Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by ksjock
Pick a spot with your ranged and healers on a rock that is hard to climb ( not impossible to climb without a mount because that would be cheap right?). Tar the run up and nuke the reavers and wargs who try to get up there. Even if a defiler can get in close enough and can get a blight up there the -75 healing means little if your healers and superior ranged DPS are taking only creep ranged damage (something in my experience creep raids are usually short on).
Lastly I'll say this, in RvR fights the defilers will be hard pressed just doing their main function, healing and will be low on power after about 1 minute of sustained healing. So if they don't get blight down at the start they prolly won't.
Open feild fights will be different and new and that will be a good thing.
Sometimes the freeps will have a hard time flipping a keep and sometimes they will fail. I realise it will require a change in the way freeps think about PvE but that isn't anyone else's fault but the freeps they will just need to extend their ideas about PvE and apply them to PvE in the Moors now too.
I love how ppl that compare the fight sequence of this skill only ever think of ONE defiler. There are 6 classes on creep side out of 24 ppl, you can expect 4 to be defilers. That means they can cover 4 blights easily at a time and 8 on certain overlaps.
No matter how you twist your words, this skill is THE best skill you can ever have in any pvp game. At 75% magnitude you might as well make it 100% and force the enemy to lose the ground, plus the 30 sec cooldown is just ridiculous.
Lets not go over creeps never had any awesome skills: case in point: WL incombat rezes, fire traps, BA evade on 2 min cooldown, Bubble out of grp on 2 min cooldown. However each of these skills have been balaced by freep counter skills. Blight has NOTHING in comparison at all, the shear magnitude of 75% on 30 sec cooldown just makes it insane. And giving out rank 15 trait like candy on lotrostore.
Kriptic
gw2:witchking.4380
WeaponX-I'm the best there is at what I do, but what I do isn't very nice.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Well, on BW we're finally getting good RvR going now, and it's been even. Even with the blight. Even with having 4+ defilers with the blight and in the raid. Freeps have been simply more mobile now. They moved whenever they saw the blight. Creeps wiped a couple times, freeps wiped a couple times. So what is this thread about again? Lol.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by witchking782
I love how ppl that compare the fight sequence of this skill only ever think of ONE defiler. There are 6 classes on creep side out of 24 ppl, you can expect 4 to be defilers. That means they can cover 4 blights easily at a time and 8 on certain overlaps.
People like to pew pew more than they like to heal.
Originally Posted by witchking782
No matter how you twist your words, this skill is THE best skill you can ever have in any pvp game. At 75% magnitude you might as well make it 100% and force the enemy to lose the ground, plus the 30 sec cooldown is just ridiculous.
HYPERBOLE CITY!
Originally Posted by witchking782
Lets not go over creeps never had any awesome skills: case in point: WL incombat rezes, fire traps, BA evade on 2 min cooldown, Bubble out of grp on 2 min cooldown. However each of these skills have been balaced by freep counter skills. Blight has NOTHING in comparison at all, the shear magnitude of 75% on 30 sec cooldown just makes it insane. And giving out rank 15 trait like candy on lotrostore.
I consider blight to be our counterbalance to freep AOE dominance (and the freep ball tactics this dominance enables).
You're just sour that you actually have to use positional tactics now beyond "everyone stand on me PUT DOWN TAR NOW!".
"Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by Prancey
Well, on BW we're finally getting good RvR going now, and it's been even. Even with the blight. Even with having 4+ defilers with the blight and in the raid. Freeps have been simply more mobile now. They moved whenever they saw the blight. Creeps wiped a couple times, freeps wiped a couple times. So what is this thread about again? Lol.
I think that freeps now lose more rating and low level Creeps, especially defilers aren't easy kills anymore.
Really thats unacceptable. Creeps have to die the moment a freep looks at them.
People like to pew pew more than they like to heal.
HYPERBOLE CITY!
I consider blight to be our counterbalance to freep AOE dominance (and the freep ball tactics this dominance enables).
You're just sour that you actually have to use positional tactics now beyond "everyone stand on me PUT DOWN TAR NOW!".
But he want's to have his cake (freep ball) and eat it too (not have to change tactic's).
Funny thing is I think freeps are going to do just fine not least of all because of the thing People like Kriptic continue to just over look; The skill is potable, curable or you can just walk out of it.
Freeps will adjust fine or just run when they start to lose. Whith creep CC, or lack of, and all the freep CC avoidance abilities it's not like we will be able to stop em.
Kriptic if your so interested in things being even why don't you care that the side with the best CC is also the side that can completely cure all their opponents CC?
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Oh look at that. Our craid wiped again, and I could hardly get my own blight off, because the freep melee train isn't made up of complete idiots. Pointless thread is pointless.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by witchking782
I love how ppl that compare the fight sequence of this skill only ever think of ONE defiler. There are 6 classes on creep side out of 24 ppl, you can expect 4 to be defilers. That means they can cover 4 blights easily at a time and 8 on certain overlaps.
No matter how you twist your words, this skill is THE best skill you can ever have in any pvp game. At 75% magnitude you might as well make it 100% and force the enemy to lose the ground, plus the 30 sec cooldown is just ridiculous.
Lets not go over creeps never had any awesome skills: case in point: WL incombat rezes, fire traps, BA evade on 2 min cooldown, Bubble out of grp on 2 min cooldown. However each of these skills have been balaced by freep counter skills. Blight has NOTHING in comparison at all, the shear magnitude of 75% on 30 sec cooldown just makes it insane. And giving out rank 15 trait like candy on lotrostore.
And mini's song of soothing debuff? Is that close enough comparison? Lol
Along with freep dps, healing, cc, curing... I'd say that's pretty damn good.
Edit: iirc song of soothing is a 30s cd w/ induction, ~25m range, 10m aoe radius, no max targets. Trait increases range by 5m and makes the skill instant cast.
Last edited by MechFierce; Oct 05 2011 at 12:57 AM.
People like to pew pew more than they like to heal.
HYPERBOLE CITY!
I consider blight to be our counterbalance to freep AOE dominance (and the freep ball tactics this dominance enables).
You're just sour that you actually have to use positional tactics now beyond "everyone stand on me PUT DOWN TAR NOW!".
Funny, had fight around TR just now...4 defilers out of 12 creeps. Odd isn't it? How a certain non OP skill just makes ppl roll a non pew pew class.
How is our freep ball tactic any different than the creepsides poop bubble and rez tactic? Just as easy to tab target stuff and call it ur "superior skilled" tactic.
Kriptic
gw2:witchking.4380
WeaponX-I'm the best there is at what I do, but what I do isn't very nice.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by witchking782
Funny, had fight around TR just now...4 defilers out of 12 creeps. Odd isn't it? How a certain non OP skill just makes ppl roll a non pew pew class.
How is our freep ball tactic any different than the creepsides poop bubble and rez tactic? Just as easy to tab target stuff and call it ur "superior skilled" tactic.
This thread is very much a heat of the moment thread, and honestly none of us know how things are going to look 2 months down the road when freepside is fully geared up.
Now with that said, it will be very interesting to see how many people are still playing defilers. There are several reasons why there just aren't that many high ranked defilers, and while blight helps, it does not negate many of the reasons why a lot of defilers never make it past rank 5. My hunch is that a lot of new defilers will fold once they get passed the shinyness of blight.
Xnoy - rank something or other Warg, and Wyver - rank mango fiesta delight Defiler
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by witchking782
Funny, had fight around TR just now...4 defilers out of 12 creeps. Odd isn't it? How a certain non OP skill just makes ppl roll a non pew pew class.
How is our freep ball tactic any different than the creepsides poop bubble and rez tactic? Just as easy to tab target stuff and call it ur "superior skilled" tactic.
Nah, some switched to defiler to stop you guys from farming TR. I even heard one say on TS that he'll bring out the blight to make you specifically QQ on the forums.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by leekofthewood
I would have to say without hesitance that in a 1v1 scenario freeps appear to be the stronger of the two sides currently. I've yet to lose a 1v1 since ROI launched but I ask myself is it me or is it Turbine? I've won the fights I was winning before ROI but I've also won a few fights against creeps that I had a lower winning percentage against before ROI. In conclusion, I do feel I'm now buffed in comparison to my pre-ROI version and can point to one skill change that's making that happen.
Out of curiosity, which skill change has buffed you?
However, instead of calling out skills like blight, or Essence of Flame which can crit for 11k, why don't we give it a few months (after freeps have returned and are geared up better) and see how the stats look before prematurely calling for nerfs from either side?
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Burgs can mez us from stealth, wardens can 75% heal in the blink of an eye, minstrels can aoe rez out of combat, captains have the WL bubble now... The list goes on, but that is just some of the great freep additions.
Defilers have Blight now. Let me tell you, since Isengard came out I've only seen ONE that is ONE other defiler using Blight besides me. And in your typical 24 person raid, you might have 3 defilers. That *might* increase with this skill, but did anyone even consider that it gets resisted as well? As a rank 9 I have seen it resisted probably 20% of the time out there.
Freeps hate that they have to adapt, hate they can't shoot fish in a barrel. Move your freep ball! Use strategy! There really aren't that many defilers out on servers, and while this is a great skill, you won't be seeing a huge influx of high ranked defilers. Majority of people like to play the more flashy classes that can do more than heal/debuff.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by witchking782
Funny, had fight around TR just now...4 defilers out of 12 creeps. Odd isn't it? How a certain non OP skill just makes ppl roll a non pew pew class.
How is our freep ball tactic any different than the creepsides poop bubble and rez tactic? Just as easy to tab target stuff and call it ur "superior skilled" tactic.
You might as well say:
"How is our freep ball tactic any different than the creepside targeting freep players and pressing attack buttons?"
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Melee trains, Prancey?
About time, Freep Balls were boring and lame and just allowed ranged/tacticals to sit still and pewpew. Melee trains are like a twisting, turning, unrelenting spear. And with Champs being 8 times more OP!
Morvathir 65 Guardian (Rank 7), Morcallor 65 Craptain (Rank 0.5), other toons unworthy of mention. Slavetothebum R4 Reaver, Bummagic R2, other toons unworthy of mention cause they have not done the rite of initiation.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by witchking782
Funny, had fight around TR just now...4 defilers out of 12 creeps. Odd isn't it? How a certain non OP skill just makes ppl roll a non pew pew class.
How is our freep ball tactic any different than the creepsides poop bubble and rez tactic? Just as easy to tab target stuff and call it ur "superior skilled" tactic.
I can remember when book 13 went live and we had a raid with 10 defilers in it.
It'll pass.
There's a reason defilers have never cracked 12% of the total creep population, and one skill that shines in raid vs raid isn't going to change that.
You making a complete fool of yourself crying in this thread before even HAVING a raid vs raid fight probably has as much to do with the number of defilers as anything else.
If you'd actually read this thread, there is anecdotal evidence of freep raids on BW doing well, even against your dreaded 4+ defiler scenario.
I think you honestly are just afraid to change tactics. Dealaar/Occa have done well without resorting to freep balling, freep melee trains are scary as hell... and fights with a lot of movement are a lot more fun than the zzzzzz-fests you call a "fight".
"Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by ImirielOfTheNorth
Melee trains, Prancey?
About time, Freep Balls were boring and lame and just allowed ranged/tacticals to sit still and pewpew. Melee trains are like a twisting, turning, unrelenting spear. And with Champs being 8 times more OP!
Oh yeah. The melee train was dreadful last night, hahah. And I had one warden on me the whole time. I could hardly get my blight off, because everytime I feared him and ran off to try and get the blight off on the freeps, he'd either pop a fear pot and be right back on my ###, or I'd get the melee train on me, lol.
The freep raid was also spread out, which made putting the blight down difficult since the freeps were all over the place =/. Shanehere made a good use of the melee players last night. We even wiped in a red Lug, when the freeps were on the Tyrant. Freeps had 26, and we had 24 with 4 of us being defilers with the improved blight. LMs were curing the blight DoTs and their healers were healing just fine.
So instead of bitching about this skill after having 1 fight (According to your OP), you could change your tactics up a bit, perhaps? I know it may be hard, but the BW freeps are doing it (Hell, they've been freep balling + melee training for a long time already and now it's spread out and melee train), so why can't you guys?
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by Prancey
Oh look at that. Our craid wiped again, and I could hardly get my own blight off, because the freep melee train isn't made up of complete idiots. Pointless thread is pointless.
It was only a matter of time. Burst DPS > All, Including Blight...
Plus all the FotM Flippers have heard the word and are dusting off their Champs for Moors roll.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by leekofthewood
Prancey, I can't even quote you or I'd be breaking the TOS myself, so I won't.
So I asked two questions in the original post. Is it OP and is it WAI?
Do you see two puddles in that picture? Guess what, they are from the same defiler. So I will ask one more time, is this skill working as intended?
Only a Dev can answer your second question, but regarding your first, the skill is not OP. If it was, wouldn't we have won all our fights last night? Wouldn't we have steamrolled the freeps in a red Lug with our awesome Blight? All 4 of our defilers had it, including the enhanced version, and yet we still lost, lol. So why are you complaining? Why are you complaining when your side has the better DPS, better CC, better healing?
We had about 6-7 fights last night. Creeps won some, Freeps won some. In open field and in keeps. So I don't understand the point of this thread.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by leekofthewood
Then you haven't taken the time to read the thread. /shrugs
And you haven't taken the time to read my posts either, since you only quoted one sentence out of everything I've said. Oh well. Keep on complaining, I guess. And on freep balling, lol.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
i'd argue that:
a) blight isn't as powerful as everyone thinks it is - the dot rarely stacks 3 times, and only against a stupid freep, rarely doing more than 3000 damage over about 30secs by the time it's stacked
b)it's got a long induction and is very difficult to get of in the middle of a fight
c)it's easy to move away from it - creeps learned not to stay in the middle of a sticky gourd spot, as it would kill them all, if freeps want to heal, they can move away from the spot
d)the only reason creeps have been able to equal freeps in raid vs. raid fights, is due to better leadership, tactics and teamwork - this is certainly the case on laurelin, i think it's about time the freeps learned how to fight properly, instead of being able to get away with very poor playing by about half of them, when you get more experienced and well led raids of creeps and freeps, you always get much better fights - to a disciplined and well led raid, blight poses a change to tactics and nothing more - we can't survive your aoe deathballs, now you'll struggle to survive by forming those 'deathballs' - freeps seem to think that it's fair for them to have an advantage, and ROI certainly hasn't removed that huge advantage, it's common knowledge that freeps are much more powerful, and do way more dps and healing - this has only levelled out the playing field by a small amount
e) it's not the most powerful skill in the game - of it's kind maybe, but he aoe rezzes that wls and minstrels have are far more powerful to winning a fight, as are the bubbles that many freep classes have, as well as wls. Epic conclusion can now crit at around 8k, i find it hard to see how being able to virtually one shot many creeps is less powerful than reducing incoming healing, especially with the number of skills freeps now have to stop them dying - both racials and class skills.
Having played a defiler for a decently long time, blight was necessary to give the class a much needed dps boost - especially against npcs, but even still defilers get devastating crits on their most damaging skills at about 600dmg - absolutely pathetic, and their other dots are measly too. Instead of arguing about how Turbine are beginning to make pvp in lotro a fairer battle to match other games, you just want to go back to the old ways where it was accepted that it would take about 2 creeps to kill a freep, and against rks, burgs and champs, even that was unlikely.
Learn to play the game, don't whinge that you're not undefeatable anymore - (although champs do seem to be now :S)
Having said all this, i disagree with allowing blight to be bought from rank 0, and feel it should be reserved for later in the game (rank 7/8) so we don't get multiple hotspots all over the place from people who havne't been playing 5 minutes.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by Prancey
And you haven't taken the time to read my posts either, since you only quoted one sentence out of everything I've said. Oh well. Keep on complaining, I guess. And on freep balling, lol.
Just because I didn't quote the rest of you post didn't mean I didn't read it, fyi. While I'm at it, I'd love to borrow those goggles that allow you to see what I'm doing on another server.
Originally Posted by Haldlas
i'd argue that:
a) blight isn't as powerful as everyone thinks it is - the dot rarely stacks 3 times, and only against a stupid freep,
Forgive me, but I had to stop right there.
I might also add that honestly, if you thought Defilers were bad just before ROI then you were doing something terribly wrong.
Last edited by leekofthewood; Oct 05 2011 at 05:12 PM.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by leekofthewood
Just because I didn't quote the rest of you post didn't mean I didn't read it, fyi. While I'm at it, I'd love to borrow those goggles that allow you to see what I'm doing on another server.
Forgive me, but I had to stop right there.
I might also add that honestly, if you thought Defilers were bad just before ROI then you were doing something terribly wrong.
Defilers are pretty tough to play solo at lower ranks, which may be what the person meant. I've noticed that a number of people seem to judge a class' worth by how it fares in 1v1s, which strikes me as quite ignorant, since I highly doubt that any of the classes are balanced for 1v1 play.
Respect to the people who do try to PvMP solo, especially those who do it on a visible class, but they're doing so in spite of what should be obvious, namely that the classes are designed to work with each other, not by themselves (even on creepside).
Anyway, I'm wandering a bit off-topic here. Everyone please carry on with your discussion of this very important issue.
"Sam thinks it a queer place, but I think he likes it, too." - Frodo
"If you're in advertising or marketing, kill yourself." - Bill Hicks
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
I mostly play my warg in the moors, and have done so for more then three years. I have been in every beta test so far, and have lobbied constantly for better content and more meaningful changes to the moors, with a main slant towards
Creeps. During the ROI beta I was very concerned about I was greatly worried at the under powered nature of my warg, and the obvious buffs and new gear being given again to freeps. I was very vocal in chat, and friends in the moors, and considered leaving the MP side altogether. To this, friends and tribe mates said I should wait and see.
I have during the time that all folks are busy leveling their freeps, gone into the moors, on freep side with the OP of this thread. We wanted to give our friends creep side something to fight, as well as sate our PvMP needs. I was shocked when first hit by the defiler plague(poo as we call it. The area effected by the pool extends well beyond the visible, and defilers seem to be able to throw it a great distance.
This at first I compared to the LM skill enhance sticky gourd, another misplaced skill for a pvp area. But with the over all effects of the skill I have become convinced that like Enhanced sticky gourd, it should be removed from pvp altogether.
I have no intention of switching my side and becoming a member of the army of the free people. My greatest fun in the game comes from gnawing on the folks I know, and making bacon of them all. But I would like to see this skill given a second glance by the devs. But when and if you do so, please also look at enhanced sticky gourd. (napalm as we call it.) No side in the moors needs skills as powerful as that. It diminishes the fun and skill really that is involved to win a fight. Freep/creepballs will become more the norm then in the past, and why not? No need to roam the map seeking a fight when you can ball up in the hall of a keep, throw down a bit of sticky gourd/defiler poo, and let the lame times roll.
Pouncival-Rank 13-Leader of the Pouncing Pwny
We Pounce Because We Care
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
I think Blight is broken. It wouldn't apply the DoT to the Wintersebb-drakes I was killing for my stringy innards quest. Fix that and it'll be just fine.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
It just occurred to me that the next evolutionary step in this sad sorry mess is the nerfing of skills that some players earned due to the abundance of noobs buying them. In fact, the devs have kind of painted themselves into a corner on this one. And what a wonderful grif tool the R15 skill is. Wanna ruin the game for that heavy class player you've always hated? You're up to bat!
And for what it's worth, this is jus the latest screw job to melee players in Turbine's 2 year old quest to eliminate all but ranged and stealth play in the moors. Enjoy!
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Yeah something about blight definitely isn't working correctly. The puddle isn't following
my targets once I cast it on them. It's just sitting there on the floor all yellow looking.
Judging from the extreme reaction to this skill, I thought a large godzilla like pet would
emerge from the puddle and rain down death and destruction upon my foes. It's kinda
depressing really. I want my points back.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by witchking782
Funny, had fight around TR just now...4 defilers out of 12 creeps. Odd isn't it? How a certain non OP skill just makes ppl roll a non pew pew class.
Read the proposed defiler changes thread made long before ROI release. It has been said many times that anything more than 1-2 defilers made groups highly ineffective compared to what you'd get by bringing in a WL or more dps. There has at least been 100+ times where i've lead and I myself switched to a different character or someone got off their defiler to play a different toon because we already had 2+ defilers in the raid and they became near useless. How many minstrels do you think would heal if each minstrel in the group/raid had outgoing healing reduced by 50%? That was the approximate effect overwriting each other's HoTs played. Now that HoTs stack from different defilers, you'd still see a huge increase of defilers compared to previously even if they took Blight away.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by 22Acacia
It just occurred to me that the next evolutionary step in this sad sorry mess is the nerfing of skills that some players earned due to the abundance of noobs buying them. In fact, the devs have kind of painted themselves into a corner on this one. And what a wonderful grif tool the R15 skill is. Wanna ruin the game for that heavy class player you've always hated? You're up to bat!
And for what it's worth, this is jus the latest screw job to melee players in Turbine's 2 year old quest to eliminate all but ranged and stealth play in the moors. Enjoy!
...
So if you put a debuff on a heavy class that can be removed by him moving 4 steps in any direction, you've "ruined the game" for him.
Wow.
"Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by witchking782
-75% is really HUGE magnitude. You don't just give a skill with this much magnitude to a single creep. The only skill incoming healing debuff on freepside is from RK. Rest comes from moors armour for mini and burg. You have to get three classes to get a debuff of that size on creepside vs one class that can use store bought item to use it. Not to mention area effect vs limited target effect.
This is probably one of the best skill you can give to anyone really. The area is pretty huge and if you get rooted, knockedown, stunned, mezed in the debuff: you are dead before you get out of the pot animation.
kriptic are you really QQing about creeps skills needing to be nerf'd LOL, you were the one saying they needed a buff,
we do just fine taking keeps on silverlode with less numbers and then have many defilers, do you know why we do so good, we move out of blights. so tell your kin to stop QQing and get better starts and skill and maybe they will realize they're the ones that are OP :P, if you need a new start send me a tell on silverlode, ill be glad to help you out :P
your ball up start wont work by the way i see you're still are using it.
I like how your kin raids up now days to zerg solos and when creeps make a raid to fight your raid you all log off and ask for 1v1s LOL.
kriptic look at freep skills and creep skills and tell me who's more OP, if you say creeps then LOL,
minis can do 5-7k codas/call to fate for 2-3500k call for the second age foe 2-3500 and pc for 1500+, in healing we get a aoe heal and 10 min cd on fh
thats just minis look at the other classes now :P
master corpse jumper of the Ettenmoors. ramsters- king of all minstrels
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by shooter111
kriptic are you really QQing about creeps skills needing to be nerf'd LOL, you were the one saying they needed a buff,
we do just fine taking keeps on silverlode with less numbers and then have many defilers, do you know why we do so good, we move out of blights. so tell your kin to stop QQing and get better starts and skill and maybe they will realize they're the ones that are OP :P, if you need a new start send me a tell on silverlode, ill be glad to help you out :P
your ball up start wont work by the way i see you're still are using it.
I like how your kin raids up now days to zerg solos and when creeps make a raid to fight your raid you all log off and ask for 1v1s LOL.
kriptic look at freep skills and creep skills and tell me who's more OP, if you say creeps then LOL,
minis can do 5-7k codas/call to fate for 2-3500k call for the second age foe 2-3500 and pc for 1500+, in healing we get a aoe heal and 10 min cd on fh
thats just minis look at the other classes now :P
QQ less pvp more
master corpse jumper of the Ettenmoors. ramsters- king of all minstrels
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by Sezneg
...
So if you put a debuff on a heavy class that can be removed by him moving 4 steps in any direction, you've "ruined the game" for him.
Wow.
lol, my point was how ranked creeps will get shafted eventually due to the ease with which high ranked skills can be bought by noobs and I can only assume you've managed to interpret it as a QQ post. Man, you are one tired sorry, beating-on-the-same-drum-for-way-too-long individual.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by Aedon
This at first I compared to the LM skill enhance sticky gourd, another misplaced skill for a pvp area. But with the over all effects of the skill I have become convinced that like Enhanced sticky gourd, it should be removed from pvp altogether.
Area effects like that are interesting in a mass battle. I wouldn't remove them, but i'd love it if they'd affect both sides equally. Have the blight debuffs apply to creeps, the sticky gourd fire burn everyone, tar/web slow down everyone (maybe allow spiders to move free on web for flavour). It would bring some thought in where and when you drop these. Unfortunately, it'd probably be a horrible thing for lore masters in pve, so can't really see it as an option.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by shooter111
I like how your kin raids up now days to zerg solos and when creeps make a raid to fight your raid you all log off and ask for 1v1s LOL.
Funny thing was the 1v1'er (hunter) came out sporting an assortment of DP buffs; +5% damage, hope, moral and then when he found someone to fight him he proceeds to eat trail food. The creep he was fighting had zero external buffs.
The FF mantra, we'll PvP as long as we can stack the odds.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by Sezneg
...
So if you put a debuff on a heavy class that can be removed by him moving 4 steps in any direction, you've "ruined the game" for him.
Wow.
4 steps into any direction that leads them right into another blight. Let's get real here for a minute. Defilers aren't in short supply... especially on E which you should well know.
I had an oppurtunity to get some decent RvR action a bit earlier tonight. Multiple defilers spreading out blight, WtE, in combat fire traps/WL banners and exploding weaver pets that drain morale and power were a nasty thing to deal with.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Leekae, you are asking people to have a conversation by starting a thread, but are making it one sided since you have ignored me now for days from a simple question that arose from something you said in this thread. I don't have a champion and see that you do, which is why I am asking this:
Originally Posted by leekofthewood
I would have to say without hesitance that in a 1v1 scenario freeps appear to be the stronger of the two sides currently. I've yet to lose a 1v1 since ROI launched but I ask myself is it me or is it Turbine? I've won the fights I was winning before ROI but I've also won a few fights against creeps that I had a lower winning percentage against before ROI. In conclusion, I do feel I'm now buffed in comparison to my pre-ROI version and can point to one skill change that's making that happen.
Re: Defiler Enhanced Blight skill OP? Working as Intended? Dev response?
Originally Posted by leekofthewood
To me, a creep skill shouldn't be solely determined by the tactics some freep raid leaders use on Brandywine or Elindilmir alone.
Its used on Nim and someone already stated that it has been used on every server they have been on. Lets count the things we Creeps will have to "adapt" to....Champ bubbles, count them, 2.....Riddle from stealth, Riddle on beasts.....Book 6 Hunters again.....AoE rez....I could go on. Deal with it.
I'm just happy it distracts you all from 2.5s LiW XD
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