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Thread: PvMP Checklist

  1. #1
    Senior Member Online status: MechFierce is offline Reputation: MechFierce the Wary MechFierce the Wary MechFierce the Wary
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    Cool PvMP Checklist

    Things to be Updated in Lotro's PvMP


    This is a list of objects, mechanics, and abilities that need updating. Not additions! Some notes have additional info attached to them to understand the line of thinking. If you see anything WAI or fixed send me a PM. Thanks!


    Props to Kelsen for doing a good amount of updates to PvMP with limited manpower, especially on the BA and Warleader.


    Red = Newest added
    Yellow = Second Newest
    Green = Fixed - Will be removed soon.


    Miscellaneous Bugs:
    • Good Maps share CD
    • Warleader invincibility bug
    • Rank 15 Brands are not usable in combat
    • Etten Deeds do not grant Turbine Points (maps, slayer, etc)
    • Some DP perks are not scaled (moral, power, etc)
    • The Flag Buff from EC/OC and HH/Grothum do not disable/negate run speed buffs
    • Flag from EC/OC do not respawn, can't upgrade both keeps
    • Creep owned West Bridge's NPCs will not aggro enemies within proximity, can run around them..
    Panels
    • Social tab lists people in group when they are out of group
    • Social tab lists open groups when they are disbanded
    • Fellowship Leader mark on map filters is off by default
    Session Play:
    • Increase DP needed to play the Troll and Ranger to 10,000 points
    • Rethink/Remove/Fix Outnumbered Buff (Remove ON buff and revert back to keeps allowing troll/rangers to be rolled?)
    • Rethink usability rules to play a Troll or Ranger (if the above ON buff cannot be "fixed")
    • Killing the Troll or Ranger grants Infamy/Renown
    • Bugged: Ranger - can grab the quest and turn it in no matter what the population buff conditions are.
    DoF:
    • Boss NPC loot table is horrible (increase stones dropped on Bosses dramatically)
    • Fully open DoF, find a new purpose for Outposts (or remove them and bring back Hotspots/Control Points).
    • Allow both creeps and freeps to enter DoF from either side (Ost or DG)
    • Morrovail will be stuck in combat if you run through them (they do not reset correctly)
    Quests:
    • Huorns of the Grimwood – Quest inactive
    • Soldier Golb quest – send Drakes to Isendeep, quest inactive
    Relic:
    • Relic (Power of the First Age) Buff Grants the following: +10% run speed in and out of combat; -50% incoming tactical, melee, and ranged damage; complete immunity to snares and CC; disables stealth; disables speed increasing abilities.
    • Remove the +10% run speed as it makes it impossible to kill the relic bearer if they decide to run
    • Falling damage will overwrite the Relic Buff completely. If CC'd in this state the relic will be dropped (good burglar's negate this with safe fall)
    • Increase infamy buff when holding both relics. Add a lesser version when holding one relic. Add renown buffs to freepside with the same magnitude to the creep versions.
    Keeps:
    • (Tol) Hornblower NPC inactive/bugged – doesn’t spawn NPC
    • Oil (Tol, TR, Lug) Upgrade not scaled – Does 500-1000 damage
    • Arrows in the Walls (Tol) Upgrade not scaled – Does ~500 damage
    Base Character Stats:
    • B/P/E Not scaled
    • ICPR and ICMR Not scaled
    • Remove Soft Caps on mitigations/resists
    • Freep moral/dps : Creep Dps/Moral ratio need to brought more in line and away from the instakill type of gameplay. SLOW down the dps for both sides! People are dying too fast, healers/support feel useless.
    • Mitigations are bugged and much lower than they should be.
    General Racial Traits:
    • Magnitude increases across the board for B/P/E/Physical Mitigation/Tactical Mitigation/Stealth Detection/ICPR/ICMR/Outgoing Healing Rating
    Orc Racials:
    • Need additional healing bonuses added to traits (For Defilers)
    • Dying Rage is still a horrendously bad skill in action, suggest complete overhaul. (Especially bad for defilers)
    Reaver:
    • Class Trait - Against the Odds – Long CD, minimal heal, does not reset blade toss
    • Class Trait - Jagged Cut – Increase dot chance to 50%-100%
    • Class Trait - Upper Hand – Armor value duration needs to be increased to match the debuff duration
    • Class Trait - Extended Reach – Only improves max targets of AoE skills by 1
    • Blood-Lust +3% crit not being applied to reaver’s crit chance in display/tool-tip
    • Charge! - Not activating immediately, plays animation then activates effect, remove animation
    • Devastating Strike – Worst finisher skill in the game
    • Severing Strike – zero rotation usability, animation is too slow, long cd
    • Sundering Blow - animation is too slow
    Defiler:
    • Decrease pulse time to 3s for all Defiler HoT heals
    • Anointing of the Slick Flesh (AotSF) should be giving 5% critical protection (Kelsen: 2% = 600 rating is incorrect)
    Warleader:
    • Class Trait – Empowering – icpr not scaled
    • Class Trait – Damage Boost – Magnitude Increased or Incorporated into the Harsh Language trait
    • Class Trait - Power of Fear - With the Power of Fear Buff heals are instant but not usable on the run. Change affected skills to be instant with the buff.
    • Call to Shadow - Bugged: Requires self to be targeted and/or that the WL's target must be targeting the WL casting otherwise the wl will not receive the buff. ("debuff" buff needs to be turned into an instant cast self-buff)
    • Class Trait - Lead the Charge - the 0 induction buff banners are not usable on the move. Change affected skills to be instant with trait.
    • Command Post not scaled
    Blackarrow:
    • Class Trait – Enhanced Skill: Headshot – increase chance to 50-100%
    • Class Trait – Enhanced Skill: Death Blossom
    • Class Trait - Steadfast Barrage - Guardian's SW absorbs 100% of Steadfast Barrage (does zero damage, as if it were a DoT)
    Spider:
    • Class Trait - Strong Brood – Acid cloud upon pet’s death doesn’t give any infamy to spider, Adds +5% atk duration (should reduce atk duration)
    • Class Trait – Scytode Brood – Auto attacks bugged, skill attack cd is bugged, Adds +5% attack duration (should reduce atk duration)
    • Class Trait – Regeneration - icmr not scaled, needs more oomph to be considered worth traiting
    • Class Trait – Enhanced Skill: Paralytic Venom - Needs more oomph
    • Class Trait – Enhanced Skill: Latent Poison - Needs more oomph
    • All attacks need to be switched to acid damage (Lethal Kiss, auto attacks, Toxin, etc)
    • Venomous Haze CD too long (cured by poison), Not affecting 20m+ AoEs (LM cure range for example)
    Warg:
    • Rabid Bite – Magnitude too low
    • Class Trait - Enhanced Skill: Rabid Bite
    • Flea Bitten – Magnitude too low
    • Class Trait – Enhanced Disappear – reduce cd to 5min or add a full debuff cleanse or HoT or something...
    • Class Trait - Enhanced Skill: Eye Rake
    • Racial Skill: Howl of the Unnerving – Increase fear chance to 50-100%.
    • Racial Skill: Pack Hunters – Scaling for 10 lvls increased magnitude by only 3 damage (23 to 26), Enough?
    • Dire Howl – CD is still far too long for the effect and curability
    • Crippling Bite needs an update (reduced cd or increase to 30%)
    • Savage Fangs – Change block debuff to a minus Evade type debuff
    • Class Trait - Rallying Howl – Could use Heal Over Time magnitude increase
    • Should be 100% crit chance on skills from stealth
    • Class Trait - Element of Surprise - Repurpose
    • Disappear - can be tracked during the 10s untrackable buff
    Corruption Traits:
    • Remove penalties on dmg, moral, and power corruptions, as they are double penalties over not traiting for something else.
    • Increase dmg magnitude on damage corruptions to match potential moral lost vs dmg gained
    • Remove stealth penalty to stealth detection corruption
    • Remove singular increase mitigation corruptions and dramatically increase consolidated mitigation traits
    • Resist corruptions need an increase to magnitude
    • Crit protection traits are not scaled correctly: Rank 1 = ~1.5%, Rank 2 = ~2.5% whereas they should be Rank 1 = 2%, Rank 2 = 3%
    Bugs/Needed Updates Awaiting Confirmation:
    • Spider (Rank 10) skill Shadow's Bite power drain not restoring correct amount
    • Warleader Class Trait - Advanced Skill: Purge - Not clearing all snares or giving snare immunity for 10s
    • Burglars are able (via some sort of Addle bug?) to Riddle Weavers in their long Burrow
    Last edited by MechFierce; Jan 14 2012 at 12:00 AM.
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  2. #2
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    Re: PvMP Checklist

    I HEAVILY disagree with your comments on improved paralytic venom, that is one of our strongest (if not outright the strongest) traits.

    THINK for a moment about how daze duration works with diminishing returns, and how this plays out with the 5 second grace period (ie; you still get a full 5 seconds of stun even at 1 step of DR and even have a useful couple of seconds at 2 steps of DR!). Also think of how this five seconds plays out against someone with 0 steps of DR (no stun immunity granted after the daze is broken, you can chain this with smothering webs or warg pounce!)

    Improved paralytic is amazing.


    "Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster

  3. #3
    Senior Member Online status: MechFierce is offline Reputation: MechFierce the Wary MechFierce the Wary MechFierce the Wary
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    Cool Re: PvMP Checklist

    Quote Originally Posted by Sezneg View Post
    I HEAVILY disagree with your comments on improved paralytic venom, that is one of our strongest (if not outright the strongest) traits.

    THINK for a moment about how daze duration works with diminishing returns, and how this plays out with the 5 second grace period (ie; you still get a full 5 seconds of stun even at 1 step of DR and even have a useful couple of seconds at 2 steps of DR!). Also think of how this five seconds plays out against someone with 0 steps of DR (no stun immunity granted after the daze is broken, you can chain this with smothering webs or warg pounce!)

    Improved paralytic is amazing.
    Vs freep cc and trait-able improvements, this trait is far below par.

    You do know that it only adds a 3s grace period? Not 5s...
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  4. #4
    Senior Member Online status: Ethelryn is offline Reputation: Ethelryn the Neutral
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    Re: PvMP Checklist

    I dont know if they got fixed with ROI, but I found and reported 2 bugs prior to it.
    I'll post them here just in case they havent been dealt with, and if they have please disregard.

    1. Social Panel.

    I noticed allot of times if I was in a group/raid and then left or it got disbanded that I would be listed on the social panel as being IN a group when in fact I was not.
    I have had allot of ppl ask me to join my group not knowing that I was not in a group.

    2. Warg Dissapear skill (HIIPS)

    This skill had the same bug as burg had once.
    If I used HIPS right after getting aggro off an NPC mob that mob would continue to attack me as if I was not in stealth, even though I was in fact in stealth.
    I had difficulty reproducing it as it appears to be at least to some extent random.

    I havent had the opportunity to check if they have been fixed yet, and despite bug reporting them ingame on numerous occasions it was never fixed.



    Quote Originally Posted by Sezneg View Post
    I HEAVILY disagree with your comments on improved paralytic venom, that is one of our strongest (if not outright the strongest) traits.

    THINK for a moment about how daze duration works with diminishing returns, and how this plays out with the 5 second grace period (ie; you still get a full 5 seconds of stun even at 1 step of DR and even have a useful couple of seconds at 2 steps of DR!). Also think of how this five seconds plays out against someone with 0 steps of DR (no stun immunity granted after the daze is broken, you can chain this with smothering webs or warg pounce!)

    Improved paralytic is amazing.
    It has been said before, and seems to bear repeating.
    The creepside stun immunity is broken.
    I have lost count of the number of times I have been stunned, when in fact I have the stun immunity buff, or after using a pot to get loose.
    And dont start confusing stuns with mezzes, what I'm talking about are stuns, not mezz.
    I have been literally chainstunned on countless occasions, despite the fact that I am supposed to be immune.
    I have heard this mentioned by others as well, and it has been bug reported, yet nothing has been done about it.

    What the OP is listing is a long list of things that has NOT been updated/scaled with the new expansion, some of which have even been nerfed, while giving freeps even more buffs to the point where you need at least 3 creeps to kill 1 freep, most times more, and I'm not talking about unranked or low rank creeps, but mid to high level creeps played by skilled players.

  5. #5
    Junior Member Online status: MakepeaceFox is offline Reputation: MakepeaceFox the Neutral
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    Re: PvMP Checklist

    You've mixed up suggestions with bug fixes, I would recommend taking out the suggestions, they have a tendency to be subjective and derail the thread. We've more than enough bugs to keep the devs busy for a while, and balance changes probably won't even be considered until the full impact of current changes become evident.

    One bug to add - warleader call the shadow seems to be incorrectly marked as a targeted ranged self-only skill. So, if you try to use it when you have someone targeted that is not targeting you it will not work. Plus you need to be facing and within range of the person you're not using it on.

  6. #6
    Senior Member Online status: Lonectzn is offline Reputation: Lonectzn the Neutral
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    Re: PvMP Checklist

    Ok the above post is me, and I have no idea why it posted as that. Maybe it was my pre-release forum account? Did those roll over? As cool as it is to have joined before I was born, I wouldn't mind it defaulting to my actual account.
    Elendilmir - Urgankh - Warleader, Enhereth - Weaver, Drogul - Dwarf Minstrel, Farrago - Warden

  7. #7
    Senior Member Online status: MechFierce is offline Reputation: MechFierce the Wary MechFierce the Wary MechFierce the Wary
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    Cool Re: PvMP Checklist

    Quote Originally Posted by MakepeaceFox View Post
    You've mixed up suggestions with bug fixes, I would recommend taking out the suggestions, they have a tendency to be subjective and derail the thread. We've more than enough bugs to keep the devs busy for a while, and balance changes probably won't even be considered until the full impact of current changes become evident.

    One bug to add - warleader call the shadow seems to be incorrectly marked as a targeted ranged self-only skill. So, if you try to use it when you have someone targeted that is not targeting you it will not work. Plus you need to be facing and within range of the person you're not using it on.


    Its better to give suggestions than to just say "fix this".

    The devs will go, "fix what?", and by your reasoning we'll repeat, "fix that!", so they "fix it" but annoy people because that is not the way the players wanted it "fixed".

    Understand?

    Lol
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  8. #8
    Grand Member Online status: Sezneg is online now Reputation: Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend
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    Re: PvMP Checklist

    Quote Originally Posted by MechFierce View Post
    Vs freep cc and trait-able improvements, this trait is far below par.

    You do know that it only adds a 3s grace period? Not 5s...
    It increases your grace period by 3 seconds, bringing the total to 5 (base paralytic venom has a 2 second grace period).

    Also lol @ you comparing this to freep cc traits; paralytic venom is identical to the improved riddle trait burglars have. They do the same thing... how does this "not come close to what is available to freeps?"

    There are a lot of issues on your list I agree with, but this isn't the hill you want to die fighting on...


    "Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster

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    Senior Member Online status: MechFierce is offline Reputation: MechFierce the Wary MechFierce the Wary MechFierce the Wary
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    Cool Re: PvMP Checklist

    Quote Originally Posted by Ethelryn View Post
    I dont know if they got fixed with ROI, but I found and reported 2 bugs prior to it.
    I'll post them here just in case they havent been dealt with, and if they have please disregard.

    1. Social Panel.

    I noticed allot of times if I was in a group/raid and then left or it got disbanded that I would be listed on the social panel as being IN a group when in fact I was not.
    I have had allot of ppl ask me to join my group not knowing that I was not in a group.

    2. Warg Dissapear skill (HIIPS)

    This skill had the same bug as burg had once.
    If I used HIPS right after getting aggro off an NPC mob that mob would continue to attack me as if I was not in stealth, even though I was in fact in stealth.
    I had difficulty reproducing it as it appears to be at least to some extent random.

    I havent had the opportunity to check if they have been fixed yet, and despite bug reporting them ingame on numerous occasions it was never fixed.


    I couldn't confirm if they fixed the stealth bug or not. I thought they did. If it is still bugged PM me.

    Adding panel bugs when I can. Thanks
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  10. #10
    Senior Member Online status: MechFierce is offline Reputation: MechFierce the Wary MechFierce the Wary MechFierce the Wary
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    Cool Re: PvMP Checklist

    Quote Originally Posted by Sezneg View Post
    It increases your grace period by 3 seconds, bringing the total to 5 (base paralytic venom has a 2 second grace period).

    Also lol @ you comparing this to freep cc traits; paralytic venom is identical to the improved riddle trait burglars have. They do the same thing... how does this "not come close to what is available to freeps?"

    There are a lot of issues on your list I agree with, but this isn't the hill you want to die fighting on...
    Aha, didn't know the times added up. Thanks. So its a tiny bit better than I thought. You are correct on this issue. My mistake.

    But still.. for a rank 15 trait it's still sub par.
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  11. #11
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    Re: PvMP Checklist

    Quote Originally Posted by MechFierce View Post
    Aha, didn't know the times added up. Thanks. So its a tiny bit better than I thought. You are correct on this issue. My mistake.

    But still.. for a rank 15 trait it's still sub par.
    I disagree again. I believe it to be one of, if not our best class trait.

    If I use latent poison our 10 second stun on someone who has already been hit with a cc effect, it is a MAXIMUM of 5 seconds. Improved paralytic venom matches this at 1 DR application, and actually SURPASSES latent poison duration on the 3rd cc application.

    With the way we are hit by DR now with our fear (which is awesome and full of win), being able to still get that 3-5 second stun effect is PRICELESS.

    The trait also completely saves us from smart tactical class players in 1v1 fights that used to use root pots on our initial daze (using the damage to break the daze). These classes must either wait 5 seconds to use their root pot (by which time all of our debuffs are up and we are rolling), or burn the stun potting leaving them open to latent/smothering later in the fight. If they burn the stun pot, they'd better kill you in less than 30 seconds, or else they're going to get smacked with a burrow/latent combo that nets us a fresh hatchling (free heal) and 10 seconds to lay down the pain.

    As a spider who does a lot of solo ambushing, this trait is SOLID gold... not to mention how strong it is in group fighting (a long ranged CC that won't break because some random DOT? SOLID gold for creeps... the only long ranged "stun" we have!).


    "Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster

  12. #12
    Senior Member Online status: MechFierce is offline Reputation: MechFierce the Wary MechFierce the Wary MechFierce the Wary
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    Cool Re: PvMP Checklist

    Quote Originally Posted by Sezneg View Post
    the only long ranged "stun" we have!).
    Exactly, this is my point.
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  13. #13
    Senior Member Online status: Lonectzn is offline Reputation: Lonectzn the Neutral
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    Re: PvMP Checklist

    Quote Originally Posted by MechFierce View Post
    Its better to give suggestions than to just say "fix this".

    The devs will go, "fix what?", and by your reasoning we'll repeat, "fix that!", so they "fix it" but annoy people because that is not the way the players wanted it "fixed".

    Understand?

    Lol
    There is a difference between fixing bugs and changing things that you happen to think aren't good enough. A bug is a mechanic that is not working as the developer's intended it. If you point it out to them, they're likely to fix it. The other things are working just as the developer's intended - and other people might not agree with you.

    For example, I think the run speed buff on the relic is great and should probably get an extra 5%, latent poison and paralytic venom are good, damage corruptions are good tradeoffs, wargs don't need 100% crit from stealth and the dps suggestion is a little premature.

    But those are only my thoughts, I know everyone has their own opinion. Just quietly, I think the devs will ignore everything we suggest anyway, and nerf blight. :-(
    Elendilmir - Urgankh - Warleader, Enhereth - Weaver, Drogul - Dwarf Minstrel, Farrago - Warden

  14. #14
    Grand Member Online status: Sezneg is online now Reputation: Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend
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    Re: PvMP Checklist

    Quote Originally Posted by MechFierce View Post
    Exactly, this is my point.
    So your problem isn't with the trait, it's with our skillset as a whole, you should list it as such (I would still disagree with you 100%).

    You seem to agree now that the trait is pure awesome.


    "Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster

  15. #15
    Senior Member Online status: MechFierce is offline Reputation: MechFierce the Wary MechFierce the Wary MechFierce the Wary
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    Cool Re: PvMP Checklist

    Quote Originally Posted by Lonectzn View Post
    There is a difference between fixing bugs and changing things that you happen to think aren't good enough. A bug is a mechanic that is not working as the developer's intended it. If you point it out to them, they're likely to fix it. The other things are working just as the developer's intended - and other people might not agree with you.

    For example, I think the run speed buff on the relic is great and should probably get an extra 5%, latent poison and paralytic venom are good, damage corruptions are good tradeoffs, wargs don't need 100% crit from stealth and the dps suggestion is a little premature.

    But those are only my thoughts, I know everyone has their own opinion. Just quietly, I think the devs will ignore everything we suggest anyway, and nerf blight. :-(
    Ah trust me, the OP isn't 100% me. I get feedback from multiple sources before I post suggestions.

    As for thinking things are not good enough.. a lot of these traits have not changed or been updated since SoA. +60 icpr in empowering? +1 aoe targets for reavers? Lol... surely these and more could be updated?


    And definitely people have their own opinions which makes PvP a hard system to balance.


    (NOoooooooo don't nerf blight. )
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  16. #16
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    Re: PvMP Checklist

    Jagged cut bleed should be 100%, time out should add a PoT and not ICPR.
    And change thrash ~_~ it's dumb that I can't use the highest damage attack I have on NPC's.

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  17. #17
    Senior Member Online status: Ethelryn is offline Reputation: Ethelryn the Neutral
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    Re: PvMP Checklist

    Quote Originally Posted by Lonectzn View Post
    There is a difference between fixing bugs and changing things that you happen to think aren't good enough. A bug is a mechanic that is not working as the developer's intended it. If you point it out to them, they're likely to fix it. The other things are working just as the developer's intended - and other people might not agree with you.

    For example, I think the run speed buff on the relic is great and should probably get an extra 5%, latent poison and paralytic venom are good, damage corruptions are good tradeoffs, wargs don't need 100% crit from stealth and the dps suggestion is a little premature.

    But those are only my thoughts, I know everyone has their own opinion. Just quietly, I think the devs will ignore everything we suggest anyway, and nerf blight. :-(

    Considering the number of threads and posts about the current state of creep skills and DPS, it should be pretty obvious that there are real issues here.

    The power consumption for most creeps are now higher than pre-ROI, their dps has barely increased any at all compared to freep dps.
    Many skills that was working fine before have now been nerfed to the point where they could just as well have removed them.

    I was playing on my warg today, and saw some decent action for the first time after the expansion.
    Even when in a group working with others from my tribe I noticed that I lost my morale 2-3 times faster than before.
    Where I used to be able to get off at least 1 full sometimes even 2 skill rotations. now I could barely get time to use 3-4 skills before I was almost dead.
    There have been numbers posted in other threads clearly showing that freeps do 3-4 times more dmg than most creeps.

    The battlefield promotions is supposed to give us more dps, but its nowhere near the amount advertised.
    At rank 6 I'm supposed to get I think its around 10% more dps than before, but what I do get are only a few points more and nowhere near the 10% I'm supposed ot get.
    Why should only freeps get more dps with increased levels, and not creeps?
    When a 65 freep in quest gear can survive a fight with at least 1 if not 2 or 3 lvl 75 mid range ranked creep(rank 5-9), without much effort, it should be clear that something is not right.

    What the OP has done, in compile a list in one place of all the issues that need looking at, bugs, scaling and otherwise for creeps, that has been taken from the countless other threads and posts around the forums on these issues.

    Besides, if nobody says anything, nothing will be changed of fixed.
    Last edited by Ethelryn; Oct 02 2011 at 10:38 PM.

  18. #18
    Senior Member Online status: MechFierce is offline Reputation: MechFierce the Wary MechFierce the Wary MechFierce the Wary
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    Cool Re: PvMP Checklist

    Quote Originally Posted by Sezneg View Post
    So your problem isn't with the trait, it's with our skillset as a whole, you should list it as such (I would still disagree with you 100%).

    You seem to agree now that the trait is pure awesome.
    You said it yourself, its a simple copy/paste of the burglar's riddle trait.

    ZzzzzzzzZ



    Sure, it's a good trait, rank 15 worthy? No
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    Re: PvMP Checklist

    The reaver was best before MoM. It functioned purely on regen and a low power pool didn't matter. Now we have a near finite pool and once you're out then you're out.

    So many things needs changing in creep side. Things like jagged cut make me laugh. You have champions running around with 360 degree aoe dots and reavers have to trait for it. Frontal, sometimes works, sometimes doesn't. It's a joke.

    Power boost is 10% power pool increase. In this day and age it might work out to be 2/3 more attacks it doesn't help with longevity you still have power problems. This trait should be boosting ICPR rather than the pool this way reaver can sustain damage rather than become no threat auto-attackers after a minute.

    In an age of increased power costs we still have 600-700ish ICPR compared to freeps who gain over 1000 quite easily. Yet we are the side that face stronger debuffs, 100% power cost debuffs from rune keepers for example.
    Last edited by defrule; Oct 02 2011 at 10:57 PM.

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    Cool Re: PvMP Checklist

    Quote Originally Posted by defrule View Post
    The reaver was best before MoM. It functioned purely on regen and a low power pool didn't matter. Now we have a near finite pool and once you're out then you're out.


    So many things needs changing in creep side. Things like jagged cut make me laugh. You have champions running around with 360 degree aoe dots and reavers have to trait for it. Frontal, sometimes works, sometimes doesn't. It's a joke.

    Power boost is 10% power pool increase. In this day and age it might work out to be 2/3 more attacks.
    Agreed, SoA reaver was the epitome of burst and sustained dps.
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  21. #21
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    Cool Re: PvMP Checklist

    Ah, if anyone wants to /bug some of these go for it.

    More feedback to the bug team the better.
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  22. #22
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    Re: PvMP Checklist

    Quote Originally Posted by MechFierce View Post
    You said it yourself, its a simple copy/paste of the burglar's riddle trait.

    ZzzzzzzzZ



    Sure, it's a good trait, rank 15 worthy? No
    MOOOOOOOVING those goalposts! First you were unhappy that the trait didn't "match up to what freeps get on traits", NOW you're mad that it's not BETTER than what freeps get.


    "Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster

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    Re: PvMP Checklist

    Quote Originally Posted by Sezneg View Post
    MOOOOOOOVING those goalposts! First you were unhappy that the trait didn't "match up to what freeps get on traits", NOW you're mad that it's not BETTER than what freeps get.
    Where is that post you quoted did he mention anything about it not being as good as what freeps get?

    Please help me with this because I'm a bit tired and can barely read at the moment.

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    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
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    Re: PvMP Checklist

    So many things needs changing in creep side. Things like jagged cut make me laugh. You have champions running around with 360 degree aoe dots and reavers have to trait for it. Frontal, sometimes works, sometimes doesn't. It's a joke.
    .
    mutilate is a 4 target 360 degree dot, jagged is only frontal (the dot is decent when it lands, but is probably the only trait in the game that has a chance at improving a skill).
    So thats 2.

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

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    Re: PvMP Checklist

    Quote Originally Posted by defrule View Post
    Where is that post you quoted did he mention anything about it not being as good as what freeps get?

    Please help me with this because I'm a bit tired and can barely read at the moment.
    His first reply to my disagreeing with him about improved paralytic venom was:


    Quote Originally Posted by MechFierce View Post
    Vs freep cc and trait-able improvements, this trait is far below par.

    You do know that it only adds a 3s grace period? Not 5s...
    When I educated him about this being false (improved paralytic is EXACTLY the same as improved riddle), he changed his tune and instead wanted it to be BETTER than the freep counterpart.

    Hence he was moving the goal posts.


    "Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster

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    Cool Re: PvMP Checklist

    Quote Originally Posted by Sezneg View Post
    His first reply to my disagreeing with him about improved paralytic venom was:

    "Vs freep cc and trait-able improvements, this trait is far below par.

    You do know that it only adds a 3s grace period? Not 5s..."


    When I educated him about this being false (improved paralytic is EXACTLY the same as improved riddle), he changed his tune and instead wanted it to be BETTER than the freep counterpart.

    Hence he was moving the goal posts.

    I never said that I wanted it "better than freep counterpart", I said it was below par in comparison to "freep cc and trait-able improvements".

    Vendetta much? This whole topic and argument is frivolous and not going anywhere.
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    Grand Member Online status: Sezneg is online now Reputation: Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend
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    Re: PvMP Checklist

    Quote Originally Posted by MechFierce View Post
    I never said that I wanted it "better than freep counterpart", I said it was below par in comparison to "freep cc and trait-able improvements".

    Vendetta much? This whole topic and argument is frivolous and not going anywhere.
    Well I already proved that it's NOT bellow par compared to freep cc with trait-able improvements. Because it is the complete equal of a freep CC trait-able improvement to riddle. Your reply to that was:


    Quote Originally Posted by MechFierce View Post
    Sure, it's a good trait, rank 15 worthy? No
    Sure SOUNDS like you want it to be better than improved riddle to me...


    "Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster

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    Cool Re: PvMP Checklist

    Lol, here comes the circle...

    Quote Originally Posted by Sezneg View Post
    "I never said that I wanted it "better than freep counterpart", I said it was below par in comparison to "freep cc and trait-able improvements".

    Vendetta much? This whole topic and argument is frivolous and not going anywhere."


    Well I already proved that it's NOT bellow par compared to freep cc with trait-able improvements. Because it is the complete equal of a freep CC trait-able improvement to riddle. Your reply to that was:


    "Sure, it's a good trait, rank 15 worthy? No"

    Sure SOUNDS like you want it to be better than improved riddle to me...


    In my opinion I think a rank 15 required ~35s daze on a 30s cd is not on par with freep CC, and I think copy/pasting the exact trait from the burglar to the spider is lazy class building at best.

    The class trait requires rank 15, my initial point, and could use a little more oomph.... because it is a rank 15 trait...

    What is your point you are trying to make? Stop running in circles.
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  29. #29
    Senior Member Online status: defrule is offline Reputation: defrule the Wary defrule the Wary defrule the Wary defrule the Wary
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    Re: PvMP Checklist

    Quote Originally Posted by Sezneg View Post
    Well I already proved that it's NOT bellow par compared to freep cc with trait-able improvements. Because it is the complete equal of a freep CC trait-able improvement to riddle. Your reply to that was:




    Sure SOUNDS like you want it to be better than improved riddle to me...
    Good, because he's not mad that it's not better than the freep counterpart. He's assessing the potency of it as a rank 15 trait which doesn't necessarily mean he wants it to be better.

    Regardless even I think it should outright stronger. Wouldn't it be great?
    Last edited by defrule; Oct 03 2011 at 03:50 AM.

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    Re: PvMP Checklist

    Quote Originally Posted by Thorandril View Post
    mutilate is a 4 target 360 degree dot, jagged is only frontal (the dot is decent when it lands, but is probably the only trait in the game that has a chance at improving a skill).
    So thats 2.
    Ah yes mutilate missed that. Jagged cut is still laughable though at the moment.

  31. #31
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    Re: PvMP Checklist

    Quote Originally Posted by MakepeaceFox View Post
    One bug to add - warleader call the shadow seems to be incorrectly marked as a targeted ranged self-only skill. So, if you try to use it when you have someone targeted that is not targeting you it will not work. Plus you need to be facing and within range of the person you're not using it on.
    Was just to add that one. Horribly annoying.
    [EN-RP] Laurelin: Trufflewise Myrtlepot (Hobbit Burglar) - Uthrek Wintermane (Dwarf Champion) - Berthon Pilchard (Man Captain) - Finglan (Elf Warden) - Boggeric Myrtlepot (Hobbit Minstrel)
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    Cool Re: PvMP Checklist

    Quote Originally Posted by Trufflewise View Post
    Was just to add that one. Horribly annoying.
    Adding this soon.
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    Re: PvMP Checklist

    May I add another thing: You can safely run through an enemy controlled bridge without aggroing the npc's.

    Now and then: R9 spdr R9 rvr R9 wrd R6LM R6 BA R5 BA R5 dfl R6 WL R 6 wrg R6 grd R6 hnt R7 cpt R6 mns

  34. #34
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    Cool Re: PvMP Checklist

    Quote Originally Posted by Lumbercamp View Post
    May I add another thing: You can safely run through an enemy controlled bridge without aggroing the npc's.
    SB or WB or Both?

    Creep or Freep or Both?

    Edit: Can anyone else confirm please?
    Last edited by MechFierce; Oct 03 2011 at 05:23 AM.
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    Re: PvMP Checklist

    On "Call The Shadow" Harmo, it doesn't really require that something be targeted, but that the skill target is the caster himself. So it works if:
    * you have yourself targeted (F1).
    * you have nothing targeted (targets self by default, like single target heal).
    * you have something targeted that targets you AND you have target forwarding enabled: it redirects to you. (apparently you also need to be facing the target, but not sure about this, haven't tested)

    So in a big melee situation, you try to hit the RAT, you can't use Call The Shadow if the fella isn't hitting you. Currently you have to quickly hit escape or F1, hit the skill then go back on target. Not game-killing, but annoying.



    Another one, but not sure it's bug or feature: when the Power of Fear buff is up (next healing skill has no induction), healing skills still require you to be static to cast. "Brawler Quit Whining and Fight" is the exception as it's specifically changed into an on the move skill, but regular Quit Whining and Fight, Crack the Whip and Quitters Never Win require a full stop to cast. Weren't they suppposed to be usable on the move?
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  36. #36
    Grand Member Online status: Sezneg is online now Reputation: Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend Sezneg the Bounders-friend
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    Re: PvMP Checklist

    Quote Originally Posted by MechFierce View Post
    Lol, here comes the circle...





    In my opinion I think a rank 15 required ~35s daze on a 30s cd is not on par with freep CC, and I think copy/pasting the exact trait from the burglar to the spider is lazy class building at best.

    The class trait requires rank 15, my initial point, and could use a little more oomph.... because it is a rank 15 trait...

    What is your point you are trying to make? Stop running in circles.
    1. It requires rank 15, or ~390 turbine points. I'm rank 11, and it's permanently slotted in my class skill bar.
    2. It's our best class trait HANDS DOWN as is. It's amazing, I can't believe ANYONE would complain about this trait with a straight face. Ranged 5 second lockdown, even with t1 DR... doesn't give stun immunity on end.
    3. If I could have asked for any single CC improvement via traiting, advanced riddle is what I would have asked for.

    Since you have obviously not played with this trait (it doesn't add any duration to the daze, by the way), I don't think you are in any position to make any judgement about the trait.

    As I said in my initial post; there are a lot of legitimate problems on that list. You diminish your own credibility and usefulness of your list when you include non-problems like this. This REALLY isn't the hill you want to make your stand on.

    Remove it from the list.


    "Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster

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    Re: PvMP Checklist

    Quote Originally Posted by MechFierce View Post
    SB or WB or Both?

    Creep or Freep or Both?

    Edit: Can anyone else confirm please?
    Did that om WB at least, freep.

    Also, taking relic to Ost did not grant me renown.

    Now and then: R9 spdr R9 rvr R9 wrd R6LM R6 BA R5 BA R5 dfl R6 WL R 6 wrg R6 grd R6 hnt R7 cpt R6 mns

  38. #38
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    AW: PvMP Checklist

    The Defiler Skill "Blessing of Darkness" has been nerfed as well. Before ROI it absorbed damage from an ally for an ammount of 30 Sec, now damages reduces this time.That leads to situations where this shield is taken away only 2 or 3 seconds after it has been casted because of damageincome


    Sohn von Schabash; Vater von Freaks und Payback; Großvater von Vulkanman und Warwarg

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    Re: PvMP Checklist

    One glitch to report is on the rank 10 Spider Weaver skill- Shadow's Bite. It claims to heal 100-280 power by draining an opponent's power. It drains the opponent's power just fine, but will only restore a max of 100 power when it should restore a max of 280. The skill also costs 125 power so it actually costs more power than is gained from the power drain skill.

  40. #40
    Grand Member Online status: Rohan1240 is offline Reputation: Rohan1240 the Neophyte Rohan1240 the Neophyte Rohan1240 the Neophyte Rohan1240 the Neophyte Rohan1240 the Neophyte Rohan1240 the Neophyte
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    Re: PvMP Checklist

    didn't see this on the list but wargs auto-unstealthing after mapping, pretty sure it's a bug but if it's not shame on turbine.
    -Azsouth the Hand of Doom of Elendilmir, Rank 14 Warg
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