #175
-
Oct 07 2011 04:29 PM #176
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
You must not have read his response, he said keep fighting. The only places you are able to move around are in the main big room, and upstairs big area. Tyrant room not so much if you are not dealing with the chieftans. If you have 2-3 defilers in a keep while defending, it's going to be very difficult for the freeps.
Please tell me if you have the tyrant in the corner of the tyrant room (in lugs where it resets if you leave the room), and 1 defiler puts down blight, you move to the other corner and a second defiler puts down another blight, please enlighten us on what to do besides wiping/jumping out Mr. Strategizer? That is game changing.
Not trying QQing here (even though it will be implied as that), but that IS the most powerful skill in this game. It will make things much more challenging, and depending on group make up, impossible for some groups to sustain themselves in certain situations.
So in summary, open field, not that big of a deal, keep fighting/contained areas heavily in creep favor (assuming defilers HAVE the skill and are competent at its use).Last edited by aad0italian; Oct 07 2011 at 04:31 PM.
-
Oct 07 2011 05:31 PM #177
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
At the risk of repeating myself....(see earlier post in this thread)
When you PvE you better bring the correct group make up to cure this skill, or use a dam pot perhaps?
Would Freeps ever QQ that they can't take an instance out in PvE land when they don't have the right team to do it or enough numbers?
It's the same in the Moors now. I realise freeps have become conditioned to being able to "win" when it comes to PvE. I mean no one would play the game if the hard end game was impossible would they? Some of the freeps will just have to stop being "solo gods" and play a team roll for a change, kinda like creeps have to do to get around superior Freep CC, DPS, healing, AOE and combat movement.
Good luck getting a mini to heal though with their now even more OP damage and RK's too for that matter.
PvE in the Moors will be different now, there is no guaranteed freeps win tactic anymore. Sometimes your group will not take a defended keep. Oh no freeps can't always win when PvEing.
Also I think you are greatly over satiating how easy it is to place a blight. It can only be placed where you are already standing and in the Tryant room there is enough room for 15 or more blights I would say. (3x5?)
Smart freeps will get conditioned to look at their buff/debuff bar when out in the Moors again soon enough and this skill will lose much of its punch.
Tar and sticky gourd can't be cured by creeps and we don't have the sort of incombat run buffs that can get around tar like Freeps get.
There is also a huge difference in Creep CC compared to Freep, not least of all sprinting champs and charging guards arn't effected by WTE to start with.
Funny enough the same Freep class that can cure blight can also make you completely immune to all of our other CC. Then there is the new RK toy for the Freeps that don't have incombat run boosts.
So basically all Creep CC is now completely gone if Freeps decide to make it so. Seirously how much more advantage do freeps need? They have all the ingredients right there, with their class utility, to be completely unstoppable no matter what creeps do.
Just last night (Ausie) Elyo, your groups champions kept on killing out spider melee pets and running in and out of blight chasing healers. Heavys have done this for years and there has been nothing to stop them. Now they will need to think about what they are doing a bit rather than just spamming AOE's and interrupts on creep healers with impunity. I'm sure most will learn, adapt and find that creeps are even squishier than before.Last edited by ksjock; Oct 07 2011 at 11:51 PM.

-
Oct 07 2011 05:37 PM #178
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Seriously people? Really?
For 4.5 years creeps had to deal with countless OP freep skills and they are still dealing with them. And now that they have something good, you start QQing at week 1? Without even trying to adapt?
Keeps are extremely easy to take with 3-4 players. If you don't want to fight them at a keep, assign a small group in your raid to take a keep with drop pull, while the rest of your raid is fighting the creep raid in open field. Easy. You don't want to drop pull? Then split your raid, while 2 groups are taking the keep, the other two can defend in the area where they cleared NPCs. And when/if you have to defend your own keep, you have plenty of space upstairs and dowstairs already. Just don't fight at narrow corridors.
Freeps have way better healing, dps, cc, defensive and support skills already. What do you want more? You want the creeps to have no chance at all? You want to beat them even worse just to amuse yourself more? Are those people playing creep to entertain you?
Too bad no facerolling for you anymore.
-
Oct 07 2011 06:29 PM #179
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
-
Oct 07 2011 11:44 PM #180
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
The Improved Blight tried to use Blight Spores on Kynji but she resisted the attempt.
I am level 73. That is all.Kynji
-
Oct 08 2011 12:38 AM #181
-
Oct 08 2011 02:25 AM #182
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Its not that hard, especially in a keep likely surrounded by npc's.
Sticky gourd dot isn't that bad...and you can be healed through it if caught in it. Tar is annoying, so is WtE - sure some freeps have charge/sprint but in general especially on Elendilmir, WtE is available more often. In any case back to blight.Tar and sticky gourd can't be cured by creeps and we don't have the sort of incombat run buffs that can get around tar like Freeps get.
Creeps have #### CC who would've guessed. Why on earth would you be focusing a guard/champ in the first place. Creepside cc is more than capable (it still sucks don't get me wrong) of keeping a target in blight long enough to blow it up.There is also a huge difference in Creep CC compared to Freep, not least of all sprinting champs and charging guards arn't effected by WTE to start with.
* Offtopic - I was there briefly for one TR push and an LC wipe before I left due to lag. I could barely move let alone see what freeps were doing correctly/incorrectly. Tyrant room fight nothing really could've been done, drop pull whole bunch of npc's and no room to counter blight. Price the group pays. LC different story, had the tyrant on us but still could've been handled better.Just last night (Aussie) Elyo, your groups champions kept on killing out spider melee pets and running in and out of blight chasing healers. Heavys have done this for years and there has been nothing to stop them. Now they will need to think about what they are doing a bit rather than just spamming AOE's and interrupts on creep healers with impunity. I'm sure most will learn, adapt and find that creeps are even squishier than before.
Point of my post. Blight is a great skill, extremely powerful and should stay, however the cooldown needs an adjustment. 45 sec duration on a 30sec cooldown atm is just plain wrong. Up it to 1-2mins.
-
Oct 08 2011 03:17 AM #183
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

Paperclip (R10 RVR) | Scenic (R9 HNT) | Fauve (R8 BRG)
-
Oct 08 2011 07:26 AM #184
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
"No room to maneuver so we can't avoid blight" seems to be caused by the ability to flip keeps and kill tyrants with a 5 man group (which I've seen happen), maybe less. Such fights must (surely?) already be very close to a failure so any sort of creep interference, blight or not, should cause a failure.
I suspect (albeit obviously have no proof) that many of the "blight is op" comments stemmed from such creep interference and blight just happened to be used. The failure could be attributed to any number of other things as well but since blight is the "new thing" that's deemed to be the only problem. There's another thread complaining about how hard those tyrants hit, maybe that is just as much the cause of the wipes?
Hypothetical scenario, numbers out of nowhere:
Tyrant dealing 1000dps, tank healed for up to 1100hps.. Blight will certainly ruin this. But so will any sort of attack, particularly when you consider induction pushbacks on healer.. whether that come from a creep or an additional npc.Last edited by TizianEnel; Oct 08 2011 at 07:32 AM.
-
Oct 08 2011 11:56 AM #185
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Sorry, but to me this isn't all that different from the numerous freep raids that brought out 5-6 LMs and dropped tar and sticky gourds all over the place inside the keep. Did the tar/gourds kill us? No. But I don't seem to recall freeps standing around waiting for us to make our way through it either...they blew us up. The difference is we kept fighting. We didn't log out after one wipe and start a 13-page thread complaining.

SHATUUK R6 BA|BLACKMAW R6 Stalker|AGARSOGT R6 Weaver|GREIVUS R6 WL|DURM R6 Defiler
-
Oct 08 2011 03:22 PM #186
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
The real issue isn't the skill itself. It's the overabundance of it since it can be purchased on the store.
It'll get nerfed the same way rapid bite and it's trait got nerfed before RoI launched. The devs atleast had the forsight to see that that would have been incredibly OP with every warg running around with it after purchasing it from the store.Last edited by KillGore81; Oct 08 2011 at 09:11 PM.
-
Oct 08 2011 08:35 PM #187
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
its mostly the firefighters on E that are QQing, i guess having more dps/healing/cc/buffs isn't enough for them to win so they need to QQ about defiler skills being OP LOL...firefighters have been going down hill as of late farming their creeps/hiding in keeps or at the rez with even or more numbers, buying every DP buff to 1v1 and eating food vs creeps with no buffs, QQing creeps are OP LOL, get some skill firefighters
I think defiler skills are far from OP, in fact i think creeps need more dps/buffs..i had a 6 man group on silverlode killing like 15+ creeps including a few rank 10-12 defilers in a red tr and none of us fell below 1k health while getting 15-20 kills..now tell me who is OP LOL..im going to say freeps :P
so firefighters stick to ganking solos its all you can handle
master corpse jumper of the Ettenmoors.
ramsters- king of all minstrels
-
Oct 08 2011 08:49 PM #188
-
Oct 09 2011 06:39 AM #189
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
funny how none of the laurelin freeps are complaining about blight, but i guess that's cos a group of 3 were too busy killing 8-9 creeps in the blight pool and not losing any morale - champs and minstrels are way more op than blight, you've just got to learn how to pvmp instead of complain, if anything, ROI seems to have made the freeps more OP (apart from burgs who all seem to be failing atm)
-
Oct 09 2011 01:24 PM #190
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

"Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster
-
Oct 10 2011 12:31 PM #191
-
Oct 10 2011 04:06 PM #192
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

Originally Posted by Overtone:"Quit ezmoding and get back on your RK. LOL"
-------------------------------------------
-
Oct 10 2011 11:14 PM #193
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Third Marshall Champion of Landroval
Leader, Guardians of the Dagorlad
"Tell me when the pain kicks in"
-
Oct 10 2011 11:26 PM #194
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Hitchens(r9 warg), Glasgow(R9 LM), Branywine server.
"fleeing in the face of certain death is not cowardice. Cowardice is running from a fair fight" - wise words from Champion Jastirria!
-
Oct 17 2011 07:59 PM #195
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Creeps are getting nuked into oblivion I don't even see when/where freeps need healing since everything around them is dead. The villiage idiots again left their calculators at home....

-
Oct 17 2011 08:30 PM #196
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Not only has tar NOT been around since launch, ONE LM can NOT put down two tars simultaneously.
Why is blight being compared to tar anyways? Creeps have an even greater aoe snare that would would be a more fair comparison. What's it called again? Oh yeah, WtE.
So what does that leave freeps with in the aoe -inc healing department?
-
Oct 17 2011 08:33 PM #197
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Burglar -50% inc healing with subtle stab
Minstrel -15 to -35% incoming healing aoe debuff with song of soothing (instant traited and on a 30s cd)
RK -30% incoming healing aoe with essence of winter (20s cd, 15s duration) and frozen epilogue (also does +100% power cost)
Just off the top of my head...Last edited by MechFierce; Oct 17 2011 at 08:49 PM.
-
Oct 17 2011 09:18 PM #198
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
So I been out to the Moors a bit on my RK since ROI and still not seeing any sign of blight being OP. Been taking keeps just fine vs even or greater number of creeps and at least 2 defilers with blight.
The biggest issue i've had on freepside in the Moors is wound pots not curing disarm when needed the most. It will cure other wounds instead of disarm. One time it cured reavers dust instead of the disarm, so stupid...but whatever. Time to log onto freepside and start testing all the silly effects wound pots will cure instead of disarm.
-
Jul 09 2012 08:16 AM #199
it isn't OP at all. you just need to stay out of the area, and besides the dot hardly does any damage if you keep a bit of group heals up.
i think the dot should do more damage actually.Proud member of the Dutch Kinship "Order of the Dutch Lion" on Gilrain: tinyurl.com/6zkx8dd
Konungald on freeps, Idieanyway on creeps
-
Jul 09 2012 08:24 AM #200
-
- Community Guidelines
- New Posts
- Dev Tracker
- Forum List
- Discussion Forums
- Classes
-
Worlds
- Arkenstone
- Brandywine
- Crickhollow
- Dwarrowdelf
- Eldar
- Elendilmir
- Evernight
- Firefoot
- Gilrain
- Gladden
- Imladris
- Landroval [EN-RE]
- Laurelin [EN-RP]
- Meneldor
- Nimrodel
- Riddermark
- Silverlode
- Snowbourn
- Vilya
- Windfola
- Withywindle
- Anduin [DE]
- Belegaer [DE-RP]
- Gwaihir [DE]
- Maiar [DE]
- Morthond [DE]
- Vanyar [DE]
- Estel [FR-RP]
- Sirannon [FR]
- Bullroarer (Public Test Server)
- Community
- Gameplay
- PvMP







Reply With Quote




