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  1. #161
    Grand Member Online status: ysnpwhite is offline Reputation: ysnpwhite the Neophyte ysnpwhite the Neophyte ysnpwhite the Neophyte ysnpwhite the Neophyte ysnpwhite the Neophyte ysnpwhite the Neophyte ysnpwhite the Neophyte
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by HaldamirTinuviel View Post
    Which skill change has buffed you?
    Did you read the champ changes? Flurry auto active in fervour, Sudden Defence bubble, auto crit for MS. Just a few of the things I can think of off the top of my head. Though I think a lot of champs are looking seriously at a Glory build for the moors.

    Quote Originally Posted by Gladgilrian View Post
    I'm just happy it distracts you all from 2.5s LiW XD
    I'm not complaining about that so creeps don't complain about the reduction in the time it takes to summon a mount.
    Last edited by ysnpwhite; Oct 06 2011 at 02:26 PM.

  2. #162
    Senior Member Online status: Ithrien is offline Reputation: Ithrien the Neutral
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by reianime View Post
    Oh no! Turbine we cant stand in a freep ball and not thing about where we're standing anymore! I want to just stand there and face roll my keyboard while raking in renown! Now I have to think! I cant just blindly chase after a creep?! What will i do now? I know complain on the forums until turbine removes it cus thinking is too hard.
    LMFAO?

    Yerp, comin from a warg.

    Close your maw before we point out the amount of "skill" required to stealth-surround a player with your 5 buddies and ... oh, what to call it... zerg/creepball.

    Kay, thanks.

  3. #163
    Grand Member Online status: Aedon is offline Reputation: Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated Aedon the Undefeated
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Trufflewise View Post
    Area effects like that are interesting in a mass battle. I wouldn't remove them, but i'd love it if they'd affect both sides equally. Have the blight debuffs apply to creeps, the sticky gourd fire burn everyone, tar/web slow down everyone (maybe allow spiders to move free on web for flavour). It would bring some thought in where and when you drop these. Unfortunately, it'd probably be a horrible thing for lore masters in pve, so can't really see it as an option.
    This I would say would make sense at least. I never understood freeps standing in the middle of ESG without being harmed, and can say the same would go for blight.
    Pouncival-Rank 13-Leader of the Pouncing Pwny
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  4. #164
    Senior Member Online status: HaldamirTinuviel is offline Reputation: HaldamirTinuviel the Wary HaldamirTinuviel the Wary HaldamirTinuviel the Wary HaldamirTinuviel the Wary HaldamirTinuviel the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by ysnpwhite View Post
    Did you read the champ changes? Flurry auto active in fervour, Sudden Defence bubble, auto crit for MS. Just a few of the things I can think of off the top of my head. Though I think a lot of champs are looking seriously at a Glory build for the moors.
    In other words, @the original poster Leekae: Why do you look at the speck of sawdust in your brother's eye and pay no attention to the plank in your own eye?

    For the past 16 months freeps have dominated statistically, and anecdotally. From the 1v1's and fights I have participated in across multiple servers since the expansion has been released what scares me is freeps are still overpowering and this is before people even have high end gear and weapons. However, that is anecdotal and irrelevant because we are still waiting for more freeps to return to the moors and to see where balance is once freeps have had time to gear up and get better weapons. Calling for nerfs from either side before then shows poor foresight and thought. Let's all relax and see how things unfold and wait for hard data once the moors are populated with freeps who are geared and fighting with real weapons.

    Kissyfur(Nuluk) - Rank 10 Warg, Webdemon - Rank 9 Weaver, NaughtyNurse - Rank 6 Defiler

  5. #165
    Senior Member Online status: PurebloodWorg is offline Reputation: PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by HaldamirTinuviel View Post
    In other words, @the original poster Leekae: Why do you look at the speck of sawdust in your brother's eye and pay no attention to the plank in your own eye?

    For the past 16 months freeps have dominated statistically, and anecdotally. From the 1v1's and fights I have participated in across multiple servers since the expansion has been released what scares me is freeps are still overpowering and this is before people even have high end gear and weapons. However, that is anecdotal and irrelevant because we are still waiting for more freeps to return to the moors and to see where balance is once freeps have had time to gear up and get better weapons. Calling for nerfs from either side before then shows poor foresight and thought. Let's all relax and see how things unfold and wait for hard data once the moors are populated with freeps who are geared and fighting with real weapons.
    Kelsan says Creep damage will be scaled higher in a coming patch based on early data


    Quote Originally Posted by Kelsan View Post

    The damage output from Creeps has not scaled as well as we had hoped (when examining small scale battles) and this is being addressed in patch; along with some nagging bugs that popped up.


    I hear and acknowledge your concerns. Work is being done to address them as quickly as possible.
    http://forums.lotro.com/showthread.p...09#post5738009
    Last edited by PurebloodWorg; Oct 06 2011 at 03:40 PM.

  6. #166
    Senior Member Online status: Bhurgo_Burglefools is offline Reputation: Bhurgo_Burglefools the Neophyte Bhurgo_Burglefools the Neophyte Bhurgo_Burglefools the Neophyte Bhurgo_Burglefools the Neophyte Bhurgo_Burglefools the Neophyte Bhurgo_Burglefools the Neophyte Bhurgo_Burglefools the Neophyte
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    For what its worth, my two cents.

    - I would like to see ALL area skills with a hotspot to be accurately visually represented. Including blight.

    - I would like for traited blight to have a cooldown that is at the least equal to, or greater than, the duration of blight.

    Thats it.

    Oh, and for the love of Sauron, give me some in combat power regen!


    All of us knob heads miss you Sylidor - R.I.P.

  7. #167
    Senior Member Online status: Odin_of_Freyr is offline Reputation: Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    After spending a couple nights with solid kin groups in the Moors, its been interesting to see some of the new skills creeps have. But, without a doubt, no new skill is more of a fight changer than blight. It is a very very strong skill. I'm not going to say its OP or what not, but just 1 defiler can significantly change fights. Fights in keeps are almost impossible to sustain if there are multiple defilers. Even though its a small sample size of a couple nights, I would say creeps are in a better spot than they were pre-RoI, though I'm sure many would disagree.
    « Seyz Vanguard - R14 »



  8. #168
    Senior Member Online status: Ronin_T2T is offline Reputation: Ronin_T2T the Wary Ronin_T2T the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Odin_of_Freyr View Post
    After spending a couple nights with solid kin groups in the Moors, its been interesting to see some of the new skills creeps have. But, without a doubt, no new skill is more of a fight changer than blight. It is a very very strong skill. I'm not going to say its OP or what not, but just 1 defiler can significantly change fights. Fights in keeps are almost impossible to sustain if there are multiple defilers. Even though its a small sample size of a couple nights, I would say creeps are in a better spot than they were pre-RoI, though I'm sure many would disagree.
    Maybe freeps should learn to run AROUND the blight and stop standing in one massive ball eh? Kinda like creeps learned to avoid the black globs of sticky tar and standing together. We call it STRATEGY

    SHATUUK R6 BA|BLACKMAW R6 Stalker|AGARSOGT R6 Weaver|GREIVUS R6 WL|DURM R6 Defiler

  9. #169
    Poster of Note Online status: Fin. is offline Reputation: Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend Fin. the Bounders-friend
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Ronin_T2T View Post
    Maybe freeps should learn to run AROUND the blight and stop standing in one massive ball eh? Kinda like creeps learned to avoid the black globs of sticky tar and standing together. We call it STRATEGY
    Good for you.

    Were you reacting to this?
    Fights in keeps are almost impossible to sustain if there are multiple defilers.
    Farewell.

  10. #170
    Grand Member Online status: PhantomPunkk is offline Reputation: PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend PhantomPunkk the Bounders-friend
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Creeps need everything they can get atm.


  11. #171
    Senior Member Online status: Elysiak is offline Reputation: Elysiak the Wary Elysiak the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Ronin_T2T View Post
    Maybe freeps should learn to run AROUND the blight and stop standing in one massive ball eh? Kinda like creeps learned to avoid the black globs of sticky tar and standing together. We call it STRATEGY
    Creeps have greater strats blah blah. Referencing E, aside from Occa, Smeg and very recently Dealarr it's a rare occasion that any groups (Leon and Rax have on occasion changed things up) display anything but the same old strats every single day (freep ball, creep zerg one target/rez etc).

    As for blight. There is a difference with tar/gourd...you can be healed through any damage dealt while you're in it. With blight if you're cc'd and focussed in it, which any competent creep group will do then you are virtually guaranteed to die. Move you say? Sure np, most times you can especially open field. Get in a keep take/defense however with multiple defilers present and it gets ugly. The skill can be pretty much spammed and in a confined area good luck moving out of 3-4+ blights with web the earth/cc thrown in. I love the skill both from a creep and freep perspective - its a great tool to break up freep balls and assist with the age old creep problem of #### all aoe/debuffs. With that being said the cooldown needs an adjustment to 1-2minutes, skill would be fine then in my book.

  12. #172
    Senior Member Online status: PurebloodWorg is offline Reputation: PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated PurebloodWorg the Undefeated
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Elysiak View Post
    , skill would be fine then in my book.
    Where can I get a copy of this book

  13. #173
    Member Online status: Packalpha is offline Reputation: Packalpha the Wary Packalpha the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Ithrien View Post
    LMFAO?

    Yerp, comin from a warg.

    Close your maw before we point out the amount of "skill" required to stealth-surround a player with your 5 buddies and ... oh, what to call it... zerg/creepball.

    Kay, thanks.
    Ignorant morons are amusing.

    Cheers

  14. #174
    Senior Member Online status: VincentVanPort is offline Reputation: VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte VincentVanPort the Neophyte
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Elysiak View Post
    Creeps have greater strats blah blah. Referencing E, aside from Occa, Smeg and very recently Dealarr it's a rare occasion that any groups (Leon and Rax have on occasion changed things up) display anything but the same old strats every single day (freep ball, creep zerg one target/rez etc).

    As for blight. There is a difference with tar/gourd...you can be healed through any damage dealt while you're in it. With blight if you're cc'd and focussed in it, which any competent creep group will do then you are virtually guaranteed to die. Move you say? Sure np, most times you can especially open field. Get in a keep take/defense however with multiple defilers present and it gets ugly. The skill can be pretty much spammed and in a confined area good luck moving out of 3-4+ blights with web the earth/cc thrown in. I love the skill both from a creep and freep perspective - its a great tool to break up freep balls and assist with the age old creep problem of #### all aoe/debuffs. With that being said the cooldown needs an adjustment to 1-2minutes, skill would be fine then in my book.
    Yep that is true. At some point people will be able to lay down the blight. Right now it is only the simpletons using the skill. As soon as people realise how it is used effectively, it will become extremely powerful. Increasing the cooldown would be sensible.
    Vincent van Port "Held der fliegenden Feder" R13 before 2013!
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  15. #175
    Senior Member Online status: Ithrien is offline Reputation: Ithrien the Neutral
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Packalpha View Post
    Ignorant morons are amusing.

    Cheers
    Say that outta stealth? ;]

    Love responses that, aren't really responses.

    Any Warg complaining about zerg/freepball = hypocrite. Period.

    Refute it, if you dare make that big a fool of yourself.

  16. #176
    Senior Member Online status: aad0italian is offline Reputation: aad0italian the Bounders-friend aad0italian the Bounders-friend aad0italian the Bounders-friend aad0italian the Bounders-friend aad0italian the Bounders-friend aad0italian the Bounders-friend aad0italian the Bounders-friend aad0italian the Bounders-friend
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Ronin_T2T View Post
    Maybe freeps should learn to run AROUND the blight and stop standing in one massive ball eh? Kinda like creeps learned to avoid the black globs of sticky tar and standing together. We call it STRATEGY
    You must not have read his response, he said keep fighting. The only places you are able to move around are in the main big room, and upstairs big area. Tyrant room not so much if you are not dealing with the chieftans. If you have 2-3 defilers in a keep while defending, it's going to be very difficult for the freeps.

    Please tell me if you have the tyrant in the corner of the tyrant room (in lugs where it resets if you leave the room), and 1 defiler puts down blight, you move to the other corner and a second defiler puts down another blight, please enlighten us on what to do besides wiping/jumping out Mr. Strategizer? That is game changing.

    Not trying QQing here (even though it will be implied as that), but that IS the most powerful skill in this game. It will make things much more challenging, and depending on group make up, impossible for some groups to sustain themselves in certain situations.

    So in summary, open field, not that big of a deal, keep fighting/contained areas heavily in creep favor (assuming defilers HAVE the skill and are competent at its use).
    Last edited by aad0italian; Oct 07 2011 at 04:31 PM.

  17. #177
    Poster of Note Online status: ksjock is online now Reputation: ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte ksjock the Neophyte
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by aad0italian View Post
    You must not have read his response, he said keep fighting. The only places you are able to move around are in the main big room, and upstairs big area. Tyrant room not so much if you are not dealing with the chieftans. If you have 2-3 defilers in a keep while defending, it's going to be very difficult for the freeps.

    Please tell me if you have the tyrant in the corner of the tyrant room (in lugs where it resets if you leave the room), and 1 defiler puts down blight, you move to the other corner and a second defiler puts down another blight, please enlighten us on what to do besides wiping/jumping out Mr. Strategizer? That is game changing.

    Not trying QQing here (even though it will be implied as that), but that IS the most powerful skill in this game. It will make things much more challenging, and depending on group make up, impossible for some groups to sustain themselves in certain situations.

    So in summary, open field, not that big of a deal, keep fighting/contained areas heavily in creep favor (assuming defilers HAVE the skill and are competent at its use).
    At the risk of repeating myself....(see earlier post in this thread)

    When you PvE you better bring the correct group make up to cure this skill, or use a dam pot perhaps?

    Would Freeps ever QQ that they can't take an instance out in PvE land when they don't have the right team to do it or enough numbers?

    It's the same in the Moors now. I realise freeps have become conditioned to being able to "win" when it comes to PvE. I mean no one would play the game if the hard end game was impossible would they? Some of the freeps will just have to stop being "solo gods" and play a team roll for a change, kinda like creeps have to do to get around superior Freep CC, DPS, healing, AOE and combat movement.

    Good luck getting a mini to heal though with their now even more OP damage and RK's too for that matter.

    PvE in the Moors will be different now, there is no guaranteed freeps win tactic anymore. Sometimes your group will not take a defended keep. Oh no freeps can't always win when PvEing.

    Also I think you are greatly over satiating how easy it is to place a blight. It can only be placed where you are already standing and in the Tryant room there is enough room for 15 or more blights I would say. (3x5?)

    Smart freeps will get conditioned to look at their buff/debuff bar when out in the Moors again soon enough and this skill will lose much of its punch.

    Quote Originally Posted by Elysiak View Post

    As for blight. There is a difference with tar/gourd...you can be healed through any damage dealt while you're in it. With blight if you're cc'd and focussed in it, which any competent creep group will do then you are virtually guaranteed to die. Move you say? Sure np, most times you can especially open field. Get in a keep take/defense however with multiple defilers present and it gets ugly. The skill can be pretty much spammed and in a confined area good luck moving out of 3-4+ blights with web the earth/cc thrown in.
    Tar and sticky gourd can't be cured by creeps and we don't have the sort of incombat run buffs that can get around tar like Freeps get.

    There is also a huge difference in Creep CC compared to Freep, not least of all sprinting champs and charging guards arn't effected by WTE to start with.

    Funny enough the same Freep class that can cure blight can also make you completely immune to all of our other CC. Then there is the new RK toy for the Freeps that don't have incombat run boosts.

    So basically all Creep CC is now completely gone if Freeps decide to make it so. Seirously how much more advantage do freeps need? They have all the ingredients right there, with their class utility, to be completely unstoppable no matter what creeps do.

    Just last night (Ausie) Elyo, your groups champions kept on killing out spider melee pets and running in and out of blight chasing healers. Heavys have done this for years and there has been nothing to stop them. Now they will need to think about what they are doing a bit rather than just spamming AOE's and interrupts on creep healers with impunity. I'm sure most will learn, adapt and find that creeps are even squishier than before.
    Last edited by ksjock; Oct 07 2011 at 11:51 PM.

  18. #178
    Senior Member Online status: cnrsnl is offline Reputation: cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte cnrsnl the Neophyte
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Seriously people? Really?

    For 4.5 years creeps had to deal with countless OP freep skills and they are still dealing with them. And now that they have something good, you start QQing at week 1? Without even trying to adapt?

    Keeps are extremely easy to take with 3-4 players. If you don't want to fight them at a keep, assign a small group in your raid to take a keep with drop pull, while the rest of your raid is fighting the creep raid in open field. Easy. You don't want to drop pull? Then split your raid, while 2 groups are taking the keep, the other two can defend in the area where they cleared NPCs. And when/if you have to defend your own keep, you have plenty of space upstairs and dowstairs already. Just don't fight at narrow corridors.

    Freeps have way better healing, dps, cc, defensive and support skills already. What do you want more? You want the creeps to have no chance at all? You want to beat them even worse just to amuse yourself more? Are those people playing creep to entertain you?

    Too bad no facerolling for you anymore.

  19. #179
    Senior Member Online status: CroutonCabbage is offline Reputation: CroutonCabbage the Wary CroutonCabbage the Wary CroutonCabbage the Wary CroutonCabbage the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by CroutonCabbage View Post
    Blight is the best skill in the game.
    I agree. You are a wise man.

  20. #180
    Grand Member Online status: Sssnapdragon is offline Reputation: Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    The Improved Blight tried to use Blight Spores on Kynji but she resisted the attempt.

    I am level 73. That is all.
    Kynji

  21. #181
    Poster of Note Online status: Undertaker1 is offline Reputation: Undertaker1 the Neophyte Undertaker1 the Neophyte Undertaker1 the Neophyte Undertaker1 the Neophyte Undertaker1 the Neophyte Undertaker1 the Neophyte
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Sssnapdragon View Post
    The Improved Blight tried to use Blight Spores on Kynji but she resisted the attempt.

    I am level 73. That is all.
    OP Nerf Nao.
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  22. #182
    Senior Member Online status: Elysiak is offline Reputation: Elysiak the Wary Elysiak the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by ksjock View Post
    Also I think you are greatly over satiating how easy it is to place a blight. It can only be placed where you are already standing and in the Tryant room there is enough room for 15 or more blights I would say. (3x5?)
    Its not that hard, especially in a keep likely surrounded by npc's.

    Tar and sticky gourd can't be cured by creeps and we don't have the sort of incombat run buffs that can get around tar like Freeps get.
    Sticky gourd dot isn't that bad...and you can be healed through it if caught in it. Tar is annoying, so is WtE - sure some freeps have charge/sprint but in general especially on Elendilmir, WtE is available more often. In any case back to blight.

    There is also a huge difference in Creep CC compared to Freep, not least of all sprinting champs and charging guards arn't effected by WTE to start with.
    Creeps have #### CC who would've guessed. Why on earth would you be focusing a guard/champ in the first place. Creepside cc is more than capable (it still sucks don't get me wrong) of keeping a target in blight long enough to blow it up.

    Just last night (Aussie) Elyo, your groups champions kept on killing out spider melee pets and running in and out of blight chasing healers. Heavys have done this for years and there has been nothing to stop them. Now they will need to think about what they are doing a bit rather than just spamming AOE's and interrupts on creep healers with impunity. I'm sure most will learn, adapt and find that creeps are even squishier than before.
    * Offtopic - I was there briefly for one TR push and an LC wipe before I left due to lag. I could barely move let alone see what freeps were doing correctly/incorrectly. Tyrant room fight nothing really could've been done, drop pull whole bunch of npc's and no room to counter blight. Price the group pays. LC different story, had the tyrant on us but still could've been handled better.

    Point of my post. Blight is a great skill, extremely powerful and should stay, however the cooldown needs an adjustment. 45 sec duration on a 30sec cooldown atm is just plain wrong. Up it to 1-2mins.

  23. #183
    Poster of Note Online status: Dasein is offline Reputation: Dasein the Neophyte Dasein the Neophyte Dasein the Neophyte Dasein the Neophyte Dasein the Neophyte Dasein the Neophyte Dasein the Neophyte
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by cnrsnl View Post
    Freeps have way better healing, dps, cc, defensive and support skills already. What do you want more? You want the creeps to have no chance at all? You want to beat them even worse just to amuse yourself more? Are those people playing creep to entertain you?
    Well said. It's surprising to me the unwillingness on the part of some freeps to adapt. I've not seen this magnitude of QQ in a long time. This thread is amusing, to say the least.

    Blight isn't going anywhere. There are plenty of counters to it. Don't complain. Adapt.

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  24. #184
    Senior Member Online status: TizianEnel is offline Reputation: TizianEnel the Wary TizianEnel the Wary TizianEnel the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    "No room to maneuver so we can't avoid blight" seems to be caused by the ability to flip keeps and kill tyrants with a 5 man group (which I've seen happen), maybe less. Such fights must (surely?) already be very close to a failure so any sort of creep interference, blight or not, should cause a failure.

    I suspect (albeit obviously have no proof) that many of the "blight is op" comments stemmed from such creep interference and blight just happened to be used. The failure could be attributed to any number of other things as well but since blight is the "new thing" that's deemed to be the only problem. There's another thread complaining about how hard those tyrants hit, maybe that is just as much the cause of the wipes?


    Hypothetical scenario, numbers out of nowhere:
    Tyrant dealing 1000dps, tank healed for up to 1100hps.. Blight will certainly ruin this. But so will any sort of attack, particularly when you consider induction pushbacks on healer.. whether that come from a creep or an additional npc.
    Last edited by TizianEnel; Oct 08 2011 at 07:32 AM.

  25. #185
    Senior Member Online status: Ronin_T2T is offline Reputation: Ronin_T2T the Wary Ronin_T2T the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by aad0italian View Post
    You must not have read his response, he said keep fighting. The only places you are able to move around are in the main big room, and upstairs big area. Tyrant room not so much if you are not dealing with the chieftans. If you have 2-3 defilers in a keep while defending, it's going to be very difficult for the freeps.

    Please tell me if you have the tyrant in the corner of the tyrant room (in lugs where it resets if you leave the room), and 1 defiler puts down blight, you move to the other corner and a second defiler puts down another blight, please enlighten us on what to do besides wiping/jumping out Mr. Strategizer? That is game changing.

    Not trying QQing here (even though it will be implied as that), but that IS the most powerful skill in this game. It will make things much more challenging, and depending on group make up, impossible for some groups to sustain themselves in certain situations.

    So in summary, open field, not that big of a deal, keep fighting/contained areas heavily in creep favor (assuming defilers HAVE the skill and are competent at its use).
    Sorry, but to me this isn't all that different from the numerous freep raids that brought out 5-6 LMs and dropped tar and sticky gourds all over the place inside the keep. Did the tar/gourds kill us? No. But I don't seem to recall freeps standing around waiting for us to make our way through it either...they blew us up. The difference is we kept fighting. We didn't log out after one wipe and start a 13-page thread complaining.

    SHATUUK R6 BA|BLACKMAW R6 Stalker|AGARSOGT R6 Weaver|GREIVUS R6 WL|DURM R6 Defiler

  26. #186
    Grand Member Online status: KillGore81 is offline Reputation: KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    The real issue isn't the skill itself. It's the overabundance of it since it can be purchased on the store.

    It'll get nerfed the same way rapid bite and it's trait got nerfed before RoI launched. The devs atleast had the forsight to see that that would have been incredibly OP with every warg running around with it after purchasing it from the store.
    Last edited by KillGore81; Oct 08 2011 at 09:11 PM.

  27. #187
    Senior Member Online status: shooter111 is offline Reputation: shooter111 the Wary shooter111 the Wary shooter111 the Wary shooter111 the Wary shooter111 the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by cnrsnl View Post
    Seriously people? Really?

    For 4.5 years creeps had to deal with countless OP freep skills and they are still dealing with them. And now that they have something good, you start QQing at week 1? Without even trying to adapt?

    Keeps are extremely easy to take with 3-4 players. If you don't want to fight them at a keep, assign a small group in your raid to take a keep with drop pull, while the rest of your raid is fighting the creep raid in open field. Easy. You don't want to drop pull? Then split your raid, while 2 groups are taking the keep, the other two can defend in the area where they cleared NPCs. And when/if you have to defend your own keep, you have plenty of space upstairs and dowstairs already. Just don't fight at narrow corridors.

    Freeps have way better healing, dps, cc, defensive and support skills already. What do you want more? You want the creeps to have no chance at all? You want to beat them even worse just to amuse yourself more? Are those people playing creep to entertain you?

    Too bad no facerolling for you anymore.

    its mostly the firefighters on E that are QQing, i guess having more dps/healing/cc/buffs isn't enough for them to win so they need to QQ about defiler skills being OP LOL...firefighters have been going down hill as of late farming their creeps/hiding in keeps or at the rez with even or more numbers, buying every DP buff to 1v1 and eating food vs creeps with no buffs, QQing creeps are OP LOL, get some skill firefighters

    I think defiler skills are far from OP, in fact i think creeps need more dps/buffs..i had a 6 man group on silverlode killing like 15+ creeps including a few rank 10-12 defilers in a red tr and none of us fell below 1k health while getting 15-20 kills..now tell me who is OP LOL..im going to say freeps :P


    so firefighters stick to ganking solos its all you can handle


    master corpse jumper of the Ettenmoors.
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  28. #188
    Grand Member Online status: Rainyman is offline Reputation: Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by shooter111 View Post
    its mostly the firefighters on E that are QQing, i guess having more dps/healing/cc/buffs isn't enough for them to win so they need to QQ about defiler skills being OP LOL...firefighters have been going down hill as of late farming their creeps/hiding in keeps or at the rez with even or more numbers, buying every DP buff to 1v1 and eating food vs creeps with no buffs, QQing creeps are OP LOL, get some skill firefighters

    I think defiler skills are far from OP, in fact i think creeps need more dps/buffs..i had a 6 man group on silverlode killing like 15+ creeps including a few rank 10-12 defilers in a red tr and none of us fell below 1k health while getting 15-20 kills..now tell me who is OP LOL..im going to say freeps :P


    so firefighters stick to ganking solos its all you can handle
    +1 for knowing how to PvMP.

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  29. #189
    Member Online status: Haldlas is offline Reputation: Haldlas the Neutral
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    funny how none of the laurelin freeps are complaining about blight, but i guess that's cos a group of 3 were too busy killing 8-9 creeps in the blight pool and not losing any morale - champs and minstrels are way more op than blight, you've just got to learn how to pvmp instead of complain, if anything, ROI seems to have made the freeps more OP (apart from burgs who all seem to be failing atm)

  30. #190
    Grand Member Online status: Sezneg is online now Reputation: Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by KillGore81 View Post
    The real issue isn't the skill itself. It's the overabundance of it since it can be purchased on the store.

    It'll get nerfed the same way rapid bite and it's trait got nerfed before RoI launched. The devs atleast had the forsight to see that that would have been incredibly OP with every warg running around with it after purchasing it from the store.
    Creep skills are no longer being balanced under the notion of scarcity.

    Every creep skill is being balanced under the assumption that most or all creeps will have access to the skill.


    "Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster

  31. #191
    Grand Member Online status: bambam21 is offline Reputation: bambam21 the Bounders-friend bambam21 the Bounders-friend bambam21 the Bounders-friend bambam21 the Bounders-friend bambam21 the Bounders-friend bambam21 the Bounders-friend bambam21 the Bounders-friend bambam21 the Bounders-friend bambam21 the Bounders-friend bambam21 the Bounders-friend
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by shooter111 View Post
    its mostly the firefighters on E that are QQing, i guess having more dps/healing/cc/buffs isn't enough for them to win so they need to QQ about defiler skills being OP LOL...firefighters have been going down hill as of late farming their creeps/hiding in keeps or at the rez with even or more numbers, buying every DP buff to 1v1 and eating food vs creeps with no buffs, QQing creeps are OP LOL, get some skill firefighters

    I think defiler skills are far from OP, in fact i think creeps need more dps/buffs..i had a 6 man group on silverlode killing like 15+ creeps including a few rank 10-12 defilers in a red tr and none of us fell below 1k health while getting 15-20 kills..now tell me who is OP LOL..im going to say freeps :P


    so firefighters stick to ganking solos its all you can handle
    I'm going to have to ask you to please calm down. Oh and why are you still rank 15? Don't be using the excuse that the cap is rank 15!

  32. #192
    Senior Member Online status: Greqo is offline Reputation: Greqo the Wary Greqo the Wary Greqo the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by leekofthewood View Post


    Tonight I lead my first post ROI freep group and we encountered a group of 4-5 Defilers who had all bought the rank 10 Skill "Blight" as well as the skill "Enhanced Blight". What followed, in my opinion, is game breaking for group play in the ROI era.
    Now you know how creep side have felt about LMs for what, 4 years now? QQ

    Originally Posted by Overtone:"Quit ezmoding and get back on your RK. LOL"
    -------------------------------------------

  33. #193
    Senior Member Online status: leekofthewood is offline Reputation: leekofthewood the Watcher of Roads leekofthewood the Watcher of Roads leekofthewood the Watcher of Roads leekofthewood the Watcher of Roads leekofthewood the Watcher of Roads leekofthewood the Watcher of Roads leekofthewood the Watcher of Roads leekofthewood the Watcher of Roads leekofthewood the Watcher of Roads leekofthewood the Watcher of Roads leekofthewood the Watcher of Roads
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Greqo View Post
    Now you know how creep side have felt about LMs for what, 4 years now? QQ
    Quick question for you Deadfang, have you even been around for 4 years? If you have you'd know I played creepside for about two years of that time. Your QQ is really daf.

    Third Marshall Champion of Landroval


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  34. #194
    Grand Member Online status: CarltheRed is offline Reputation: CarltheRed the Wary CarltheRed the Wary CarltheRed the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by leekofthewood View Post
    Quick question for you Deadfang, have you even been around for 4 years? If you have you'd know I played creepside for about two years of that time. Your QQ is really daf.
    I have and I concur with him. Your post is really daf.
    Hitchens(r9 warg), Glasgow(R9 LM), Branywine server.
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  35. #195
    Senior Member Online status: Hagia is offline Reputation: Hagia the Wary Hagia the Wary Hagia the Wary
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Creeps are getting nuked into oblivion I don't even see when/where freeps need healing since everything around them is dead. The villiage idiots again left their calculators at home....

  36. #196
    Grand Member Online status: KillGore81 is offline Reputation: KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte KillGore81 the Neophyte
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by Greqo View Post
    Now you know how creep side have felt about LMs for what, 4 years now? QQ
    Not only has tar NOT been around since launch, ONE LM can NOT put down two tars simultaneously.

    Why is blight being compared to tar anyways? Creeps have an even greater aoe snare that would would be a more fair comparison. What's it called again? Oh yeah, WtE.

    So what does that leave freeps with in the aoe -inc healing department?

  37. #197
    Senior Member Online status: MechFierce is offline Reputation: MechFierce the Wary MechFierce the Wary MechFierce the Wary
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    Cool Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    Quote Originally Posted by KillGore81 View Post
    So what does that leave freeps with in the aoe -inc healing department?
    Burglar -50% inc healing with subtle stab

    Minstrel -15 to -35% incoming healing aoe debuff with song of soothing (instant traited and on a 30s cd)

    RK -30% incoming healing aoe with essence of winter (20s cd, 15s duration) and frozen epilogue (also does +100% power cost)


    Just off the top of my head...
    Last edited by MechFierce; Oct 17 2011 at 08:49 PM.
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  38. #198
    Grand Member Online status: timmyloo22546 is offline Reputation: timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads
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    Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?

    So I been out to the Moors a bit on my RK since ROI and still not seeing any sign of blight being OP. Been taking keeps just fine vs even or greater number of creeps and at least 2 defilers with blight.

    The biggest issue i've had on freepside in the Moors is wound pots not curing disarm when needed the most. It will cure other wounds instead of disarm. One time it cured reavers dust instead of the disarm, so stupid...but whatever. Time to log onto freepside and start testing all the silly effects wound pots will cure instead of disarm.

  39. #199
    Senior Member Online status: Zeelander is offline Reputation: Zeelander the Wary Zeelander the Wary
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    it isn't OP at all. you just need to stay out of the area, and besides the dot hardly does any damage if you keep a bit of group heals up.

    i think the dot should do more damage actually.
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  40. #200
    Senior Member Online status: Muzzard is offline Reputation: Muzzard has disabled reputation
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    Quote Originally Posted by leekofthewood View Post


    Tonight I lead my first post ROI freep group and we encountered a group of 4-5 Defilers who had all bought the rank 10 Skill "Blight" as well as the skill "Enhanced Blight". What followed, in my opinion, is game breaking for group play in the ROI era.

    This one skill completely neutralized all of our healers so much that I had them all go back and trait for damage as attempting to heal was useless. The base rank 10 skill, as you can see in the first picture, debuffs anyone within the cloud by -50% to incoming healing. As was the case with the weaver "Web the Earth" skill, the disease cloud is actually of a bigger diameter than the actual cloud appears by 3-4 meters.

    These defilers had also bought the rank 15 enhanced version of the "Blight" skill as shown in the second picture. So in essence these defilers could almost spam this skill (30 second c/d) with only a 2.5 second induction and at a THIRTY METER RANGE.

    Edits:
    The main intended (I think anyway) component of the skill is that if you are hit with the disease cloud, a -75% healing debuff is placed on you. When you leave the clouded area (+the area still affected that you can't see), a moderate disease dot is placed on you. Fair enough, so you hit a disease pot right? As you can see the c/d is far less than the c/d for disease removal pots and in addition, the skill's duration is longer than the c/d when traited.

    Now, when you leave the cloud and the dot is placed on you, if you then re-enter the clouded area ANOTHER debuff is placed on you and as far as I could tell the debuff could be applied up to three times on you by the same cloud. I believe this skill not only to be OP in it's current implentation but also NOT working as intended and as such would like a dev response to this issue. It's gamebreaking and should be looked into regardless of the dev response in my opinion.
    How a freep can complain still eludes me.

    Muzzard

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